can you even server transfer in this game? I wouldn't mind going on the new server. Getting tired of the 2 hour que times everytime I feel like playing.
Have to agree with others in this thread while this may help some people, how is this gonna help others who would like to stay with there guilds and friends they already made?
I mean the land is basically gone and it's not coming back so while I applaud them for opening new servers, do they really think people that are playing with friends or joined an established guild are gonna jump ship to em?
I believe as others have said that they planned on doing this anyway for the people who are gonna jump in tomorrow and there just doing it early so the founders don't bitch that it was unfair.....
I still think they screwed the pooch it should have been one plot of land per account for now until all this mess dies down, people will jump ship within the first month just like always. They just really didn't think too far ahead with this......
Originally posted by Timzilla Doesn't really matter if land ownership was an opportunity or a guarantee. If a player doesn't own land he'll quit. It's easy math.
yea i kinda agree, i played alpha a lot and i even started pretty late like a month in or something, and I still leveled and got land/had a nice farm-house setup and everything. Didn't really think about grabbing land early on at release just figured I would take something in the pvp zones which I assumed would be empty. Went there around like level 45 and literally nothing left even in hasla. Pretty disheartning to say the least. I think just a mix of that and burning myself out by playing the alpha so much have made me not really feel like playing anymore.
Giving people such an easy way to get enough gilda stars to just buy like 5 houses or something and then just lay them all down and buy tax certificates off the cash shop with all the credits they gave you was a pretty stupid idea that just ruined the whole land grab for everyone imo.
Originally posted by Timzilla Doesn't really matter if land ownership was an opportunity or a guarantee. If a player doesn't own land he'll quit. It's easy math.
Along with people who will be FOTM...... The new and shiny will wear off within the first month....
I'm not interested in more servers. I want to play with my real life friends who started on existing servers.
That's when you realize technologies like "mega servers" aren't that stupid nowadays.
But how would a mega server work with open world housing?
Exactly. Megaservers sounded like a good idea, but in reality they destroy MMO's. People need to get what made MMO's so great back in the day was not the newness of the genre, it was the communities created within them. Archeage has a chance to recreate the old style MMO community like no other game in recent memory. A megaserver would absolutely destroy any chance of that.
I disagree. Megaserver and a community are not mutually exclusive.
I'm not interested in more servers. I want to play with my real life friends who started on existing servers.
That's when you realize technologies like "mega servers" aren't that stupid nowadays.
But how would a mega server work with open world housing?
Exactly. Megaservers sounded like a good idea, but in reality they destroy MMO's. People need to get what made MMO's so great back in the day was not the newness of the genre, it was the communities created within them. Archeage has a chance to recreate the old style MMO community like no other game in recent memory. A megaserver would absolutely destroy any chance of that.
I disagree. Megaserver and a community are not mutually exclusive.
He isn't concerned about a community, he wants to just play with real life friends. More like a multi player game instead of an mmo.
I'm not interested in more servers. I want to play with my real life friends who started on existing servers.
That's when you realize technologies like "mega servers" aren't that stupid nowadays.
But how would a mega server work with open world housing?
Exactly. Megaservers sounded like a good idea, but in reality they destroy MMO's. People need to get what made MMO's so great back in the day was not the newness of the genre, it was the communities created within them. Archeage has a chance to recreate the old style MMO community like no other game in recent memory. A megaserver would absolutely destroy any chance of that.
I disagree. Megaserver and a community are not mutually exclusive.
This concept of communityd oesn't exist anyway other than in your individual guilds. People that claim server community are usually full of shit.
Megaservers help tremendously in avoiding "empty world syndrome", which otherwise can put MMOs in a death spiral. They have other challenges (such as the economy), but there is real value in keeping virtual worlds feeling lively.
If they had opened then tomorrow (first day of normal launch) everyone who paid money for a "headstart" would have been pissed because it lets everyone who didn't pay money still get fresh servers to play on (negating the point of a headstart for a game with limited open world resources).
