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anyone able to provide a good overview of the combat-fun level?

dreadlordnafdreadlordnaf Member UncommonPosts: 88

I watched some videos but hard to discern without doing it yourself.  I heard that AA is basic ole WoW-type tab targeting and pressing a few abilities now and then.  Hmm, ok, was hoping it was more but those types can be fun if done right. While I do like full skill based aim and hit type play like Skyrim, I understand its not practical for all MMOs.  I do particularly like some of the hybrid combat methods l like GW2 that mixes both traditional tab targeting with some skill based play.

Curious those in the beta how they have found actual combat in AA.  Boring? Fun?  Regular tab targeting but wit something different or unique from WoW type games? 

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Comments

  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297

    Standard tab target. Easily macroable if you build for cooldowns. There's a combo system which basically means it's useful to use certain abilities before others, but not required. Only certain skills root you.. so you can fire a bow while moving for example. A very small amount of skills are based on where you 'aim' them and not your target.

    That's about it really.

    I don't suffer from insanity, I enjoy every minute of it.
  • KangaroomouseKangaroomouse Member Posts: 394

     

    Like Vannon said, it is boring tab target skill based system. There are some boss fights where you have to evade some attacks but there are no circles on the ground etc. It's just better to move, you can however also just tank through it if your healer is good.

    ----

    Fights usually go like this:

    1. Pull skill/debuff for pulling
    2. Combo Initiator
    3. Finisher
    4. Main damage/short cooldown skill
    5. Goto 2
    Throw in the occasional stun if you have one but the mobs are usually dead by the second rotation.

    It's pretty boring and not very action oriented. Even when you get more skills you will stick to the ones doing the most damage/having the best synergy, The skill system and the 3 skill trees do look quite complex but they are not really making any difference.

    ----

    The only positive i have seen so far is that you can re-spec at any time for a couple of silver. I am not sure if the price goes up the more often you do it but i like that the option is there and you can do it any time at a Shrine (which there are plenty around).

  • dreadlordnafdreadlordnaf Member UncommonPosts: 88
    Hmm, this sounds a bit disappointing... :/
  • VikingGamerVikingGamer Member UncommonPosts: 1,350

    If you are looking for action combat then this system will not work for you. It simply isn't an action combat system. Lots of people don't prefer action combat. Lots of others do. It is a taste, you decide which you prefer. 

    As for a tab target combat system it is basic but decent. The meta game comes from trying to find just the right set of combos to put together which which supporting skills. This can also become even more complex if you consider your entire group and weave combos between players. Combos work primarily by placing status effects on your target. Anyone can take advantage of that status effect, not just the person who placed it.

    Combat itself then become a matter of practicing the timing of your skills to take advantage of these combos. You also have to be smart about managing your resources and cooldowns. If you don't plan for it you can easily run dry of mana unlike so many games that give you more or less endless mana. But some classes also have combos that can give you mana regen and you also need to plan ahead with consumables.

    Finally, I think the most satisfying aspect of combat in ArcheAge is to be found at the Macro level. Combat is fun more often because much of the combat actually matters. You take trade packs across the sea and you will very likely get attacked by pirates, so you might not have been looking for a fight but you have to be ready for one because those are YOUR packs and you want to keep them. You might choose to go find pirates and take them down or be a pirate toward the enemy faction to throw a wrench in their wealth gain. And of course there will be fights over territory on the north continent. If you build a castle you will have to defend the builders from having their packs stolen and once your castle is done it will need to be defended.

    The fun in ArcheAge combat is really what you decide to make of it.

    All die, so die well.

  • observerobserver Member RarePosts: 3,685
    Originally posted by dreadlordnaf

    I watched some videos but hard to discern without doing it yourself.  I heard that AA is basic ole WoW-type tab targeting and pressing a few abilities now and then.  Hmm, ok, was hoping it was more but those types can be fun if done right. While I do like full skill based aim and hit type play like Skyrim, I understand its not practical for all MMOs.  I do particularly like some of the hybrid combat methods l like GW2 that mixes both traditional tab targeting with some skill based play.

