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Archeage Beaters (lol I been waiting for a point when I can use this term from Sword Art Online lol)
got the land rush.
but what's some solutions to this problem that wouldn't cost tons of resources?
Philosophy of MMO Game Design
Comments
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I dont understand what the problem is? Explain the problem, and then you can come up with a solution haha.
If you are worried about there being no land left, its completely untrue. There is land left on every server. Its just not "Prime land". Secondly, alot of those headstarters bought way more land than they ever intended to use or keep. I saw some people with 6-8 properties, some even more. They are going to end up selling almost all of those, and the ones that dont sell with come up free when tax time comes. Imagine the taxes on 8 propeties. Noone is going to be paying those taxes, they have to dump those lands ASAP. Right now, its a waiting game, but the land is there for the taking.
Stop being logical, these problems are solved by being overly dramatic and pouring as my hyperbole as you can into your posts.
You don't have too many choices really
Refund
Chargeback
wait it out.
You beat me to it, Kudos.
What have be done to some founders cannot be undone.
Those who want to play AA like me just need a little patience, everthing will be solve sooner then later.
Atm, the only thing that come to my mind to improve the land "issue" (if theres a issue) is temporary change the paying taxes for 3 days, this way we had some land available in 6 days from those who dont stay in game insted of 15.
I can guarantee you there's a lot of land being temporarily farmed right now to get materials to build-up the structures people actually want to keep and the mats for the 4 trade pack runs to get the free large farm plot. People will either never pay the taxes on those or pay them just once to keep the land for a week or two.
Additionally, when the new continent, Auroria, opens--and according to Scapes this will be "weeks, not months"--a lot of people will be moving there and even if they don't, there will be a lot of new free land available there.
This whole current land issue is temporary. It will resolve itself.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
For the record, I initially only posted the 1st 2. I edited the post to include the 3rd to try to be objective. But in order for that, one must actually have faith in Trion/XL.
I was one of those founders who ended-up at the wrong end of almost everything that went wrong in the Early Access and launch. So all my carefully rehearsed plans and strategies came to naught. You can't put plans into action if you can't login !
So I've had to scarp everything and make new plans. Things are going to be a lot more "challenging", but I still love the game, so now I simply have to take a longer view...
Agreed. And I honestly don't see many other options anyways. Limiting the numbers of players more make servers seems empty, making it harder to get farms would just annoy players and so would severely raising the taxes.
We have to live with this in the beginning.
dont forget the cash shop
You both right imo but sometimes little things could improve the experience alot, like temporary reduce the taxes for 3 days so no payed land become available sooner. Dont hurt those who want to keep it and speedup to free unused spots.
I understand your suggestion and, don't get me wrong, I have a lot of sympathy especially for those who, through no fault of their own (queues, disconnects and other issues), are now on the outside looking in. However your suggestion would force the devs to make another small patch to deal with this and they are focused on even bigger problems (new players who started yesterday, paid for patron status not being recognized as patrons in game, as an example) atm.
Realistically, waiting it out is the only option. Joining a large guild, if you're not already in one is probably the best way to ease the pain. In our guild we're already creating little families to share the use of what land we have with the have-nots so they don't get left behind. I'm sure most reasonable, mature guilds are doing something similar.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Is suppose throwing good money after bad, if in enough qty, would do it.
That doesn't quite make sense because you don't actually get exclusive access to crops on your land until the structure is completed. Anyone can just take stuff you planted there so you might as well plant in the wild.
My suspicion is the real motivation for the hoarding of even bad location land is fear and greed.
Fear because "if everyone else is rushing I better rush or I'll have no land at all".
Greed because "if everyone else is rushing, I can sell extra land for lots of money".
There's a mob mentality phenomenon in effect. If Trion had just lied and said "we're letting in only half the patrons that we did on Alpha", it's possible the land rush would not have played out as it did because everyone would have been lulled into a sense of security.
