I would still be playing but its way to demanding on my PC, I can run every other game out just fine except for this one. Not worth the upgrade until more games come out that i have issues running.
By then i will have lost any interest i had in playing (i more or less have now).
I would still be playing but its way to demanding on my PC, I can run every other game out just fine except for this one. Not worth the upgrade until more games come out that i have issues running.
By then i will have lost any interest i had in playing (i more or less have now).
This is my problem as well.
I bought the game a month ago after checking the minimum requirements. In the second zone (can't remember the name) fps dropped drastically and the game crashed in 2 mins from logging. Waiting on new rig now..
I believe these high technical demands are the main reason this game has so few players.
I've been playing for about a month casually and am at level 31.
Wildstar is not an alt friendly game and I find the leveling really does take time. Thus I think this contributes to the lack of players you see in the lower levels. Not a lot are rerolling. When you go to the main city hub there, I see tons of people.
Not saying it's the only reason, but it helps. There's also the instancing of dungeons and housing that pull people out of the world.
Last I leveled an alt in WoW which was still about 8m subs, the lower levels were dead to. People are just doing other things but with WoW you knew that, Wildstar is new, so it's tough to gauge.
I've been playing for about a month casually and am at level 31.
Wildstar is not an alt friendly game and I find the leveling really does take time. Thus I think this contributes to the lack of players you see in the lower levels. Not a lot are rerolling. When you go to the main city hub there, I see tons of people.
Not saying it's the only reason, but it helps. There's also the instancing of dungeons and housing that pull people out of the world.
Last I leveled an alt in WoW which was still about 8m subs, the lower levels were dead to. People are just doing other things but with WoW you knew that, Wildstar is new, so it's tough to gauge.
Not trying to bash or defend this game, but I think there are some things working against Wildstar in terms of not seeing a lot of players.
1. There is a tutorial area, then a small introductory zone, THEN the actual starting zone. 2. There is a large variety of instanced content. Adventures, ship-hand missions, arenas, housing, warplots, dungeons, raids, and battlegrounds. All serve to further section off the population. 3. Combine 1 and 2 with huge open world zones and I'm not surprised if it feels sparse.
i do not, and never did, get the 'its a challenge to level'
this was one of, if not THE easiest game i've ever leveled to max in. quests get you there easily, and quickly, and are not hard at all.
as far as the games population, did you roll dominion? some servers are as bad as 8 to 1 ratio. i see people in starter zones but not a ton, i just ran them the last couple days for reputation.. i actually enjoy the telegraph system, and the housing is cool but i don't put myself on a raid schedule so im just about done with it (especially now since the pvp is so screwed up)
i only played a couple of betas for this title, didnt take long to work out it was the poster child for mediocrity... guess more people are catching up
Scarcity of players in low level areas isn't necessarily a sign of doom and woe. I wouldn't read too much into it.
Most of the players who joined at launch would be doing end-game stuff. Lots of curious types would have satisfied their curiosity during the beta so these free trial key giveaways wouldn't interest them.
And no, I'm definitely not a Wildstar fanboi.
I thought it was quite fun, and thoroughly enjoyed my time in the beta but their end-game design was way too raid-centric for my tastes and I didn't fall for their double-talk nonsense on the issue. Neither did many reviewers.
I also live in Australia and our latency is just too high for Wildstar. Low level content was manageable but some end-game telegraphs for attacks which can one-shot a player appear and disappear before we'd even see them. To their credit one of the developers admitted that he didn't consider the game playable here.
Starting zones should be empty 2 months after release. And zone chat is rarely used given that most people are either busy chatting on teamspeak/ventrilo/mumble or in the capital cities zone chat which I always see busy.
The cavalry has arrived (judging by the avatar selection)..
Their statement is however typically true, no matter the game. Some servers are however visibly low on players, especially if one plays Dominion.
It's not, it is a lie. I login to old mmo's I played from time to time just out of pure curiosity, and there are always loads of people in the starter zones. If I was to point any trends I would say that the middle level zones are the ones, that are usually empty, and it makes sense. I made new character in Warhammer a month before it got shut down, and the first zone was crawling with people. So it seems to be doing pretty bad, or just bad design choices that give this impression (instances).
