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A decade or so ago, when I started to explore the internet, the internet seemed relatively drama free. News organisations weren't so active, social media wasn't so active, we didn't need mods all over the place.
It's different now, everything has to be PC correct, and news agencies love to cause waves and drama online. It's how they get clicks, it's how they bait people. Person A said this, and person B said this, and rights for this group and rights for this, drama here, drama there, bloggers and news organisations thrive on the drama they can create within communities.
MMO is one of the few places i feel there is no real political drama, there is no social drama, no PC correct police. Sure, there is guild drama, but not in a way that is bothersome, you can easily avoid it.
Do you feel otherwise or the same way. Thanks.
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MMOs, today at least, are almost incapable of having drama...they've had the drama drummed out of them by design.
Drama, in literary terms, is an oscillation between high and low tension. In other words, every "high" in action is preceded by a "lull" in action. You can see this most clearly in the most "dramatic" form of computer entertainment today, the action/adventure title.
MMOs used to have drama, but they don't anymore, because there are no more downtimes to make the "high points" seem high. Instead, the "high points", the combat, is nothing special.
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The games themselves have little drama but you must not pay attention to chat.
Almost every mmo has drama in normal chat and it is the norm for guilds to have drama in them.
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The best MMO option: ignore button.
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Zone chat? Drama arrived in the form of a few bad eggs who intentionally sparked up conversations they knew would cause a stir. Other than that, nothing to write home about.
In my experience, most folks either go about their business silently, or they randomly join guild/zone chat for topics that interest then. Most of these folks are amiably polite.
Here's the way I feel about this topic: more people = more drama.
Now this may not always be the case but in anything that allows social interaction between people, the more people you allow into your game/network, the higher the likelihood that one of them is going to have a problem with someone else involved. Everyone has different personalities, and some personality types clash. Some people like to troll, and some people take the troll bait.
The only way for there never to be drama is for there to be no or very few people playing them, and if it's very few, then those people have to be committed to not allowing drama to affect their game.
I thought this thread was about social drama, but I think your point is interesting. What games have you played that, in your experience, have no downtime?
ESO- regen rates are absurd.
WoW- again, regen rates.
TSW- no need to regen anything but health, so if you have a heal...
Not sure how I feel about downtime. I miss chatting in groups during the time healers were regenning power.. But part of that is probably rose-tinted glasses.
Interesting.
From my experience I would say Guild Wars 2 has the potential for less downtime than WoW, because usually after a fight, your health regens at a crazy rate. The health regen in WoW never seemed that high to me.
But I think only if you're the type of player that is always in combat and has to be efficient, killing mobs back to back to back, is there never any downtime. There tends to be some for me when I play because I usually craft as well, even though it's not my favorite thing, or if I'm playing GW2, throwing things into the mystic forge.
In my opinion, you can create your own downtime in games like those if you want to hang around in towns, or even find areas where it's less likely that a mob will attack you.
But yea, the whole regenning mana thing, I haven't played a game where you spent a long time regenning mana. Only game I could say has that is WoW and even then you can drink some juice and be full in a few seconds. I'm sure if I played a game where it took longer than a minute or two to regen mana (in a mana-based system) I probably wouldn't like playing a healer/caster.
Whether or not something like that will ever make a comeback probably falls in the "Unlikely" category.
I actually miss not having downtime when playing mmo's. I started back with EQ, so dating myself there a little, but just having time to chat it up with people in your group while you waited for mobs was fun. And then, because regen was so slow, you had to make sure your toons were parked in a "safe" spot so you wouldn't have wanderers constantly attacking you. I've played EQ since they changed the regen rates, and for the most part there is no downtime anymore. I've pulled, I've healed, and I've done DD, and rarely now do you have to take breaks. That's not counting all the spells for regening mana and such.
Due to the lack of downtime, I really get bored easily with the games, at least the fighting aspect of it. Because of that I mostly solo and chat in guild for whichever guild I have randomly joined....Ok losing track of what I'm saying, but anyways there is less drama overall
MMOs have plenty of drama. Just join a hardcore / raiding guild. Sit back and enjoy the popcorn while listening to the insane amount of epeen people have.
As for the internet.. 'back then' the internet was still a relatively new thing. Not everyone knew what to make of it, or how to use it. People were still set in old-world ways. There is no more or less drama on the internet than any place else. There's just a lot more people (the world, to be specific), so it all gets way more accessible.
In short, there's just as much drama now as there was in the past, it's just easier to find and harder to ignore.