Trion knew how many preorders they had and how many servers they would need so there's really no excuse for them not to have enough servers 3 days ago.
Originally posted by Timzilla Doesn't really matter if land ownership was an opportunity or a guarantee. If a player doesn't own land he'll quit. It's easy math.
Wrong math. Its not a facebook Farmville. Its a PvP game. I dont need a land, and dont give two cents about farming.
@Simsu, well, a lot of people may have purchased last minute. I bought a silver pack after the headstart had begun. So yeah, if a lot of people who were on the fence like me decided to jump on the ship last minute, then that could be unpredictable extra traffic.
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Originally posted by Timzilla Doesn't really matter if land ownership was an opportunity or a guarantee. If a player doesn't own land he'll quit. It's easy math.
Wrong math. Its not a facebook Farmville. Its a PvP game. I dont need a land, and dont give two cents about farming.
Im sure alot of P2P players dont think that way. I dont play AA for the farming, but i want to have it, its part of the game and important to those who like to play with craft and economy.
Meanwhile, if i dont have it for now i play with other features and use guildies/friends farms if really need it, i will have mine soon or later.
I mean the land is basically gone and it's not coming back so while I applaud them for opening new servers, do they really think people that are playing with friends or joined an established guild are gonna jump ship to em?
Remember that houses will become destroyable once the player stops paying their taxes. So plenty of plots will end up back on the market in the future.
I also suspect that sooner or later a site like old UO housing auctions will appear, or that people will sell real estate in game. (Don't expect it to be cheap though)
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Originally posted by lugal Adding more servers is a double edged sword. Sure, they can use them now, what about a month or two after launch, server merge.
Ya, this is a huge problem with this game. When other games lose enough players the devs can merge them onto servers and delete unnecessary ones. I think the problem with this game is you can't merge housing which is a huge portion of the title. And you also have that pesky problem with guilds being disrupted with a merge. They should have weathered the storm and held off, or found an alternate method for additional housing.
Don't hold Wildstar and SWTOR as examples.
ArcheAge is a free to play game from the start. I'm not so sure that they'll need to merge servers somewhere down the line.
That is funny - F2P? NOT!! If you want to be competitive in this game, you will need to play with your wallet and squeeze as much cash as you can down at Trion.
This is a classic bait and switch game.
How so? I read that you can buy patron status and LP potions from the auction house, in case that's what you're refering too?
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Originally posted by Jeac_Picard I'm not interested in more servers. I want to play with my real life friends who started on existing servers.That's when you realize technologies like "mega servers" aren't that stupid nowadays.
Couldn't agree more.
Mega servers blow !!! Spend some time playing mmorpgs and you will one day understand why.
I'm not interested in more servers. I want to play with my real life friends who started on existing servers.
That's when you realize technologies like "mega servers" aren't that stupid nowadays.
But how would a mega server work with open world housing?
Huge world. Copy/Pasta is acceptable. Also I completely agree with JLP. Megaservers are the future. Especially when they are not announced as such. Look at EVE. It's using almost a megaserver tech but everyone feels and plays on the same server. Which only adds to immersion. Even a game with only 1000 players online will seem huge.
Originally posted by lugal Adding more servers is a double edged sword. Sure, they can use them now, what about a month or two after launch, server merge.
Ya, this is a huge problem with this game. When other games lose enough players the devs can merge them onto servers and delete unnecessary ones. I think the problem with this game is you can't merge housing which is a huge portion of the title. And you also have that pesky problem with guilds being disrupted with a merge. They should have weathered the storm and held off, or found an alternate method for additional housing.
There is really no easy way to do that. Sure, they could add a lot of more space but that takes plenty of work and would be far from cheap.
They could have used some weird version of the mega server technology other games use and have you share the rest of the game but not the area where the houses are (kinda like having mini servers for houses) but that is something you need to implement when you start working on the game, adding it later would be really hard.
