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1 in 4 players are afk

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Comments

  • brihtwulfbrihtwulf Member UncommonPosts: 975

    This wasn't a problem in head start because it was only patrons then and people how paid $50+ for the founder's packs.  Then the people who wanted to play as F2P or just monthly here and there wanted to get in and the servers were and are flooded.

    So there are 3k+ people in queue to get into the game, and people leaving at very slow rates because of all the AFK labor/mount grinding people.  It's just a terrible system, and encourages this kind of problem to crop up.

  • xxtriadxxxxtriadxx Member UncommonPosts: 155
    Originally posted by Rydeson
    Originally posted by Astro6

    Even though Trion says they are doing something about massive amount of players staying afk i still see huge amounts afk mount leveling and players that are afk, i have never seen an mmo with so many afk players.

    They really need to change the LP system to you only gain LP from quests while online and offline.

     

         I"m personally like the idea of players being limited to a max length of time to be logged per day..  AFK or not, once you reach that limit you are are auto kicked and give others a chance to play..  

     

    Have to say..... if you want to kill a game that would be the way to do it. 

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by xxtriadxx
    Originally posted by Rydeson
    Originally posted by Astro6

    Even though Trion says they are doing something about massive amount of players staying afk i still see huge amounts afk mount leveling and players that are afk, i have never seen an mmo with so many afk players.

    They really need to change the LP system to you only gain LP from quests while online and offline.

     

         I"m personally like the idea of players being limited to a max length of time to be logged per day..  AFK or not, once you reach that limit you are are auto kicked and give others a chance to play..  

     

    Have to say..... if you want to kill a game that would be the way to do it. 

    and a 5,000 queue line isn't killing it?   EVERYONE deserves a right to play, not just the lucky..

  • MMOPlayaMMOPlaya Member UncommonPosts: 103

    How about:

    FTP (or non-patron) players ONLY regen LP whilst offline at 250 LP per hour offline, with a max LP of 2000.

    Then whilst in-game you expend your 2000 LP then log out for 8 hours (which I think is reasonable) to regen the 2000 again (motivation), or stay in game doing thiings that don't require LP.

    Patrons regen 500 LP per hour on or off line, with a cap at 5000.

    Bad idea?  Good idea?  Discuss.

  • k61977k61977 Member EpicPosts: 1,527
    Originally posted by mentoplus
    INB4 the dude with the kano avatar comes and say something about that we are wrong and archeage+TW are awesome

    This is the funniest thing I read all day, it is so true.  Goes to most ever other post doing just that probably 80% of the time.

     

    As far as the AFK it is not the labor point regen at all that is keeping people in it is the stupid que.  Easy fix is to create an overflow servers without housing stuff (so they don't have to worry about which server you are on) so people can play until they can be moved into the normal server.  Should have launched with this feature as it is not a new technology and could have easily been added.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,660
    Originally posted by MMOPlaya

    How about:

    FTP (or non-patron) players ONLY regen LP whilst offline at 250 LP per hour offline, with a max LP of 2000.

    Then whilst in-game you expend your 2000 LP then log out for 8 hours (which I think is reasonable) to regen the 2000 again (motivation), or stay in game doing thiings that don't require LP.

    Patrons regen 500 LP per hour on or off line, with a cap at 5000.

    Bad idea?  Good idea?  Discuss.

    The offline regen is interesting... but not at those rates.

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  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    Originally posted by mentoplus
    INB4 the dude with the kano avatar comes and say something about that we are wrong and archeage+TW are awesome

    This was pretty funny lol.

  • SulaaSulaa Member UncommonPosts: 1,329

    You cannot fix this "problem".

    Whole problem with MMORPGs that are about economy, crafting, etc   is botting, multiboxing,rmt, macroing, cheatng/ exploiting.  Since game companies are unable to fix that - then all your "solutions" are not gonna work.

    Well unless you wanna change AA into a quest/dungeon token grinder, make everything BOA and non-tradeable.

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Are people seriously being limited to how long they can play the game?
  • breadm1xbreadm1x Member UncommonPosts: 374

    Should not be to had to fix the mouse riding stuff.

    IF your on a mount 45 minutes = kick.

    No one ever will be on a mount for 45 minutes.


  • SulaaSulaa Member UncommonPosts: 1,329
    Originally posted by breadm1x

    Should not be to had to fix the mouse riding stuff.

    IF your on a mount 45 minutes = kick.

    No one ever will be on a mount for 45 minutes.

    Yeah, because it is so hard to write one line of script that will auto unmount you after i.e. 44 minute and then mount again.

     

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