    Curious those in the beta how they have found actual combat in AA.  Boring? Fun?  Regular tab targeting but wit something different or unique from WoW type games? 

    It's tab-target.  I actually liked it though, because the combat was fast, and didn't have long casting times.  There's also combo skills, which makes it more unique than other tab-target MMOs.  For example, if you cast a lightning bolt, then another skill will flash, which does extra damage or cc, etc.  It's sort of like procs in WoW, but you are guaranteed to trigger them.

  • Bad.dogBad.dog Member UncommonPosts: 1,131
    Originally posted by Kangaroomouse

     

    Like Vannon said, it is boring tab target skill based system. There are some boss fights where you have to evade some attacks but there are no circles on the ground etc. It's just better to move, you can however also just tank through it if your healer is good.

    ----

    Fights usually go like this:

    1. Pull skill/debuff for pulling
    2. Combo Initiator
    3. Finisher
    4. Main damage/short cooldown skill
    5. Goto 2
    Throw in the occasional stun if you have one but the mobs are usually dead by the second rotation.

    It's pretty boring and not very action oriented. Even when you get more skills you will stick to the ones doing the most damage/having the best synergy, The skill system and the 3 skill trees do look quite complex but they are not really making any difference.

    ----

    The only positive i have seen so far is that you can re-spec at any time for a couple of silver. I am not sure if the price goes up the more often you do it but i like that the option is there and you can do it any time at a Shrine (which there are plenty around).

    Pretty obvious why things didn't work out for you in this game ....

  • KangaroomouseKangaroomouse Member Posts: 394
    Originally posted by Bad.dog
    Originally posted by Kangaroomouse

     

    Like Vannon said, it is boring tab target skill based system. There are some boss fights where you have to evade some attacks but there are no circles on the ground etc. It's just better to move, you can however also just tank through it if your healer is good.

    ----

    Fights usually go like this:

    1. Pull skill/debuff for pulling
    2. Combo Initiator
    3. Finisher
    4. Main damage/short cooldown skill
    5. Goto 2
    Throw in the occasional stun if you have one but the mobs are usually dead by the second rotation.

    It's pretty boring and not very action oriented. Even when you get more skills you will stick to the ones doing the most damage/having the best synergy, The skill system and the 3 skill trees do look quite complex but they are not really making any difference.

    ----

    The only positive i have seen so far is that you can re-spec at any time for a couple of silver. I am not sure if the price goes up the more often you do it but i like that the option is there and you can do it any time at a Shrine (which there are plenty around).

    Pretty obvious why things didn't work out for you in this game ....

    Please elaborate, i am not sure what your comment supposed to mean. Do the mobs not die for you after your first or second skill rotation which usually involves 2-3 skills?

    ----

    Please share your secret how you play this game and how you make the combat more exciting or last longer. I am sure many would like to know incl. the OP.

  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    Originally posted by dreadlordnaf
    Hmm, this sounds a bit disappointing... :/

    It's basically the only bad part of the game.

    But that says something when the one bad part of the game is that it's like other games.

    I PVP a lot and care most about combat, but the rest of the game is so steller I'm able to still enjoy it.

  • jadzYajadzYa Member UncommonPosts: 44

    Something I noticed about re-specing though is that the new tree is not at the level of your previous ones. You will need to grow that one too in order to unlock skills. Don't know how this works at l50 since it seemed the skill trees are growing when you grow in level...

    Probably other people can give more insight on this.

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  • jadzYajadzYa Member UncommonPosts: 44
    Originally posted by holdenhamlet
    Originally posted by dreadlordnaf
    Hmm, this sounds a bit disappointing... :/

    It's basically the only bad part of the game.

    But that says something when the one bad part of the game is that it's like other games.

    I PVP a lot and care most about combat, but the rest of the game is so steller I'm able to still enjoy it.

    "It's basically the only bad part of the game." - oh come on....