Of course could they had a very limited initial player cap on each server and let on more people with time but that still doesn't solve if most players start from day one and they loose a third of the players after a month (like almost any MMO).
Non instanced houses have it's advantages and disadvantages, this is the largest disadvantage.
I'm not interested in more servers. I want to play with my real life friends who started on existing servers.
That's when you realize technologies like "mega servers" aren't that stupid nowadays.
Couldn't agree more.
Mega servers blow !!! Spend some time playing mmorpgs and you will one day understand why.
I've played WoW, Lineage 2, Aion, Tera, RiFT, SWTOR and countless other "real mmorpgs" and server mergers were never funny to me. It was kinda fun in Lineage 2, but other than that not really. Also keep in mind that mergers are usually announced when there are barely people online in the game. The only dev addressing this quickly enough is Carbine. And until the merger its just suffering. Most such MMOs employ trinity and you just can't do anything without healer tank and bunch of DPSes. In an empty server its a hell to find a group.
Maybe it is you who should play a megaserver mmorpg to understand why a single shard games are NEEDED? EVERYTHING is more lively. From the starter zones all up to the "endgame" there are people everywhere. Idk how nobody thought of megaservers years ago to be honest. I'd take megaserver instead of a merge any day of the week.
Also it allows friends to play together regardless of their server choice. This alone trumps anything a game with 90 servers or more can offer.
Originally posted by Timzilla Doesn't really matter if land ownership was an opportunity or a guarantee. If a player doesn't own land he'll quit. It's easy math.
Wrong math. Its not a facebook Farmville. Its a PvP game. I dont need a land, and dont give two cents about farming.
He probably means those who want land.
I don't have land either but don't want land.
I'm more interested in the pvp part.
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Originally posted by Timzilla Doesn't really matter if land ownership was an opportunity or a guarantee. If a player doesn't own land he'll quit. It's easy math.
Wrong math. Its not a facebook Farmville. Its a PvP game. I dont need a land, and dont give two cents about farming.
He probably means those who want land.
I don't have land either but don't want land.
I'm more interested in the pvp part.
But wouldn't those with land gear up quicker? Given this is gear treadmill game and numbers mean everything, I doubt you will be able to PvP a fully geared toon. I get all this pvp focus and whatnot but you do hit the ceiling without crafter buddies, given the fact that the best gear ingame comes with crafting. The game is not full loot so even if you get lucky, you can't loot stuff.
No they wont. Thing is in AA allactivities brings more or less same income (depending on how good you are at what you do) over time spend on them. If you like farming most time will be spend on farm. Of cause its my experience. I had 3 farms at some point and got borred, decided to craft and my income didnt change much. You have a good day, you have a bad day. Thats how I find it in AA
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Have to agree with others in this thread while this may help some people, how is this gonna help others who would like to stay with there guilds and friends they already made?
I mean the land is basically gone and it's not coming back so while I applaud them for opening new servers, do they really think people that are playing with friends or joined an established guild are gonna jump ship to em?
I believe as others have said that they planned on doing this anyway for the people who are gonna jump in tomorrow and there just doing it early so the founders don't bitch that it was unfair.....
I still think they screwed the pooch it should have been one plot of land per account for now until all this mess dies down, people will jump ship within the first month just like always. They just really didn't think too far ahead with this......
yea i kinda agree, i played alpha a lot and i even started pretty late like a month in or something, and I still leveled and got land/had a nice farm-house setup and everything. Didn't really think about grabbing land early on at release just figured I would take something in the pvp zones which I assumed would be empty. Went there around like level 45 and literally nothing left even in hasla. Pretty disheartning to say the least. I think just a mix of that and burning myself out by playing the alpha so much have made me not really feel like playing anymore.
Giving people such an easy way to get enough gilda stars to just buy like 5 houses or something and then just lay them all down and buy tax certificates off the cash shop with all the credits they gave you was a pretty stupid idea that just ruined the whole land grab for everyone imo.
