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What sort of game would you like the NEXT BIG MMO to be?
Want a Fantasy MMO to be the NEXT BIG MMO?
or maybe Sci fi for the NEXT BIG MMO?
What about something more real life like?
want a MMOFPS to be the NEXT BIG MMO?
Or maybe a MMORPG to be the NEXT BIG MMO?
or MMORTS?
Or MMOTPS?
Do you want Tab Targeting combat for the NEXT BIG MMO?
or maybe you want Action aim combat for the NEXT BIG MMO?
What about hybrid actionie combat for the NEXT BIG MMO?
Want FFA PvP for the NEXT BIG MMO?
or perhaps 2 Faction PvP for the NEXT BIG MMO?
maybe 3 Faction PvP for the NEXT BIG MMO?
Or MORE than 3 faction PvP for the NEXT BIG MMO?
Perhaps no PvP at all and fully a PvE game for the NEXT BIG MMO?
Want WASD controls for the NEXT BIG MMO?
maybe Point and Click movement controls for the NEXT BIG MMO?
or maybe some other input control for the NEXT BIG MMO?
Want RAID Dungeons for the NEXT BIG MMO?
Or just small scale dungeons for the NEXT BIG MMO?
Want Dynamic Events for the NEXT BIG MMO?
Or maybe Quest grind for the NEXT BIG MMO?
Want Arena PvP for the NEXT BIG MMO?
Or perhaps large scale PvP for the NEXT BIG MMO?
Want Open World Player Housing for the NEXT BIG MMO?
or perhaps Instanced Player Housing would be better?
Maybe no Player Housing for the NEXT BIG MMO?
What about Voxel building for the NEXT BIG MMO?
Want NEXT BIG MMO to be a Sandbox?
or maybe a Sandpark?
or maybe a more Themepark design for the NEXT BIG MMO?
Lay it out for me. What do you want for the NEXT BIG MMO?
Philosophy of MMO Game Design
Comments
I dont want to play the next big mmorpg as the really big ones all tend to be the same.. basically a themepark clone and its not my type of game.
The only mmorpg I am looking forward to at the moment is The Repopulation, I expect that to have strong player numbers but it wont be for everyone so I dont expect to see big numbers like wow.
But for sake of discussion, what type of game would you like to see become big?
Failure or not. Thats in the eyes of the beholder (well and the developers/producers, but we will leave them out of this for the time being )
Philosophy of MMO Game Design
I am alsp looking forward to The Repopulation, It sounds awsome!
100% sandbox
multiple 'career' directions instead of just fighting.
1 big server instead of 1000 'realms' with a population cap.
exploration
no portalling to other sides of the map, I prefer manual travel
open PVP
no instance/lobby based game
steep learning path, no spoonfed game
prefer sci-fi instead of the usual naked elves in miniscule armor.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Well myself I like big open world games with full loot pvp, player run econamy, player housing, guild city building and so on..
Basically a full on Sandbox game..
But that is not to everyones taste so i know it would never be the next big mmo..
Sounds a lot like Darkfall 1, which at one point in time was the big new mmo around this forum.
Philosophy of MMO Game Design
A sci-fi FPS/TPS mmo. I would like a persistent world with (mainly) ground combat but also air/ orbit combat.
There would be no traditional levels (rather other goals including skils, aesthetics, crafting, trade, achievements etc) and the whole map would be usable by everyone all the time rather than 90% of the lower level zones becoming redundant after a month (or level scaling which only serves to render levels pointless).
The map would avoid the irritating trivial little tasks filling every corner and rather be large, immersive and open for exploration. There would only be limited fast travel and this would be via real time transport ships (no teleporting).
A lot of the questing would be via exploration, gathering, building and just assisting around different PVE factions rather than !/?. Where there are specific quests they would need to be sufficiently interesting to warrant the rail-roading rather than hundreds of kill x of y.
PVP would be open world with specific areas tailored for it, but it would be opt-in (unless there were pvp servers of course).
They are probably the salient features I would like to see.
I blog sometimes. http://kibitzknook.blogspot.com/
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
I want the next big MMO to be a different experience than the themepark MMO's we have had in the last 10 years, but no idea what that would entail.
If I would design my own MMORPG it would be the following:
Really, I am tired of "The next big MMO."
When will the next SMALL market MMO release. One that does not aim to please everyone or even the vast majority of players. When will the next MMO that aims for 300k-500k "like-minded" players release?
These "big MMOs" released these days accomplish one thing: Box/Cash Shop Sales.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Herald of innovation, Vanquisher of the old! - Awake a few hours almost everyday!
The prison x-pac would sell out fast.
I want the next big MMO to be a RPG...
No NPCs, no Quests, no Raids and no information other than my own few skills and stats.
I want a big world meant to be explored and I want it to be dangarous.
I want that anyone who dares to go into a dark forest at night, with nothing but a rusty sword, to be ripped apart by a pack of wolfes.
I want to experience the thrill of walking into an abandoned mine and run for my life if I end up being chased by a six foot spider with venom dripping from its fangs.
I want it to be an achievement when I manage to forge a battleready longsword.
I do not want to ride a rollercoaster or take a walk in a haunted house.
Nor do I want to play in the sand.
I just want to experience an exciting adventure with a few of my friends...
I hope to never see another extremely popular mmorpg ever again. Not because of the popular game itself though, I dread the 50 copy cat games that will release in the years following.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville