That figure is from calculating the sales in the financial report NC SOFT a publically traded company has to publish. In fact people know how Wildstar is doing only because of the poor showing there. Unlike ESO which can conveniently keep silent and brag about beta figures and get Superdata to report figures that they need not confirm. At least the figures on Wildstar can be easily checked.
Originally posted by cheyane That figure is from calculating the sales in the financial report NC SOFT a publically traded company has to publish. In fact people know how Wildstar is doing only because of the poor showing there. Unlike ESO which can conveniently keep silent and brag about beta figures and get Superdata to report figures that they need not confirm. At least the figures on Wildstar can be easily checked.
last time i checked the figures were no where 700K or am i wrong?
Originally posted by cheyane That figure is from calculating the sales in the financial report NC SOFT a publically traded company has to publish. In fact people know how Wildstar is doing only because of the poor showing there. Unlike ESO which can conveniently keep silent and brag about beta figures and get Superdata to report figures that they need not confirm. At least the figures on Wildstar can be easily checked.
The thread on the official Wildstar forums where people were discussing it who were likely most interested
You were trying to make it look like as if game is doing 'well' and deflect the issue by bringing in metacritic ratings. Which means nothing in Wildstar's current state.
Also, as many others have already stated the mega server architect in Wildstar is not going to be anything like ESO. ESO mega servers were made from ground up in accordance to the phasing and instancing in main story.
What wildstar doing is simple server merger and calling it mega servers.;just how SWTOR did it and called it MEGA servers.
So you were wrong on several points and you were corrected to which you took an offense and topic got derailed with personal insults.
GREAT MOVE!! I wish City of Heroes would have done this, 3-5 servers were DEAD while others were booming, hope COH comes back, Destiny and Wildstar til then!
You were trying to make it look like as if game is doing 'well' and deflect the issue by bringing in metacritic ratings. Which means nothing in Wildstar's current state.
Also, as many others have already stated the mega server architect in Wildstar is not going to be anything like ESO. ESO mega servers were made from ground up in accordance to the phasing and instancing in main story.
What wildstar doing is simple server merger and calling it mega servers.;just how SWTOR did it and called it MEGA servers.
So you were wrong on several points and you were corrected to which you took an offense and topic got derailed with personal insults.
Can you link this information please?
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I am curious how do you know what the difference is between the mega server GW 2, SWTOR, ESO use. When you say they are different how are they different ?
Lol, megaservers I wonder where they got that idea from who did it recently? ESO was such a bad game though, no? It doesn't seem possible they did something right that someone would want to copy.
Haxus Council Member 21 year MMO veteran PvP Raid Leader Lover of The Witcher & CD Projekt Red
For a company that presented itself as a no frills no bullshit outfit there is a surprising amount of corporate talk in that announcement. Made me lol. Like this bit:
Q 3. Are you doing Megaservers because of declining server population?
The increased server capacity to cope with the launch rush is no longer required. Megaservers allow us to increase player capacity per server so you will always have plenty of people to play with.
A "yes" would have been sufficient. Plus, reducing server count from 14 to 2 is hardly restructuring after the "initial rush."
Hmm, come to think of it, this implies only 14% of the original population remains. So WS just passed the dreaded post-launch deathspike. I hope they can stabilize and sustain the game.
I wanted to love the game but I learned a hard lesson my first month. The constant cartoony atmosphere and predictable bad jokes wears thin pretty quickly also. I thought it would be fun and lighthearted but it didn't take long to find out how much of a chore it is to get to the good parts.
Originally posted by grimal Good news! I hope more and more games take the megaserver approach. I really can't find any reason not to.
It doesn't work in games with RvR. You need server fights and community.
It also doesn't work in games without instances, because you'd have to make the world MASSIVE to fit everyone in it.
Basically it doesn't work for any virtual world style MMO.
ESO has RVR and mega server. Does it work there?
i prefer instancing vs server segregation.
and your final statement is a gross exaggeration.
