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The primary reason WoW still has ~7mil subs. IMHO

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Comments

  • Ender4Ender4 Member UncommonPosts: 2,247

    Yeah I'm not buying your post. There are hundreds of thriving WoW servers out there that are run by players and where you have to start over from level 1. They have no problems getting players because it is just a good game. People don't really care about a sunk cost.

    Sad fact is nothing but garbage has come out in the past 5+ years now for MMORPG. There really aren't very many viable options.

  • ArclanArclan Member UncommonPosts: 1,550


    Originally posted by Ergload
    Can't really say why people still enjoy WoW, I played it for maybe a month before getting bored. But I also hate quest hubs with endless "kill X to gather Y" quests and grinding for loot. The mainstream seems to enjoy this. I can't explain why people like Britney Spear's music, I hate it, but millions of teenage girls love her so she makes money.


    I like Britney; she's hot (sometimes moreso than others), kinky, and comes out with fresh hits.


    But, I grew to abhor quest hubs after a few weeks in Vanguard: SOH. Never again.


    Though, I think EQN's theme song could be 'oops I did it again."

    Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
    In F2P I think it's more a case of the game's trying to play the player's. -laserit

  • MukeMuke Member RarePosts: 2,614
    Originally posted by Townfool

    My percentages....

    40%: Game plays on any computer newer than an IBM XT.

    IBM XT perfectly runs WOW Kungfu Panda expansion.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • BetaguyBetaguy Member UncommonPosts: 2,629
    Why no numbers on how many do something because they want to? Does not seem logical...skewed info from some dude that writes articles on the interwebz.
    "The King and the Pawn return to the same box at the end of the game"

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Hrimnir

    http://en.wikipedia.org/wiki/Sunk_cost_fallacy

    http://www.lifehack.org/articles/communication/how-the-sunk-cost-fallacy-makes-you-act-stupid.html

    IMO the reasons vast majority of the reason people still pay the game as much as they do is 3 fold:

    70% - Sunk cost.  People have invested hundreds or thousands of hours and don't want to feel like they've wasted that time:

    20% - Lack of anything else worth playing out there

    10% - Popularity.  Some people just want to be part of the group, so to speak.

    Now, i'm not suggesting EVERY person playing the game is part of this group.  But i think its a significant majority.  I'm sure there's a few hundred thousand playing it who are honestly, truly enjoying it and having fun, but i think probably 80% or better are just falling victim to the above listed reasons.

    I kinda doubt that all (or even 80%) Wow players stay for one of 3 reasons.

    For one thing many do still play because they like it, others because they friends are playing and MMOs are a lot more fun when you play with friends. 

    And 70% sunk cost seems very unlikely, many of those people would just quit whenever next expansion comes out since all stuff they own are close to useless when the levelcap go up. Then all they have are some characters a few levels under levelcap with old gear.

    And there are most likely many other reasons as well.

    Never really fancied the game myself but don't underestimate the players.

     

  • ArclanArclan Member UncommonPosts: 1,550


    Originally posted by Brueskie
    Inertia.


    Yes, i.e., viral growth. Is a youtube video with 5,000,000 hits necessarily better than all other videos with less hits? No. EQ had viral growth, too, around 2002, and that's all it had (no marketing). When WoW launched the game, a relentless marketing campaign followed. EQ's viral growth didn't stand a chance. Blizzard's business savvy simply destroyed SOE.


    It's kind of like how Xerox invented Windows but didn't really know what to do with it. Then, Bill Gates and Steve Jobs say hey thanks for showing us and then go on to create/market similar products.


    Anyhow, Kudos to Blizzard; I was a fan long before WoW.

    Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
    In F2P I think it's more a case of the game's trying to play the player's. -laserit

  • Ender4Ender4 Member UncommonPosts: 2,247

    For me it is mostly because WoW's gameplay feels right and most other MMORPG out there feel wrong. Same was D3 feels right but PoE feels clunky and painful even though it has better features.

