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Anyone else looking forward to abusing justice system?

2

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  • kabitoshinkabitoshin Member UncommonPosts: 854
    I haven't seen much on the justice system but all I seen was him stealing common goods that you could get before, and all they did was make him pay a small amount of gold. I kinda hope some npc's have special loot that you can loot, and that they throw you in jail when caught.
  • OP is just trying to stir things up. 

    I cant really say this is a hate thead but OP seems kinda.....well it almost seems like something someone who wants to make a game worse for others would say.

     

    Good luck OP. I  cant wait to be a guard and kick your ass.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Kyleran
    Can't quite understand the mentality of someone who enjoys doing something just to make others miserable.

    Must have gotten dropped on their heads or something as children.

    Which is exactly why I shudder every time I read something promoting more "freedom" or "player-driven" features in MMOs... exploitable shit will get exploited... griefers will grief... trolls will troll.

     

    There is a small but significant group of MMO players who get their jollies out screwing up other player's enjoyment every chance they get... and it's not a new thing: they've been there since UO and they exist in every game. 

     

    I doubt that the system will get implemented in a way that makes the "hardcore" asshats happy.

     

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • movindudemovindude Member UncommonPosts: 127

     

    If you hit a banker and he has tons of health points, then you turn red and open game for all who is in the bank. That sounds fun for those in the bank. Also there will be at least 2 guards in the bank in each corner to add to the fun like most games. Good luck with that.

  • BahzBahz Member UncommonPosts: 182

    Hopefully they add xp for killing so we can grind to max level by trolling...

  • ScotScot Member LegendaryPosts: 24,445
    Originally posted by Bahz

    Hopefully they add xp for killing so we can grind to max level by trolling...

    If we had TESO xp for trolling some posters on here would easily be Vet 12 y now. :)

     

  • PAL-18PAL-18 Member UncommonPosts: 844

    PvP guilds might find these abusers nice opponents but i bet there is no PvP guilds out there because atm there is no reason for them to play the game.

     

     

    So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
    **On the radar: http://www.cyberpunk.net/ **

  • MsPtibiscuitMsPtibiscuit Member Posts: 164
    Originally posted by Iselin
    Originally posted by Kyleran
    Can't quite understand the mentality of someone who enjoys doing something just to make others miserable.

    Must have gotten dropped on their heads or something as children.

    Which is exactly why I shudder every time I read something promoting more "freedom" or "player-driven" features in MMOs... exploitable shit will get exploited... griefers will grief... trolls will troll.

     

    There is a small but significant group of MMO players who get their jollies out screwing up other player's enjoyment every chance they get... and it's not a new thing: they've been there since UO and they exist in every game. 

     

    I doubt that the system will get implemented in a way that makes the "hardcore" asshats happy. 

    The goal of these kind of system is to provoke a reaction.

    When somebody chainkill you or grief you, the expected reaction isn't to cry to the developpers or on the forum, the expectation reaction is to call for help or call your guild to make justice by yourself (Yes, giving players more freedom works both ways)

  • MaelwyddMaelwydd Member Posts: 1,123
    Originally posted by MsPtibiscuit

     

    The goal of these kind of system is to provoke a reaction.

    When somebody chainkill you or grief you, the expected reaction isn't to cry to the developpers or on the forum, the expectation reaction is to call for help or call your guild to make justice by yourself (Yes, giving players more freedom works both ways)

    Who is expecting the reaction?

    It certainly isn't the developers otherwise they wouldn't get rid of these systems when they get abused.

    It certainly isn't the people being abused by the system otherwise they wouldn't bring it to the attention of the developers to fix.

    So that leaves those abusing the system and seeing as they show ZERO respect for either the developers or those they are abusing why the fuck should either the developers or the abused care?

    That is why I have pretty much given up on open PvP in an MMO. I will stick to either PvP with balanced sides (such as WOT battlegrounds in MMO's) or games with heavy control and moderation (such as privately owned NWN servers).

     

    You could design a great system but some douchebag will come along and ruin it for the rest of the participants. I am just getting too old to feel the need to put up with the douchebags any more.

