I don't know what you are snorting but the idea is... you buy 30 days worth of time, JUST LIKE YOU DO NOW, only it ticks off based on actual time SPENT IN GAME. So there is no canceling of subscriptions needed. When your time expires, it expires and you buy another 30 days. You can take 12 years to use the 30 days... or 30 days to use that 30 days. You aren't paying any more or less than the next guy for the same amount of game time. You're assuming that all of a sudden, they'd raise sub prices by $150 or more... LOL, well I'd like to see them try. NO GAME IS WORTH $150 sub fee.
Yes they would have to. As no one Plays 720 hours a month. As that's what you basically asking for.
I mean.... realistically... how many hours are they going to give you for $15?
To be financially viable they have to set it on casual play behavior and that's let's say $0,50 per hour.
That means that a casual player can play a whole month for $15, while a hardcore player would blow through $15 within a week and end up paying over $60 a month!
Now you start seeing the problem?
There will never be a correct price on time based subscription! As the only People benefiting from it are people like you, who play extremely casual. The vast majority of players would get the shaft and will be forced to play less or it will become unafordable to most.
No matter how you like to see it. The $15 a month Subscription model is the most fair payment model there is and covers the vast majority of players.
I don't know what you are snorting but the idea is... you buy 30 days worth of time, JUST LIKE YOU DO NOW, only it ticks off based on actual time SPENT IN GAME. So there is no canceling of subscriptions needed. When your time expires, it expires and you buy another 30 days. You can take 12 years to use the 30 days... or 30 days to use that 30 days. You aren't paying any more or less than the next guy for the same amount of game time. You're assuming that all of a sudden, they'd raise sub prices by $150 or more... LOL, well I'd like to see them try. NO GAME IS WORTH $150 sub fee.
Yes they would have to. As no one Plays 720 hours a month. As that's what you basically asking for.
I mean.... realistically... how many hours are they going to give you for $15?
To be financially viable they have to set it on casual play behavior and that's let's say $0,50 per hour.
That means that a casual player can play a whole month for $15, while a hardcore player would blow through $15 within a week and end up paying over $60 a month!
Now you start seeing the problem?
There will never be a correct price on time based subscription! As the only People benefiting from it are people like you, who play extremely casual. The vast majority of players would get the shaft and will be forced to play less or it will become unafordable to most.
No matter how you like to see it. The $15 a month Subscription model is the most fair payment model there is and covers the vast majority of players.
Based on your assumptions, the power player is getting the game for free whilst the rest of us slobs who play casually are paying the bills.
They came up with $15 assuming that should someone play 24/7, that would cover their costs. It certainly, most absolutely, doesn't cost them $15 a month to run the game, per person. Far far far far far far less. Set up your own server and put a game on it and tell me just how much $15 a month times just 100 players will get you within a year. Then tell me how much it cost you to run said setup for one year. Oh the profits are huge... it's why they use it. It's why cash shops also work... because you don't need a steady stream of money incoming to keep them running, just a little cash here and there.
Are you really that daft or what? The $15 a month is based on average player playtime behaviour. Like I said... no one is playing 24/7. (and those that tried are dead)
Who is going to pay all those salaries of the entire dev team supporting said game? Building Rent, etc.
And when it comes to an MMO, a game server is not a single machine. Far from it.
A MMO game world server easily consists of dozens of machines. Then we got Power running costs, hosting costs (data center, network usage), License costs for OS per machine per CPU, database software License costs, etc.
This is extremely expensive!! There is a reason why so many MMO's go down under each and every year! Why more MMO's don't even make it to release than are actually launching.
I work in the IT for more than 14 years and have gotten a fairly good idea on server running costs.
Running an MMO is nothing like running an Unreal Tournament server on your PC at home. (which I have done for many years btw)
Maybe you should try Google some time and try read up on MMO architecture design and see how crazy complex it all is.
PS. And then I haven't even touched the Security aspect of it. Securing the entire environment against hacker onslaught day and night! Running billing systems and keeping it secure!
Player of games, smither of words, former of opinions, and masher of keys. WildStar Columnist Currently playing: WildStar, Guild Wars 2, EVE Online, Vain Glory.