    You absolutely have to nail the responsiveness of gameplay to keep me around and most new games have failed. GW2 might have had a chance if they had added PvP servers but with no open world PvP leveling is just dull and big zerg on zerg fights don't interest me.

  • gunmanvladgunmanvlad Member UncommonPosts: 281

    I just came back to WoW (from early BC) because I like the world, I like the lore, the setting, the design of the environment.

     

    Sure it isn't as glamorous as newer MMOs (e.g. I enjoy the art-like graphics of GW2), but it does have nice PvE (and I'm not a fan of PvP in MMOs). The combat isn't half bad... I'm raiding in Wildstar (which is probably the most dynamic raid environment out there combat-wise) and it's not that much more interesting, you still need to move out of boss skills, target stuff and click buttons.

    And the community isn't horrible most of the time (I left TSW because of the end-game PVE community).

     

    If I could get a game with excellent lore, plenty of PvE options, great dungeons/raids and a dynamic combat system I'd jump into it right away.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by Arclan

     


    Originally posted by Brueskie
    Inertia.

     


    Yes, i.e., viral growth. Is a youtube video with 5,000,000 hits necessarily better than all other videos with less hits? No. EQ had viral growth, too, around 2002, and that's all it had (no marketing). When WoW launched the game, a relentless marketing campaign followed. EQ's viral growth didn't stand a chance. Blizzard's business savvy simply destroyed SOE.


    It's kind of like how Xerox invented Windows but didn't really know what to do with it. Then, Bill Gates and Steve Jobs say hey thanks for showing us and then go on to create/market similar products.


    Anyhow, Kudos to Blizzard; I was a fan long before WoW.

     

    Here is an ad from Maxim Magazine in 2001.

     

     

    Where do people get the idea that games released in the 90s or 00s had no marketing departments involved in their release?

     

    I can not remember winning or losing a single debate on the internet.

  • ArclanArclan Member UncommonPosts: 1,550


    Originally posted by lizardbones
    Where do people get the idea that games released in the 90s or 00s had no marketing departments involved in their release? 


    LOL yes and that ad is spot on SOE's target market, right? We say there's no marketing because in 15 years of Everquest, I probably saw a total of three advertisements for it. I've seen 3,000 advertisements for WoW in less time.

    Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
    In F2P I think it's more a case of the game's trying to play the player's. -laserit

  • grapevinegrapevine Member UncommonPosts: 1,927
    Originally posted by DMKano
    There's also a decent percentage of WoW players that ONLY like WoW. They could care less for any other MMOs. I think WoW is the only game that has such singularly minded players.

     

    You see this a lot.

     

    The may issue we came across wasn't that there wasn't anything better, as there is.  Just that what each member of our guild perceived as better varied between games.   There was also a good percentage of those (as DMKano states) went looking for WoW and didn't like it when they didn't find it.   So ultimately (until they all ended up quitting due to the content drought) the only common game everyone liked was WoW.   The tie to their character and friends within the guild, is what basically kept them playing.    It being WoW was nothing more than that's how everyone got to know each other, not because its a great game that's way above anything else.   If another common game could be found, WoW would have lost even more players.

  • MelMel2MelMel2 Member UncommonPosts: 9

    My guess is most of them don't even want to look at other MMOs.  WoW was maybe fun for some people at some point, but 10 years later there are at least 5 games that offer everything WoW has and more, so there is no reason to not go pick those games up.

     

    The only valid reason I could think of, is they don't have rigs good enough to play anything better than WoW and don't play enough to warrant upgrading.  Which is completely fine, but WoW is simply not better than most of the newer generation of games.

  • JackdogJackdog Member UncommonPosts: 6,321

    Does USA Today sell the most Newspapers in USA because it is the best newspaper ? I don't think so. Probably becasue anytime you buy gas you see one of their newspapers for sale.