Originally posted by Zorgo
Maybe they shouldn't be - but they are. In pretty much every game I have played post 2004. Really.
And what about new players coming into a 2 month old game? They are screwed. The product of linear game design. In pretty much every game I have played post 2004. Really.
Name the games that supposedly have no people on beginner maps and I will check one of them right now...
Originally posted by Zorgo
Critics who treat adult as a term of approval, instead of as a merely descriptive term, cannot be adult themselves. To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. And in childhood and adolescence they are, in moderation, healthy symptoms. Young things ought to want to grow. But to carry on into middle life or even into early manhood this concern about being adult is a mark of really arrested development. When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.
- C.S. Lewis
Going by the logic of this quote... people that use this quote can't be adults, because they treat adult as a term of approval, only changing the definition of what being adult is.
And putting that aside, the reason why this term does not apply in the Wildstar situation is because people do not hate it because it is a cartoon, but because it is a bad cartoon.
Even ESO has people in the starting areas...haha. A lot of them. Of course you don't pick a sever or anything so it could be smoke and mirrors. Still a good strategy and makes people at least feel like they are always in a populated area.
Originally posted by gut1337 A game with 0 innovation, terrible graphics and the gameplay of a colouring book has a low population. I am shocked.
What kind of game play does a coloring book have? Oh and yea, you do understand the word subjective right?
The population? It's been affected by Generation Y and similar ilk, not enough instant McGratification and if you suck at the game its painfully obvious...
Originally posted by Orious Even ESO has people in the starting areas...haha. A lot of them. Of course you don't pick a sever or anything so it could be smoke and mirrors. Still a good strategy and makes people at least feel like they are always in a populated area.
Thats because ESO has no end content that people care about. They have to find something to do to justify their reason to still pay.
I believe that it is painfully obvious to everyone, this is not a good game. Not even many fanbois, are chiming in to defend it. Really tried myself to play this game, just could not find 1 thing I could hang on to. NEXT PLEASE!
Originally posted by Orious Even ESO has people in the starting areas...haha. A lot of them. Of course you don't pick a sever or anything so it could be smoke and mirrors. Still a good strategy and makes people at least feel like they are always in a populated area.
Thats because ESO has no end content that people care about. They have to find something to do to justify their reason to still pay.
People care about Cyrodiil in ESO that is what most people who enjoy TESO the most want to experience. PvE is second. If you're going to make a claim you have to include all parts of the game.
End game is a stupid concept. It's a game. Some people enjoy the scripted story experience which has an ending. Some people like making new characters to find more interesting builds. Some people enjoy Cyrodiil (I stayed there from 30-50). Not everyone wastes there time on the concept of "end game".
Im playing @Ravenous and the population is healthy even though ravenous always shows as low population. We can form a raid and kill worldbosses even at the morning.
Contagion on the other hand, the last server they opened through early access is empty.
Im not sure if im gonna play for another month though because im really tired playing on the ultra low settings. I thought that 2 months after release things would be better but no, game isnt optimized at all.
Originally posted by bentrim I believe that it is painfully obvious to everyone, this is not a good game. Not even many fanbois, are chiming in to defend it. Really tried myself to play this game, just could not find 1 thing I could hang on to. NEXT PLEASE!
lol why the hate? It is not obvious to everyone, alot of people including me enjoy the game and we dont need to defend anything, obviously alot of people didnt like it and left.
Originally posted by bentrim I believe that it is painfully obvious to everyone, this is not a good game. Not even many fanbois, are chiming in to defend it. Really tried myself to play this game, just could not find 1 thing I could hang on to. NEXT PLEASE!
lol why the hate? It is not obvious to everyone, alot of people including me enjoy the game and we dont need to defend anything, obviously alot of people didnt like it and left.
I suspect many people actually hate seeing someone else happy (when it comes to the same thing they're unhappy with).
Originally posted by bentrim I believe that it is painfully obvious to everyone, this is not a good game. Not even many fanbois, are chiming in to defend it. Really tried myself to play this game, just could not find 1 thing I could hang on to. NEXT PLEASE!
lol why the hate? It is not obvious to everyone, alot of people including me enjoy the game and we dont need to defend anything, obviously alot of people didnt like it and left.
