September timeline given for Phase 1
other future Phases were not given a timeline
https://forums.station.sony.com/landmark/index.php?threads/the-new-improved-blueprint-updated-8-27-14.34413/
The Road Toward Open Beta (Phase 1 - September)
We have introduced amazing new systems into the game and given you a veritable cornucopia of ways to push your claims and creativity in original directions.
So while you're busy with that, we're going to fix things.
- We're going to fix bugs. A LOT of bugs. As we've created all these new systems, lots of little errors and unfinished edges have accumulated. We're going to nail a lot of that stuff down this month.
- We're putting a huge focus on optimizations this month. Framerate and memory concerns need to die. Our plan is to make big progress on this in the next weeks.
- We're going to focus on these combat and platforming elements we just added to make them more intuitive, more fun, and to incorporate your feedback. We also have more to do to flesh out our original designs, so more stuff is coming on that front also (including customizable rule sets so you can make your own PvP rules).
- Prop destruction is coming. (We've needed it for a while, but the need is more obvious now that we have PvP battles destroying voxels and leaving props behind)
- The Upkeep system is going to get overhauled to realize our original design. The system you've been dealing with was a quick fix to get things running back in Alpha and needs to be revised. It will be aggressive toward new folks, but greatly relaxed after your claim has existed for a while.
- We're adding ways to search for claim tags while you're in the map view. (More awareness of your surroundings. Great for exploration and socialization.)
- Gallery improvements to let you find PvP and platforming buildouts more easily.
- We're researching ways for you folks to be able to create props. This *will* happen. We're just working on ways to be really clever about it so it's more fun for you folks. More on this soon.
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The Road Toward Open Beta Phase 2
Now that we've "tended to our knitting" and stabilized the systems we just added after SOE Live, we move on again to expanding the game and adding new systems.
- PvE combat (monsters!) : Pathing systems for monsters allow monsters to start roaming the world.
- Combat : New abilities, the keyword system, death penalties and graveyards.
- Air as a material for building.
- Templates and shapes as loot drops.
- Items for flying on claims.
- "Publishing" your claims so people can see higher resolution versions of your claim at distance. (Beautification of the world!)
- A world view for your map (so you can see all islands at once).
- VoiP integration (finally)
- Merchants! (Finally! An economy!)
- 3D character previews while shopping in marketplace (ability to "try on" items before buying)
- Cool new roaming vector improvements from Voxel Farm.
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The Road Toward Open Beta Phase 3
- More PvP game types.
- Modal UI for building tools (as shown at SOE Live)
- Macroverse view on map (showing all worlds)
- SOEmote integration
- 4K Monitor support
- Caves 2.0 (they go all the way to the core and we start adding cool content down there)
- Mini-map
- Ley lines system
- Achievements! (Oh how we want these in the game right now...but this is when they'll happen.)
- More interactivity (inroads to our full "interaction system" where you can link objects with behaviors)
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The Road Toward Open Beta Phase 4
- Complete the "Crafting 2.0" pass with Salvaging, Upgrading changes, and Expendable Pools.
- UI Reskin (more genre-agnostic...less like the EQN look that we'll be reserving for that game instead).
- Large humans!
- Better character creation (and ways to edit your characters)
- Lakes & Rivers
- Localization
And more, of course. That's just the list for now. This is far enough in the future that Phase 3 & 4 will likely get lots of edits and task shuffles before we get to them.
Comments
from same link
features accomplished in the last few months
ALL OF THESE ELEMENTS ARE NOW COMPLETED
Week of June 25 (DONE!)
EQ2 fan sites