    Does McDonalds sell more hamburgers than anyone else in the world due to it's fine ingredients and excellent taste? For me about the best that can be said of a McDonalds hamburger is that it is edible and easily obtained and the same applies to WoW. About all WoW requires is free time and as someone said earlier in the thread a computer newer than a Athalon 64 https://us.battle.net/support/en/article/world-of-warcraft-system-requirements 

     

    I miss DAoC

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Originally posted by MelMel2

    My guess is most of them don't even want to look at other MMOs.  WoW was maybe fun for some people at some point, but 10 years later there are at least 5 games that offer everything WoW has and more, so there is no reason to not go pick those games up.

     

    The only valid reason I could think of, is they don't have rigs good enough to play anything better than WoW and don't play enough to warrant upgrading.  Which is completely fine, but WoW is simply not better than most of the newer generation of games.

    I have a rig that'll run most newer games at at least Medium. I was running ESO on High without many issues. I still prefer WoW. If you had actually named these 5 games that have all the features of WoW and do it better, maybe I could have some rebuttal other than that. I've played many an MMO and I find very few that come close to WoW, not for a lack of trying. I still carry a GW2 pre-purchase card in my wallet, that I got from Gamestop. I still play SWTOR occassionally (which actually does do lots right btw). I'm sorry, though, both those games I walked away from quite happily (GW2 quicker than what I would have thought for sure). Both games I had substantial investment in, but didn't feel the need to continue playing them on a regular basis. 

     

    So feel free to fire out these elusive 5 "better" games. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by Jackdog

    Does USA Today sell the most Newspapers in USA because it is the best newspaper ? I don't think so. Probably becasue anytime you buy gas you see one of their newspapers for sale.

    Does McDonalds sell more hamburgers than anyone else in the world due to it's fine ingredients and excellent taste? For me about the best that can be said of a McDonalds hamburger is that it is edible and easily obtained and the same applies to WoW. About all WoW requires is free time and as someone said earlier in the thread a computer newer than a Athalon 64 https://us.battle.net/support/en/article/world-of-warcraft-system-requirements 

     

    Ah good old Mcdonald analogy. 

    Free time is required for any MMO out there it is not something exclusive to WOW. And keeping system requirement down isn't bad thing either. You say as if that is bad thing that more people can play your game. As if all the companies who run MMOS don't want more money in their hands.

  • AkulasAkulas Member RarePosts: 3,029
    Sorry to say it but it's a game my grandma as well as a 5 yo can play as well as anyone in between and it can run on a low end pc. That would be the logical reason there are alot playing it.

    This isn't a signature, you just think it is.

  • NephaeriusNephaerius Member UncommonPosts: 1,671
    I like that the OP's %'s leave no room for even a single player that might just enjoy playing the game lol

    Steam: Neph

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by Arclan

     


    Originally posted by lizardbones
    Where do people get the idea that games released in the 90s or 00s had no marketing departments involved in their release? 

     


    LOL yes and that ad is spot on SOE's target market, right? We say there's no marketing because in 15 years of Everquest, I probably saw a total of three advertisements for it. I've seen 3,000 advertisements for WoW in less time.

     

    The statement was made that Everquest got by with no advertising, and this is obviously untrue.  Of course WoW has more advertising.  WoW made more money.  That said, if you've only seen 3 ads for Everquest since 2002, then you either haven't been on the internet, or you've got very selective vision.

     

    Here's a link to an Everquest advertisement posted to Youtube in 2006.  No idea when the commercial was released.

    http://www.youtube.com/watch?v=fr-FkWsvEcg

     

    Here's a commercial for Ultima Online, five years prior to the 2002 Everquest date.

    http://www.youtube.com/watch?v=1CyO7ur6QnI

     

    It wasn't some "pure" time when games were made by guys in their garages and nary a business executive got involved.  So again I ask, where do people get the idea that these older games did not have marketing departments involved in their release?

