They are just milking this game one mediocre patch at a time. What I would give to have access to a vanilla wow server (supported by Blizzard). A server where the original zones are fleshed out and more is offered.
But what do I know> I quit after the Kung Fu Panda expansion.
Overall looks good. I like the changes so far outside of perhaps the new questfinder interface, which I did not honestly feel necessary. I liked having just a small journal you can open up when you want to check on your quest really fast. As long as it is not seriously buggy, I guess the changes to it are not that bad.
The new inventory management change is in my opinion the best thing they are doing. I have been wanting this for years and years. I am surprised it took Blizzard quite so long to put this change in. Even though your bags are not as big as, say in Everquest 2 where you can have bags with up to over 40 item slots, it was still a pain in the butt to look for stuff with no sort function at all. I am also estatic to hear that they are adding several kinds of inventories so that you don't waste precious bag space on things like quest items, which was one of my biggest beefs with WoW for a long time.
I am neutral to the changes to the artwork for races. The changes look nice, I like the old models too. It is not that important to me.
I like the idea of some changes to the item stats too. I never understood why there were some stats as opposed to others. However, I think that the stats have been dumbed down too much and that may be the real reason why they seem a bit boring. Making them more streamlined is not going to alleviate that, it will exacerbate it. I wish that Blizzard would make stats like dex for something like a Warrior interesting again. That would be one way to increase your dodge for example. Blizzard should add more choices to how you gear your tank rather than just making one size fits all kind of thing.
For me there is 1 matter that blizzard should be fixing in wow to move th game on - Increasing player power. Power gain is so fast now that it's a fundementally broken model. Out scaling other players in pvp is crude and destroys the concept that it's skill that matters (il hit you for 1% of your health, you hit me for 50%). On top of this, the power gain is so fast it is impossible to balance - as a result blizzard waste more resource on futile balancing attempts than any other game. Worse, their long term solution to balancing is to remove skills.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Originally posted by itchmon I think 4 of those 5 additions are great... the stat changes seem like they're just removing more thought from the process of gearing and optimizing (this began with the elimination of the talent trees).
Why not have just one stat called "stat" and the better the gear the more "stat" stat it has. That'll eliminate all that unneccesary thinking about gear.
Sheesh!
How much thought process did it take to use the cookie cutter talent build off EJ, or else you mathamatically gimped your charecter?
How much thought did it take to gem a required stat to a certain predefined number?
If its not an option, how is it "more complex/requires more thought"?
Personally, I would rather have 3 equally usefull abilities to choose form each tier, than be forced into a cookie cutter build to be competative.
Personally, I would rather have 3 stats to choose from now instead of gemming for a mandaory 2 stats where i already knew the number I needed.
Not really the cookie cutter builds are still there, nothing changed. It's just really obvious which talents to go for. Heck some of the talent lines are compeletly useless for certain specs and some of them you don't really care what you pick. imho they should have just improved on the old talent making it so heading down a certain route in a tree, say demonology, would mix up the playstyle. Talents just don't feel like a big part of the game like they use to.
1. No more reforging, which is awesome as they've done a balance pass at Mastery/Haste/Crit to be more valuable for each spec, no more running to town to make a new drop viable.
2. Reduced number of slots/pieces you can enchant/gem, and make each individual gem/enchant more powerful. Same as above really, less maintenance on gear to make it viable, more get gear and use it.
3. Primary stat swapping - primary gear slots (armor) will now swap primary stats when switching specs, so Strength will become Intelligence if you swap between say Retribution and Holy specs on your Paladin.
4. More gear drops, more gear variety - they are making it easier/faster to get a basic set of gear via drops/crafting etc. yet are also giving everything a chance to be a chunk of ilvl higher, maybe add a gem slot, maybe add a third-tier stat like Multistrike etc. so the gap from under-geared to BiS will be filled with a lot more minor upgrades and decent pieces versus the current weeks and weeks of nothing new/good.
Just to clarify, reagents being pulled straight from your bank vault is nothing new, several online games already have had this for a while as well as quest items get pulled from bank vault when required, meaning no need to carry them with you.
Originally posted by itchmon I think 4 of those 5 additions are great... the stat changes seem like they're just removing more thought from the process of gearing and optimizing (this began with the elimination of the talent trees).
Why not have just one stat called "stat" and the better the gear the more "stat" stat it has. That'll eliminate all that unneccesary thinking about gear.
Sheesh!
How much thought process did it take to use the cookie cutter talent build off EJ, or else you mathamatically gimped your charecter?