  • MsPtibiscuitMsPtibiscuit Member Posts: 164
    Originally posted by Maelwydd
    Originally posted by MsPtibiscuit

     

    The goal of these kind of system is to provoke a reaction.

    When somebody chainkill you or grief you, the expected reaction isn't to cry to the developpers or on the forum, the expectation reaction is to call for help or call your guild to make justice by yourself (Yes, giving players more freedom works both ways)

    Who is expecting the reaction?

    It certainly isn't the developers otherwise they wouldn't get rid of these systems when they get abused.

    It certainly isn't the people being abused by the system otherwise they wouldn't bring it to the attention of the developers to fix.

    So that leaves those abusing the system and seeing as they show ZERO respect for either the developers or those they are abusing why the fuck should either the developers or the abused care?

    That is why I have pretty much given up on open PvP in an MMO. I will stick to either PvP with balanced sides (such as WOT battlegrounds in MMO's) or games with heavy control and moderation (such as privately owned NWN servers).

     

    You could design a great system but some douchebag will come along and ruin it for the rest of the participants. I am just getting too old to feel the need to put up with the douchebags any more.

    Developpes got rid of those systems because a more casual crows became prominent in the MMORPG scene. Eve developpers (I take Eve as an example, since it is one of the biggest sandbox MMORPG atm) let those mechanics because they know that, while griefers and scammers exists, there are also people who group up and fight those griefers.

    Griefers has the freedom to grief players, but players also has the freedom to fight back. This is the expected reaction in that kind of games.

    Every gamer with a little experience know that frustration should be part of the game, because frustration is what make the reward sweeter (If you play Dark Souls 1/2, for example, it is the same principles).

     

    Personnaly, I love open-PvP, because the best moment I had in MMORPG were because of griefers and chainkillers (and how I fought back, ofcourse)

  • MaelwyddMaelwydd Member Posts: 1,123
    Originally posted by MsPtibiscuit

     

    Developpes got rid of those systems because a more casual crows became prominent in the MMORPG scene. Eve developpers (I take Eve as an example, since it is one of the biggest sandbox MMORPG atm) let those mechanics because they know that, while griefers and scammers exists, there are also people who group up and fight those griefers.

    And we all know what a cesspool EVE is so not a good endorsement of the 'let the griefers have their way' argument.

    Griefers has the freedom to grief players, but players also has the freedom to fight back. This is the expected reaction in that kind of games.

    LOL griefers, when met with an equal force run away and log out. they are cowards at heart and only abuse the system because in a fair fight they lose. They are sad individuals who fail to realise the damage they do simply through selfish behaviour.

    Every gamer with a little experience know that frustration should be part of the game, because frustration is what make the reward sweeter (If you play Dark Souls 1/2, for example, it is the same principles).

     

    I play games for fun. Not some ego boot or some challenge in life. Get a job, engage in a relationship, have a family....those are where it is important to have face your hardships, not using some pixilated alter ego.

    Personnaly, I love open-PvP, because the best moment I had in MMORPG were because of griefers and chainkillers (and how I fought back, ofcourse)

    Best PvP I have engaged in was in a heavy RP game with GM's and bans for griefers and chainkillers. Combat was dangerous and if you won you knew you had played well. If you lost it wasn't because of someone abusing the system or other players. Combat happened for a reason not because someone was 'red'. PvP today in MMO's is nothing more then brainless button mashing with little to no reason for it and little to no challenge for the griefer or victim. 

     

  • BailoPan15BailoPan15 Member Posts: 410
    Originally posted by MsPtibiscuit
    Personnaly, I love open-PvP, because the best moment I had in MMORPG were because of griefers and chainkillers (and how I fought back, ofcourse)

    Idk, I played Lineage 2 for about 7 years. My best trick was to gather all the aggro mobs in an area and fake death on a bunch of farmers who flagged on my alt. They were dead within seconds and I was alive. Idk how do you fight back on that xD 

    Also I was griefing other people this way just for the lulz of it and seeing how helpless they are. Yeah we've all been kids. My point here is that, your point is wrong. 

    If you want to play a wolf, dance with the wolves, or get the fuck out. 

     

    The best PvP I've had was in Star Wars: Jedi Academy (JA+ saber only) I still play this game to this day. Best star wars game to date. 