I suspect many people actually hate seeing someone else happy (when it comes to the same thing they're unhappy with).
You know what they: misery loves company.
It is a bit of hypocrisy. First person is bothered by people enjoying product he doesn't like, other person is bothered by people who do not enjoy product he likes. It's pretty much the same.
So for balance I will go:
I suspect many people actually hate seeing someone else unhappy (when it comes to the same thing they're happy with).
I bought the game a month ago after checking the minimum requirements. In the second zone (can't remember the name) fps dropped drastically and the game crashed in 2 mins from logging. Waiting on new rig now..
I believe these high technical demands are the main reason this game has so few players.
People need to be realistic with their systems. I will be honest WS is not fully optimized but I am playing on a two year old upper mid range gaming laptop and get 30 + FPS on med-high settings which is fine. If you are gaming on a toaster tethered to a potato turn the settings down, I mean be realistic. Gaming laptops have a 2 -3 year life expectancy and gaming computers have about a 4 - 5 year life expectancy max.
P.S. - The human eye can't detect anything beyond 30 FPS so there is no difference in machine that gets 100 FPS or 30 FPS.
I bought the game a month ago after checking the minimum requirements. In the second zone (can't remember the name) fps dropped drastically and the game crashed in 2 mins from logging. Waiting on new rig now..
I believe these high technical demands are the main reason this game has so few players.
People need to be realistic with their systems. I will be honest WS is not fully optimized but I am playing on a two year old upper mid range gaming laptop and get 30 + FPS on med-high settings which is fine. If you are gaming on a toaster tethered to a potato turn the settings down, I mean be realistic. Gaming laptops have a 2 -3 year life expectancy and gaming computers have about a 4 - 5 year life expectancy max.
P.S. - The human eye can't detect anything beyond 30 FPS so there is no difference in machine that gets 100 FPS or 30 FPS.
It's usually a range. So at 30FPS you will dip down to 20 and maybe go to 35 or so. That will get annoying. Sometimes this dip is even larger. So having 70+ FPS will allow these dips to go unnoticed.
I am not all that surprised, the true measure of a game is in its sustainability. While I know these games receive a decent amount of criticism, SWTOR and Guild Wars 2 are example of games that had harsh reviews yet both have thriving populations. Even Guild Wars 1 has a healthy population still as does WOW. All of these games survived an onslaught of negativity and have now found their niche of players.
Comments
I would still be playing but its way to demanding on my PC, I can run every other game out just fine except for this one. Not worth the upgrade until more games come out that i have issues running.
By then i will have lost any interest i had in playing (i more or less have now).
This is my problem as well.
I bought the game a month ago after checking the minimum requirements. In the second zone (can't remember the name) fps dropped drastically and the game crashed in 2 mins from logging. Waiting on new rig now..
I believe these high technical demands are the main reason this game has so few players.
I've been playing for about a month casually and am at level 31.
Wildstar is not an alt friendly game and I find the leveling really does take time. Thus I think this contributes to the lack of players you see in the lower levels. Not a lot are rerolling. When you go to the main city hub there, I see tons of people.
Not saying it's the only reason, but it helps. There's also the instancing of dungeons and housing that pull people out of the world.
Last I leveled an alt in WoW which was still about 8m subs, the lower levels were dead to. People are just doing other things but with WoW you knew that, Wildstar is new, so it's tough to gauge.
I like Sons of Anarchy too!
Not trying to bash or defend this game, but I think there are some things working against Wildstar in terms of not seeing a lot of players.
1. There is a tutorial area, then a small introductory zone, THEN the actual starting zone.
2. There is a large variety of instanced content. Adventures, ship-hand missions, arenas, housing, warplots, dungeons, raids, and battlegrounds. All serve to further section off the population.