How much thought did it take to gem a required stat to a certain predefined number?
If its not an option, how is it "more complex/requires more thought"?
Personally, I would rather have 3 equally usefull abilities to choose form each tier, than be forced into a cookie cutter build to be competative.
Personally, I would rather have 3 stats to choose from now instead of gemming for a mandaory 2 stats where i already knew the number I needed.
There is something to be said for arbitrary complexity. I know that having 50 talent choices, but only one path through them isn't really choosing, but there was a time investment in getting the right set of talents picked. Even if that time investment was looking up what the path was, it still existed. Periodically respeccing my talent tree was part of the process. Now, my choices are more meaningful, in that I can pick whatever I like, but at the same time, I've lost the investment of time in choosing what things I like. It's a trade off. I've gained ease of use or an actual choice, but lost investment of time.
I'm not even sure that losing that "investment of time" is a bad thing overall. It certainly means that what I'm doing in the game revolves more around the questing, battlegrounds, etc., so it doesn't seem like something I'm missing, but for other people, this might be a big deal.
I can not remember winning or losing a single debate on the internet.
Can I just point out the obvious? While many of you/us will hail a lot of these changes as welcomed, and very nice...some of them are just "duh" changes, and should have been in the game long ago.
Once again, Blizzard displays its uncanny ability to copy and paste what other games are doing. Inventory sorting...mods have been doing this for years, other games provide this innately. Storage sorting/withdrawel, other games provide this innately. Map + quest in same GUI, mods provide this and other games provide this innately.
Since the end of Cata, it seems Blizzard is in catch up mode with the rest of the industry in terms of simple QoL improvements and other various game systems. I feel they have been complacent through three full expansions and only after their subs started to take hits and other successful games have cut into the market such as GW2,ESO(say what you want..lotta copies sold), Destiny(not an MMO really but still), Wildstar, etc..., have they begun to actually IMPROVE the quality of their game. They had no urgency prior to Cata to make these improvements. They just pumped out continents with quests dungeons and raids, with the ocassional class and race. Thats it. No actual improvement or iteration on the game. Its only when they are challenged, even in the slightest, do they actually care enough about what WE want and have been asking for, for years. Its because of their dev direction that I stopped playing before Mists.
I will say, WoD has me curious and might revitalize the game for me. Long shot though.
Originally posted by itchmon I think 4 of those 5 additions are great... the stat changes seem like they're just removing more thought from the process of gearing and optimizing (this began with the elimination of the talent trees).
Why not have just one stat called "stat" and the better the gear the more "stat" stat it has. That'll eliminate all that unneccesary thinking about gear.
Sheesh!
How much thought process did it take to use the cookie cutter talent build off EJ, or else you mathamatically gimped your charecter?
How much thought did it take to gem a required stat to a certain predefined number?
If its not an option, how is it "more complex/requires more thought"?
Personally, I would rather have 3 equally usefull abilities to choose form each tier, than be forced into a cookie cutter build to be competative.
Personally, I would rather have 3 stats to choose from now instead of gemming for a mandaory 2 stats where i already knew the number I needed.
Not really the cookie cutter builds are still there, nothing changed. It's just really obvious which talents to go for. Heck some of the talent lines are compeletly useless for certain specs and some of them you don't really care what you pick. imho they should have just improved on the old talent making it so heading down a certain route in a tree, say demonology, would mix up the playstyle. Talents just don't feel like a big part of the game like they use to.
No it really isn't obvious, go join a random raid, besides LFR and look at how many people change their talents & glyphs before a boss pull. Nobody, because nobody bothers to test and research when is a talent going to be better for what fights.
If people can't even do that now, changing 2 or 3 talents around a boss fight, why would having 30+ choices change that ideology? It makes 0 sense.
And the same can be said for the old talent tree, MOST choices were extremely obvious to know what you should be picking. I really don't think you can deny there's more meaningful options to choose from with MoPs talent tree changes.
Anybody who says differently, I think they want to hate WoW just cuz (read the previous posts here) or they're just terribly misinformed.
When all is said and done, more is always said than done.
Odd question maybe not, if you stick with the old character model instead of the new, will everyone see you as the old model or will they see you as how you would look if you chose the new model.
The only thing I miss a lot is to have multiple builds, not only dual. For the rest all the best. :-) There are things I might not like but will sure adapt to best game ever. :-)
The thing i am on the fence the most about the thought of even coming back to this game is: How will the game look with the new Models, Animations, Effects, Graphics, etc.