IMO Carbine should refocus all updates on two things:
1. Bring new players into the game
2. Bring those who've left back
Instead they keep focusing on retaining a declining playerbase - which should be the last priority
The obvious question is how do they do #1 and #2 ?
F2P
Without F2P I am questioning their ability to sustain operational profitability
While I'd agree F2P may help, I don't think it's a surefire route to successfully pulling players back in, as a lot of the problem is game design and focus as well ( at least seemingly). Games like TOR, it worked for yes, however TOR isn't a game that requires a decent community to thrive. You can solo to your hearts content in TOR, it's the bread and butter of the experience.
Wildstar is a more group oriented game, meaning players really need to be willing to come together and form guilds to get the most out of it. More players doesn't exactly mean that will happen.
Ehh? you sure you played the game?
it is soloable just like Swtor. leveling pretty much works in same way. lots of solo quests with ocassional two or three group quests here and there. I don't know from where you got the idea that WS is more group oriented. It is your typical quest grinder MMO where you can solo from level 1 to 50. It has optional group content like heroics and adventures, dungeons as you level up.
Jessh you can't even tell what the post is actually about when floating through these comments.
Anyways on topic, this post sums up what you learn about the lore through the leveling experience. The update itself is shaping up to be a solid PVE update with a new zone, new 5 man dungeon and 20 main raid. It's also coming with some pretty juicy medic changes I am looking forward to in particular.
While I'd agree F2P may help, I don't think it's a surefire route to successfully pulling players back in, as a lot of the problem is game design and focus as well ( at least seemingly). Games like TOR, it worked for yes, however TOR isn't a game that requires a decent community to thrive. You can solo to your hearts content in TOR, it's the bread and butter of the experience.
Wildstar is a more group oriented game, meaning players really need to be willing to come together and form guilds to get the most out of it. More players doesn't exactly mean that will happen.
Ehh? you sure you played the game?
it is soloable just like Swtor. leveling pretty much works in same way. lots of solo quests with ocassional two or three group quests here and there. I don't know from where you got the idea that WS is more group oriented. It is your typical quest grinder MMO where you can solo from level 1 to 50. It has optional group content like heroics and adventures, dungeons as you level up.
I was basing that off everything I've read about the game, the focus here is the dungeons/raiding is it not? most cite the "solo" experience to be rather mind numbing. Maybe I'm wrong, I only played a 7 day trial to the game. Yet I've read a lot about it over the last two months. What I said was the take away from that reading.
As for comparisons with TOR, I really do not think these games share the same type of story focus. Hence why I said TOR is a more solo oriented game.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
i watched about a min of the video and all i saw was a blood elf area in wow...flipped thru to 1:41 i saw something that looked like nexus..i turned it off
this game is such a blatant ripp off of wow..theres been soo many f2p rip offs out there of wow and people burn it to the ground..why not this title? and they want you to pay a sub to play it lol
What people want is the ability to play their game when they want to, not based on some time card crap. You call the payment model whatever you want to call it, just make it so that you only pay for the time you are actually playing it. In other words, If I buy the game today and decide to not play it for 2 months straight, any time that I haven't used is still there to be used. So when you here make it F2P, that is what they are really looking for... the freedom to play the game on their terms, not the developers.
Wouldn't it be hysterical if the next time you bought a tank of gas it started to evaporate the moment you paid for it. That every second it was sitting in the garage over night, you were losing a gallon or two of gas. The time spent sitting in a parking lot you were losing a gallon or two of gas. Get the picture? You paid for a full tank, you want a full tank worth of mileage out of it. You don't get that with subscriptions. Imagine that 30 days actually lasting 30 actual days in real time not days on a calendar.
It's not hysterical, it's science; a tank of gas does start to evaporate the moment you pay for it. Gasoline consistently evaporates faster than water, and incidentally the fumes burn better than when it's a liquid. For most people who store it properly in a garage or basement, a gallon container of gas doesn't last through a full summer evaporating and turning "stale".
There is just not enough players left in MMO world who actually like to learn and earn. WOW has striped that away from our younger generations. It's fact , and cannot EVER be changed back.
Sad, I know.
WildStar does need to just go F2P and start milking the mounts, costumes and housing items in a cash shop.
And of course dumb down the content enough for a " X-WoW raiding Vet" to feel elite.
