It looks like you're new here. If you want to get involved, click one of these buttons!
In the CB2 recap stream, it was mentioned that Trion may be making temporary rule changes during the launch period to stop "certain groups from taking over the world".
(watch from around 47:00 in http://www.twitch.tv/trionworlds/b/555642676)
No details were given, but whatever is being done will have to be very carefully considered, just in case it leads to a worse situation due to clever meta-gaming. Various organised groups have been planning their launch-day strategies and tactics on the Alpha/Omega servers, as well as using each CB event as a "trial-run" to refine and fine tune. Large groups can of course get things done with blinding speed if they are well organised.
Choosing a server at launch is going to be a traumatic experience, lol. Roll on a server with a few big guilds and you may find that you never get to build anything but your 8x8 scarecrow garden (or nothing if you miss headstart). Roll on a less popular server and find that it's a ghost town 2 months later... and I'd not even want to contemplate the problems around server merges in a game without instanced housing.
Comments
Perhaps I did misunderstand, but time will tell. The comments came after a reference to certain guilds spamming castles in CB events, but it could well apply to the game world in general too.
There was no specific mention in the actual comments referring to Auroria or castle building only. The way she was talking gave me the impression that it was being considered for the game world as a whole. It's quite feasible for a medium-sized guild to monopolize and entire housing zone.
I believe the Russian version of AA had quite a large (?) number of servers at launch, but that many of them are empty just a few moths later. Does anyone know if they had any "special rules" regarding land grabbing at launch ?
As a founder I'll have access to the four day head start but I have already been wondering whether that will be much of an advantage at all. The problem is everyone in the head start will have patron status so land is likely to run out quickly. However, when the F2P masses get let in a few days later, I'm guessing they'll be adding some more servers and since F2P players can't own land, there is likely to be an abundance of land on those servers at least initially.
I guess I'll see how I get on in the head start and if getting land seems to be a lost cause I'll delete my characters and make a fresh start on one of the newer servers.
Thats what im doing. Screw the headstart i need to be in with the new players:P
can take full advantage of all the knowledge youve gotten from the alpha. Ways to make a quick buck. Certain neccesitys and rare items etc.
It will be very interesting to see how many servers are opened during EA and launch, and the timings of those openings.
If they only open with a small or limited set of servers for Early Access, that would mean that a significant chunk of the Patron accounts will be focused on only those servers. F2P players may even avoid those servers on purpose, knowing they'll be at a significant disadvantage. If they then open additional servers at launch, those might end-up containing a high % of F2P players, which would lead to huge problems in the economy (shortage of certain goods, a handful of Patron accounts could monopolize the AH, etc.).
The Auction House is shared between servers. All NA servers will have one AH. All EU server will share an AH also.
But, but, I thought LP is the godsend solution that they came up with to control the economy and put everyone on equal footing. It's been praised and shouted from the virtual rooftops of the Alpha players for months.
----
What happened?
Guess I will sit this one out
I will continue to follow the games progression as I was/am very interested in this game.
http://www.entropiapartners.com/?r=22415
To many ppl are to worry with land grab making the 1st release days the most important thing about AA.
I dont participated in any race, i dont race in any way when playing a mmorpg, i want to play AA in my speed, normally slow and enjoy the game in medium/long term.
I was ready to buy the cheapest pack and have the head start but allready decide not to, in fact maybe i start playing "for real" 1 month after release, im sure i will have a better experience:
- Population is allready more stable.
- AH economy is more balance.
I will be there in 1st release day, not headstart, play slowlly and see whats gone hapened.
About land? will see how things go.
What does LP have to do with land grab at HeadStart?
Explain please.
AH is shared between EU and NA too
http://forums.archeagegame.com/showthread.php?24405-AH-it-is-linked-within-all-servers&p=269178&viewfull=1#post269178
It has something to do with quantum mechanics m8 !
It goes above our simple minded folks who just want to enjoy a good solid mmo.
I was on that post. I understood it to be Blocks. All NA, all EU server would share Auction House.
Fair enough.
No, the "all NA servers" share one AH, and "all EU servers" share their own seperate AH.
If you listen to the CB2 recap stream, one of the reasons given for there being no "alpha" server for the EU was because the infrastructure for the AH servers wasn't ready at the hosting center in Amsterdam yet.
What you don't want to do is create a game that will die in a year because the few gain and the rest suffer, then you have nothing to offer new players as well. So before you cry "carebears" maybe you should think about that a little. This game has the equal potential to be both amazing and a disaster.
Isn't the solution just limiting land grabs based on level / gold and rep? So sure if your level 1 you can grab a tiny area. But in order to have a large farm or castle you cant even claim the land until end game. And then it takes a fair amount of gold and time investment in a quest chain or notoriety grind.
That would keep someone from creating a bunch of F2P low level characters day one just to run around and grab land. If someone or some group takes the time to not only level to end game, spend the big bucks and do the rep grind to get land then they have earned it.
You could then start applying other filters, by account., by time (how old the character is) to prevent grinding. You could have a lottery system that goes live every week and the pool is all eligible players that have signed up.
This is just off the top of my head but there are a dozens of other things you can do to prevent all the land from being grabbed day one and keep some available for other players as time goes on.
Developers though have never been to forward thinking when it comes to exploits or social engineering. Heck most games cant even deal with chat spam day one.
I think only possible solution is to limit viability of purchasing multiple plots, or making multiple plots seem less appealing.
i.e. If it costs 1k gold/month in taxes for 1 plot, then 2 plots would be 10k gold/month, or a 8x8 is 1k gold/month and a 16x8 is 10k gold/month
However, I feel the most natural solution is to just make plots entirely FFA. It can be destroyed, looted, and conquered.
The more plots of land you own, the more taxes you need to pay. Its not linear, its exponential. You can get as many plost as you want, but the taxes will kill you. Trying to find the reddit link
http://www.reddit.com/r/archeage/comments/27y5zf/question_about_taxes/