  • winterwinter Member UncommonPosts: 2,281
    Originally posted by Distopia
    Originally posted by Ehllfhire
    I bet my pvp guilds would love to have a troll tuesday event or something where we zerg newb area bankers. Telling them to L2p if they want to bank.

    I just want to take the time to say thanks. Thanks for showing exactly why we can never get real freedom in our games or their mechanics. As long as people think freedom is there so you can ruin another's experience for shits and giggles, we'll never get real sandbox mechanics, People need to learn there's a difference between "playing the bad guy" and "being the bad guy", too many fall into the latter thinking they're the former. 

     People like to be asshats.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by MsPtibiscuit
    Originally posted by Iselin
    Originally posted by Kyleran
    Can't quite understand the mentality of someone who enjoys doing something just to make others miserable.

    Must have gotten dropped on their heads or something as children.

    Which is exactly why I shudder every time I read something promoting more "freedom" or "player-driven" features in MMOs... exploitable shit will get exploited... griefers will grief... trolls will troll.

     

    There is a small but significant group of MMO players who get their jollies out screwing up other player's enjoyment every chance they get... and it's not a new thing: they've been there since UO and they exist in every game. 

     

    I doubt that the system will get implemented in a way that makes the "hardcore" asshats happy. 

    The goal of these kind of system is to provoke a reaction.

    When somebody chainkill you or grief you, the expected reaction isn't to cry to the developpers or on the forum, the expectation reaction is to call for help or call your guild to make justice by yourself (Yes, giving players more freedom works both ways)

    Yeah like I haven't heard the "call your friends, ain't it fun!" rationalization before. And that's all they are... rationalizations to try to cast annoying on-line behaviour in a good light.

     

    Besides, individual PVP ganking isn't what we're talking about here. Killing bankers, quest givers and (in WOW for example) auctioneers is the MMO equivalent of trolling. All it does is prevent others from doing what they wanted to do so that someone who gets off on bothering people can have his fun.

     

    I've also heard the "but I'm just RPing a bad guy" excuse and I don't buy that one either.

     

    It's what makes open world sandboxes niche. The majority of developers don't want to waste time catering to those who think schadenfruede is just the coolest thing. Most people aren't like that and try to behave in a positive social way... that's a much bigger market than the sociopaths.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • CalkrowCalkrow Member UncommonPosts: 93

    The banker NPCs must be magical, as you can get your stuff by visiting any of them.

    I'd imagine their magic allows them to know when a banker is killed and who did it, so I'm sure as a consequence they would confiscate all the offenders items that are in the bank and not allow access for a long period of time.

     

    That would be fun, wouldn't it?

    Forum Post count does not = Game Intelligence or Knowledge  it just shows how often people like to talk.
  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by Iselin
    The majority of developers don't want to waste time catering to those who think schadenfruede is just the coolest thing.

    lol, +1 for the use of Schadenfreude!

     

    In any case, ESO isn't the type of game where the developers are going to let players shit on other players.

    The whole justice system is there not to allow other players to mess with the community but is there as a bit of rp to allow players to "play" the bad guy.

     

     

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  • DeddmeatDeddmeat Member UncommonPosts: 387

    That's one of the funny things, mmo's haven't been exactly social SINCE UO which in an above post got put in as one of the causes for such griefing.

    What it did is get players to rally together, look out for each other and hunt down the griefers .. It was SOCIAL in a way that no other mmo has come close to, the only others will have been funnily enough .. Games such as EVE and again because players look out for each other and yes try to kill scam, grief as well

    The reason most don't adopt this is because they can't be bothered with the mass of players who then whine that life isn't fair and someone stole their sweet roll. Causing players to start wanting to solo, avoiding chat as it gets in the way and community goes out the window,

    As much as people hate it, PVP can create more community, the problem these days is the majority of players want to feel special, solo and do everything themselves. Which in an atmosphere where you would really need to keep an eye on chat, look what you are doing pay attention and god forbid deal with other players .. Well that's too much to ask.

    image

  • BoneserinoBoneserino Member UncommonPosts: 1,768
    Originally posted by Deddmeat

    That's one of the funny things, mmo's haven't been exactly social SINCE UO which in an above post got put in as one of the causes for such griefing.

