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Is Minecraft an MMO?

FingzFingz Member UncommonPosts: 139


Minecraft can be a solo game but there are also Minecraft servers with over 100 players.  Not sure what the upper limit is.  Long, long time ago I read that an MMO must have 64 players to be considered an MMO.  64 people playing one game was a big deal back then.

 

Comments

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    The base Minecraft game is limited by missing RPG elements and by the limited number of people who can join a server at the same time.  The general expectation for players is "thousands" per server, not "tens" or "hundreds".

     

    With mods, the RPG elements can be included in the game, and the limitations of the servers as far as number of players can be elevated as well so it's possible to have a very MMORPG-like experience, so much so that it could be considered an MMORPG, but only on the particular servers that have the mods.  The game itself doesn't get to "MMORPG" status.

     

    I can not remember winning or losing a single debate on the internet.

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by Fingz


    Minecraft can be a solo game but there are also Minecraft servers with over 100 players.  Not sure what the upper limit is.  Long, long time ago I read that an MMO must have 64 players to be considered an MMO.  64 people playing one game was a big deal back then.

     

    64 people is not massively multiplayer. That term came to be used to describe 500+ people on one server. Not 64.

     

    If Minecraft could hold 500 people, with everything else about it being the same, then yes, it would be.

     

    Lizardbones, RPG features are not a requirement of an MMO.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by DavisFlight
     

    64 people is not massively multiplayer. That term came to be used to describe 500+ people on one server. Not 64.

     

    Who says 500? Why not 1000?
     

    So 499 is not massive but 501 is? Really?

    All these definitions are arbitrary. And being "massive" is not that important to many anyway, otherwise MOBA, and other instanced games would be so popular.

     

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by nariusseldon
    Originally posted by DavisFlight
     

    64 people is not massively multiplayer. That term came to be used to describe 500+ people on one server. Not 64.

     

    Who says 500? Why not 1000?

     

    Because 500 is about the number of people a Meridian 59 server could hold, which is the game that sparked the term.

    And it's MASSIVELY, not massive. And you know that. Whether or not mobas are popular has zero bearing in this conversation. I know you love to derail topics by bringing them up, but, please, go elsewhere.

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by nariusseldon
    Originally posted by DavisFlight
     

    64 people is not massively multiplayer. That term came to be used to describe 500+ people on one server. Not 64.

     

    Who says 500? Why not 1000?
     

    So 499 is not massive but 501 is? Really?

    All these definitions are arbitrary. And being "massive" is not that important to many anyway, otherwise MOBA, and other instanced games would be so popular.

     

    You say that as if MOBA and MMO are one in the same. They aren't. They have different audiences. Lots of MOBA players don't like MMOs, and lots of MMO players don't like MOBA.  Many cross and like both, just like many MMO players like FPS games and sports game. Doesn't mean MMO gamers want MMOs to be sports and FPS...

     

    Seriously pal you have some flawed logic on this.

    Philosophy of MMO Game Design

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by DavisFlight
    Originally posted by nariusseldon
    Originally posted by DavisFlight
     

    64 people is not massively multiplayer. That term came to be used to describe 500+ people on one server. Not 64.

     

    Who says 500? Why not 1000?

     

    Because 500 is about the number of people a Meridian 59 server could hold, which is the game that sparked the term.

     

    And how is an ancient has any bearing of what "should be" massively?

  • ErgloadErgload Member UncommonPosts: 433
    Minecraft could be defined as an MMO, yeah. Especially if you play on an RPG-mod server with thousands of people, like Wynncraft.
  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167
    Originally posted by DavisFlight
    Originally posted by Fingz


    Minecraft can be a solo game but there are also Minecraft servers with over 100 players.  Not sure what the upper limit is.  Long, long time ago I read that an MMO must have 64 players to be considered an MMO.  64 people playing one game was a big deal back then.

     

    64 people is not massively multiplayer. That term came to be used to describe 500+ people on one server. Not 64.

     

    If Minecraft could hold 500 people, with everything else about it being the same, then yes, it would be.

     

    Lizardbones, RPG features are not a requirement of an MMO.

    But is the OP using the generic term MMO when he really means MMORPG. Anything could be an MMO in that case, when I log into my bank's server to check my account it could be classed as an MMO as it's online and over 500 people can log into it at the same time. I often Role Play that I'm a millionaire but that is a different story.

  • majimaji Member UncommonPosts: 2,091

    MMO = massive multiplayer online (game) = a huge amount of people playing the same game in the same world at the same time.

    WoW is a MMO, because are several hundred people in the same world at the same time.

    Diablo 3 is no MMO, because there only four or five people can be in the same world at the same time. That's not massive. For the same reason Minecraft is no MMO.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • ErgloadErgload Member UncommonPosts: 433

    I'll just leave this here, and then we can split hairs over vanilla Minecraft vs modded Minecraft.