There is just not enough players left in MMO world who actually like to learn and earn. WOW has striped that away from our younger generations. It's fact , and cannot EVER be changed back.
Sad, I know.
WildStar does need to just go F2P and start milking the mounts, costumes and housing items in a cash shop.
And of course dumb down the content enough for a " X-WoW raiding Vet" to feel elite.
Just do it already Carbine.
If only i had a dollar for every time people blame WOW for all the problems in the world i would be a trillionaire already.
While I'd agree F2P may help, I don't think it's a surefire route to successfully pulling players back in, as a lot of the problem is game design and focus as well ( at least seemingly). Games like TOR, it worked for yes, however TOR isn't a game that requires a decent community to thrive. You can solo to your hearts content in TOR, it's the bread and butter of the experience.
Wildstar is a more group oriented game, meaning players really need to be willing to come together and form guilds to get the most out of it. More players doesn't exactly mean that will happen.
Ehh? you sure you played the game?
it is soloable just like Swtor. leveling pretty much works in same way. lots of solo quests with ocassional two or three group quests here and there. I don't know from where you got the idea that WS is more group oriented. It is your typical quest grinder MMO where you can solo from level 1 to 50. It has optional group content like heroics and adventures, dungeons as you level up.
I was basing that off everything I've read about the game, the focus here is the dungeons/raiding is it not? most cite the "solo" experience to be rather mind numbing. Maybe I'm wrong, I only played a 7 day trial to the game. Yet I've read a lot about it over the last two months. What I said was the take away from that reading.
As for comparisons with TOR, I really do not think these games share the same type of story focus. Hence why I said TOR is a more solo oriented game.
Actually it does. The only difference between SWTOR and WILDSTAR is the presentation. In SWTOR you have story done with nice cut scenes and voice overs. In Wildstar it is presented in traditional manner. But the storylines are all soloable. Just like every other MMO in existence it has world storyline (main story) which you follow and side quests which are known as tasks.
So i wouldn't base my idea about the game on what people say here. Fans have tendency to over blow stuff to make their game look more hardcore and difficult.
Play the game and you will see that it is a MMO for those who like to solo with an ocasional heroic thrown here and there. Leveling is very fast and easy.
While I'd agree F2P may help, I don't think it's a surefire route to successfully pulling players back in, as a lot of the problem is game design and focus as well ( at least seemingly). Games like TOR, it worked for yes, however TOR isn't a game that requires a decent community to thrive. You can solo to your hearts content in TOR, it's the bread and butter of the experience.
Wildstar is a more group oriented game, meaning players really need to be willing to come together and form guilds to get the most out of it. More players doesn't exactly mean that will happen.
Ehh? you sure you played the game?
it is soloable just like Swtor. leveling pretty much works in same way. lots of solo quests with ocassional two or three group quests here and there. I don't know from where you got the idea that WS is more group oriented. It is your typical quest grinder MMO where you can solo from level 1 to 50. It has optional group content like heroics and adventures, dungeons as you level up.
I was basing that off everything I've read about the game, the focus here is the dungeons/raiding is it not? most cite the "solo" experience to be rather mind numbing. Maybe I'm wrong, I only played a 7 day trial to the game. Yet I've read a lot about it over the last two months. What I said was the take away from that reading.
As for comparisons with TOR, I really do not think these games share the same type of story focus. Hence why I said TOR is a more solo oriented game.
Actually it does. The only difference between SWTOR and WILDSTAR is the presentation. In SWTOR you have story done with nice cut scenes and voice overs. In Wildstar it is presented in traditional manner. But the storylines are all soloable. Just like every other MMO in existence it has world storyline (main story) which you follow and side quests which are known as tasks.
So i wouldn't base my idea about the game on what people say here. Fans have tendency to over blow stuff to make their game look more hardcore and difficult.
Play the game and you will see that it is a MMO for those who like to solo with an ocasional heroic thrown here and there. Leveling is very fast and easy.
lol that was funny. The PVE and Story in SWTOR is MUCH stronger than in Wildstar. I also don't remember in SWTOR staring at red circles on the ground as the focus of combat. Wildstar has one of the most boring PVE questing systems I have ever encountered..and the wall of text instead of voice overs is an insult to the PVE community lol.
