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[Column] General: Four MMOs That Died Pre-Launch

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Comments

  • AndraviusAndravius Member UncommonPosts: 82
    Not sure this qualifies, but the original Star Trek game that was being developed for online.  
  • MagikarpsGhostMagikarpsGhost Member RarePosts: 689
    tabula rasa did release, though it had nothing to do with starwars so sadly most people did not bother to try it. Honestly if it was to be remade i could see it do well now.

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  • MitaraMitara Member UncommonPosts: 755

    I know of at least 2 games not mentioned here:

     

    1. Project  called Evolve, was an Intel funded sci-fi project with a budget of $35 million, planned to be bundled and show-cased with Intel-based computers in 2008, also displaying a new Intel graphical engine. Project was cancelled when the economic crisis came in october 2008.

    2. Project: Turf Online. From the english TV-host Jonathan Ross, meant to be launch together with a film done by Mathew Vaughn (X-men). When the film got cancelled in 2009, so did the MMORPG. I believe the budget was around $20 mill.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by bcbully

    Project Copernicus - 38 studios, canceled because Curt Schilling (owner) thought it was not fun.

     

    that video was more fun to watch than the entire Kingdoms of Amalur game he released. I liked KoA but with all the stuff he left out of that game i dont think he has any idea what fun means. He just destroyed the money he got then blamed lack of fun.





  • OriousOrious Member UncommonPosts: 548
    Tabula Rasa was one of the most fun MMOS I've ever played. The dynamic content was actually very cool and fun... Your whole city would be MIA if you didn't keep trying to save it. Pretty cool IMO. Sure this sort of happens in RIFT, but not really. And it was out much earlier.

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