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I thought this would be an interesting topic/poll. I've played numerous MMOs and when trying to find a group, there were usually rules of thumb depending on zones, dungeons, levels, etc on what roles were most likely to be picked for the group. I'm curious as to what the general distribution is between the categories and why you prefer one type over the other.
To be clear, I'm assuming the standard definition of the trinity. (DPS, Healing, and Tanking).
I personally prefer a distant DPS type of character, followed by Healing. Both of which are distance based. I don't really care for the hectic movements of direct combat classes.
I self identify as a monkey.
Comments
The funny thing is, you're doing the exact same thing as a DPS, only instead of spamming your skills on the boss or trash, you're spamming them on your party/raid members. I've done both roles, and they are identical short of the targets.
"If I offended you, you needed it" -Corey Taylor
Really depends the game, but normally i like group suport ones where tank is included.
I've traditionally gravitated towards DPS specs. However, with multi-speccing now, sometimes I'll change it up and try "other DPS". But yeah, otherwise, I'm typiclaly a DPSer.
"Yeah............. but did you see the Damage Meter???????"
If the tank dies.........."It's the healer's fault", If the healer dies......."It's the tank's fault", If DPS dies............."It's DPS's fault"
Or, to break down the trinity into basics that DPSers can understand.....
Roles work as follows..... You hit stuff (DPS), or you help someone hit stuff (Tank) or you help someone to help someone to hit stuff (Healer)
Wait....what??? Support roles? Strategies? Tactics? Whassat? I thought I'm supposed to just hit what the tank hits.
It would have been nice to add the other types of players to the poll, there is more than just the trinity. You should add a "utility" player option at least.
In DAOC I played a Minstrel. Not one of the trinity. I liked Controllers in CoH, not one of the trinity.
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2024: 47 years on the Net.
Sword and board allowed me to off-tanks while bringing along buffs for the group (endurance, resistances, armor, etc.) At the time, you couldn't "twist" all your chants, so you grouped combos into different macros and used the one most appropriate for the situation. Beyond that, you were many times the off-tank.. Back when there weren't (dare I say easy-mode) AoE short recharge taunts to make things simple. Mobs peeled off if the DPS hit too hard (or used AoE inappropriately), a mob resisted a CC, or the healer had to burst heal due to any of the above or a tank making a mistake.
In short, I had to pay attention to the situation to ensure the squishies were protected and I was twisting the appropriate chants to benefit my group according to the current situation.. Which ended up being a shit ton of fun (mixed in with DAoC's weapon style combo system). If I had to pigeonhole it, I guess tank would be the most fitting.. Though that doesn't nearly describe the role accurately.
I self identify as a monkey.
Something Awful this way comes.
I chose DPS due to the lack of true CC roles these days. I absolutely love playing something like a bard and buffing my group while also CC'ing mobs and keeping them alive.
Tanking i refuse to do anymore with todays impatient playerbase. Healing is something i'll never do because i like watching the flow of battle instead of staring at hotbars. Much respect for people that enjoy either though.
Lots of healers, wow. Me too. My main was a tank (Paladin); but I enjoyed the decision making and group-completing abilities of the cleric. A cleric has more at risk, too. If the cleric messes up; someone dies.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
So what's your Guild Wars 2 trinity role?
Support
Damage
Control
Philosophy of MMO Game Design
A poll within a poll. I feel like I'm watching Inception!
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
No need to list “Other classes”. All classes are defined by the trinity. All CC classes are healers. All CC spells are damage mitigation spells, aka healing spells.
In DaoC, the Minstrel was meant to be a dual spec DPS/Healer. Data confirms that DPS players play this kind of character as a DPS. Healer type players play it as a Healer. There are no other or “Utility classes”.
Same is true for CoH / Controller. Meant to be a healer by designers, but played as a DPS by players. Not a utility or other class.Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
The Trinity wasn’t introduced, it is how our brains work. There has been some talk of other class types. Let me assure all who read this thread, there are no other types. The way your brain works will shine through the BS and every gamer will play their role in the trinity. Because that is who they are.
A DPS player will not think, now it is time for me to do some healing. They will gear, spec, and play as a true DPS regardless of the game mechanics thrown at them.Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
Support is Healing
Damage is DPS
Control is Healing
GW2 Dynamic Event paradigm shift?
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
Well, there is no role I hate, but to me tanking was the most fun.
- You are the one who approached the big bosses while the rest of the crew was hiding behind your back.
- It seems to be the most challenging, in matters of equipment and skills.
- Since fewer tanks are needed and there is less room for error, you're not just one of the hundreds of DPS classes, where it doesn't matter that much whether you play average or good.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
tanking is usually the least challenging role.. it's just a matter of if you are willing to take the lead or not.. and even that is'nt mandatory to fulfill the role.
I had fun once, it was terrible.
As altoholic, I always play all roles. My main was always healer though. I feel the best in this role.
I have to admit freely though that I suk az tank /grin
Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E
Ive been a tank since i started playing MMO's 15+ years back.
I feel like the Tank is the most important job out there if you screw up people notice, mobs flying everywhere etc. I always got compliments on my tanking back in the day the defenition of crowd control:)
I find other classes too boring too play. but i have to be honest ive never tried a healer ever. I dont like the idea of messing that up and having people die on me. As a tank i can stilget the situation under control. as a healer dead is pretty much dead.
EQOA tho is the 1 game wich i enjoyed other classes in. Ranged DPS in the form of a necromancer and magician.
And support as a enchanter (buffing mesmerizing dps)
my enchanter was the ultimate mana distribution machine. I focused so much on intelect and wisdom thats i totally ignored my stamina. The result was that i had 800 hp on max level. Lady vox's aoe would instakill me i had to hide behind a ice pillar the entire duration of the fight and have people come to me to get their mana back
but im derailing lol.
Tank it is