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I've been wanting a true skill-based game for years, as can be seen in this post I managed to dig up (http://vnboards.ign.com/message.asp?topic=53261187&replies=16).
Looks like Ryzom slipped under my radar. Finally a truly skill-based MMO! I'm going to have to give this one a try. Just a few questions.
1) Does skill learning get slower in the higher ranks?
2) Will I have to do different things to learn skills at higher ranks? For example: I can beat on a rat for ranks 1-50 in sword but once I hit 50 I'll have to go beat on something tougher, a troll perhaps.
3) Do different races/classes have advantages when it comes to skills? It looks to me like the races are there only for looks/RP purposes, which seems like a waste of potential.
Thanks,
Comments
Oh man, don't know where you get the idea that SoR is a skilledbase game from. There's defnitely a tad of skills involved, especially with the editing of the skills to suit your need, but it's still pretty much a stats vs stats game. Guildwars is still the game that has it right when it comes to skill-base combats.
But to answer your questions:
> 1) Does skill learning get slower in the higher ranks?
Yes, very much so. Painfully slow after level 150+. Futhermore, the skill will branch off for you to specialize more. E.G. for 2 handed melee weapon, at lvl 100 it splits to 2h slashing, 2h piercing, 2h smashing, and at 150 each of those 3 will also split to be weapons specific, e.g. 2h slashing->sword, 2h slashing->axe.
There's a 3k cap per mob on all mobs and offensive skills, but with a little planning you can become a pretty efficient xp machine base on fighting multiple mobs or chain mob pulling etc.
> 2) Will I have to do different things to learn skills at higher ranks? For example: I can beat on a rat for ranks 1-50 in sword but once I hit 50 I'll have to go beat on something tougher, a troll perhaps.
You will definetely need to move up to bigger mobs for the skill you're working on, but you can always switch to a lower skill and work on that instead to get a bit more skill points, or if you just want to hunt with your lower level friends.
> 3) Do different races/classes have advantages when it comes to skills? It looks to me like the races are there only for looks/RP purposes, which seems like a waste of potential.
So far, yeah only loosk/rp purpose. But with the new patch we are starting to see some race differentiation, in the form of specific race auras that you can get from a rite.
Hope my answer didn't turn you off. Althought SoR is not exactly skill-based, or as skill-based intensive as GW, it beauty is in the fact that with your single character, you can specialize in any skills, and all skills. No more reroll (unless you want a new look), and no more having multiple chars with different specialization (unless you want to). There're no class, you do what you want to do. And once you become expert in something, and want to try out another level skill tree, you can. I found myself playing different roles on a constant basis. Sometimes I am the main healer, sometimes I am the main tank. Sometimes I am the main sacrificial lamb
Anyhow give it a try and ask any players ingame about the editable skills stanza. It is a beautiful system.
I read your post at that link and Ryzom is not what you are describing. In Ryzom you still do activities to level, each level you get skill points, you then spend the skill points on stanzas. Stanzas are like the legos of skills.
Your questions:
1) Yes
2) Yes
3) You are correct that the races have no advantages when it comes to skills. And yes I agree it's a total waste.
lol, nm.
I just read your post this time from the link (reading is fun!) and understood what you're trying to get at now. What I thought you meant about skill-based system initially is real human skills. Hence the GW reference, as in it's twitch base/strategy.
SoR is pretty close to a skill-base system as you describe it, with the caveat that you earn skill points to train with, as sleepy guy explained up there. The end result is the same as you described, I think, similar to how UO or Morrowind kind of skill and xp system.
As I said, I misinterpreted what you said in the original post. The Saga of Ryzom is a skil-based base game
One addition note here, you start one with just a basic Fight skill, and any type of meleeing using any weapons or bare hands will level it. But at level 51, the tree split to close combt, 1 hand, and 2 hand weapons. This tree will split further at level 101, e.g for 2 hands it splits to weapon specialization, axe, sword, or pike.
For harvesting, there's only 5 tree branches, each associated with the region you're harvesting in. If you dig in the desert, you will get desert harvesting xp, if you dig in the Prime Root, you'll get xp for the Prime Root harvesting tree.
For crafting, again you start out with a Major branch, such as Armor. But when you hit level 51, it splits to specialize type, Light Armors, Medium Armors, or Heavy Armors. At 101, the tree split furthers to specific parts, such as helmet, gloves, boots, pants, vests, and sleeves.
Hope that helps.
The skill system in Ryzom is unique to say the least. You have 4 main skill areas Combat, Harvesting, Magic, and Crafting. In those skill areas you have many, many sub skill trees. The very basic idea is you do things in game, get xp, and get skill points to spend on skill building blocks (called stanzas).
Now taking harvesting as an example. There are 5 types of geographys to harvest. You have Jungle, Desert, Lakelands, and Prime Roots. So if I go and harvest a bunch in the Jungle I will level my jungle harvesting skill tree. That will award me 10 harvesting skill points per level. Now I can spend those points on any harvesting stanzas I want. Now the catch is that if you are doing stuff in the Jungle and go to the NPC to get new stanzas, they are only going to have jungle or general based stanzas. So you can't harvest in the Jungle, then go to a npc in the jungle and learn a lakeland skill. Crafting works the same way. Combat and Magic work the same except I beleive you can buy any type of those stanza from the npcs in all of the lands.
My suggestion to you is to download the trial and try the skill system out for yourself.
we have a saying in SoR:
"Once you go skill-based classless tree system with buildble blocks and editable stanza, you can't go back!"
Actually ... we don't, but we should very bloody well should!
you forgot to say REALLY cheap, you can buy it at EB here for 8CDN