    Intel Extreme Series Core i7 4820K
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  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    Originally posted by jadzYa
    Originally posted by holdenhamlet
    Originally posted by dreadlordnaf
    Hmm, this sounds a bit disappointing... :/

    It's basically the only bad part of the game.

    But that says something when the one bad part of the game is that it's like other games.

    I PVP a lot and care most about combat, but the rest of the game is so steller I'm able to still enjoy it.

    "It's basically the only bad part of the game." - oh come on....

    Well, I suppose the questing too, but again the bad part about it is that it's like most other MMOs.

    If one were to not like Archeage because of the combat and the questing, he wouldn't have many other options that would be superior in those areas.

    Plus it's got that "Crapton of other stuff to do" thing going for it.

  • KangaroomouseKangaroomouse Member Posts: 394
    Originally posted by holdenhamlet
    Originally posted by jadzYa
    Originally posted by holdenhamlet
    Originally posted by dreadlordnaf
    Hmm, this sounds a bit disappointing... :/

    It's basically the only bad part of the game.

    But that says something when the one bad part of the game is that it's like other games.

    I PVP a lot and care most about combat, but the rest of the game is so steller I'm able to still enjoy it.

    "It's basically the only bad part of the game." - oh come on....

    Well, I suppose the questing too, but again the bad part about it is that it's like most other MMOs.

    If one were to not like Archeage because of the combat and the questing, he wouldn't have many other options that would be superior in those areas.

    Plus it's got that "Crapton of other stuff to do" thing going for it.

    Yes but then you realize that all these other things cost LP and you are limited even if you pay monthly. Not good game design.

  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,237
    Originally posted by dreadlordnaf

    I watched some videos but hard to discern without doing it yourself.  I heard that AA is basic ole WoW-type tab targeting and pressing a few abilities now and then.  Hmm, ok, was hoping it was more but those types can be fun if done right. While I do like full skill based aim and hit type play like Skyrim, I understand its not practical for all MMOs.  I do particularly like some of the hybrid combat methods l like GW2 that mixes both traditional tab targeting with some skill based play.

    Curious those in the beta how they have found actual combat in AA.  Boring? Fun?  Regular tab targeting but wit something different or unique from WoW type games? 

    What I am slowly learning is that this is not a PvE game.  Controls are similar to GW2 except you have more action bars.  Though tab target (which I am a fan) you can move giving way to more dynamic combat.  Some projectiles can be physically avoided.

    If you are not willing to invest time into ArcheAge I'd recommend you not play it.  I couldn't see how you would enjoy it.

    image
  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,237
    Originally posted by Kangaroomouse
    Originally posted by holdenhamlet
    Originally posted by jadzYa
    Originally posted by holdenhamlet
    Originally posted by dreadlordnaf
    Hmm, this sounds a bit disappointing... :/

    It's basically the only bad part of the game.

    But that says something when the one bad part of the game is that it's like other games.

    I PVP a lot and care most about combat, but the rest of the game is so steller I'm able to still enjoy it.

    "It's basically the only bad part of the game." - oh come on....

    Well, I suppose the questing too, but again the bad part about it is that it's like most other MMOs.

    If one were to not like Archeage because of the combat and the questing, he wouldn't have many other options that would be superior in those areas.

    Plus it's got that "Crapton of other stuff to do" thing going for it.

    Yes but then you realize that all these other things cost LP and you are limited even if you pay monthly. Not good game design.

    Its not a flawed game design, I hear you saying its a game design you don't care for.  There is a difference.

    This game is going to be niche.  Its not going to please everyone.

    image
  • LerxstLerxst Member UncommonPosts: 648

    It's tabbed combat, like lots of other MMOs. There's also about a 45 degree arc that spells and arrows will "bend" in and out of to hit a target. The only way for a spell to really miss is if the guy's drunk and fires a spell off in the exact, 180 degree wrong direction.