F2P lol seriously F2P won't save wildstar it will hurt it. The problem with wildstar isn't its business model so if they have to go F2P thats bad for the player base and MMO itself because usally going f2p means they become concerned more with making money and cash shops then actually fixing and improving upon the MMo itself which is what and all that is needed. They need to show that they cater to all players both hardcore and casual and make the endgame that way instead of catering to the smaller group only. in the end casual players are what sustains the MMO.
Honestly there no reason to not cater to all players except not wanting to and poor design. So keep business model way it is because its actually good and the MMO will be better for it because having a steady flow of income with subs means the MMO is first and foremost first and only focus where as if they went with a certain F2P models in where the cash shop and making money becomes the first focus and sometimes even worst becomes the only focus due to them seeing that they can make same or more money with cash shop alone there fore bothering less with doing more or trying to keep a steady flow of expansions since they see that they can make same amount of money or more with less and the cash shop alone.
Having said that thats why only F2p business model i like is the one time buy only F2P model because it benefits both sides meaning the business and consumer alike. It works because its alot like how buying console games works with you buying the MMO and its yours and there after they have to push out expansions and new content for us ti buy in the same fashion that they do with console games with DLC and etc to make money. So unlike other F2P models that rely heavily and sometines only on cash shop alone. Now this F2P model relies less on the cash shop alone and more on expansions and content. so both sides are happy and benefit no matter what unlike with alot of the F2P business models out there that become mainly cash grabs.
... Really? Instead of new content... (Which btw no one that still plays seems to be wanting right now) they need to fix all the bugs... I quit the game over a month ago.. (Even tho I miss it) but the amount of bugs makes the game not worth the monthly fee. I keep checking on the game hoping I see good news and that they finally fixed a lot of the bugs but instead I see only content up dates, which most of the player won't enjoy because of the bugs that still haven't been fixed from over a month ago. And if you read the WS Forum they don't plan on fixing a lot of the bugs until the release this patch. (And from the sound of it won't happen til OCT...) What are they thinking... They should be fixing bugs every week... Instead they are making more content with a chance to bring more bugs... At this rate I won't be going back until the end of next year. (If it even lasts that long because the servers are ghost towns right now)
Without F2P I am questioning their ability to sustain operational profitability
oh just stop- everyones solution to a game they dislike is always- go F2p.
sorry unless your in the real world with a job you are aware that nothing is free in life. games like this and many other whove actually went f2p made a huge mistake by doin so- its a fad for cheap quick buck games for apps and facebook.
you pay for quality & quantity when it comes to mmos- and that dosent come FREE...
this is the kind of game i dont mind paying a monthly fee for. they haven dissapointed.
people who cry F2p all the time are probably living rent free from their parents or significant other imo.
<.<
obvs you have not heard how SWTOR went from 0-100 real quick after f2p. its a P2P that went F2P and is doing really REALLY well today. F2P can work. I actually like SWTOR's hybrid model. I sub some months, and some months i only have time for a few hrs out the week so i f2p. its about time for me not money.
"Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
New content for me would be to revise the combat system.
It should be an Action based always on mouselook scheme like Neverwinter. Powers should be on the 1-5 keys, left mouse and right mouse.
Condense the skill trees and adjust the Progression system to suit this new layout.
Assume everyone has a lag of 300ms and time powers, telegraphs, enemy attacks etc. to suit.
Remove the ridiculous long taxi rides between locations, just zap me there.
Give me an Auction House anywhere in the world, and improve the sorting, searching and UI of the auction house a la Guild Wars 2.
That's all I can think of right now.
I 100% agree with this and I would be back in a heart beat if this was implemented. I used an add-on during the closed beta (Deadlock I believe it was called). It gave you the fixed mouse look like Neverwinter/Tera/ESO. The only downside was that you still couldn't use left and right click for abilities.
I also remember reading in the closed beta forums from the developers. They were happy with the deadlock add-on and gave praise to the creator of the mod. I also recall they said that down the line they would think about adding a similar (optional) combat system that worked just like this.
Comments
Yes they would have to. As no one Plays 720 hours a month. As that's what you basically asking for.
I mean.... realistically... how many hours are they going to give you for $15?
