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Would a B2P or F2P or Unlimited Trial model help Elder Scrolls Online from this point forward?
Warhammer Online failed to take the risk on B2P since EA didn't own the IP, unlike Zena which owns rights to Elder Scrolls.
We saw how successful this model has been for games like GW2 and SWTOR.
Typically it's assumed that with B2P and F2P models, come more population in the games. And with ESO's RvR zone mode with large maps,
The larger influx of Players from F2P/B2P could make the large scale PvP zone feel more active and alive. More fights on the map due to increase population.
What's your thoughts on this?
Philosophy of MMO Game Design
Comments
ESO is failing as a game and needs help?
Or are you talking generating more revenue?
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
If it ain't broke don't fix it.
ESO being a p2p mmorpg is the best way for ZOS to serve it's customers.
If it went F2P I'd likely never touch it again. But full disclosure, I'm not currently playing it because of the VR grind - that needs to change (not difficulty, which I heard they adjusted), it needs other stuff to do during the leveling process. Questing 1-50 was great, but doing a metric ton of quests to see your xp bar barely move? No TY.
I hope they add/change something because it's one of my favorite MMO's.
I'm with you on the F2P comment. I will never touch it again if it goes that route.
IMO F2P would not do well to ESO. Either B2P with sub option (like TSW), or adding an extreme amount of missing content and features to justify the sub.
It wouldnt be very realistic to add a lot of new stuff in a short time to stay profitable as a sub, so i would say go for the TSW model. It is the best model for a TES online game.
Again, IMO.
^This
"This may hurt a little, but it's something you'll get used to. Relax....."
My favorite thing about all the complaints concerning VR 'grind' is that it shows just how wrong all those 'hardcore' MMO players are that want to go back to an EQ type hardcore MMO.
They keep saying how the majority of MMO customers want this, and how great it was when you had to spend a week grinding mobs just to see your XP bar fill one bubble (1/5 of a level)... Well, ESO VR tried it and failed.
So now, we can go ahead and stop talking about how much everyone loves old school hardcore and time to take off the rose colored glasses of EQ nostalgia.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
I self identify as a monkey.
Yep this one which you never put up. Can you please show me where ESO if having big problems?
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
Switching to a microtransaction model is the act of developers commiting artiistic suicide. The game essentially loses it's life as a service and becomes a product to exploit the current and future player base. There is no reason to switch over unless it is a last resort to avoid studio closure.
GW2 is just a microtransaction model with a $60 service fee. There really isn't enough difference between it and normal microtransaction models to give it a new acronym.
Oh so you have perfectly mapped all people complaining about VR grind to previous people saying they want old school MMOs? Oh you haven't? I guess your comment is completely irrelevant and lacking any basis of fact. It's entirely likely that those are two different groups of people.
Personally, I don't mind the grind. My only issues with ESO is the arbitrary raising of the level cap after such a short period of time. It's meaningless and only trivializes the current end game content. They should be adding more end game content in a cumulative process until the end game content is saturated and only *then* raise the cap with a substantial content update so there is sufficient new end game content once people level up again. Just adding more treadmill for busy work is not good game design IMO. My only other issue is just an aside to this which is lacking end game content variety. ESO needs more things to do besides AvA and trials. ESO needs raid content among other things IMO.
*edit* As to the OP question I didn't vote because the poll supposes that the game is failing. I don't think it's doing near it's potential but I don't think it's failing. It's not going F2P ever so these endless F2P polls are pointless. I wouldn't mind a B2P system but I doubt that's going to happen.
Here is the way I see it. In its current state ESO isn't worth a sub to me hence the reason why I'm not currently playing it. If they do go f2p or b2p (I did already buy the game after all) with the game's current state then I would probably start playing it again. If they don't go f2p/b2p but do indeed add the stuff they promised such as Thieves' Guild, Dark Brotherhood, and Crime and Punishment then I might actually fire up my sub again.
If I can't depend on Matt Firor and ZOS to give me a fully realized Elder Scrolls game, I know I can always depend on Todd Howard and Bethesda who has proven to do so time and again. I'm sure his next ES game will not disappoint either and I'm willing to keep playing Morrowind, Oblivion, and Skyrim until he releases the next one.
"If I offended you, you needed it" -Corey Taylor
A trial - up to some level - would obviously have the potential, at some stage, to help the game. You have to ensure that you have fixed pretty much every bug out there once you release such a trial though.
As to the rest of the question I assume what the OP means is:
I really like what GW2 has done with B2P. Enough said.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I learned a good lesson with eso,i will never sub.again for more than a month at a time.
I subbed for 6 months and got bored in 3 weeks,never again!
Irrelevant. The grind was reintroduced and was not received well. There doesn't have to be a 1:1 correlation between the few people that keep saying they want a return of grind levels, to the massive number of ESO players that tried it and said they did not like it. In fact, no 1:1 equivalency can exist because there aren't enough asking for long level grinds to reach parity with those that have now either maintained their dislike of grinds after ESO VR levels, or were saying they wanted a return to an EQ grind but now see the error of their nostalgia after experiencing it firsthand in ESO.
Anecdotal. There are people that like Durian fruit and Natto, but you would be a fool to open a business trying to sell either in western countries.
What MMO does not involve 'busy work' at higher levels? EQ was 'camp things for hours, get XP', same as it was at low levels, modern MMOs are 'do quests, get XP' same as it is at low levels; busy work in both cases. In fact, 'busy work' pretty much defines MMO end game; keep them busy so they don't cancel their subscription.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
MMOExposed said to increase population for PvP success. Not failure.
Philosophy of MMO Game Design
You are right. There doesn't have to be a 1:1 correlation because there is no correlation. You are referencing two different things entirely. People complained about the VR levels in ESO because that *was* the end game. People also didn't like playing in other factions and especially when it was the only viable form of leveling to max. EQ grind was a means to an end game. VR grinding was the end game.They are not the same thing.
I like how you end your comments with arguing for "busy work" which is going against your whole argument to begin with. My problem wasn't with the busy work itself it's the fact that they raised the level cap after only a few months for no other reason than to add busy work. They could have added any number of other busy work that didn't include raising the cap and trivializing current end game content. Those quests and new areas could have all been V12 content and taken just as much time. Faction grinding. Unlocking some kind of new raid content. Any number of other things could have been added to expand the current V12 content instead of further segregating content with more vet levels.
http://www.steamcharts.com/app/306130#All
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey