I play Dota 2 and have been playing it with wc3 dota for over 6 years now but i am kinda not sure whether to continue or not. Icefrog's recent balance patches have left a sour taste in my mouth with the game just getting more and more aggressive as compared to what it was years ago. The entire game is about snowballing these days. In most games, the winner is apparent within 10 mins and because there is no abandon, the rest is just waiting for the enemy to end. A lot of heroes are downright overpowered right now as well because of the same aggressive balancing which are obviously first pick material in ranked games.
I wanted to try LoL but i hate the art and absolutely despise Riot's market and player ethics.
Smite i have heard a lot of interesting stuff about and i might check it out sometime soon.
Originally posted by ASVP I personally love Smite. It's an amazing and fun game to play just wondering which ones you guys prefer
Personally I prefer Smite as well. I think it's an extremely underrated game. However, I've played all 3.
LoL is kinda like the WoW of MOBAs. It's not a bad game, and has been around a while. I don't prefer it, but many of my friends play it, so I still jump in every now and then.
Mechanically, I think DotA2 is the most complex. I really enjoy the mechanics of DotA2, however I find it the least accessible of the 3. I still hop in from time to time, because I think it's a phenomenal game, but I have trouble sticking with it.
Smite, on the other hand, has a lot to enjoy. It's usually fast paced, everything's a skillshot, most of the abilities feel fun to use, etc. I only really have 2 complaints about smite, and they are these.
1) I wish more people played. Not only would it help the game grow even faster, but there are still some issues with the current matchmaking due to population. They want fast Ques, which I love, but it also means getting horribly skewed games every so often.
2) I think they put too much emphasis on population numbers when they look at balancing. For example, in their latest patch they're making Janus easier to play. The reasoning for this was 'while he functions extremely well in high lvl play and tournaments, in casual que he is severely underperforming'. Which is logical, except the god was designed to be a high skill cap character, with the assumption that when people learn how to play him correctly he will do a lot of damage. And they've achieved that, so I don't get the change. There's some other Gods that have undergone equally questionable changes due to a focus on population metrics. (Like nerfing hades because of his unusually high win rate, inspite the fact that almost no one ever plays him)
Overall, the game has deceptively good balance (because they do keep an eye on the statistics and try to keep them inline), however they still make some irksome changes every few updates or so. I'm still /facepalming at how they handled the Warrior meta.
I play Dota 2 (been playing it with wc3 dota for over 6 years now) but i am kinda not sure whether to continue or not. Icefrog's recent balance patches have left a sour taste in my mouth with the game just getting more and more aggressive as compared to what it was years ago. The entire game is about snowballing these days. In most games, the winner is apparent within 10 mins and because there is no abandon, the rest is just waiting for the enemy to end. A lot of heroes are downright overpowered right now as well because of the same aggressive balancing which are obviously first pick material in ranked games.
I wanted to try LoL but i hate the art and absolutely despise Riot's market and player ethics.
Smite i have heard a lot of interesting stuff about and i might check it out sometime soon.
Smite is definitely worth checking out.
It has more gameplay modes than the other 2, and is a lot more action packed. It doesn't have the complexity of DotA2, but is more complex than league.
- I think the main issue w/ DotA2 right now is that Valve seems to be trying to up the action (make it more exciting), to match that over other competitive games. The changes to blink daggers they did some time ago (removing the mana cost) went a long way to increasing this. The games are still long, but you tend to see a lot more fights / ganks now.
However, a biproduct of that you is you also tend to have a lot more snowballing.
Smite tends to have a lot of snowballing as well (especially when people don't ban out the hypercarries), but the games also tend to be shorter. And there IS a surrender vote after 10minutes.
I also played a fair amount of DOTA, and then LoL, but once I tried Smite I could never go back.
the speed and immediacy of the game is incredibly compelling, and with every attack being a skillshot it makes every action potentially life or death.
lots of isometric- view moba players are very resistant to trying a 3rd-person view game, but I find, at least with the 5 or 6 I managed to convince to try Smite, they stick around and become regulars.