Along with people who will be FOTM...... The new and shiny will wear off within the first month....
Couldn't agree more.
I disagree. Megaserver and a community are not mutually exclusive.
He isn't concerned about a community, he wants to just play with real life friends. More like a multi player game instead of an mmo.
This concept of communityd oesn't exist anyway other than in your individual guilds. People that claim server community are usually full of shit.
Megaservers help tremendously in avoiding "empty world syndrome", which otherwise can put MMOs in a death spiral. They have other challenges (such as the economy), but there is real value in keeping virtual worlds feeling lively.
If they had opened then tomorrow (first day of normal launch) everyone who paid money for a "headstart" would have been pissed because it lets everyone who didn't pay money still get fresh servers to play on (negating the point of a headstart for a game with limited open world resources).
Trion knew how many preorders they had and how many servers they would need so there's really no excuse for them not to have enough servers 3 days ago.
Wrong math. Its not a facebook Farmville. Its a PvP game. I dont need a land, and dont give two cents about farming.
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Im sure alot of P2P players dont think that way. I dont play AA for the farming, but i want to have it, its part of the game and important to those who like to play with craft and economy.
Meanwhile, if i dont have it for now i play with other features and use guildies/friends farms if really need it, i will have mine soon or later.
The problem isn't open world housing . the problem is that players have more than 1 house .
Remember that houses will become destroyable once the player stops paying their taxes. So plenty of plots will end up back on the market in the future.
I also suspect that sooner or later a site like old UO housing auctions will appear, or that people will sell real estate in game. (Don't expect it to be cheap though)
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
How so? I read that you can buy patron status and LP potions from the auction house, in case that's what you're refering too?
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Couldn't agree more.
Huge world. Copy/Pasta is acceptable. Also I completely agree with JLP. Megaservers are the future. Especially when they are not announced as such. Look at EVE. It's using almost a megaserver tech but everyone feels and plays on the same server. Which only adds to immersion. Even a game with only 1000 players online will seem huge.
There is really no easy way to do that. Sure, they could add a lot of more space but that takes plenty of work and would be far from cheap.
They could have used some weird version of the mega server technology other games use and have you share the rest of the game but not the area where the houses are (kinda like having mini servers for houses) but that is something you need to implement when you start working on the game, adding it later would be really hard.
Of course could they had a very limited initial player cap on each server and let on more people with time but that still doesn't solve if most players start from day one and they loose a third of the players after a month (like almost any MMO).
Non instanced houses have it's advantages and disadvantages, this is the largest disadvantage.
I've played WoW, Lineage 2, Aion, Tera, RiFT, SWTOR and countless other "real mmorpgs" and server mergers were never funny to me. It was kinda fun in Lineage 2, but other than that not really. Also keep in mind that mergers are usually announced when there are barely people online in the game. The only dev addressing this quickly enough is Carbine. And until the merger its just suffering. Most such MMOs employ trinity and you just can't do anything without healer tank and bunch of DPSes. In an empty server its a hell to find a group.
Maybe it is you who should play a megaserver mmorpg to understand why a single shard games are NEEDED? EVERYTHING is more lively. From the starter zones all up to the "endgame" there are people everywhere. Idk how nobody thought of megaservers years ago to be honest. I'd take megaserver instead of a merge any day of the week.
Also it allows friends to play together regardless of their server choice. This alone trumps anything a game with 90 servers or more can offer.
He probably means those who want land.
I don't have land either but don't want land.
I'm more interested in the pvp part.
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But wouldn't those with land gear up quicker? Given this is gear treadmill game and numbers mean everything, I doubt you will be able to PvP a fully geared toon. I get all this pvp focus and whatnot but you do hit the ceiling without crafter buddies, given the fact that the best gear ingame comes with crafting. The game is not full loot so even if you get lucky, you can't loot stuff.
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