     

    Website wynncraft.com
    Players 338/3250
     
    from their wiki:
    Wynncraft is a free-to-play MMORPG Minecraft server. It is owned and operated by the CraftedMovie team, and is currently in open beta. The premise of Wynncraft is for players to explore the vast lands and cities (and equally vast ocean), and to kill monsters to level up using Experience. Leveling up unlocks new armor and weapons for your character to use. One can also complete Quests in order to gain experience points and emeralds. All quests have level minimums and vary in the amount of activity needed and the intensity. There are four playable classes - Warrior, Archer, Mage and Assassin (Assassin is available when a player reaches a certain total level on all classes). Each class can only use a specific type of weapon, however, all can join the same servers and have the same experience (More given in parties or when an Experience Bomb is activated).
  • SulaaSulaa Member UncommonPosts: 1,329

    Seriously stop using 'MMO' when you mean 'MMORPG'. 

     

    Additionally.   'MMO' and 'MMORPG' terms have lost all meaning long ago, once:

    1.players, press and game companies started to put 'MMO' on almost any online game

    2. games labelled as 'MMORPG' stopped being 'MMORPGs' - and became crossover between (usually bad) pseudo single player games and lobby games.

  • WillowFuxxyWillowFuxxy Member Posts: 406

    does it really matter if Minecraft is an MMO or not?

    Neverwinter Nights is a single player game and there is a server that has been up for more than a decade which is in all effects a mini MMO.

    This single player vs MMO is silly.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Sulaa

    Seriously stop using 'MMO' when you mean 'MMORPG'. 

     

    Additionally.   'MMO' and 'MMORPG' terms have lost all meaning long ago, once:

    1.players, press and game companies started to put 'MMO' on almost any online game

    2. games labelled as 'MMORPG' stopped being 'MMORPGs' - and became crossover between (usually bad) pseudo single player games and lobby games.

    works for me. It is just a convenient label anyway. I will just go with the flow.

     

  • JemcrystalJemcrystal Member UncommonPosts: 1,989
    Minecraft started out solo but it is now an mmo.  It can still be played solo.  Very versatile.   Why would Microsoft want to buy it?


  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by mbd1968
    Originally posted by DavisFlight
    Originally posted by Fingz


    Minecraft can be a solo game but there are also Minecraft servers with over 100 players.  Not sure what the upper limit is.  Long, long time ago I read that an MMO must have 64 players to be considered an MMO.  64 people playing one game was a big deal back then.

     

    64 people is not massively multiplayer. That term came to be used to describe 500+ people on one server. Not 64.

     

    If Minecraft could hold 500 people, with everything else about it being the same, then yes, it would be.

     

    Lizardbones, RPG features are not a requirement of an MMO.

    But is the OP using the generic term MMO when he really means MMORPG. Anything could be an MMO in that case, when I log into my bank's server to check my account it could be classed as an MMO as it's online and over 500 people can log into it at the same time. I often Role Play that I'm a millionaire but that is a different story.

     

    When I'm posting, I'll try to make the effort to say "MMORPG" when I mean something like WoW and I'll say "MMO" to mean the general group of games that includes a lot of stuff.  When I say Minecraft is missing RPG elements, I'm talking about MMORPGs, not MMOs.  RPG elements are indeed something that MMORPGs need to be considered MMORPGs.  Some servers are modded with RPG elements, and some servers are modded to have potentially thousands of players.  That said, even servers that don't have thousands of players can give the feeling of playing a sandbox MMORPG with the right mods and community.

     

    I'm not familiar with Minecraft on the XBox or PS3, but on the PC Minecraft doesn't even have a lobby, so I wouldn't even consider Minecraft an MMO.  Unmodded Minecraft is really its own thing.

     

    I can not remember winning or losing a single debate on the internet.

  • WillowFuxxyWillowFuxxy Member Posts: 406

    a few things I have noticed in this discussion.

    1. why does it even matter if its an MMO or an MMORPG? I mean what is the core point in that discussion?

    2. Although it is true 64 players is not massive. I do not think its doing anyone a favor to create two entirely different genre of gaming based on it only being 64 players instead of 500. That is like telling someone to look at an entirely different area of the bookstore because the font is Arial instead of calibri font.

    3. I think the thought is that:

          multiplayer games = worlds and characters that are not persistent. So your stats and character progression does not save to your next session.

         The kind of games we call 'MMO' only because someone hasnt come up with a better term = worlds that stay persistent.

     

    we do NOT direct people to a different website to talk about the EXACT SAME GAME but has more players....that is silly

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by WillowFuxxy

    3. I think the thought is that:

          multiplayer games = worlds and characters that are not persistent. So your stats and character progression does not save to your next session.

         The kind of games we call 'MMO' only because someone hasnt come up with a better term = worlds that stay persistent.

    hmm .. characters and worlds are two things.

    Characters are persistent in many MP games: Diablo 3, Borderland 1 & 2, ......

    And not all MMOs have persistent worlds. In fact, almost none has .. since much of the gameplay is in instances. So even WOW does not have one persistent world if you count all the content.

    And many MMOs (WoT, GW1, Marvel Heroes ... ) don't even have one persistent zone (public zones does not count since they can change and segregate players differently at different time).

     

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