     

    I can not remember winning or losing a single debate on the internet.

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Originally posted by Nephaerius
    I like that the OP's %'s leave no room for even a single player that might just enjoy playing the game lol

    Ummmmm, are you suggesting that people play games for enjoyment? You, sir, are a sick and twisted individual. How DARE you come here and categorize my dedication to gaming as "Entertainment" or "Fun". Shame on you! 

     

    /sarcasm 

     

    Happy Friday all! 

     

    BTW, just for the record, I have an ArcheAge CB4 invite sitting in my inbox and, you know what? I may not even get to downloading it. Why? Cuz I'm actually levelling my Druid in WoW right now, and I'm having fun. Great class! 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • ArclanArclan Member UncommonPosts: 1,550


    Originally posted by lizardbones
    Originally posted by Arclan Originally posted by lizardbones Where do people get the idea that games released in the 90s or 00s had no marketing departments involved in their release?
    LOL yes and that ad is spot on SOE's target market, right? We say there's no marketing because in 15 years of Everquest, I probably saw a total of three advertisements for it. I've seen 3,000 advertisements for WoW in less time.

    The statement was made that Everquest got by with no advertising, and this is obviously untrue. Of course WoW has more advertising. WoW made more money. That said, if you've only seen 3 ads for Everquest since 2002, then you either haven't been on the internet, or you've got very selective vision.

    Here's a link to an Everquest advertisement posted to Youtube in 2006. No idea when the commercial was released.

    http://www.youtube.com/watch?v=fr-FkWsvEcg

    Here's a commercial for Ultima Online, five years prior to the 2002 Everquest date.

    http://www.youtube.com/watch?v=1CyO7ur6QnI

    It wasn't some "pure" time when games were made by guys in their garages and nary a business executive got involved. So again I ask, where do people get the idea that these older games did not have marketing departments involved in their release?



    You linked yet another ad with hot chics in it; more SOE brilliance; I saw that online years ago; and don't think it was a tv commercial. How many times have you seen/heard EQ advertisements on the TV, Radio, in Stores (which is a big one), and on the internet? If I were to say it never rains in the desert, it's a pretty accurate statement. I'm sure EQ spent less than 0.5% of what WoW spent on advertising so when I use the term never it's also pretty accurate.

    Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
    In F2P I think it's more a case of the game's trying to play the player's. -laserit

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by Arclan

     


    Originally posted by lizardbones

    Originally posted by Arclan

    Originally posted by lizardbones Where do people get the idea that games released in the 90s or 00s had no marketing departments involved in their release?
    LOL yes and that ad is spot on SOE's target market, right? We say there's no marketing because in 15 years of Everquest, I probably saw a total of three advertisements for it. I've seen 3,000 advertisements for WoW in less time.

     

    The statement was made that Everquest got by with no advertising, and this is obviously untrue. Of course WoW has more advertising. WoW made more money. That said, if you've only seen 3 ads for Everquest since 2002, then you either haven't been on the internet, or you've got very selective vision.

     

    Here's a link to an Everquest advertisement posted to Youtube in 2006. No idea when the commercial was released.

    http://www.youtube.com/watch?v=fr-FkWsvEcg

     

    Here's a commercial for Ultima Online, five years prior to the 2002 Everquest date.

    http://www.youtube.com/watch?v=1CyO7ur6QnI

     

    It wasn't some "pure" time when games were made by guys in their garages and nary a business executive got involved. So again I ask, where do people get the idea that these older games did not have marketing departments involved in their release?

     


     


    You linked yet another ad with hot chics in it; more SOE brilliance; I saw that online years ago; and don't think it was a tv commercial. How many times have you seen/heard EQ advertisements on the TV, Radio, in Stores (which is a big one), and on the internet? If I were to say it never rains in the desert, it's a pretty accurate statement. I'm sure EQ spent less than 0.5% of what WoW spent on advertising so when I use the term never it's also pretty accurate.

