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Why does this come up every time someone criticizes a new MMO. "Well how long did you play? You really need to play it for x hours before you really get into the game!" This argument is pretty stupid, it applies to no other form of entertainment. You wouldn't tell someone that didn't like football "Well watch four or five seasons then you will get into it." Oh don't like rap music "You should listen to at least 5 or 6 full concerts before making a judgment."
I think I can tell in a few hours whether I want to continue to play an MMO or not. I don't feel I have to watch half a movie to like it or dislike it or read 10 chapters of a book or watch 3 seasons of a tv show to wait for my taste to settle in or for it to "get good".
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Also, many people don't enjoy watching any sport until they fully understand the rules, why the rules are important, and the finer subtleties of the game play. (Like what the hell is "icing", I dunno,good thing hockey has fights)
I can think of a number of books I didn't enjoy until I got through 100 pages if not more, sometimes takes awhile for the plot or characters to develop.
MMORPGs can take time to understand as well, developers frequently hide much of the content in later portions of the game which you need the patience to get to, or understand.
I've read a number of posts from people who had to do the EVE free trial multiple times before they finally "got it", and same holds true for other games as well.
It's all too common for humans to reject things in ignorance, lacking understanding of how something works, or why something might really be good for you if you had only stuck with it longer, like those musical instrument lessons you had as a child.
Instant gratification is a myth,and if you constantly chase it, you might just miss out on many good things in life, including MMOS.
Me, I give most games about a month, sometimes until I make max level to decide if they are what I'm looking for, though lately I've been less patient, ESO I gave about 3.5 weeks and level 35 before I realized this quest grind was going to go for much longer than I expected, through all the VR levels that likely will never end, so I walked away a bit sooner.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
My take on it is somewhat different than what I've read in this thread so far (although I don't disagree with what's been written).
If you've ever watched a really old movie and noticed that certain parts seem to be fake, or contrived, these stand out more than in a recent film because the audience's willing suspension of disbelief has been lifted. This could be due to socially accepted norms at the time, the fact the filmmakers were riffing on concurrent threads in other films, or excusing a creative shortcut because "nobody will notice". These things are easier to pick out in older films, because they are viewed with perspective apart from every transient, shifting part of culture that propped the film up at the time.
However, there are some films that remain relevant and ineffable for decades or longer, because they have something real, and true. Films like The Seventh Seal, or La Jette. At the time these were made, what would have separated them from their contemporaries? Possibly something, or possibly nothing. Time divides the real from the false.
Of course, I'm drawing a parallel between movies and games, here.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance