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Which MMO really gae you the feeling you were at home?

13

Comments

  • tammerlanetammerlane Member UncommonPosts: 11
    Definitely, for me, that game is the secret world. The atmosphere. The music. The quests. The fact that it is a world I actually live in. I've played it since beta. I even got a grand master sub.  I know the game gets a lot of hate, but there is a lot of love in the creation of that game. I've never felt like I belong in a game world more than there!
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    Vanilla WOW
  • Afro-ThunderAfro-Thunder Member UncommonPosts: 86
    The last one for me was LoTRO pre-Moria. Prior to that was SWG where as a dedicated crafter (Shipwright) i spent countless hours in the basement of my house working on projects and creating ship parts for customers. I fondly remember having friends come in and saying "Hey, get on your medic and lets go tear up some stuff!" and me going, "Nah... check out this sweet engine I just made!" as I threw it on the floor LOL!
  • jdizzle2k13jdizzle2k13 Member UncommonPosts: 251

    My home is anywhere I have a guild of like minded friends.

    For a while, that was WoW.  I started in Cataclysm and the friend that introduced me to WoW got me into a guild, and I made friends there that I stick with.

    But recently I've felt like Guild Wars 2 is my current true home.  To me, nothing beats going out with a bunch of friends to kick a server's tail in some large scale structure capping pvp.

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  • PyndaPynda Member UncommonPosts: 856

    Pre-CU SWG


    The basic mechanics for having a "home" in SWG were certainly there, but that's just not the way I played that particular game. I was primarily a wandering resource gatherer and specialty crafter (medical supplies), I never had a house, and whenever the resources would shift, I would then follow along after them. But I still had a lot of fun doing it.


    Asheron's Call 1 & Uncharted Waters Online


    These two games I really did settle down in. Living in Glenden Wood in AC1, and London in UWO. I guess what made both these cities feel like home, for one, was that I was actively involved with guilds who "lived" there. That makes a big difference. And you get to know the other locals as well. But also, I never felt any great pressure to move anywhere else. For game design reasons both of these cities offered things that were valuable to me. Like being able, more often than not at least, to catch a player made portal to Fort Tethana near the Glenden Wood magic shop in AC1 (a journey which could otherwise take hours to do on foot). Or being easily able to attend a class at Oxford in UWO, and having a central location in London where I could sail off either North (to the Baltic) or South towards the Horns of Africa and South America.


  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432

    1) City of Heroes, hands down.
    Character creation was superb. I could easily spend hours in character creation. The quests were pretty standard, overall, but there were quite a few "Story Arcs" that were more than fun. The Doctor Vahnzilok story was GREAT! This MMO made grouping fun and enjoyable. It was the first (and only) MMORPG where I looked forward to grouping. That could be the players that played, though, not necessarily the game itself. I also "felt" heroic in that game. The physics were awesome. Punch, kick, or blast someone and they go flying across the screen. Later on, the Mission Architect was both good and bad, but another outlet for creativity.

    2) World of Warcraft gets an honorable mention, pre-CATA.
    Character development was enjoyable for me in this MMORPG. They used to have lots of class specific quest lines. You learned how to tame pets as a Hunter. You learned how to become a bear/cat/walrus as a Druid. Some spells your magic user learned through quests.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • hfztthfztt Member RarePosts: 1,401
    Originally posted by Kyleran
    That would be EVE for me, I always can return and feel like I can just pick up where I left off.

    Sure, some things change, but by and large core gameplay remains the same with little retraining or catchup required.

    Yup! Same here.

  • hfztthfztt Member RarePosts: 1,401
    Originally posted by Storman1977

    As lame and imperfect as it is, DDO for me. Been there 8+ years now. Just keep coming back to it. I've tried the WoW killers and hot newness that was supposed to usurp all others...and they just didn't feel like home.

    edit- Just the guild I'm in and all the other friends I've made over the years.

    That woulod be my second home after EVE. I keep going back to this one too...

  • fivorothfivoroth Member UncommonPosts: 3,916
    Every MMO gives me the feeling of home. I always play MMOs at home.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • daltaniousdaltanious Member UncommonPosts: 2,381
    Wow. Whenever I return I feel like "home, sweet home". :-)
  • leahriddleleahriddle Member CommonPosts: 16

    For me,it's WOW.