I play Dota 2 (been playing it with wc3 dota for over 6 years now) but i am kinda not sure whether to continue or not. Icefrog's recent balance patches have left a sour taste in my mouth with the game just getting more and more aggressive as compared to what it was years ago. The entire game is about snowballing these days. In most games, the winner is apparent within 10 mins and because there is no abandon, the rest is just waiting for the enemy to end. A lot of heroes are downright overpowered right now as well because of the same aggressive balancing which are obviously first pick material in ranked games.
I wanted to try LoL but i hate the art and absolutely despise Riot's market and player ethics.
Smite i have heard a lot of interesting stuff about and i might check it out sometime soon.
Smite is definitely worth checking out.
It has more gameplay modes than the other 2, and is a lot more action packed. It doesn't have the complexity of DotA2, but is more complex than league.
- I think the main issue w/ DotA2 right now is that Valve seems to be trying to up the action (make it more exciting), to match that over other competitive games. The changes to blink daggers they did some time ago (removing the mana cost) went a long way to increasing this. The games are still long, but you tend to see a lot more fights / ganks now.
However, a biproduct of that you is you also tend to have a lot more snowballing.
Smite tends to have a lot of snowballing as well (especially when people don't ban out the hypercarries), but the games also tend to be shorter. And there IS a surrender vote after 10minutes.
Yes, a good example is the removal of the Blink dagger, but it's just not that.
The biggest changes imo which were made to make the game faster were nerfing Heart of Tarrasque and Bloodstone while introducing AoE gold along with increasing kill gold and lets not forget the Buyback timer. Simultaneously, over the last few patches, nukes have been buffed extensively across the board, lots of carries have had their Base Attack Time reduced along with Agi increases. Cast points have been reduced as well. Ultimates have been buffed for both supports and carries.
All of this combined has made the game ridiculously fast. Fights end in matter of seconds. Supports are wiped out in less than a second by even a moderately farmed carry or other supports. You lose one fight endgame and the game is over. That is what irks me the most.
It saddens me as i miss the old Dota, the one which required a lot of team effort to win fights and which was never about snowballing but gradually edging yourself towards the win.
Well, I played all of them. I played Dota 2 and LoL for 2 years and SMITE for half year. Two of those game I still play, its Dota and Smite. Even If I dont play LoL anymore so I think its really great game but I started to prefer Dota 2 - you know you have access to all heroes so I can play what I want all the time :-), then mechanics are more complex, heroes are more complex, items are more complex, everything in Dota 2 is so complex compared to LoL and Smite.
And I wouldnt say Smite is better than LoL but I am fine with Dota 2 as replacement for LoL. I play Smite only cause its different dimension. So if there wouldnt be any Dota 2 I would prefer LoL instead of Smite :-)
I tried to play DOTA 2. It made me watch some ridiculous 10 minute intro video and then I couldn't figure out how to just get a match it wanted me to play against bots in little training matches for hours or something. I've played enough moba games to not need my hand held like that.
League of Legends is really fun because of the simplicity of the game overall. It's all right in front of you. I have a lot of fun playing League with my daughter and coworkers.
I'll check out smite. Is it PG? Does the game have a way in game similar to League to auto-punish toxic players?
Comments
I play Dota 2 and have been playing it with wc3 dota for over 6 years now but i am kinda not sure whether to continue or not. Icefrog's recent balance patches have left a sour taste in my mouth with the game just getting more and more aggressive as compared to what it was years ago. The entire game is about snowballing these days. In most games, the winner is apparent within 10 mins and because there is no abandon, the rest is just waiting for the enemy to end. A lot of heroes are downright overpowered right now as well because of the same aggressive balancing which are obviously first pick material in ranked games.
I wanted to try LoL but i hate the art and absolutely despise Riot's market and player ethics.
Smite i have heard a lot of interesting stuff about and i might check it out sometime soon.
Personally I prefer Smite as well. I think it's an extremely underrated game. However, I've played all 3.
LoL is kinda like the WoW of MOBAs. It's not a bad game, and has been around a while. I don't prefer it, but many of my friends play it, so I still jump in every now and then.
Mechanically, I think DotA2 is the most complex. I really enjoy the mechanics of DotA2, however I find it the least accessible of the 3. I still hop in from time to time, because I think it's a phenomenal game, but I have trouble sticking with it.