    What it did is get players to rally together, look out for each other and hunt down the griefers .. It was SOCIAL in a way that no other mmo has come close to, the only others will have been funnily enough .. Games such as EVE and again because players look out for each other and yes try to kill scam, grief as well

    The reason most don't adopt this is because they can't be bothered with the mass of players who then whine that life isn't fair and someone stole their sweet roll. Causing players to start wanting to solo, avoiding chat as it gets in the way and community goes out the window,

    As much as people hate it, PVP can create more community, the problem these days is the majority of players want to feel special, solo and do everything themselves. Which in an atmosphere where you would really need to keep an eye on chat, look what you are doing pay attention and god forbid deal with other players .. Well that's too much to ask.

    Exactly! 

     

    I hear the PvP  community in WoW is quite friendly and the conversation borders on the sublime!

    FFA Nonconsentual Full Loot PvP ...You know you want it!!

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Boneserino
    Originally posted by Deddmeat

    That's one of the funny things, mmo's haven't been exactly social SINCE UO which in an above post got put in as one of the causes for such griefing.

    What it did is get players to rally together, look out for each other and hunt down the griefers .. It was SOCIAL in a way that no other mmo has come close to, the only others will have been funnily enough .. Games such as EVE and again because players look out for each other and yes try to kill scam, grief as well

    The reason most don't adopt this is because they can't be bothered with the mass of players who then whine that life isn't fair and someone stole their sweet roll. Causing players to start wanting to solo, avoiding chat as it gets in the way and community goes out the window,

    As much as people hate it, PVP can create more community, the problem these days is the majority of players want to feel special, solo and do everything themselves. Which in an atmosphere where you would really need to keep an eye on chat, look what you are doing pay attention and god forbid deal with other players .. Well that's too much to ask.

    Exactly! 

     

    I hear the PvP  community in WoW is quite friendly and the conversation borders on the sublime!

    Sublime... Lol.

     

    I spent many years in a WOW PVP server, Emerald Dream. It was probably one of the better ones since it was an RP/PVP server. In the early days it was a lot of fun but over time, just like every other MMO, the community deteriorated. There's nothing sublime about it these days.

     

    There were always some asshats killing quest giving NPCs and all the auctioneers in Stormwind before vanishing and slipping away just to do it again in a few minutes... once upon a time, those were isolated incidents and then it became an everyday thing...

     

    Maybe it's the new players now that MMOs are "mainstream" or maybe it's something else, but all these stories about PVP building communities and encouraging social interaction are pie in the sky crap that stopped being the norm in MMOs around 10 years ago.

     

    Griefing, exploiting, trolling and cheating are what you have to look forward to in those types of games now. The MMO communities in 2014 are nothing like they were in 1999. Anyone wanting to duplicate the communities that once existed is just blindly kidding himself.

     

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    Originally posted by bcbully
    Originally posted by Distopia
    Originally posted by Ehllfhire
    I bet my pvp guilds would love to have a troll tuesday event or something where we zerg newb area bankers. Telling them to L2p if they want to bank.

    I just want to take the time to say thanks. Thanks for showing exactly why we can never get real freedom in our games or their mechanics. As long as people think freedom is there so you can ruin another's experience for shits and giggles, we'll never get real sandbox mechanics, People need to learn there's a difference between "playing the bad guy" and "being the bad guy", too many fall into the latter thinking they're the former. 

    Stiff penalties, up to 5 hours in jail, must remain online. Wushu did a great job at separating the two. The troll was punished severely. 

    I hope they do have a similar system.  People like the OP make game worlds and generally real life a worse place to be in.  They are a real life virus.  They act out this way from some defect in their brain or possibly some kind of real life abuse.  I can't wait for the day that mmos have better systems (and actual monitoring by admins) to perma ban people like the OP from every  logging back in.