     

    You can't pass by the good ole "hit melee range from 20 feet away" combat either. This is when you run in, swing an attack and quickly run back from the enemy, only to have them chase you down, staying 20 feet away and still managing to hit you. Yep! That little "feature" is also in this game as well; wild swings at nothingness that still shave off hit points.

     

    The plus this system has, is its combo system. Trying to figure out which skills go with which trees and "synnergize" with each other can almost be fun. I combined Shadowplay with Archery with Witchcraft and the game titled me a "Trickster". I changed the latter to Sorcery to go for more of the direct damage and the game now calls me an "Infiltrator". that littel feature is nice at least.

     

    Three seem to be about 2 or 3 skills per tree that match another 2 o 3 skills in another tree and so on. The trick is, finding out which skills those are and when you can learn them. People who say they only ever use X number of skills, I feel, either haven't discovered the right combo of skills yet or haven't unlocked the right skills through levels yet.

     

    Having different trees doesn't always mean combos either. Sometimes it's just a matter of cool off timers. If you end up pulling 2 or 3 enemies at a time, you can use skills from each tree against each of the enemies and not have a long cool off to wait for.

  • DaxamarDaxamar Member UncommonPosts: 593
    Originally posted by Kangaroomouse
    Originally posted by holdenhamlet
    Originally posted by jadzYa
    Originally posted by holdenhamlet
    Originally posted by dreadlordnaf
    Hmm, this sounds a bit disappointing... :/

    It's basically the only bad part of the game.

    But that says something when the one bad part of the game is that it's like other games.

    I PVP a lot and care most about combat, but the rest of the game is so steller I'm able to still enjoy it.

    "It's basically the only bad part of the game." - oh come on....

    Well, I suppose the questing too, but again the bad part about it is that it's like most other MMOs.

    If one were to not like Archeage because of the combat and the questing, he wouldn't have many other options that would be superior in those areas.

    Plus it's got that "Crapton of other stuff to do" thing going for it.

    Yes but then you realize that all these other things cost LP and you are limited even if you pay monthly. Not good game design.

    Not good game design? Wut...

     

    Maybe its not for you. It is for me. A Game that you need to make choices! A MMO that you cannot play solo. PvP game where the best rewards are from PvP areas! Good game right there.

  • KangaroomouseKangaroomouse Member Posts: 394

    Originally posted by Daxamar

    Originally posted by Kangaroomouse

    Yes but then you realize that all these other things cost LP and you are limited even if you pay monthly. Not good game design.

    Not good game design? Wut...

    Maybe its not for you. It is for me. A Game that you need to make choices! A MMO that you cannot play solo. PvP game where the best rewards are from PvP areas! Good game right there.

    I agree with you on these points and i never said they are bad design. It's quite obvious you can't understand what i wrote so let me re-iterate for you what i labeled as bad game design:

    Limited LP even if you pay monthly. Not good game design.

     

    Originally posted by darkhalf357x

    Its not a flawed game design, I hear you saying its a game design you don't care for.  There is a difference.

    This game is going to be niche.  Its not going to please everyone.

    The game uses the exact payment game mechanics as a facebook game. Making you pay to play more in the form of LP. If you add the fact that these limitations still exist even if you subscribe you have a very bad design decision.

    ----

    This game is not niche, it's mass marketed in 4 regions. Nothing in this game screams niche, i have no idea where you got that idea from but it's completely wrong.

     

     

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by Kangaroomouse

    Originally posted by Daxamar

    Originally posted by Kangaroomouse

    Yes but then you realize that all these other things cost LP and you are limited even if you pay monthly. Not good game design.

    Not good game design? Wut...

    Maybe its not for you. It is for me. A Game that you need to make choices! A MMO that you cannot play solo. PvP game where the best rewards are from PvP areas! Good game right there.

    I agree with you on these points and i never said they are bad design. It's quite obvious you can't understand what i wrote so let me re-iterate for you what i labeled as bad game design:

    Limited LP even if you pay monthly. Not good game design.

     

    Originally posted by darkhalf357x

    Its not a flawed game design, I hear you saying its a game design you don't care for.  There is a difference.

