Looks very much like Tera. Which is a definite positive for me. Except for that camera shaking, that would have to go, or at least be an option to turn off or I would get a headache very quickly. In fact, I had to stop that video short for that reason.
I can fly higher than an aeroplane. And I have the voice of a thousand hurricanes. Hurt - Wars
The stuttering of the special attacks really needs to go, especially in such rapid succession. In a scene right around the 3 minute mark showed the sword n board guy have one attack with the camera stutter, and that worked, as it gave that attack more "weight". However, with each kick from the archer, well it's just silly.
The magic user looks absolutely atrocious and uninspired, especially with the black fog effect surrounding the character severely reducing your field of view.
The dual wielder looked pretty good. His attacks had a good amount of weight to them, and you could see the fluidity. They look pretty close there, just a little more polish on those animations.
Sword n board looked pretty good too. They just need some better animations on the shield part as it felt a little floaty at times.
The Archer looked ok. I had the trailing arrow animations though, perhaps if the trail was a touch shorter. I do like how the archer goes to a series of kicking attacks as opposed to switching to melee weapons or whacking crap with her bow. They just need to alleviate my previous concerns with the camera stutter with every kick.
The environments looked really nice. Especially the scene with the archer in the wheat field (or tall dry grass). The fact that the mob was blending in with the environment a bit added a flair of danger.
All-in-all, they seem to be headed down the right path. Now I just wonder how carpal tunnel inducing the gameplay will be :P
Camera shaking can be turned off. The combat itself is a turn off for me. It seems to have animation locks. It's what i hated about Neverwinter and Tera. I prefer the mobility and freedom of GW2's combat (i'm aware that very few skills lock animations).
Game looks good (as was known). That camera shake is a deal breaker though. 2 min of a trailer and it was giving me a headache (the effect is worse if you pop it into fullscreen).
So MMO combat is slowly catching up to button mashing RPGs.......about time.
The code of the pessimistic loner: "We unpopular loners are realists, who follow the three non- popular principles: Not having any (Hope), Not making any (Gaps in your heart); And not giving into (Sweet talk)".
Holy crap what's going on with the camera, that was cool for about 1 sec then it just gets annoying. Does this somehow make the game more "exciting". Seems to just make it more nauseating.
Oh my god, you can turn off the camera shaking, stop crying. I still don't know what's wrong with it though, it is a compilation of combat situations, jesus, you are not going to fight 24/7 in the game.
Streetfighter the MMO? Sign me up You got Chun Li with a bow, Zangief with two axes (he picked up and body slammed a wolf...awesome sauce!), Poison with magical poisony fog, and not sure who the sword and board fighter would be, but looks good. I agree, after watching that video I feel like my eyes are still crossed or something lol.
The OBT trailer left me feeling a little seasick. I'm an advocate for this game, but that gameplay... The movement seems even faster than CBT2 (CBT3 seemed a bit slower) and even more chaotic. The new flashing effects...it was like watching fireworks dance across my screen. It eas all just a little disorienting for me, and I was one who wasn't even bothered by the camera shake when it was first shown. I'm hoping that what was shown in the OBT trailer is actually higher-level play. Perhaps the game eases you into that chaotic movement?
And I must say, I'm a bit disappointed that didn't showcase any sandbox elements. Just Character Creator (which we've seen) and combat. Seems to me like this trailer was made to counter the Bless Online CBT2 trailers. I mean, I wanna see cows getting milked dammit!
Be prepared for tons of RNG boxes in the cashshop. Splendid for whales with trucks of money but massive failure for the normal guys.
I wont get excited untill i see what you get for your normal subscription as Trion / XLGames showed that even with a sub your progression is severly lacking.
If Archeage payment model is the way we are going to play mmo's i am done with the whole genre. Lets way and see what Black Desert and EQN do.
But hold your breath people.....it seems mmo studio's found the best way to milk you dry for minimal effort.
Thats actually quite tame for an asian game.. hell there are not even any gigantic weapons 20 times the size of the person carrying it.. could this actually be a good game? haha
Comments
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
The stuttering of the special attacks really needs to go, especially in such rapid succession. In a scene right around the 3 minute mark showed the sword n board guy have one attack with the camera stutter, and that worked, as it gave that attack more "weight". However, with each kick from the archer, well it's just silly.
The magic user looks absolutely atrocious and uninspired, especially with the black fog effect surrounding the character severely reducing your field of view.
The dual wielder looked pretty good. His attacks had a good amount of weight to them, and you could see the fluidity. They look pretty close there, just a little more polish on those animations.
Sword n board looked pretty good too. They just need some better animations on the shield part as it felt a little floaty at times.
The Archer looked ok. I had the trailing arrow animations though, perhaps if the trail was a touch shorter. I do like how the archer goes to a series of kicking attacks as opposed to switching to melee weapons or whacking crap with her bow. They just need to alleviate my previous concerns with the camera stutter with every kick.
The environments looked really nice. Especially the scene with the archer in the wheat field (or tall dry grass). The fact that the mob was blending in with the environment a bit added a flair of danger.
All-in-all, they seem to be headed down the right path. Now I just wonder how carpal tunnel inducing the gameplay will be :P
Camera shaking can be turned off. The combat itself is a turn off for me. It seems to have animation locks. It's what i hated about Neverwinter and Tera. I prefer the mobility and freedom of GW2's combat (i'm aware that very few skills lock animations).
edit: Here's a video showing some PvP dueling for those interested: https://www.youtube.com/watch?v=uVpeBd8hdYQ
Hadn't seen it either, thanks for the link.
Game looks good (as was known). That camera shake is a deal breaker though. 2 min of a trailer and it was giving me a headache (the effect is worse if you pop it into fullscreen).
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
The code of the pessimistic loner: "We unpopular loners are realists, who follow the three non- popular principles: Not having any (Hope), Not making any (Gaps in your heart); And not giving into (Sweet talk)".
Yeah, seriously what is up with the camera shaking? It's like watching a found footage film...
World's first found footage MMO!!
Graphics and animations look nice otherwise.
Mobs should at least hit you.. heh.
Looks good! But, those stutters when you hit something needs to be optional and the screen shake too.
The combat looks like it's pausing for a moment every time you hit something...
Thereisnospoon.
Asian games and their over the top flashy combat animations...
When will they learn.
I care about your gaming 'problems' and teenage anxieties, just not today.
And I must say, I'm a bit disappointed that didn't showcase any sandbox elements. Just Character Creator (which we've seen) and combat. Seems to me like this trailer was made to counter the Bless Online CBT2 trailers. I mean, I wanna see cows getting milked dammit!
Be prepared for tons of RNG boxes in the cashshop.
Splendid for whales with trucks of money but massive failure for the normal guys.
I wont get excited untill i see what you get for your normal subscription as Trion / XLGames showed that even with a sub your progression is severly lacking.
If Archeage payment model is the way we are going to play mmo's i am done with the whole genre.
Lets way and see what Black Desert and EQN do.
But hold your breath people.....it seems mmo studio's found the best way to milk you dry for minimal effort.
It looks amazing! Can't wait to try this one out.
Thats actually quite tame for an asian game.. hell there are not even any gigantic weapons 20 times the size of the person carrying it.. could this actually be a good game? haha
Crazkanuk
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Azarelos - 90 Hunter - Emerald
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