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Is it:
- The content?
- The people you meet?
- The updates and their frequency?
- The Combat?
- The non-combat activities?
- The Questing?
- The Story?
- The Challenge or Ease of it?
- The Freedom?
- A combination of any of the above?
- Something Else?
I realize it depends on the game and how it implements its elements or features, but generally speaking, what keeps you logging in night after night?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
Comments
generally speaking,
Story, huge worlds, freedom, variety of classes, replayability with different classes and races through different content, variety of content, freedom, combat.
Also, the community, but that has been one of the weakest points in the last few years of mmos since now everything is singleplayer with chatbox.
EDIT: i also like non combat activities, but i dont tend to spend much time doing them.
For me, I would say class versatility and various things to do/alternative ways to level. Rift fits this bill for me but at the same time, the game reminds me so much of wow that it just makes me want to play wow instead of invest my time fully into rift. I know the class system is a bit different than wow but everything else is the exact same minus the flying, which was one of the main reasons why I played wow anyway. If they honestly added flying, I wouldn't have a reason to play wow ever.
Anyway, I just bounce around a lot of free games to see what I haven't tried or havent played in a while, while debating on if I want to start paying a sub again or not. Probably will try out SWTOR tomorrow and/or firefall while waiting on archeage cbt.
Obviously there's a range of factors. Most however come into play earlier for me. If a game doesn't have what I want then I won't play it at all beyond eg. a free trial.
Looking at the games I subscribed for the longest, in each I was in a really good guild. So I think that's important.
They also had (for my tastes) better combat and less repetitive ongoing gameplay.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
non-combat
building and exploring
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I blog sometimes. http://kibitzknook.blogspot.com/
its ok. Im sure more people will post other good features that would keep me playing as well, but this is all that came to my mind after reading the thread title.
The people i meet .
What keep a player playing a multiplayer game are other players who play with him .
Without other player to play with , multiplayer game become worst than singleplayer.
If you ask me what's wrong with nowadays MMORPG , my answer is they weren't good multiplayer game.
Too heavy on campaign and have bad multiplayer design .
I enjoy them as singleplayer game , but they are no good as multiplayer game .
Ironic , massively multiplayer game , but most of the game are singleplayer campaign.
Lately i give up on MMORPG ,
the old games bend they way too much to match the mass , new game wasn't good multiplayer .
There are some good games but not my taste .
I fall in stage that can't back to the old or move to the new.
if i dont enjoy the combat i will defenitely not enjoy the game no matter how cool it looks..
other than that being able to customize my character as much as possible is very important aswell.. if i cant make it look "cool" i'll most likely have a hard time getting into the game.
I had fun once, it was terrible.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Fun and progression
- character progression
- armor progression
- story progression
- area progression
ost games i quit once i reach max level and the gane falls stale
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
The unknown.
Once I know everything (mechanics, spells, skills, locations, crafting recipes, quests, story) I leave out of boredom. I have yet to find an MMO which keeps me motivated due to its content or combat system.
---
Insanity: Doing the same thing over and over again and expecting different results.
Herald of innovation, Vanquisher of the old! - Awake a few hours almost everyday!
The other thing that keeps me is the investment I make with my character. If *my* skills take precedence, I am disconnected from my character. It is not him playing, but me.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
- combat
- meta on the combat
- content
For me (in no particular order):
Let's party like it is 1863!