    This game is going to be niche.  Its not going to please everyone.

    The game uses the exact payment game mechanics as a facebook game. Making you pay to play more in the form of LP. If you add the fact that these limitations still exist even if you subscribe you have a very bad design decision.

    ----

    This game is not niche, it's mass marketed in 4 regions. Nothing in this game screams niche, i have no idea where you got that idea from but it's completely wrong.

     

     

     

    "The game uses the exact payment game mechanics as a facebook game"

     

    Hyperbole much ?

     

    So AA logs you out once you run out of LP, or does it freeze your character in place until you've regenerated 500 LP ?

     

    If you only want to play the game to do the things that cost LP, then you have a problem. That's like only playing a themepark game to do your dayly quests, then logging out. Oh wait, thousands of people do exactly that every day...

     

    You can choose to play AA like a Facebook game, but's that your choice, not because the game is designed that way. 

  • KangaroomouseKangaroomouse Member Posts: 394
    Originally posted by SpottyGekko
    Originally posted by Kangaroomouse

    Originally posted by Daxamar

    Originally posted by Kangaroomouse

    Yes but then you realize that all these other things cost LP and you are limited even if you pay monthly. Not good game design.

    Not good game design? Wut...

    Maybe its not for you. It is for me. A Game that you need to make choices! A MMO that you cannot play solo. PvP game where the best rewards are from PvP areas! Good game right there.

    I agree with you on these points and i never said they are bad design. It's quite obvious you can't understand what i wrote so let me re-iterate for you what i labeled as bad game design:

    Limited LP even if you pay monthly. Not good game design.

     

    Originally posted by darkhalf357x

    Its not a flawed game design, I hear you saying its a game design you don't care for.  There is a difference.

    This game is going to be niche.  Its not going to please everyone.

    The game uses the exact payment game mechanics as a facebook game. Making you pay to play more in the form of LP. If you add the fact that these limitations still exist even if you subscribe you have a very bad design decision.

    ----

    This game is not niche, it's mass marketed in 4 regions. Nothing in this game screams niche, i have no idea where you got that idea from but it's completely wrong.

     

     If you only want to play the game to do the things that cost LP, then you have a problem. That's like only playing a themepark game to do your dayly quests, then logging out. Oh wait, thousands of people do exactly that every day...

    You can choose to play AA like a Facebook game, but's that your choice, not because the game is designed that way. 

    We have been there before and i still don't have an answer but here we go again:

    ----

    Please list the things i can do that do not cost LP.

    *crickets*

    ----

    PS: Attacking mobs or other players do not count. Questing needs LP for some quest objectives and to unlock rewards.

  • KangaroomouseKangaroomouse Member Posts: 394
    Originally posted by DMKano
    Originally posted by Kangaroomouse
    Originally posted by SpottyGekko 

     If you only want to play the game to do the things that cost LP, then you have a problem. That's like only playing a themepark game to do your dayly quests, then logging out. Oh wait, thousands of people do exactly that every day...

    You can choose to play AA like a Facebook game, but's that your choice, not because the game is designed that way. 

    We have been there before and i still don't have an answer but here we go again:

    ----

    Please list the things i can do that do not cost LP.

    *crickets*

    ----

    PS: Attacking mobs or other players do not count. Questing needs LP for some quest objectives and to unlock rewards.

     Anything related to economy costs LP because without gear decay (which XL didn't want) they had to introduce a system to prevent the market being flooded with endless uber gear.

    Thank your for confirming that everything you can do in the game costs LP.

    There is no need for LP to limit rare gear, LP exists to maximize profits not to limit uber gear.

    So what if it has similar system as a Facebook game ????

    Does it use the same ripoff tactics as many facebooks games??? NO

    Yes it does, it limits what you can do per day by limiting your LP exactly like facebook rip off games. You can't play until you pay ( pay more ).

    I know that is what you are trying to prove - and it's laughably wrong.