    Advertisement only goes so far. it might make you buy the product but liking it is not dependent upon the ads.

    Its pointless to argue about 'who spends more on ads' because no matter how flashy the ads are if product is no good people won't stick with it.

    12 million players in past didn't stick with WOW because it had lots of ads but because it is a good game. Bad games don't last this long.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by Arclan

     


    Originally posted by lizardbones

    Originally posted by Arclan

    Originally posted by lizardbones Where do people get the idea that games released in the 90s or 00s had no marketing departments involved in their release?
    LOL yes and that ad is spot on SOE's target market, right? We say there's no marketing because in 15 years of Everquest, I probably saw a total of three advertisements for it. I've seen 3,000 advertisements for WoW in less time.

     

    The statement was made that Everquest got by with no advertising, and this is obviously untrue. Of course WoW has more advertising. WoW made more money. That said, if you've only seen 3 ads for Everquest since 2002, then you either haven't been on the internet, or you've got very selective vision.

     

    Here's a link to an Everquest advertisement posted to Youtube in 2006. No idea when the commercial was released.

    http://www.youtube.com/watch?v=fr-FkWsvEcg

     

    Here's a commercial for Ultima Online, five years prior to the 2002 Everquest date.

    http://www.youtube.com/watch?v=1CyO7ur6QnI

     

    It wasn't some "pure" time when games were made by guys in their garages and nary a business executive got involved. So again I ask, where do people get the idea that these older games did not have marketing departments involved in their release?

     


     


    You linked yet another ad with hot chics in it; more SOE brilliance; I saw that online years ago; and don't think it was a tv commercial. How many times have you seen/heard EQ advertisements on the TV, Radio, in Stores (which is a big one), and on the internet? If I were to say it never rains in the desert, it's a pretty accurate statement. I'm sure EQ spent less than 0.5% of what WoW spent on advertising so when I use the term never it's also pretty accurate.

     

    Nice statistic.  Was it made up?

     

    WoW pushed MMORPGs into the mainstream.  I don't think anyone would dispute that WoW had a much larger advertising budget than Everquest.

     

    The statement was made that Everquest did not have any advertising, and this demonstrated that older games were made in a time when marketing wasn't involved in the development of games.  This is a false statement.  Even before EQ was released, games were being advertised with fairly large budgets.

     

    Here's a link to a Kotaku article showing the advertising budgets for various games starting in 1992.  The budgets are in millions of dollars.

     

    "EverQuest - $3 million - In an interview with PC Zone, EverQuest II producer Andy Sites claimed the development budget on the first game was $3 million."

     

    Three million dollars is a good bit more than "none", even if it is far less than whatever Blizzard spent on WoW.

     

    **

     

    CORRECTION: Nertz.  I didn't even read the thing I quoted.  That three million is the development budget, including any advertising for the game, not the advertising budget.

     

    I can not remember winning or losing a single debate on the internet.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by Bigdaddyx
    Originally posted by Arclan

     


    Originally posted by lizardbones

    Originally posted by Arclan

    Originally posted by lizardbones Where do people get the idea that games released in the 90s or 00s had no marketing departments involved in their release?
    LOL yes and that ad is spot on SOE's target market, right? We say there's no marketing because in 15 years of Everquest, I probably saw a total of three advertisements for it. I've seen 3,000 advertisements for WoW in less time.

     

    The statement was made that Everquest got by with no advertising, and this is obviously untrue. Of course WoW has more advertising. WoW made more money. That said, if you've only seen 3 ads for Everquest since 2002, then you either haven't been on the internet, or you've got very selective vision.

     

    Here's a link to an Everquest advertisement posted to Youtube in 2006. No idea when the commercial was released.

    http://www.youtube.com/watch?v=fr-FkWsvEcg

     

    Here's a commercial for Ultima Online, five years prior to the 2002 Everquest date.

    http://www.youtube.com/watch?v=1CyO7ur6QnI

     

    It wasn't some "pure" time when games were made by guys in their garages and nary a business executive got involved. So again I ask, where do people get the idea that these older games did not have marketing departments involved in their release?