Thing is, it didn't work for ESO, whether it works for GW2 i don't know, but i am guessing by doing so they have managed to reduce costs, so from a business point of view it probably looks like a good idea, but he's not wrong about it not working for 'virtual worlds' as its more suitable to instanced gameplay, which is pretty much what ESO does, the instances can be fairly large, but in the end thats all they are, if you take a game like WoW however where there is less instancing, surprisingly, each continent is not seperated by zones, then instancing those would be problematical, probably why they 'merged' groups of servers instead.
But there is a difference between something being able to be done from a technical standpoint, which obviously for ESO and GW2 and now Wildstar it must be, and whether it will succeed in practice, which for ESO at least, it didn't, although i can't say it was the primary reason for ESO's failure, i would certainly count it as being one of the reasons.
Part of the problem is that the segregation for 'servers' becomes more pronounced, as players are always being shunted from one instance to another, the likelihood of them forming links/attachments to other players they play alongside is lessened considerably, just because they are unlikely to encounter each other all that often, it probably suits the 'solo' player who isn't interested in community all that much far more than the social player who is.
The reason for this is simple, every time you go from one zone to another, every time you log off and log back on again, there is a significant probability you will be on a completely different instance of the game, as if you were travelling from one server to another, constantly, as players move around, 'slots' open up in the different instances and are filled by other players moving from one zone to the next or logging into the game, so each instance is in a constant state of flux, of course if player numbers are that low there is only a single instance of each zone that wouldn't be an issue. Its probably the main reason why in ESO the PvP had absolutely no meaning, the only places where there was a certain amount of 'stability' was in cyrodiil, and even that was only temporary, or at least for a timed period.
Overall i don't think Wildstar going with 'megaserver' tech for their game is really going to help anything, except from perhaps in terms of reduced expenditure, though whether the savings will offset the inevitable further losses to the player base caused by this, remains to be seen.
Originally posted by grimal Good news! I hope more and more games take the megaserver approach. I really can't find any reason not to.
It doesn't work in games with RvR. You need server fights and community.
It also doesn't work in games without instances, because you'd have to make the world MASSIVE to fit everyone in it.
Basically it doesn't work for any virtual world style MMO.
ESO has RVR and mega server. Does it work there?
i prefer instancing vs server segregation.
and your final statement is a gross exaggeration.
The reason for this is simple, every time you go from one zone to another, every time you log off and log back on again, there is a significant probability you will be on a completely different instance of the game, as if you were travelling from one server to another, constantly, as players move around, 'slots' open up in the different instances and are filled by other players moving from one zone to the next or logging into the game, so each instance is in a constant state of flux, of course if player numbers are that low there is only a single instance of each zone that wouldn't be an issue. Its probably the main reason why in ESO the PvP had absolutely no meaning, the only places where there was a certain amount of 'stability' was in cyrodiil, and even that was only temporary, or at least for a timed period.
Megaserver has nothing to do with Cyrodill what so ever. You didn't know that though did you? ESO is not even an RvR set up. You don't seem to understand that though. There are no realms in ESO. There are 3 factions (guild wars 2 has no factions). Three factions that fight on the same 2 constant, never resetting servers. I know my enemies from both other factions. They know me. I fight them everyday.
I hope that helps a bit. The reasons you gave for not liking mega servers, and ESO pvp were based off a complete lack of knowledge of ESO and the difference between realms and factions.
edit- More over, WS has 2 factions just like WoW. If there was a 0 faction, multi realm/server set up, like gw2 there would be a problem. Mega servers will have 0 effect on WS or any other faction based pvp.
Originally posted by Pheonyx Megaserver = business speak for "server merge cause population is flagging". Shame, it seemed like an interesting game.
ha ha so true, same trick that SWTOR pulled off
behold.. the MEGA.. wait for it... SERVER
Except Swtor is actually loaded with players.
From my experience at least, TOR is loaded with players who might as well not be there for MMO purposes. They just stick to their class stories and do nothing else.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
Originally posted by grimal Good news! I hope more and more games take the megaserver approach. I really can't find any reason not to.