Smite, on the other hand, has a lot to enjoy. It's usually fast paced, everything's a skillshot, most of the abilities feel fun to use, etc. I only really have 2 complaints about smite, and they are these.
1) I wish more people played. Not only would it help the game grow even faster, but there are still some issues with the current matchmaking due to population. They want fast Ques, which I love, but it also means getting horribly skewed games every so often.
2) I think they put too much emphasis on population numbers when they look at balancing. For example, in their latest patch they're making Janus easier to play. The reasoning for this was 'while he functions extremely well in high lvl play and tournaments, in casual que he is severely underperforming'. Which is logical, except the god was designed to be a high skill cap character, with the assumption that when people learn how to play him correctly he will do a lot of damage. And they've achieved that, so I don't get the change. There's some other Gods that have undergone equally questionable changes due to a focus on population metrics. (Like nerfing hades because of his unusually high win rate, inspite the fact that almost no one ever plays him)
Overall, the game has deceptively good balance (because they do keep an eye on the statistics and try to keep them inline), however they still make some irksome changes every few updates or so. I'm still /facepalming at how they handled the Warrior meta.
Smite is definitely worth checking out.
It has more gameplay modes than the other 2, and is a lot more action packed. It doesn't have the complexity of DotA2, but is more complex than league.
- I think the main issue w/ DotA2 right now is that Valve seems to be trying to up the action (make it more exciting), to match that over other competitive games. The changes to blink daggers they did some time ago (removing the mana cost) went a long way to increasing this. The games are still long, but you tend to see a lot more fights / ganks now.
However, a biproduct of that you is you also tend to have a lot more snowballing.
Smite tends to have a lot of snowballing as well (especially when people don't ban out the hypercarries), but the games also tend to be shorter. And there IS a surrender vote after 10minutes.
I also played a fair amount of DOTA, and then LoL, but once I tried Smite I could never go back.
the speed and immediacy of the game is incredibly compelling, and with every attack being a skillshot it makes every action potentially life or death.
lots of isometric- view moba players are very resistant to trying a 3rd-person view game, but I find, at least with the 5 or 6 I managed to convince to try Smite, they stick around and become regulars.
T
Yes, a good example is the removal of the Blink dagger, but it's just not that.
The biggest changes imo which were made to make the game faster were nerfing Heart of Tarrasque and Bloodstone while introducing AoE gold along with increasing kill gold and lets not forget the Buyback timer. Simultaneously, over the last few patches, nukes have been buffed extensively across the board, lots of carries have had their Base Attack Time reduced along with Agi increases. Cast points have been reduced as well. Ultimates have been buffed for both supports and carries.
All of this combined has made the game ridiculously fast. Fights end in matter of seconds. Supports are wiped out in less than a second by even a moderately farmed carry or other supports. You lose one fight endgame and the game is over. That is what irks me the most.
It saddens me as i miss the old Dota, the one which required a lot of team effort to win fights and which was never about snowballing but gradually edging yourself towards the win.
Well, I played all of them. I played Dota 2 and LoL for 2 years and SMITE for half year. Two of those game I still play, its Dota and Smite. Even If I dont play LoL anymore so I think its really great game but I started to prefer Dota 2 - you know you have access to all heroes so I can play what I want all the time :-), then mechanics are more complex, heroes are more complex, items are more complex, everything in Dota 2 is so complex compared to LoL and Smite.
And I wouldnt say Smite is better than LoL but I am fine with Dota 2 as replacement for LoL. I play Smite only cause its different dimension. So if there wouldnt be any Dota 2 I would prefer LoL instead of Smite :-)
I tried to play DOTA 2. It made me watch some ridiculous 10 minute intro video and then I couldn't figure out how to just get a match it wanted me to play against bots in little training matches for hours or something. I've played enough moba games to not need my hand held like that.
League of Legends is really fun because of the simplicity of the game overall. It's all right in front of you. I have a lot of fun playing League with my daughter and coworkers.
I'll check out smite. Is it PG? Does the game have a way in game similar to League to auto-punish toxic players?