    I started playing WOW in 2009 and join a guild founded by my friend. I  luv WOW because my friends are there,right in my guild, in my realm. I also like its Raid, PVP ,traveling in Azeroth. I even luv fishing, cooking  huh huh...

    Although many changes happen, I still love the game, theere are my passing years and memories. When  i feel not so good, I sign in and hav a fun, feeling like going home.

  • NadiaNadia Member UncommonPosts: 11,798

    EQ pre Velious

    EQ2 pre expansions

  • deniterdeniter Member RarePosts: 1,438

    Definitely vanilla WoW + TBC.

    Since then, no game has kept me logged on as long and regularly as that game did.

  • SulherokSulherok Member UncommonPosts: 24
    EQ and EQ2 for the immersion and the friends i made while playing those games. I'm hoping EQN brings the immersion back into MMO's that seem to be lacking these days.
  • ariasaitchoariasaitcho Member UncommonPosts: 112

    The last MMO that felt like it had the potential to be home for me, was Lime Odyssey. I played the Alpha... and that is as far as it ever got for the NA version. The Dev is bankrupt, the NA producer was bought out (I'm sorry, merged with another company) and from what I can tell the game is dead. There is still some faint hope, they haven't taken the game off of their web site yet. But I'm pretty sure it's dead. It was a very fun game, no forced grouping, no auto run feature, no auto pug feature, no going to one single location to "kill 10 rats" (multiple locations for both mobs and resources for crafting), no "beginner" areas,  just one big open area for each of the three released races, before they joined in a different area after completion of missions (which varied by race as to what level you would be before entering that area). It was great! The voice acting was great top notch and almost all npcs has at least some vocalization. God I loved that game!

    Then they made massive changes. From what I hear the version that went to CBT then open in KO was vastly different. It's no wonder it sank like a rock. They took a very unique game and made it into a carbon copy of every other small time "done in a year" MMO.

     

    :(

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  • downnicedownnice Member UncommonPosts: 19

    Runescape for me. The Community was great, and in a way like galaxies you could just go to your hose and have parties with freinds. 

     

    Even while fishing at Catherby for example people were just there being helpful and wanting to chit chat. 

    In 2008 it began to change and by 2010 the game was killed =(

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    FFXI did before Abyssea. To a degree, people had to have skill and it could be evident in the things they progressed through such as dynamis clears, acquiring certain pieces of gear, or even having x number of jobs to max level. Then afk-leveling came into the works, and I admit I made a lot of money selling afk spots when it first came out, but in the end it just led to the games decline along with making rare monsters forced poppable versus timed spawn and first claim.
  • Sevenstar61Sevenstar61 Member UncommonPosts: 1,686
    SWTOR for me. That is my home.


    Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
    Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
    Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E

  • Ariel_ArilonAriel_Arilon Member UncommonPosts: 50

    Arindal (Google it)


    The community was very very small. Sometimes I'd log-in and be the only one in the entire world.


    I became fast friends with the friendliest and bravest bunch of guys and gals I've ever had the privilege of adventuring with.


    I still greatly miss them all. I took the name of the main town, Arilon, in honor of their memory.

    My computer beats me in Strip Poker, but doesn't stand a chance against my Kick Boxing! >: D 3

  • KissThaRingKissThaRing Member UncommonPosts: 78
    Originally posted by Arglebargle
    City of Heroes.   Before that I'd investigated various MMOs and was left extremely underwhelmed.   CoH was the first one that made me play it.   Partly the set and setting,  had friends that played, the overall community was awesome, and it still sets the bar for character customization. 

    I agree, CoH was the first MMO where I truely felt like I connected with my character and the world within. Something about flying around the huge cities and hanging out on the rooftops of the skylines that made it feel so magical and give it that "home" feeling. I played at launch with a ton of friends and it was the most fun I ever had in my gaming days, when my friends left after about 8 months or so it felt empy to me and i moved onto SWG (where I played for many years, through the NGE and all) and it was good times. 

