Originally posted by VicDynamo It's funny how most agree that Tabula Rasa was doomed before it ever launched but then try to use NCSoft's closure of the game as a reason to bash the publisher.
TRO was doomed because of NCSoft's game design decisions, not because NCSoft closed the game.
That is not the only reason why TR failed. Not only was this game re-designed in the middle of development, NCSoft wanted this to compete with WoW. Poor marketing relying only on RG's name to sell copies, and unrealistic goals made this game fall apart even before launch. It was also a buggy mess when released.
I really wanted this game to prevail but alas it did not.
Everything you added, comes down to NCSoft's Decisions. And that is how I wrote my original post before adding the game design qualifier. Therefor the only reason is NCSoft.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Why SWG? It was an INCREDIBLE game, even after the CU. Then the Trials of Obi-Wan expansion was released coinciding with the movie and then a week later the NGE was forced upon us. SWG In it's incarnation was an amazing game and made me relive the feeling I got in UO in it's prime. Therefore, it does not deserve to be on this list because it flourished up until the NGE completely changed the game.
No where in this thread above was SWG said to be added. Star Wars The Old Republic (SWTOR) is not Star wars Galaxies (SWG). My post used SWG as an example of a good point about game mechanics in MxO.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
I wouldn't say the sims online didn't measure up. When it launched only the sims 1 existed with xpacs up to hot date if I remember, and that was the first time you could go out of the house for something other than work. So the online version had about the same amount of features. What made the game flop was that it was a game of whore houses and was a sick reflection of how Perverted humans are.
Yeah the Numbers 2 & 1 most popular games, should be on the list.
I took Doomed to mean 'Suck.' For that definition SWTOR should be on the list.
I didn't like the crafting, limited gear diversity, illogical class design, and body paintness of gear. Those are my reasons for not play, but SWTOR as a whole doesn't suck. I being on their top 20 negative posters of the game, [edit]. That says a lot.
Amongst Western Developed AAA titles it is ranked 2nd. Until it falls to 53rd or something just as low, then your opinion is ridiculous.
You can not like The Godfather, but it doesn't suck. You can not like Good Will Hunting, but it doesn't suck. You can not like Gone With the Wind, but it doesn't suck. Can't you understand the difference? You may not like something, but more people than you can understand do like it. And that alone prevents it from being labeled, "It Sucks."
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
TR may have been doomed to due having no chance in living up to the expectations, especially if it was supposed to compete with WoW. Heck, we still don't have a MMO that can compete with it. But it was not doomed due to anything inherit to the game itself.
I'll wait to the day's end when the moon is high And then I'll rise with the tide with a lust for life, I'll Amass an army, and we'll harness a horde And then we'll limp across the land until we stand at the shore
I don't view tabula rasa as doomed prior to launch, it was one of only two games that I'd ever have 0 problems paying a subscription for in my entire gaming career.
Wildstar, it never had a chance. It started development during the WoW boom years and was designed to capitalize of WoW's success. 6 years ago, no one could have guessed that today, Blizzard and WoW would have lost half (or more) of it's player base, and there would be such a swell of "Been there. Done that. Don't want to do it again."
Wildstar, it never had a chance. It started development during the WoW boom years and was designed to capitalize of WoW's success. 6 years ago, no one could have guessed that today, Blizzard and WoW would have lost half (or more) of it's player base, and there would be such a swell of "Been there. Done that. Don't want to do it again."
"Doomed before launch". Wildstar certainly wasn't that, regardless of your personal opinions against it.
I can fly higher than an aeroplane. And I have the voice of a thousand hurricanes. Hurt - Wars
Close to 3 years after release, SWTOR is still #2 in the west......that must really really sting for some people.
That depends a bit on how you count, TOR is making second most in the west on subscriptions.
In world wide earnings do actually "world of tanks" earn more and so do Lineage, and The statistics that put TOr as numnber 2 is just income from people paying the sub, not box sales, items and other stuff.
But it is still doing a great deal of money no matter how you count so I wouldn't call it doomed or say that it sucks.
I do think EA had hoped for more though, considering that they have shrunk the team working on the game and the fact that they changed payment model 9 months or so after launch. But I think they were a bit unrealistic, far too many devs have thought they could beat Wow.
Wildstar, it never had a chance. It started development during the WoW boom years and was designed to capitalize of WoW's success. 6 years ago, no one could have guessed that today, Blizzard and WoW would have lost half (or more) of it's player base, and there would be such a swell of "Been there. Done that. Don't want to do it again."
"Doomed before launch". Wildstar certainly wasn't that, regardless of your personal opinions against it.
I don't think so either, if they support the game it should do fine. Not great like Wow but fine like Rift..
WAR on the other hand might have been doomed when MJ and Barnett decided to steal Wows fans instead of making a game for Warhammer fans. Wow fans already had Wow and the Warhammer fans didn't really see much of their beloved IP in WAR. And if it wasn't doomed there it certainly was when they cut out 4 capitol cities due to finances and made up a new endgame just months before launch.
I am amazed that Lego Universe failed. How do you screw-up a lego game? Of all the IP's out there, this one had a ton of possibilities. I bought two copies and played this with my young son and we had a blast for about a month. We ran out of content and decided to stop paying $15 a month to run the same race in the same lego car over and over again. If they had more content or some kind of end-game, this game might still be around.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
Wildstar, it never had a chance. It started development during the WoW boom years and was designed to capitalize of WoW's success. 6 years ago, no one could have guessed that today, Blizzard and WoW would have lost half (or more) of it's player base, and there would be such a swell of "Been there. Done that. Don't want to do it again."
Wildstar, it never had a chance. It started development during the WoW boom years and was designed to capitalize of WoW's success. 6 years ago, no one could have guessed that today, Blizzard and WoW would have lost half (or more) of it's player base, and there would be such a swell of "Been there. Done that. Don't want to do it again."