It doesn't work in games with RvR. You need server fights and community.
It also doesn't work in games without instances, because you'd have to make the world MASSIVE to fit everyone in it.
Basically it doesn't work for any virtual world style MMO.
ESO has RVR and mega server. Does it work there?
i prefer instancing vs server segregation.
and your final statement is a gross exaggeration.
The reason for this is simple, every time you go from one zone to another, every time you log off and log back on again, there is a significant probability you will be on a completely different instance of the game, as if you were travelling from one server to another, constantly, as players move around, 'slots' open up in the different instances and are filled by other players moving from one zone to the next or logging into the game, so each instance is in a constant state of flux, of course if player numbers are that low there is only a single instance of each zone that wouldn't be an issue. Its probably the main reason why in ESO the PvP had absolutely no meaning, the only places where there was a certain amount of 'stability' was in cyrodiil, and even that was only temporary, or at least for a timed period.
Megaserver has nothing to do with Cyrodill what so ever. You didn't know that though did you? ESO is not even an RvR set up. You don't seem to understand that though. There are no realms in ESO. There are 3 factions (guild wars 2 has no factions). Three factions that fight on the same 2 constant, never resetting servers. I know my enemies from both other factions. They know me. I fight them everyday.
I hope that helps a bit. The reasons you gave for not liking ESO pvp were based off a complete lack of knowledge of the game.
As i do own a copy of ESO and played it for 2 weeks i hardly think thats the case, and yes i do understand the difference between the instances outside of cyrodiil and how cyrodiil works, although if you havent kept up with the changes made to cyrodiil, i can understand how you might be confused about it yourself. While you may encounter the same people in cyrodiil, the real issue is that, it was only in cyrodiil that they did, although given how only a very small fraction of the playerbase seems to even bother with cyrodiil, that may be a moot point in any case, why else would they have made the changes they did to the campaigns if it wasn't for the fact that they were mostly empty, with very few exceptions, whether this was due to lack of interest or that they were getting steamrolled over probably doesn't make much difference. Either way it doesn't really change anything, how it works, is how it works.
As for reasons for disliking ESO's PvP ??? not sure how you suddenly migrated the critique of the mega server technology used to being a dislike of the PVP, the point about the PVP in Cyrodiil being meaningless is a point of issue, as the disconnect between PVP and PVE in ESO is entirely because of the megaservers. But i can see how this argument might be inconvenient for your that you try to turn it into a critique on the games PVP rather than the servers themselves, which is what the original argument is about, Will Megaserver tech work for Wildstar, given that its only just being rolled out on GW2, and the only game that uses it is ESO, a game which has, 'issues' some of which i am sure, is due to the megaserver/instancing, and which i have no reason to doubt otherwise, will cause similar issues in Wildstar.
As i do own a copy of ESO and played it for 2 weeks i hardly think thats the case, and yes i do understand the difference between the instances outside of cyrodiil and how cyrodiil works, although if you havent kept up with the changes made to cyrodiil...
I'm sorry man, but you have no clue what you are talking about. You played for 2 weeks. I'm in the top 1% of players in Cyrodiil. Not going to argue with you though. You seem to "know" what you know. Carry on.
im a hardcore RPer and honestly i know what will happen to the nice community on the RP server, it will belly up. BUT as a game and someone who enjoys this game i am also glad to see this action being made, will be nice to have people to talk to.
free 7 day sub and unlocks for swtor new accounts and 90+ day inactive subs click here to get it!
Originally posted by Pheonyx Megaserver = business speak for "server merge cause population is flagging". Shame, it seemed like an interesting game.
Great game, enjoyed a lot. But two big problems. Terrible lag in cities and otherwise. I know, not for all, some had no problems. Many had, like me. In Thayd had always to switch to lowest possible setting to be able to move at all. Improved with patches but was never at par with beta time. Graphics card? Could be, but not my problem. If I'm able to play completely fluidly Rift (currently), Wow, Swtor, Gw2, ... with all settings maxed out or close to, then I think I have right to expect also this from cartoony graphics of Wildstar. Make no mistake, love them, but they are far less I guess demanding from that of i.e. Rift, Gw2, ....