  • DeddmeatDeddmeat Member UncommonPosts: 387


    Originally posted by Iselin
    Originally posted by Boneserino Originally posted by Deddmeat That's one of the funny things, mmo's haven't been exactly social SINCE UO which in an above post got put in as one of the causes for such griefing. What it did is get players to rally together, look out for each other and hunt down the griefers .. It was SOCIAL in a way that no other mmo has come close to, the only others will have been funnily enough .. Games such as EVE and again because players look out for each other and yes try to kill scam, grief as well The reason most don't adopt this is because they can't be bothered with the mass of players who then whine that life isn't fair and someone stole their sweet roll. Causing players to start wanting to solo, avoiding chat as it gets in the way and community goes out the window, As much as people hate it, PVP can create more community, the problem these days is the majority of players want to feel special, solo and do everything themselves. Which in an atmosphere where you would really need to keep an eye on chat, look what you are doing pay attention and god forbid deal with other players .. Well that's too much to ask.
    Exactly!    I hear the PvP  community in WoW is quite friendly and the conversation borders on the sublime!
    Sublime... Lol.

     

    I spent many years in a WOW PVP server, Emerald Dream. It was probably one of the better ones since it was an RP/PVP server. In the early days it was a lot of fun but over time, just like every other MMO, the community deteriorated. There's nothing sublime about it these days.

     

    There were always some asshats killing quest giving NPCs and all the auctioneers in Stormwind before vanishing and slipping away just to do it again in a few minutes... once upon a time, those were isolated incidents and then it became an everyday thing...

     

    Maybe it's the new players now that MMOs are "mainstream" or maybe it's something else, but all these stories about PVP building communities and encouraging social interaction are pie in the sky crap that stopped being the norm in MMOs around 10 years ago.

     

    Griefing, exploiting, trolling and cheating are what you have to look forward to in those types of games now. The MMO communities in 2014 are nothing like they were in 1999. Anyone wanting to duplicate the communities that once existed is just blindly kidding himself.

     


    Which isn't a fault with the game mechanic .. It's the players who as you say are the new 'mainstream' players that are the problem. They come to mmo's expecting them to be like SP games and you should have noticed it in WOW .. Not wanting a death penalty, armour repair a hassle, wanting more rest xp,

    It's been in almost every mmo for years now, people trying to get them more and more like an online single player, so yes PVP does build community, the problem being that community in mmo's now is becoming something like the Loch Ness monster ..

    image

  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    Originally posted by MsPtibiscuit
    Originally posted by Maelwydd
    Originally posted by MsPtibiscuit

     

    The goal of these kind of system is to provoke a reaction.

    When somebody chainkill you or grief you, the expected reaction isn't to cry to the developpers or on the forum, the expectation reaction is to call for help or call your guild to make justice by yourself (Yes, giving players more freedom works both ways)

    Who is expecting the reaction?

    It certainly isn't the developers otherwise they wouldn't get rid of these systems when they get abused.

    It certainly isn't the people being abused by the system otherwise they wouldn't bring it to the attention of the developers to fix.

    So that leaves those abusing the system and seeing as they show ZERO respect for either the developers or those they are abusing why the fuck should either the developers or the abused care?

    That is why I have pretty much given up on open PvP in an MMO. I will stick to either PvP with balanced sides (such as WOT battlegrounds in MMO's) or games with heavy control and moderation (such as privately owned NWN servers).

     

    You could design a great system but some douchebag will come along and ruin it for the rest of the participants. I am just getting too old to feel the need to put up with the douchebags any more.

    Developpes got rid of those systems because a more casual crows became prominent in the MMORPG scene. Eve developpers (I take Eve as an example, since it is one of the biggest sandbox MMORPG atm) let those mechanics because they know that, while griefers and scammers exists, there are also people who group up and fight those griefers.

    Griefers has the freedom to grief players, but players also has the freedom to fight back. This is the expected reaction in that kind of games.

    Every gamer with a little experience know that frustration should be part of the game, because frustration is what make the reward sweeter (If you play Dark Souls 1/2, for example, it is the same principles).

     

    Personnaly, I love open-PvP, because the best moment I had in MMORPG were because of griefers and chainkillers (and how I fought back, ofcourse)

     It's obvious you are a griefer. You didn't even try very hard to hide it.  If you weren't, you would never defend them.  I'm glad most new mmos don't have open world PVP.  Last mmo I played with this system was Tera.  Nothing is as fun as having basement dwelling neck breads who grinded to cap in 20 hours standing at the main entrance of the first area you could start pvping (level 10).  Everyone who tried to just start their new characters in a new mmo were met with these asshats.  