Also, a lot of people bought housing facades in order to secure "a good location", and you can't sell those back if you fail at that task, so the ripple effect is a lot of facades that need a place to live, even if it's in a bad location. This exacerbates the shortage.
I'm talking about small scarecrow farms and even temporary large farms - the small farms take just 1 lumber to be yours which is given to you as part of the level 10 quest reward, and large farms just one lumber pack.
What I did, for example, was speed run the main quest line to get the 55 or so Gilda Stars on a character. I used that to get a farmhouse deed. I put that down. I then did a partial speed run with a second character to get a cottage deed and placed that down next to my farmhouse to reserve the land for my large farm. I also ran a 3rd character just enough to get the small farm and I put all 3 of my small farms down.
I then used the small farms to grow what I needed for the first 4 trade pack quests until I got my large farm at the end of that quest line. I took the large farm and replaced my cottage with it. At this point I had one (non-producing) large farm, a non-producing farmhouse and 3 small farms. I used the three small farms to grow trees and used that lumber to complete building the large farm. I then added the large farm into the tree production and I am now busily mining and growing trees to complete the farm house. Once that's done, I'll be keeping just the farm house, large farm and maybe one adjacent small farm. My other 2 small farms will be land I'll vacate - probably going to a guild mate.
Some people have what I have + 2 more large farms (the ones who did the trade packs on 3 or more characters) which are likely also temporary. The progressively increasing taxes after 3 properties makes it unlikely that a lot of people will want to keep all the extra stuff they have in the first week or two just to grow mats to get their permanent properties built.
So yeah, a lot of temporary land at the moment.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Roses are red
Violets are blue
The reviewer has a mishapen head
Which means his opinion is skewed
...Aldous.MF'n.Huxley
There is no solution, because the current design is flawed.
You make land/housing either:
A) fully instanced (for everyone)
not instanced, but destructible (conquerable)
There is nothing in between - the reason why it CANT work.
The housing hmz what can i say about it.
I dont have one still carry a farmhouse with me until one day i can put it somewhere.
But what i am still trying to figure out is.
As far as i know there is like 300 places in total to place anything what so ever on all maps.
So its "just" the 300 peeps of the whatever peeps on the server that actualy get anything.
So its clear to see Trion already knew that from all the founderspacks they sold only a little procentage of them would be able to put down a house.
And "that the f2p player not be able to own land" is a complete waste.
Since there would not be any land for them to own even IF they bought patron after headstart in the first place :P
dude theres like a 100+ lots per zone,
special areas for large homes and farms
public plots in each zone
aqua farms that have yet to fill on most servers
new servers for launch
if you dont have anything its more likely you focused on the wrong thing during headstart or launch, and its doubtful that you would have the 1500 odd gold in resources to build the farmhouse anyway.
Agreed. Also, I think some people are not taking in consideration the in flux of players when a new mmo launches. Like all mmos, more then half the population will die down within a month or two after launch. Then, after the exodus happens. People will have no trouble finding land.
I think they needed probably 2 more servers, but I know they don't want any servers to feel dead in this type of game, with the eventual people that always come and go.
I heard they will be opening up more land areas in a few weeks. People also put up houses and farms in the initial rush that have no interest in building, so some land will start to open up after they are not paying taxes probably.
I do not like instanced housing myself.
Their is land on my server, but it is in the pvp area, and people are not wanting to build there, it is filling up, but still land (sapherria sp?). Their will be another rush when they open up the new areas for housing. I am hoping to get down a larger farm/farmhouse or something then. I have scarecrow gardens for now.
They need to make some "wild Islands" .
Basically a zone (map) with resources that placed on sea .
They are small island in open world , but when you enter the gate , it will move you to bigger land.
If they don't want to have some island on sea then it better to make NPC teleport player to the islands.
have pirate "raid" island also make game more fun
If I didn't have any land, I would spend this time getting gold. Probably the easiest way would be to go around looking for illegal farms and chopping them for wood.
Then when it gets closer to the time to pay taxes, buy up a piece of property. You could probably get a 16x16 for 100-200 gold around then.