3. Combine 1 and 2 with huge open world zones and I'm not surprised if it feels sparse.
i do not, and never did, get the 'its a challenge to level'
this was one of, if not THE easiest game i've ever leveled to max in. quests get you there easily, and quickly, and are not hard at all.
as far as the games population, did you roll dominion? some servers are as bad as 8 to 1 ratio. i see people in starter zones but not a ton, i just ran them the last couple days for reputation..
i actually enjoy the telegraph system, and the housing is cool but i don't put myself on a raid schedule so im just about done with it (especially now since the pvp is so screwed up)
x1muft.png
Scarcity of players in low level areas isn't necessarily a sign of doom and woe. I wouldn't read too much into it.
Most of the players who joined at launch would be doing end-game stuff. Lots of curious types would have satisfied their curiosity during the beta so these free trial key giveaways wouldn't interest them.
And no, I'm definitely not a Wildstar fanboi.
I thought it was quite fun, and thoroughly enjoyed my time in the beta but their end-game design was way too raid-centric for my tastes and I didn't fall for their double-talk nonsense on the issue. Neither did many reviewers.
I also live in Australia and our latency is just too high for Wildstar. Low level content was manageable but some end-game telegraphs for attacks which can one-shot a player appear and disappear before we'd even see them. To their credit one of the developers admitted that he didn't consider the game playable here.
It's not, it is a lie. I login to old mmo's I played from time to time just out of pure curiosity, and there are always loads of people in the starter zones. If I was to point any trends I would say that the middle level zones are the ones, that are usually empty, and it makes sense. I made new character in Warhammer a month before it got shut down, and the first zone was crawling with people. So it seems to be doing pretty bad, or just bad design choices that give this impression (instances).
Name the games that supposedly have no people on beginner maps and I will check one of them right now...
Going by the logic of this quote... people that use this quote can't be adults, because they treat adult as a term of approval, only changing the definition of what being adult is.
And putting that aside, the reason why this term does not apply in the Wildstar situation is because people do not hate it because it is a cartoon, but because it is a bad cartoon.
What kind of game play does a coloring book have? Oh and yea, you do understand the word subjective right?
The population? It's been affected by Generation Y and similar ilk, not enough instant McGratification and if you suck at the game its painfully obvious...
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
Thats because ESO has no end content that people care about. They have to find something to do to justify their reason to still pay.
People care about Cyrodiil in ESO that is what most people who enjoy TESO the most want to experience. PvE is second. If you're going to make a claim you have to include all parts of the game.
End game is a stupid concept. It's a game. Some people enjoy the scripted story experience which has an ending. Some people like making new characters to find more interesting builds. Some people enjoy Cyrodiil (I stayed there from 30-50). Not everyone wastes there time on the concept of "end game".
EDIT: Apologies for the derailing.
Im playing @Ravenous and the population is healthy even though ravenous always shows as low population. We can form a raid and kill worldbosses even at the morning.
Contagion on the other hand, the last server they opened through early access is empty.
Im not sure if im gonna play for another month though because im really tired playing on the ultra low settings. I thought that 2 months after release things would be better but no, game isnt optimized at all.
He that lives upon Hope dies farting.
lol why the hate? It is not obvious to everyone, alot of people including me enjoy the game and we dont need to defend anything, obviously alot of people didnt like it and left.
He that lives upon Hope dies farting.
I suspect many people actually hate seeing someone else happy (when it comes to the same thing they're unhappy with).
You know what they: misery loves company.
It is a bit of hypocrisy. First person is bothered by people enjoying product he doesn't like, other person is bothered by people who do not enjoy product he likes. It's pretty much the same.
So for balance I will go:
I suspect many people actually hate seeing someone else unhappy (when it comes to the same thing they're happy with).
People need to be realistic with their systems. I will be honest WS is not fully optimized but I am playing on a two year old upper mid range gaming laptop and get 30 + FPS on med-high settings which is fine. If you are gaming on a toaster tethered to a potato turn the settings down, I mean be realistic. Gaming laptops have a 2 -3 year life expectancy and gaming computers have about a 4 - 5 year life expectancy max.
P.S. - The human eye can't detect anything beyond 30 FPS so there is no difference in machine that gets 100 FPS or 30 FPS.
It's usually a range. So at 30FPS you will dip down to 20 and maybe go to 35 or so. That will get annoying. Sometimes this dip is even larger. So having 70+ FPS will allow these dips to go unnoticed.
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