     

    As soon as some people managed to get by and actually cap their characters.  Quite a few of them returned to try and help against the griefers.  Since you are a griefer, i'm sure you already know what happened.  Like cowards, they would run away or logged as soon as someone their own level showed up.  Then those capped players would leave.  The griefers logged back on.  

     

    Nobody enjoys this type of frustration.  A games difficulty like Dark souls has zero relevance to some asshole griefing people.  Developers didn't stop making these type of systems because of a casual crowd.  That is ridiculous.  They just get tired of people like you joining their mmos.

  • Originally posted by MrMelGibson
    Originally posted by MsPtibiscuit
    Originally posted by Maelwydd
    Originally posted by MsPtibiscuit

     

    The goal of these kind of system is to provoke a reaction.

    When somebody chainkill you or grief you, the expected reaction isn't to cry to the developpers or on the forum, the expectation reaction is to call for help or call your guild to make justice by yourself (Yes, giving players more freedom works both ways)

    Who is expecting the reaction?

    It certainly isn't the developers otherwise they wouldn't get rid of these systems when they get abused.

    It certainly isn't the people being abused by the system otherwise they wouldn't bring it to the attention of the developers to fix.

    So that leaves those abusing the system and seeing as they show ZERO respect for either the developers or those they are abusing why the fuck should either the developers or the abused care?

    That is why I have pretty much given up on open PvP in an MMO. I will stick to either PvP with balanced sides (such as WOT battlegrounds in MMO's) or games with heavy control and moderation (such as privately owned NWN servers).

     

    You could design a great system but some douchebag will come along and ruin it for the rest of the participants. I am just getting too old to feel the need to put up with the douchebags any more.

    Developpes got rid of those systems because a more casual crows became prominent in the MMORPG scene. Eve developpers (I take Eve as an example, since it is one of the biggest sandbox MMORPG atm) let those mechanics because they know that, while griefers and scammers exists, there are also people who group up and fight those griefers.

    Griefers has the freedom to grief players, but players also has the freedom to fight back. This is the expected reaction in that kind of games.

    Every gamer with a little experience know that frustration should be part of the game, because frustration is what make the reward sweeter (If you play Dark Souls 1/2, for example, it is the same principles).

     

    Personnaly, I love open-PvP, because the best moment I had in MMORPG were because of griefers and chainkillers (and how I fought back, ofcourse)

     It's obvious you are a griefer. You didn't even try very hard to hide it.  If you weren't, you would never defend them.  I'm glad most new mmos don't have open world PVP.  Last mmo I played with this system was Tera.  Nothing is as fun as having basement dwelling neck breads who grinded to cap in 20 hours standing at the main entrance of the first area you could start pvping (level 10).  Everyone who tried to just start their new characters in a new mmo were met with these asshats.  

     

    As soon as some people managed to get by and actually cap their characters.  Quite a few of them returned to try and help against the griefers.  Since you are a griefer, i'm sure you already know what happened.  Like cowards, they would run away or logged as soon as someone their own level showed up.  Then those capped players would leave.  The griefers logged back on.  

     

    Nobody enjoys this type of frustration.  A games difficulty like Dark souls has zero relevance to some asshole griefing people.  Developers didn't stop making these type of systems because of a casual crowd.  That is ridiculous.  They just get tired of people like you joining their mmos.

    Well said.

  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    Originally posted by Iselin
    Originally posted by Boneserino
    Originally posted by Deddmeat

    That's one of the funny things, mmo's haven't been exactly social SINCE UO which in an above post got put in as one of the causes for such griefing.

    What it did is get players to rally together, look out for each other and hunt down the griefers .. It was SOCIAL in a way that no other mmo has come close to, the only others will have been funnily enough .. Games such as EVE and again because players look out for each other and yes try to kill scam, grief as well

    The reason most don't adopt this is because they can't be bothered with the mass of players who then whine that life isn't fair and someone stole their sweet roll. Causing players to start wanting to solo, avoiding chat as it gets in the way and community goes out the window,

    As much as people hate it, PVP can create more community, the problem these days is the majority of players want to feel special, solo and do everything themselves. Which in an atmosphere where you would really need to keep an eye on chat, look what you are doing pay attention and god forbid deal with other players .. Well that's too much to ask.

