Even in old MMOs like Anarchy Online where KSing exists, credit always goes to someone. Who ever does the most damage. OFC it's easy for high level toons and/or Twinked out toons to grief, but Teams and groups could still compete. This sounds ridiculous where you have to deal 100% of the damage to get credit? Well, these same trolls will be crying on the forums about how quickly this game went down hill, in 2 months when they have no one left to grief.
You'd think developers would have learned by now.................
AA is for who 1st hits. The health bar color even change so player knows the mob is not for him.
Even in old MMOs like Anarchy Online where KSing exists, credit always goes to someone. Who ever does the most damage. OFC it's easy for high level toons and/or Twinked out toons to grief, but Teams and groups could still compete. This sounds ridiculous where you have to deal 100% of the damage to get credit? Well, these same trolls will be crying on the forums about how quickly this game went down hill, in 2 months when they have no one left to grief.
You'd think developers would have learned by now.................
AA is for who 1st hits. The health bar color even change so player knows the mob is not for him.
That's not how the OP (and others in the thread) worded it. Although I can see how trolls can still manage to get in the 1st hit. If that's so, then it's no different than WoW used to be.
Which also makes me wonder how the OP could pin this on AA? I don't have a problem with 1st hit credit mechanics at all.
AA is for who 1st hits. The health bar color even change so player knows the mob is not for him.
That's not how the OP (and others in the thread) worded it. Although I can see how trolls can still manage to get in the 1st hit. If that's so, then it's no different than WoW used to be.
Which also makes me wonder how the OP could pin this on AA? I don't have a problem with 1st hit credit mechanics at all.
yes, i to prefer this system insted of most damage. In AA everyone have a bow with a instance normal attack, so no class stay in disavantage, only ping might interfear with who hit 1st.
And i still agree that in quest mobs, and only in quest mobs, everyone that hit should get credits, party or not. But AA is not that way and i thing is not the end of the world, players just need to cooperate a little more, and for my experience that is what hapened atm. So its a small issue imo.
Game's a fukn joke. I've never seen such piss poor programming in 10 years gaming
Never thought i would ever hear complaints like these in a sandbox game.
Very next gen i must say.
Doesn't matter what type of game it is. There are numerous issues being reported all over the place (not launching, CTD, massive disk space usage, causing systems to lock up, etc). Bad coding with little QA on any game is a recipe for disaster.
Keep in mind, that mob-stealing is still in the majority of MMOs out there. The only ones that i know of, that allows shared credit for mobs, are GW2 and i think Rift,. I'm not sure if ESO and Wildstar have shared tagging, but i think they do.
Every MMO should adopt it though. There's really no excuse for it anymore, unless it's specifically designed for something competitive.
This is just another reason why AA feels so outdated already.
Comments
AA is for who 1st hits. The health bar color even change so player knows the mob is not for him.
That's not how the OP (and others in the thread) worded it. Although I can see how trolls can still manage to get in the 1st hit. If that's so, then it's no different than WoW used to be.
Which also makes me wonder how the OP could pin this on AA? I don't have a problem with 1st hit credit mechanics at all.
yes, i to prefer this system insted of most damage. In AA everyone have a bow with a instance normal attack, so no class stay in disavantage, only ping might interfear with who hit 1st.
And i still agree that in quest mobs, and only in quest mobs, everyone that hit should get credits, party or not. But AA is not that way and i thing is not the end of the world, players just need to cooperate a little more, and for my experience that is what hapened atm. So its a small issue imo.
Never thought i would ever hear complaints like these in a sandbox game.
Very next gen i must say.
Doesn't matter what type of game it is. There are numerous issues being reported all over the place (not launching, CTD, massive disk space usage, causing systems to lock up, etc). Bad coding with little QA on any game is a recipe for disaster.
Keep in mind, that mob-stealing is still in the majority of MMOs out there. The only ones that i know of, that allows shared credit for mobs, are GW2 and i think Rift,. I'm not sure if ESO and Wildstar have shared tagging, but i think they do.
Every MMO should adopt it though. There's really no excuse for it anymore, unless it's specifically designed for something competitive.
This is just another reason why AA feels so outdated already.