    Nowdays FFIV:ARR is the only MMO where I'm starting to rekindle that "connection" with my character again - its the only MMO I play and its starting to feel like a good online home.

    I enjoy undercutting people in the market place - it's the only PvP a crafter gets.

  • delete5230delete5230 Member EpicPosts: 7,081

    - Vanilla WoW

    - Vanilla D&D Online

    We were family.  New mmos are not even mmos there Carrot on a stick game play, dungeon finders, and Dynamic Events made to play solo.....Just games.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by delete5230

    - Vanilla WoW

    - Vanilla D&D Online

    We were family.  New mmos are not even mmos there Carrot on a stick game play, dungeon finders, and Dynamic Events made to play solo.....Just games.

    MMOs are games. That is the whole point. Devs realize that many people want games, not virtual worlds.

     

  • Jill52Jill52 Member UncommonPosts: 85
    Originally posted by delete5230
    - Vanilla WoW - Vanilla D&D Online We were family.  New mmos are not even mmos there Carrot on a stick game play, dungeon finders, and Dynamic Events made to play solo.....Just games.

    MMOs are games. That is the whole point. Devs realize that many people want games, not virtual worlds.

     

    Actually, if you bothered to read and understand the previous replies it seems you (and these devs you speak of) are mistaken. Most of these people loved the games they played because they felt like they were part of another world and felt at home there. Sorry, but you can't get the level of immersion needed to feel at home from anything less than a game made to be like its own virtual world. A normal game just isn't enough.

    To me, the entire point of a MMORPG is to feel like you are a part of a dynamic online world populated by both other players and NPCs alike. Having lots of other players along with well-written NPCs with their own personalities, backstories, etc and interacting with them makes it feel more alive than just an ordinary single player game.

    The best MMORPGs do everything possible to promote player interactions and create a positive community. The worst ones tend to feel like a single player quest grind that happens to have other people in it.

    For example, one of my best MMORPG experiences was in a little-known game called "Shin Megami Tensei: Imagine Online".  When I first started I was playing solo and struggling to get anything done. Just when I was ready to quit out of frustration I decided to try joining a random party. There was a party finder feature but nobody ever used it. Instead I had to shout (like everyone else did) in the dungeon lobby that I was LFG until I got a PM asking if I'd like to join a party. We did several dungeons. During that time we chatted about random things and also about our plans for beating the bosses. They helped me fix my gear/build and even invited me to join their clan. That was the first day of what would become best 5 years of my MMO playing life. In that time I met lots of great people, joined a few different clans, was master of my own clan, and just couldn't wait to log in every day up until the end. SMT wasn't the best game in the world and it surely had its problems but the way it was made so that nobody could solo easily and you actually needed lots of help to succeed created a great community which made the world feel so much more alive than in most games.

    In contrast, I'll use Blade & Soul for an example. Again I started as a solo player. This time it was really easy to do everything on my own. Eventually I needed a group dungeon to get the item I needed to upgrade my weapon. No problem, the game had a dungeon matchmaker that grouped me with a random party. Instead of chatting (actually nobody but me said a word throughout the entire run), everyone just ran through, easily killing everything without any need for plans or strategy (anticlimatic is the best word for it). Once the boss died and the loot was distributed everyone dropped party without even saying goodbye and I never saw any of them ever again. It went back to a solo quest grind after that. I joined a guild there but the guild chat was almost never used even with other members online. The silence was uncomfortable (I'm obviously not counting the trolls in global chat or the large number of gold spammers). Needless to say I got bored with that routine and quit after a couple months.

    A MMORPG needs positive player interaction. It needs to have all the little details, loads of content and lore. Players need to be able to choose their own path instead of being led by the hand from easy solo quest to easy solo quest. If these elements are not present a MMORPG becomes "just a game" and real MMORPG players will get bored quickly and leave to look for something that has these things that make a game feel like a complete online world - like a home.

  • PhoebesPhoebes Member UncommonPosts: 190
    Planetside 1 - That was my "home" for quite a while. Unfortunately it's getting shut off in a few days :(

  • monochrome19monochrome19 Member UncommonPosts: 723
    ffxiv
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