    Exactly! 

     

    I hear the PvP  community in WoW is quite friendly and the conversation borders on the sublime!

    Sublime... Lol.

     

    I spent many years in a WOW PVP server, Emerald Dream. It was probably one of the better ones since it was an RP/PVP server. In the early days it was a lot of fun but over time, just like every other MMO, the community deteriorated. There's nothing sublime about it these days.

     

    There were always some asshats killing quest giving NPCs and all the auctioneers in Stormwind before vanishing and slipping away just to do it again in a few minutes... once upon a time, those were isolated incidents and then it became an everyday thing...

     

    Maybe it's the new players now that MMOs are "mainstream" or maybe it's something else, but all these stories about PVP building communities and encouraging social interaction are pie in the sky crap that stopped being the norm in MMOs around 10 years ago.

     

    Griefing, exploiting, trolling and cheating are what you have to look forward to in those types of games now. The MMO communities in 2014 are nothing like they were in 1999. Anyone wanting to duplicate the communities that once existed is just blindly kidding himself.

     

    I'm 99.99% sure he was being sarcastic.

     

    But, I do agree with everything you said.

  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    Originally posted by Deddmeat

     


    Originally posted by Iselin

    Originally posted by Boneserino

    Originally posted by Deddmeat That's one of the funny things, mmo's haven't been exactly social SINCE UO which in an above post got put in as one of the causes for such griefing. What it did is get players to rally together, look out for each other and hunt down the griefers .. It was SOCIAL in a way that no other mmo has come close to, the only others will have been funnily enough .. Games such as EVE and again because players look out for each other and yes try to kill scam, grief as well The reason most don't adopt this is because they can't be bothered with the mass of players who then whine that life isn't fair and someone stole their sweet roll. Causing players to start wanting to solo, avoiding chat as it gets in the way and community goes out the window, As much as people hate it, PVP can create more community, the problem these days is the majority of players want to feel special, solo and do everything themselves. Which in an atmosphere where you would really need to keep an eye on chat, look what you are doing pay attention and god forbid deal with other players .. Well that's too much to ask.
    Exactly!    I hear the PvP  community in WoW is quite friendly and the conversation borders on the sublime!
    Sublime... Lol.

     

     

    I spent many years in a WOW PVP server, Emerald Dream. It was probably one of the better ones since it was an RP/PVP server. In the early days it was a lot of fun but over time, just like every other MMO, the community deteriorated. There's nothing sublime about it these days.

     

    There were always some asshats killing quest giving NPCs and all the auctioneers in Stormwind before vanishing and slipping away just to do it again in a few minutes... once upon a time, those were isolated incidents and then it became an everyday thing...

     

    Maybe it's the new players now that MMOs are "mainstream" or maybe it's something else, but all these stories about PVP building communities and encouraging social interaction are pie in the sky crap that stopped being the norm in MMOs around 10 years ago.

     

    Griefing, exploiting, trolling and cheating are what you have to look forward to in those types of games now. The MMO communities in 2014 are nothing like they were in 1999. Anyone wanting to duplicate the communities that once existed is just blindly kidding himself.

     


     

    Which isn't a fault with the game mechanic .. It's the players who as you say are the new 'mainstream' players that are the problem. They come to mmo's expecting them to be like SP games and you should have noticed it in WOW .. Not wanting a death penalty, armour repair a hassle, wanting more rest xp,

    It's been in almost every mmo for years now, people trying to get them more and more like an online single player, so yes PVP does build community, the problem being that community in mmo's now is becoming something like the Loch Ness monster ..

    I don't think you actually read what he wrote.  This has nothing to do with people wanting single player games.  I don't even understand where you got that.  It has to do with mmos in 2014 having a completely different culture and community then 10 years ago.  What worked then, doesn't work now.  I really don't need to say more.  If you actually read Iselin's comment.  You will see he explained it better.

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