     


     


    You linked yet another ad with hot chics in it; more SOE brilliance; I saw that online years ago; and don't think it was a tv commercial. How many times have you seen/heard EQ advertisements on the TV, Radio, in Stores (which is a big one), and on the internet? If I were to say it never rains in the desert, it's a pretty accurate statement. I'm sure EQ spent less than 0.5% of what WoW spent on advertising so when I use the term never it's also pretty accurate.

    Advertisement only goes so far. it might make you buy the product but liking it is not dependent upon the ads.

    Its pointless to argue about 'who spends more on ads' because no matter how flashy the ads are if product is no good people won't stick with it.

    12 million players in past didn't stick with WOW because it had lots of ads but because it is a good game. Bad games don't last this long.

     

    We've reached the "hammer at any point, no matter what it is until people give up" point of the discussion.

     

    I can not remember winning or losing a single debate on the internet.

  • laokokolaokoko Member UncommonPosts: 2,004
    Originally posted by Bigdaddyx
    Originally posted by Jackdog

    Does USA Today sell the most Newspapers in USA because it is the best newspaper ? I don't think so. Probably becasue anytime you buy gas you see one of their newspapers for sale.

    Does McDonalds sell more hamburgers than anyone else in the world due to it's fine ingredients and excellent taste? For me about the best that can be said of a McDonalds hamburger is that it is edible and easily obtained and the same applies to WoW. About all WoW requires is free time and as someone said earlier in the thread a computer newer than a Athalon 64 https://us.battle.net/support/en/article/world-of-warcraft-system-requirements 

     

    Ah good old Mcdonald analogy. 

    Free time is required for any MMO out there it is not something exclusive to WOW. And keeping system requirement down isn't bad thing either. You say as if that is bad thing that more people can play your game. As if all the companies who run MMOS don't want more money in their hands.

    I think people make too much Mcdonald analogy about Wow.  Or using analogy calling Wow as McDonald, and other mmorpg as fine restaurant. 

    Thing to me is wow is as cheap as any other subscriber game.  So I dont' know why Wow is consider McDonald, and another mmorpg with the same subscription price as fine dinner.

    If anything Wow should be consider as food generally accepted by wide audience.  And other mmorpg are considered exotic food that some may like but not everyone.

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by laokoko
    Originally posted by Bigdaddyx
    Originally posted by Jackdog

    Does USA Today sell the most Newspapers in USA because it is the best newspaper ? I don't think so. Probably becasue anytime you buy gas you see one of their newspapers for sale.

    Does McDonalds sell more hamburgers than anyone else in the world due to it's fine ingredients and excellent taste? For me about the best that can be said of a McDonalds hamburger is that it is edible and easily obtained and the same applies to WoW. About all WoW requires is free time and as someone said earlier in the thread a computer newer than a Athalon 64 https://us.battle.net/support/en/article/world-of-warcraft-system-requirements 

     

    Ah good old Mcdonald analogy. 

    Free time is required for any MMO out there it is not something exclusive to WOW. And keeping system requirement down isn't bad thing either. You say as if that is bad thing that more people can play your game. As if all the companies who run MMOS don't want more money in their hands.

    I think people make too much Mcdonald analogy about Wow.  Or using analogy calling Wow as McDonald, and other mmorpg as fine restaurant. 

    Thing to me is wow is as cheap as any other subscriber game.  So I dont' know why Wow is consider McDonald, and another mmorpg with the same subscription price as fine dinner.

    If anything Wow should be consider as food generally accepted by wide audience.  And other mmorpg are considered exotic food that some may like but not everyone.

    I agree. That is why i never take Mcdonald analogy seriously as well as the one making it. 

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