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Minecraft can be a solo game but there are also Minecraft servers with over 100 players. Not sure what the upper limit is. Long, long time ago I read that an MMO must have 64 players to be considered an MMO. 64 people playing one game was a big deal back then.
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The base Minecraft game is limited by missing RPG elements and by the limited number of people who can join a server at the same time. The general expectation for players is "thousands" per server, not "tens" or "hundreds".
With mods, the RPG elements can be included in the game, and the limitations of the servers as far as number of players can be elevated as well so it's possible to have a very MMORPG-like experience, so much so that it could be considered an MMORPG, but only on the particular servers that have the mods. The game itself doesn't get to "MMORPG" status.
I can not remember winning or losing a single debate on the internet.
64 people is not massively multiplayer. That term came to be used to describe 500+ people on one server. Not 64.
If Minecraft could hold 500 people, with everything else about it being the same, then yes, it would be.
Lizardbones, RPG features are not a requirement of an MMO.
Who says 500? Why not 1000?
So 499 is not massive but 501 is? Really?
All these definitions are arbitrary. And being "massive" is not that important to many anyway, otherwise MOBA, and other instanced games would be so popular.
Because 500 is about the number of people a Meridian 59 server could hold, which is the game that sparked the term.
And it's MASSIVELY, not massive. And you know that. Whether or not mobas are popular has zero bearing in this conversation. I know you love to derail topics by bringing them up, but, please, go elsewhere.
You say that as if MOBA and MMO are one in the same. They aren't. They have different audiences. Lots of MOBA players don't like MMOs, and lots of MMO players don't like MOBA. Many cross and like both, just like many MMO players like FPS games and sports game. Doesn't mean MMO gamers want MMOs to be sports and FPS...
Seriously pal you have some flawed logic on this.
Philosophy of MMO Game Design
And how is an ancient has any bearing of what "should be" massively?
But is the OP using the generic term MMO when he really means MMORPG. Anything could be an MMO in that case, when I log into my bank's server to check my account it could be classed as an MMO as it's online and over 500 people can log into it at the same time. I often Role Play that I'm a millionaire but that is a different story.
MMO = massive multiplayer online (game) = a huge amount of people playing the same game in the same world at the same time.
WoW is a MMO, because are several hundred people in the same world at the same time.
Diablo 3 is no MMO, because there only four or five people can be in the same world at the same time. That's not massive. For the same reason Minecraft is no MMO.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
I'll just leave this here, and then we can split hairs over vanilla Minecraft vs modded Minecraft.
Seriously stop using 'MMO' when you mean 'MMORPG'.
Additionally. 'MMO' and 'MMORPG' terms have lost all meaning long ago, once:
1.players, press and game companies started to put 'MMO' on almost any online game
2. games labelled as 'MMORPG' stopped being 'MMORPGs' - and became crossover between (usually bad) pseudo single player games and lobby games.
does it really matter if Minecraft is an MMO or not?
Neverwinter Nights is a single player game and there is a server that has been up for more than a decade which is in all effects a mini MMO.
This single player vs MMO is silly.
works for me. It is just a convenient label anyway. I will just go with the flow.
When I'm posting, I'll try to make the effort to say "MMORPG" when I mean something like WoW and I'll say "MMO" to mean the general group of games that includes a lot of stuff. When I say Minecraft is missing RPG elements, I'm talking about MMORPGs, not MMOs. RPG elements are indeed something that MMORPGs need to be considered MMORPGs. Some servers are modded with RPG elements, and some servers are modded to have potentially thousands of players. That said, even servers that don't have thousands of players can give the feeling of playing a sandbox MMORPG with the right mods and community.
I'm not familiar with Minecraft on the XBox or PS3, but on the PC Minecraft doesn't even have a lobby, so I wouldn't even consider Minecraft an MMO. Unmodded Minecraft is really its own thing.
I can not remember winning or losing a single debate on the internet.
a few things I have noticed in this discussion.
1. why does it even matter if its an MMO or an MMORPG? I mean what is the core point in that discussion?
2. Although it is true 64 players is not massive. I do not think its doing anyone a favor to create two entirely different genre of gaming based on it only being 64 players instead of 500. That is like telling someone to look at an entirely different area of the bookstore because the font is Arial instead of calibri font.
3. I think the thought is that:
multiplayer games = worlds and characters that are not persistent. So your stats and character progression does not save to your next session.
The kind of games we call 'MMO' only because someone hasnt come up with a better term = worlds that stay persistent.
we do NOT direct people to a different website to talk about the EXACT SAME GAME but has more players....that is silly
hmm .. characters and worlds are two things.
Characters are persistent in many MP games: Diablo 3, Borderland 1 & 2, ......
And not all MMOs have persistent worlds. In fact, almost none has .. since much of the gameplay is in instances. So even WOW does not have one persistent world if you count all the content.
And many MMOs (WoT, GW1, Marvel Heroes ... ) don't even have one persistent zone (public zones does not count since they can change and segregate players differently at different time).