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"THE" Game, the ONE game to rule them all?

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  • Charlie.CheswickCharlie.Cheswick Member UncommonPosts: 469

    The game of life is the one that rules them all.

    It is a cruel taskmaster that none of us will escape alive.

    -Chuckles
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by fardreamer

    How come everyone seems to be looking for that one big game, that game that everyone will enjoy, the "wow killer"?

    "wow killer" = Not everyone even liked wow to begin with, most people i know never liked wow, not vanilla, not now.

     

    Why would there ever be one game to rule them all? And does it matter? if a zone only can handle 50-150 players in the same area without LAG/CRASH/Slideshow? Do we need millions of players in the same game? From my experience a small community often makes a better and more personal game environment then a megaserver or crossrealm, whatever clusterfuck.. 

    yes/no/maybe?

     

    people use ¨wow killer¨ not because everyone likes the game.... like you said, not everyone likes it. They use it because it is the most popular, and profitable subscription only mmorpg, and everyone who has tried to copy their success have failed in some way or another. But as long as mmorpg developers try to make a subscription game similar to WoW, they will not succeed. WoW´s success is a once in a lifetime event. It launched at the perfect time to compete with the very few mmos before it and it was superior in every way at the time.

    You dont have to like a game to aknowledge it was the best mmo out there at the time, but as long as mmo companies still look at WoW as the core base of their own games, we will not have another one in a lifetime major success... not in the subscription only department.

    My opinion of course.





  • LordOfPitLordOfPit Member UncommonPosts: 86
    For me, CoH was The Game. This was proven to me once CoH shutdown and ever since no other MMO manages to keep me interested for more than a few weeks or a couple of months top.
  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by nariusseldon

    If you are referring to the pnp game,

    i highly doubt there are as many pnp players as even a decent size MMO, or online game.

    this 1982 article, from 30 years ago, says otherwise

     

    TSR Hobbies Mixes Fact And Fantasy, 

    Last updated: Feb 1, 1982

    Business is a game to the managers of TSR -- and they keep winning

    http://www.inc.com/magazine/19820201/3601.html

    Participants in a game of Dungeons & Dragons -- there are now more than 3 million around the world

     

    the pnp hobby has grown since then

    with different versions of D&D,  and popular spinoffs like Pathfinder or other variants

  • BeelzebobbieBeelzebobbie Member UncommonPosts: 430
    Originally posted by DocBrody

    Star Citizen of course, everyone should know that by now.

     

    most ambitious title of the decade.

    Star Citizen might not be released until people stop giving them money othewise they will continue to make more ships for eternity just getting the cash.

  • WizardryWizardry Member LegendaryPosts: 19,332

    I think the keyword is "ONE big game" because as of now there is NO choice other than to play WOW clones and that proves how stagnant and boring this genre has become.

    I couldn't care less about a WOW killer because imo any game that is not a WOW clone is a Wow killer because linear questing with hand holding is like the lowest denominator for a MMORPG in my opinion.

    So my waiting is for a game to be a MMO and a RPG and with no hand holding and so far not ONE has stepped up.Then when you consider the odds of that design i am looking for to be from a developer with some kind of decent budget,it really lowers the chances.

    What it is going to take is a couple big developers to get this WOW clone idea out of their heads s owe can have some CHOICE.This is really tough to over come because MOST of the industry is run by or has producers that have ONLY that one dimensional type game design in their portfolio.The other tough part is trying to convince investors,i bet almost NONE of them will take a risk on anything that is not a WOW clone,so there lies the problem,we get NO choice in our MMORPG's.

    So play a WOW clone or play nothing or a MUCH older game,as of now i choose to support nothing,i have been playing single player games from past.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • TyggsTyggs Member UncommonPosts: 456

    ..... Sailor Moon Online

     

     

    /micdrop

    SWTOR Referral Link

    Free Goodies for new or returning players.

    See what it gets you Here

  • VarthanderVarthander Member UncommonPosts: 466
    Originally posted by fardreamer

    How come everyone seems to be looking for that one big game, that game that everyone will enjoy, the "wow killer"?

    "wow killer" = Not everyone even liked wow to begin with, most people i know never liked wow, not vanilla, not now.

     

    Why would there ever be one game to rule them all? And does it matter? if a zone only can handle 50-150 players in the same area without LAG/CRASH/Slideshow? Do we need millions of players in the same game? From my experience a small community often makes a better and more personal game environment then a megaserver or crossrealm, whatever clusterfuck.. 

    yes/no/maybe?

     

    Excuse me, but each time i see people making this questions i feel like a lot of people is walking backwards.

    It really saddens me.

    image

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219
    Originally posted by DocBrody

    Star Citizen of course, everyone should know that by now.

     

    most ambitious title of the decade.

    I'd probably put all my chips in on Star Citizen and say, "all in!"

    I think it may hit the sweet spot of dual-avatar representation of FPS + messing in spaceships + galactic war news reel 24/7 as well as players doing their own mission thing popping in and out of the MO- part of the game.

  • VonatarVonatar Member UncommonPosts: 723
    I'll comment on this thread when we have at leats 10 pages of people trying to define what "rule" means ;)
  • AngztAngzt Member UncommonPosts: 229

    let's take that one step further:

     

    i dream of a (digital) world that will unite ALL games.

    get a (virtual) lobby and have doors to each games and servers. be able to play em all with the same avatar (of cors it would change if you play an ork or sth RP like tho) and earn your stuff throughout  the different games.

     

    one game to rule them all, one game to find them,
    one game to bring them all and in the digits bind them!

    "believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid… and i did it anyway!"

  • SengiSengi Member CommonPosts: 350

    I think waiting for a WoW-killer is about a futile as waiting for a facebook-killer.

    The mmo genre is different from any other game genre. In the Hack’n’Slay.genre for example many different franchises can coexist and there is always a demand for new games, because the games have a quite short lifecycle. Mmos on the other hand have no definitive end and you can only commit to one at a time. The mmo-market is much more like the social-media-market. There can only really be one application for one type of task. That’s why Google+ will never succeed. It has nothing to offer that Facebook doesn’t do already. There is no demand for it.

    In the mmo market it is the same. There is no place for two themepark mmos that are basically the same. One will be like Youtube and the others will be like Blip.tv.

     

    Apparently a lot of developers thought that their game would blow WoW completely out of the water by being exactly the same. This obviously doesn’t work, but the industry apparently couldn’t understand this simple fact, because they where only seeing dollar signs. So they had to learn it the hard way.

     

    If you want to build the next killer-application on the social media market you have to do something that meets a new demand.

    In the mmo market it is the same. A game will succeed by offering something new, not by being the same.

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