In what world did WoW have 14 million subs?
Well, it did have 12 million at one point. So, he wasn't far off.
Close to 3 years after release, SWTOR is still #2 in the west......that must really really sting for some people.
That depends a bit on how you count, TOR is making second most in the west on subscriptions.
In world wide earnings do actually "world of tanks" earn more and so do Lineage, and The statistics that put TOr as numnber 2 is just income from people paying the sub, not box sales, items and other stuff.
But it is still doing a great deal of money no matter how you count so I wouldn't call it doomed or say that it sucks.
I do think EA had hoped for more though, considering that they have shrunk the team working on the game and the fact that they changed payment model 9 months or so after launch. But I think they were a bit unrealistic, far too many devs have thought they could beat Wow.
Its 2nd in terms of players. Earnings only get mentioned when developrs don't mention active player numbers (GW2, ESO, FFXIV etc etc, pretty much every MMO except WoW and SWTOR).
It is kind of funny that as I read the blurb about Tabula Rasa, I can't help but think how much it sounds like Archeage. Discord between the various publishing aspects and the overlong PR cycle that seems to have moved into the "eh, so what?" realm. And then how many people played it and gave it up quickly.
I do not know much about the game - I am just making the observation that it sounds oddly familiar.
Wildstar, it never had a chance. It started development during the WoW boom years and was designed to capitalize of WoW's success. 6 years ago, no one could have guessed that today, Blizzard and WoW would have lost half (or more) of it's player base, and there would be such a swell of "Been there. Done that. Don't want to do it again."
In what world did WoW have 14 million subs?
Earth, at WoW's peak of subs... granted it'll nor any MMO will ever reach that number again though since the market is way too diverse now.
Comments
Everything you added, comes down to NCSoft's Decisions. And that is how I wrote my original post before adding the game design qualifier. Therefor the only reason is NCSoft.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
No where in this thread above was SWG said to be added. Star Wars The Old Republic (SWTOR) is not Star wars Galaxies (SWG). My post used SWG as an example of a good point about game mechanics in MxO.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
Oh, sorry, my bad, I didn't know I was dealing with an SWG vet. Now the hate just seems predictable.
Crazkanuk
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Close to 3 years after release, SWTOR is still #2 in the west......that must really really sting for some people.
I didn't like the crafting, limited gear diversity, illogical class design, and body paintness of gear. Those are my reasons for not play, but SWTOR as a whole doesn't suck. I being on their top 20 negative posters of the game, [edit]. That says a lot.
Amongst Western Developed AAA titles it is ranked 2nd. Until it falls to 53rd or something just as low, then your opinion is ridiculous.
You can not like The Godfather, but it doesn't suck. You can not like Good Will Hunting, but it doesn't suck. You can not like Gone With the Wind, but it doesn't suck. Can't you understand the difference? You may not like something, but more people than you can understand do like it. And that alone prevents it from being labeled, "It Sucks."
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
TR may have been doomed to due having no chance in living up to the expectations, especially if it was supposed to compete with WoW. Heck, we still don't have a MMO that can compete with it. But it was not doomed due to anything inherit to the game itself.
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
Wildstar, it never had a chance. It started development during the WoW boom years and was designed to capitalize of WoW's success. 6 years ago, no one could have guessed that today, Blizzard and WoW would have lost half (or more) of it's player base, and there would be such a swell of "Been there. Done that. Don't want to do it again."
"Doomed before launch". Wildstar certainly wasn't that, regardless of your personal opinions against it.
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
That depends a bit on how you count, TOR is making second most in the west on subscriptions.
In world wide earnings do actually "world of tanks" earn more and so do Lineage, and The statistics that put TOr as numnber 2 is just income from people paying the sub, not box sales, items and other stuff.
But it is still doing a great deal of money no matter how you count so I wouldn't call it doomed or say that it sucks.
I do think EA had hoped for more though, considering that they have shrunk the team working on the game and the fact that they changed payment model 9 months or so after launch. But I think they were a bit unrealistic, far too many devs have thought they could beat Wow.
I don't think so either, if they support the game it should do fine. Not great like Wow but fine like Rift..
WAR on the other hand might have been doomed when MJ and Barnett decided to steal Wows fans instead of making a game for Warhammer fans. Wow fans already had Wow and the Warhammer fans didn't really see much of their beloved IP in WAR. And if it wasn't doomed there it certainly was when they cut out 4 capitol cities due to finances and made up a new endgame just months before launch.
E&B was around for two years before it got sundowned. Why should it be on the list? It's like saying everyone is doomed to die.
RIP Tabula Rasa,
Was such a good game with Huge Potential. I really wish someone brought this game back with a real team to back it.
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In what world did WoW have 14 million subs?
Well, it did have 12 million at one point. So, he wasn't far off.
Its 2nd in terms of players. Earnings only get mentioned when developrs don't mention active player numbers (GW2, ESO, FFXIV etc etc, pretty much every MMO except WoW and SWTOR).
Not my cup of tea, but Sims Online did fine. It's only because EA is inept that they didn't turn that thing into a righteous cash machine.
Echo sentiments on EQOA, it was ahead of it's time, on a console not made for mmos, and even so had a cult following that still misses it to this day.
It is kind of funny that as I read the blurb about Tabula Rasa, I can't help but think how much it sounds like Archeage. Discord between the various publishing aspects and the overlong PR cycle that seems to have moved into the "eh, so what?" realm. And then how many people played it and gave it up quickly.
I do not know much about the game - I am just making the observation that it sounds oddly familiar.
Earth, at WoW's peak of subs... granted it'll nor any MMO will ever reach that number again though since the market is way too diverse now.