But even fixed that there is - at least for me - one problem that will not go away: button mashing caused by that terrible decision for 1 toolbar. As abilities pile up this becomes more and more nauseating.
For the rest I must say I enjoyed a lot, had a blast.
Originally posted by Azaron_Nightblade Looks like they're not wasting any time in addressing their population issues.
That's funny, the announcement was made the day I uninstalled... too little too late lol!
LOL, timing is everything.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
@Datastar, don't worry AMD are not alone. I am using an expensive i7 from last year (can't remember the model cause I am on my phone) and GeForce 780 and the game runs like crap. It's not just AMD, I have problems on my intel too Yet I am playing ESO now at max settings. I tried the trial after the launch of the game and it just ran like shit. This is why I didn't even bother to buy it.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Comments
last time i checked the figures were no where 700K or am i wrong?
The thread on the official Wildstar forums where people were discussing it who were likely most interested
https://forums.wildstar-online.com/forums/index.php?/topic/108290-wildstar-population-ncsoft-2nd-quarter-2014-earnings-report/
That put it at 455k...quite a bit away from tossing around 700k numbers as a fact. Nearly double!
Crazy propaganda
Actually those are not facts but your opinion.
You were trying to make it look like as if game is doing 'well' and deflect the issue by bringing in metacritic ratings. Which means nothing in Wildstar's current state.
Also, as many others have already stated the mega server architect in Wildstar is not going to be anything like ESO. ESO mega servers were made from ground up in accordance to the phasing and instancing in main story.
What wildstar doing is simple server merger and calling it mega servers.;just how SWTOR did it and called it MEGA servers.
So you were wrong on several points and you were corrected to which you took an offense and topic got derailed with personal insults.
Mystery Bounty
Can you link this information please?
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Not really, in SWTOR it was a real megarserver tech. Hard to believe, but it was real. In WildStar is just a merge called ¨Megaserver¨.
Link please.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
I wanted to love the game but I learned a hard lesson my first month. The constant cartoony atmosphere and predictable bad jokes wears thin pretty quickly also. I thought it would be fun and lighthearted but it didn't take long to find out how much of a chore it is to get to the good parts.
ESO has RVR and mega server. Does it work there?
i prefer instancing vs server segregation.
and your final statement is a gross exaggeration.
Thing is, it didn't work for ESO, whether it works for GW2 i don't know, but i am guessing by doing so they have managed to reduce costs, so from a business point of view it probably looks like a good idea, but he's not wrong about it not working for 'virtual worlds' as its more suitable to instanced gameplay, which is pretty much what ESO does, the instances can be fairly large, but in the end thats all they are, if you take a game like WoW however where there is less instancing, surprisingly, each continent is not seperated by zones, then instancing those would be problematical, probably why they 'merged' groups of servers instead.
But there is a difference between something being able to be done from a technical standpoint, which obviously for ESO and GW2 and now Wildstar it must be, and whether it will succeed in practice, which for ESO at least, it didn't, although i can't say it was the primary reason for ESO's failure, i would certainly count it as being one of the reasons.
Part of the problem is that the segregation for 'servers' becomes more pronounced, as players are always being shunted from one instance to another, the likelihood of them forming links/attachments to other players they play alongside is lessened considerably, just because they are unlikely to encounter each other all that often, it probably suits the 'solo' player who isn't interested in community all that much far more than the social player who is.
The reason for this is simple, every time you go from one zone to another, every time you log off and log back on again, there is a significant probability you will be on a completely different instance of the game, as if you were travelling from one server to another, constantly, as players move around, 'slots' open up in the different instances and are filled by other players moving from one zone to the next or logging into the game, so each instance is in a constant state of flux, of course if player numbers are that low there is only a single instance of each zone that wouldn't be an issue. Its probably the main reason why in ESO the PvP had absolutely no meaning, the only places where there was a certain amount of 'stability' was in cyrodiil, and even that was only temporary, or at least for a timed period.