    I am not trying to prove anything since it's confirmed by Trion and it's a fact that even with subscription the game restricts you in what you can do per day by restricting LP unless you buy more. You can't do anything without spending LP. Show me where this is not proven true please.

    AAs labor system is FAIR (patrons have no need for LP potions due to high labor regen), its EFFECTIVE, - it works - in Korea the best gear is still super rare.

    You are smart enough to know that you don't need LP to limit the amount of rare gear. There are many other ways to restrict creation of "best gear".

    So you have not answered my question what i can do at max level (or any level really but for arguments sake)

    What can i do that does not cost LP?

    How long will the daily LP allowance last me before i run out or run to the item shop for a more?

    ----

    If i am paying $15 a month and the game, due to severe restrictions, does not let me play more than X hours a week unless i spend more in their cash shop and even then i am severely crippled, then i would call that a bad game. It's a shitty system and you know it.

    ----

    Honestly i don't see one reason why anyone would defend such an atrocity.

  • DaxamarDaxamar Member UncommonPosts: 593
    Originally posted by Kangaroomouse
    Originally posted by DMKano
    Originally posted by Kangaroomouse
    Originally posted by SpottyGekko 

     If you only want to play the game to do the things that cost LP, then you have a problem. That's like only playing a themepark game to do your dayly quests, then logging out. Oh wait, thousands of people do exactly that every day...

    You can choose to play AA like a Facebook game, but's that your choice, not because the game is designed that way. 

    We have been there before and i still don't have an answer but here we go again:

    ----

    Please list the things i can do that do not cost LP.

    *crickets*

    ----

    PS: Attacking mobs or other players do not count. Questing needs LP for some quest objectives and to unlock rewards.

     Anything related to economy costs LP because without gear decay (which XL didn't want) they had to introduce a system to prevent the market being flooded with endless uber gear.

    Thank your for confirming that everything you can do in the game costs LP.

    There is no need for LP to limit rare gear, LP exists to maximize profits not to limit uber gear.

    So what if it has similar system as a Facebook game ????

    Does it use the same ripoff tactics as many facebooks games??? NO

    Yes it does, it limits what you can do per day by limiting your LP exactly like facebook rip off games. You can't play until you pay ( pay more ).

    I know that is what you are trying to prove - and it's laughably wrong.

    I am not trying to prove anything since it's confirmed by Trion and it's a fact that even with subscription the game restricts you in what you can do per day by restricting LP unless you buy more. You can't do anything without spending LP. Show me where this is not proven true please.

    AAs labor system is FAIR (patrons have no need for LP potions due to high labor regen), its EFFECTIVE, - it works - in Korea the best gear is still super rare.

    You are smart enough to know that you don't need LP to limit the amount of rare gear. There are many other ways to restrict creation of "best gear".

    So you have not answered my question what i can do at max level (or any level really but for arguments sake)

    What can i do that does not cost LP?

    How long will the daily LP allowance last me before i run out or run to the item shop for a more?

    ----

    If i am paying $15 a month and the game, due to severe restrictions, does not let me play more than X hours a week unless i spend more in their cash shop and even then i am severely crippled, then i would call that a bad game. It's a shitty system and you know it.

    ----

    Honestly i don't see one reason why anyone would defend such an atrocity.

     

    Because its a fair system. One that you have to make choices in...Im not sure if your serious anymore, or just trolling now.

    How many times, by how many people does the same thing need to be explained to you before you understand?

  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by DMKano
    Originally posted by dreadlordnaf
    Hmm, this sounds a bit disappointing... :/

    It is if you listen to folks that hate the game.

    Try it for yourself - there will be me betas coming up including open beta.

    In PvP AAs combat works great, it rewards skill over button mash.

     

     

    I don't believe it. The reason being that at lower levels it is all just a button mash game. If it is different, then they are doing their possible player base and themselves a disservice.

     

    Reading the official forums, the game just seems to be a gank fest and that is not PvP to me.


  • karnivorkarnivor Member UncommonPosts: 30
    Originally posted by Kangaroomouse

     

    Like Vannon said, it is boring tab target skill based system. There are some boss fights where you have to evade some attacks but there are no circles on the ground etc. It's just better to move, you can however also just tank through it if your healer is good.

    ----

    more text bla bla

     

    Why the hell are you talking about boss fights and stuff like that? This is not a pve game.

  • KangaroomouseKangaroomouse Member Posts: 394
    Originally posted by karnivor
    Originally posted by Kangaroomouse

     

    Like Vannon said, it is boring tab target skill based system. There are some boss fights where you have to evade some attacks but there are no circles on the ground etc. It's just better to move, you can however also just tank through it if your healer is good.

    ----

    more text bla bla

     

    Why the hell are you talking about boss fights and stuff like that? This is not a pve game.

    Since when?

    • There are PvE Quests 1-50
    • There are PvE Raid Dungeons
    • There are PvE grind Mobs

    Not sure which game you are playing.

    ----

    And while we are on the topic of this so called PvP game. What's up with this shit?

    Peace Time > Stage1 (no honor) > Stage 2 (no honor) Stage 3 (no honor) > Stage 4 (no honor) > Stage 5 (no honor) > Conflict Stage (5 mins WTF?!) > War (FINALLY!)

    What is the point of those 5 stages? It's more of a AFK game than a PvP game.

  • KangaroomouseKangaroomouse Member Posts: 394
    Originally posted by Daxamar
    Originally posted by Kangaroomouse
    Originally posted by DMKano
    Originally posted by Kangaroomouse
    Originally posted by SpottyGekko 

     If you only want to play the game to do the things that cost LP, then you have a problem. That's like only playing a themepark game to do your dayly quests, then logging out. Oh wait, thousands of people do exactly that every day...

    You can choose to play AA like a Facebook game, but's that your choice, not because the game is designed that way. 

    We have been there before and i still don't have an answer but here we go again:

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    Please list the things i can do that do not cost LP.

    *crickets*

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    PS: Attacking mobs or other players do not count. Questing needs LP for some quest objectives and to unlock rewards.

     Anything related to economy costs LP because without gear decay (which XL didn't want) they had to introduce a system to prevent the market being flooded with endless uber gear.

    Thank your for confirming that everything you can do in the game costs LP.

    There is no need for LP to limit rare gear, LP exists to maximize profits not to limit uber gear.

    So what if it has similar system as a Facebook game ????

    Does it use the same ripoff tactics as many facebooks games??? NO

    Yes it does, it limits what you can do per day by limiting your LP exactly like facebook rip off games. You can't play until you pay ( pay more ).

    I know that is what you are trying to prove - and it's laughably wrong.

    I am not trying to prove anything since it's confirmed by Trion and it's a fact that even with subscription the game restricts you in what you can do per day by restricting LP unless you buy more. You can't do anything without spending LP. Show me where this is not proven true please.

    AAs labor system is FAIR (patrons have no need for LP potions due to high labor regen), its EFFECTIVE, - it works - in Korea the best gear is still super rare.

    You are smart enough to know that you don't need LP to limit the amount of rare gear. There are many other ways to restrict creation of "best gear".

    So you have not answered my question what i can do at max level (or any level really but for arguments sake)

    What can i do that does not cost LP?

    How long will the daily LP allowance last me before i run out or run to the item shop for a more?

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    If i am paying $15 a month and the game, due to severe restrictions, does not let me play more than X hours a week unless i spend more in their cash shop and even then i am severely crippled, then i would call that a bad game. It's a shitty system and you know it.

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    Honestly i don't see one reason why anyone would defend such an atrocity.

    Because its a fair system. One that you have to make choices in...Im not sure if your serious anymore, or just trolling now.

    How many times, by how many people does the same thing need to be explained to you before you understand?

    Have i ever said it's not fair? Apparently you are under the delusion i did.

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    Fairness has nothing to do with it. What does that even mean, FAIR. Can you please elaborate how the LP system makes it a FAIR system.

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    Really looking forward to this one.

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