To be financially viable they have to set it on casual play behavior and that's let's say $0,50 per hour.
That means that a casual player can play a whole month for $15, while a hardcore player would blow through $15 within a week and end up paying over $60 a month!
Now you start seeing the problem?
There will never be a correct price on time based subscription! As the only People benefiting from it are people like you, who play extremely casual. The vast majority of players would get the shaft and will be forced to play less or it will become unafordable to most.
No matter how you like to see it. The $15 a month Subscription model is the most fair payment model there is and covers the vast majority of players.
Based on your assumptions, the power player is getting the game for free whilst the rest of us slobs who play casually are paying the bills.
They came up with $15 assuming that should someone play 24/7, that would cover their costs. It certainly, most absolutely, doesn't cost them $15 a month to run the game, per person. Far far far far far far less. Set up your own server and put a game on it and tell me just how much $15 a month times just 100 players will get you within a year. Then tell me how much it cost you to run said setup for one year. Oh the profits are huge... it's why they use it. It's why cash shops also work... because you don't need a steady stream of money incoming to keep them running, just a little cash here and there.
Are you really that daft or what? The $15 a month is based on average player playtime behaviour. Like I said... no one is playing 24/7. (and those that tried are dead)
Who is going to pay all those salaries of the entire dev team supporting said game? Building Rent, etc.
And when it comes to an MMO, a game server is not a single machine. Far from it.
A MMO game world server easily consists of dozens of machines. Then we got Power running costs, hosting costs (data center, network usage), License costs for OS per machine per CPU, database software License costs, etc.
This is extremely expensive!! There is a reason why so many MMO's go down under each and every year! Why more MMO's don't even make it to release than are actually launching.
I work in the IT for more than 14 years and have gotten a fairly good idea on server running costs.
Running an MMO is nothing like running an Unreal Tournament server on your PC at home. (which I have done for many years btw)
Maybe you should try Google some time and try read up on MMO architecture design and see how crazy complex it all is.
Last week :P
http://www.mmorpg.com/gamelist.cfm/game/632/feature/8782/Defiling-Convention.html/page/1
Currently playing: WildStar, Guild Wars 2, EVE Online, Vain Glory.
Ehh? you sure you played the game?
it is soloable just like Swtor. leveling pretty much works in same way. lots of solo quests with ocassional two or three group quests here and there. I don't know from where you got the idea that WS is more group oriented. It is your typical quest grinder MMO where you can solo from level 1 to 50. It has optional group content like heroics and adventures, dungeons as you level up.
New content for me would be to revise the combat system.
It should be an Action based always on mouselook scheme like Neverwinter. Powers should be on the 1-5 keys, left mouse and right mouse.
Condense the skill trees and adjust the Progression system to suit this new layout.
Assume everyone has a lag of 300ms and time powers, telegraphs, enemy attacks etc. to suit.
Remove the ridiculous long taxi rides between locations, just zap me there.
Give me an Auction House anywhere in the world, and improve the sorting, searching and UI of the auction house a la Guild Wars 2.
That's all I can think of right now.
Jessh you can't even tell what the post is actually about when floating through these comments.
Anyways on topic, this post sums up what you learn about the lore through the leveling experience. The update itself is shaping up to be a solid PVE update with a new zone, new 5 man dungeon and 20 main raid. It's also coming with some pretty juicy medic changes I am looking forward to in particular.
You really have to wondering if all this was made prior to release, But released post launch for more carrot.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
The game is already F2P or well B2P with a fairly cheap box price, it's called C.R.E.D.D...
Even on servers with high C.R.E.D.D price it's still easily manageable by just playing the game and getting enough gold to buy C.R.E.D.D...
Heck i got about 2 and a half years of play time in C.R.E.D.D atm as i bought it in hordes when it was going for 3-4 plat each...
I was basing that off everything I've read about the game, the focus here is the dungeons/raiding is it not? most cite the "solo" experience to be rather mind numbing. Maybe I'm wrong, I only played a 7 day trial to the game. Yet I've read a lot about it over the last two months. What I said was the take away from that reading.
As for comparisons with TOR, I really do not think these games share the same type of story focus. Hence why I said TOR is a more solo oriented game.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
i watched about a min of the video and all i saw was a blood elf area in wow...flipped thru to 1:41 i saw something that looked like nexus..i turned it off
this game is such a blatant ripp off of wow..theres been soo many f2p rip offs out there of wow and people burn it to the ground..why not this title? and they want you to pay a sub to play it lol
hell even Runes of Magic wasnt so blantant lol
It's not hysterical, it's science; a tank of gas does start to evaporate the moment you pay for it. Gasoline consistently evaporates faster than water, and incidentally the fumes burn better than when it's a liquid. For most people who store it properly in a garage or basement, a gallon container of gas doesn't last through a full summer evaporating and turning "stale".
There is just not enough players left in MMO world who actually like to learn and earn. WOW has striped that away from our younger generations. It's fact , and cannot EVER be changed back.
Sad, I know.
WildStar does need to just go F2P and start milking the mounts, costumes and housing items in a cash shop.
And of course dumb down the content enough for a " X-WoW raiding Vet" to feel elite.
Just do it already Carbine.
If only i had a dollar for every time people blame WOW for all the problems in the world i would be a trillionaire already.
Actually it does. The only difference between SWTOR and WILDSTAR is the presentation. In SWTOR you have story done with nice cut scenes and voice overs. In Wildstar it is presented in traditional manner. But the storylines are all soloable. Just like every other MMO in existence it has world storyline (main story) which you follow and side quests which are known as tasks.
So i wouldn't base my idea about the game on what people say here. Fans have tendency to over blow stuff to make their game look more hardcore and difficult.
Play the game and you will see that it is a MMO for those who like to solo with an ocasional heroic thrown here and there. Leveling is very fast and easy.
lol that was funny. The PVE and Story in SWTOR is MUCH stronger than in Wildstar. I also don't remember in SWTOR staring at red circles on the ground as the focus of combat. Wildstar has one of the most boring PVE questing systems I have ever encountered..and the wall of text instead of voice overs is an insult to the PVE community lol.
There Is Always Hope!
SO stoked for warlords
3 more months...
F2P lol seriously F2P won't save wildstar it will hurt it. The problem with wildstar isn't its business model so if they have to go F2P thats bad for the player base and MMO itself because usally going f2p means they become concerned more with making money and cash shops then actually fixing and improving upon the MMo itself which is what and all that is needed. They need to show that they cater to all players both hardcore and casual and make the endgame that way instead of catering to the smaller group only. in the end casual players are what sustains the MMO.
Honestly there no reason to not cater to all players except not wanting to and poor design. So keep business model way it is because its actually good and the MMO will be better for it because having a steady flow of income with subs means the MMO is first and foremost first and only focus where as if they went with a certain F2P models in where the cash shop and making money becomes the first focus and sometimes even worst becomes the only focus due to them seeing that they can make same or more money with cash shop alone there fore bothering less with doing more or trying to keep a steady flow of expansions since they see that they can make same amount of money or more with less and the cash shop alone.
Having said that thats why only F2p business model i like is the one time buy only F2P model because it benefits both sides meaning the business and consumer alike. It works because its alot like how buying console games works with you buying the MMO and its yours and there after they have to push out expansions and new content for us ti buy in the same fashion that they do with console games with DLC and etc to make money. So unlike other F2P models that rely heavily and sometines only on cash shop alone. Now this F2P model relies less on the cash shop alone and more on expansions and content. so both sides are happy and benefit no matter what unlike with alot of the F2P business models out there that become mainly cash grabs.
obvs you have not heard how SWTOR went from 0-100 real quick after f2p. its a P2P that went F2P and is doing really REALLY well today. F2P can work. I actually like SWTOR's hybrid model. I sub some months, and some months i only have time for a few hrs out the week so i f2p. its about time for me not money.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
It is not always a bad case when game goes from P2P to F2P.
Many comments give an suggestion,
I 100% agree with this and I would be back in a heart beat if this was implemented. I used an add-on during the closed beta (Deadlock I believe it was called). It gave you the fixed mouse look like Neverwinter/Tera/ESO. The only downside was that you still couldn't use left and right click for abilities.
I also remember reading in the closed beta forums from the developers. They were happy with the deadlock add-on and gave praise to the creator of the mod. I also recall they said that down the line they would think about adding a similar (optional) combat system that worked just like this.