Overall i don't think Wildstar going with 'megaserver' tech for their game is really going to help anything, except from perhaps in terms of reduced expenditure, though whether the savings will offset the inevitable further losses to the player base caused by this, remains to be seen.
Megaserver has nothing to do with Cyrodill what so ever. You didn't know that though did you? ESO is not even an RvR set up. You don't seem to understand that though. There are no realms in ESO. There are 3 factions (guild wars 2 has no factions). Three factions that fight on the same 2 constant, never resetting servers. I know my enemies from both other factions. They know me. I fight them everyday.
I hope that helps a bit. The reasons you gave for not liking mega servers, and ESO pvp were based off a complete lack of knowledge of ESO and the difference between realms and factions.
edit- More over, WS has 2 factions just like WoW. If there was a 0 faction, multi realm/server set up, like gw2 there would be a problem. Mega servers will have 0 effect on WS or any other faction based pvp.
From my experience at least, TOR is loaded with players who might as well not be there for MMO purposes. They just stick to their class stories and do nothing else.
As i do own a copy of ESO and played it for 2 weeks i hardly think thats the case, and yes i do understand the difference between the instances outside of cyrodiil and how cyrodiil works, although if you havent kept up with the changes made to cyrodiil, i can understand how you might be confused about it yourself. While you may encounter the same people in cyrodiil, the real issue is that, it was only in cyrodiil that they did, although given how only a very small fraction of the playerbase seems to even bother with cyrodiil, that may be a moot point in any case, why else would they have made the changes they did to the campaigns if it wasn't for the fact that they were mostly empty, with very few exceptions, whether this was due to lack of interest or that they were getting steamrolled over probably doesn't make much difference. Either way it doesn't really change anything, how it works, is how it works.
As for reasons for disliking ESO's PvP ??? not sure how you suddenly migrated the critique of the mega server technology used to being a dislike of the PVP, the point about the PVP in Cyrodiil being meaningless is a point of issue, as the disconnect between PVP and PVE in ESO is entirely because of the megaservers. But i can see how this argument might be inconvenient for your that you try to turn it into a critique on the games PVP rather than the servers themselves, which is what the original argument is about, Will Megaserver tech work for Wildstar, given that its only just being rolled out on GW2, and the only game that uses it is ESO, a game which has, 'issues' some of which i am sure, is due to the megaserver/instancing, and which i have no reason to doubt otherwise, will cause similar issues in Wildstar.
I'm sorry man, but you have no clue what you are talking about. You played for 2 weeks. I'm in the top 1% of players in Cyrodiil. Not going to argue with you though. You seem to "know" what you know. Carry on.
free 7 day sub and unlocks for swtor new accounts and 90+ day inactive subs click here to get it!
Click here for trove referral, bonuses to both!
Great game, enjoyed a lot. But two big problems. Terrible lag in cities and otherwise. I know, not for all, some had no problems. Many had, like me. In Thayd had always to switch to lowest possible setting to be able to move at all. Improved with patches but was never at par with beta time. Graphics card? Could be, but not my problem. If I'm able to play completely fluidly Rift (currently), Wow, Swtor, Gw2, ... with all settings maxed out or close to, then I think I have right to expect also this from cartoony graphics of Wildstar. Make no mistake, love them, but they are far less I guess demanding from that of i.e. Rift, Gw2, ....
But even fixed that there is - at least for me - one problem that will not go away: button mashing caused by that terrible decision for 1 toolbar. As abilities pile up this becomes more and more nauseating.
For the rest I must say I enjoyed a lot, had a blast.
LOL, timing is everything.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Wasn't really on my radar to begin with - but I was considering giving it a run.....not so much anymore ;
Jane no longer needs to swim anymore at least, she has plenty of room on the boat.