I cannot make a firm decision until i see these visual changes in action, because frankly; ArcheAge is just blowing everything out of the water is virtually every facet of MMORPG gaming culture for me personally, and i feel like this is something that can only spread like wildfire.
Fishing on Gilgamesh since 2013 Fishing on Bronzebeard since 2005 Fishing in RL since 1992 Born with a fishing rod in my hand in 1979
I might be in the minority on this, but I really miss the big, bloated talent trees from WoTLK. Yeah, I'm aware of endgame cookie cutter specs, but I look at that as the price one pays for wanting to be a serious raider. I just enjoyed tinkering around with my talent tree during the leveling process, and I enjoyed the fact that every single level, no matter what, I was going to get to customize my playstyle with at least a single talent point. I HATE the fact that you can now go several levels at a time with no changes in skills/talents.
Still think it's the best game out there, but that's my main gripe.
The thing i am on the fence the most about the thought of even coming back to this game is: How will the game look with the new Models, Animations, Effects, Graphics, etc.
I cannot make a firm decision until i see these visual changes in action, because frankly; ArcheAge is just blowing everything out of the water is virtually every facet of MMORPG gaming culture for me personally, and i feel like this is something that can only spread like wildfire.
I'm just the opposite. I tried Archeage and couldn't go back to WoW quickly enough. That game bored me to tears.
I might be in the minority on this, but I really miss the big, bloated talent trees from WoTLK. Yeah, I'm aware of endgame cookie cutter specs, but I look at that as the price one pays for wanting to be a serious raider. I just enjoyed tinkering around with my talent tree during the leveling process, and I enjoyed the fact that every single level, no matter what, I was going to get to customize my playstyle with at least a single talent point. I HATE the fact that you can now go several levels at a time with no changes in skills/talents.
Still think it's the best game out there, but that's my main gripe.
This is what killed this game for me. It's become a top contender for someone's "First MMO" as the class system and now gear have become so basic. I like LFR, I like the PvP Changes and Quality of LIfe coming to this xpac. But WoW's class system is boring and dated.
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Someone who is actually playing with these change's the sad thing is there are still addon's that do a much better job of inventory management I disabled mine to give there's ago but in less than a day addon's were back on.
New Quest log is awful use to be able to just open it and see exactly what quests I had now I have to go through countless drop down menu's
The rest of the change's are ok except my night elf running animation is just bad I don't know how they thought yeah that looks good lets go with that its so awful.
All those things sounds really tasty, I'm just kinda surprised it's taken them this long to implement the QoL stuff mentioned here. Either way, good on them!
Nunstheless, I think I'm gonna skip out on this expac. It's much more tempting than the last one, but I just don't have time, not even with winter coming.
Comments
They are just milking this game one mediocre patch at a time. What I would give to have access to a vanilla wow server (supported by Blizzard). A server where the original zones are fleshed out and more is offered.
But what do I know> I quit after the Kung Fu Panda expansion.
You have to stabby stabby and hope you kill it before it kills you.
Overall looks good. I like the changes so far outside of perhaps the new questfinder interface, which I did not honestly feel necessary. I liked having just a small journal you can open up when you want to check on your quest really fast. As long as it is not seriously buggy, I guess the changes to it are not that bad.
The new inventory management change is in my opinion the best thing they are doing. I have been wanting this for years and years. I am surprised it took Blizzard quite so long to put this change in. Even though your bags are not as big as, say in Everquest 2 where you can have bags with up to over 40 item slots, it was still a pain in the butt to look for stuff with no sort function at all. I am also estatic to hear that they are adding several kinds of inventories so that you don't waste precious bag space on things like quest items, which was one of my biggest beefs with WoW for a long time.
I am neutral to the changes to the artwork for races. The changes look nice, I like the old models too. It is not that important to me.
I like the idea of some changes to the item stats too. I never understood why there were some stats as opposed to others. However, I think that the stats have been dumbed down too much and that may be the real reason why they seem a bit boring. Making them more streamlined is not going to alleviate that, it will exacerbate it. I wish that Blizzard would make stats like dex for something like a Warrior interesting again. That would be one way to increase your dodge for example. Blizzard should add more choices to how you gear your tank rather than just making one size fits all kind of thing.
Playing MUDs and MMOs since 1994.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Not really the cookie cutter builds are still there, nothing changed. It's just really obvious which talents to go for. Heck some of the talent lines are compeletly useless for certain specs and some of them you don't really care what you pick. imho they should have just improved on the old talent making it so heading down a certain route in a tree, say demonology, would mix up the playstyle. Talents just don't feel like a big part of the game like they use to.
No trials. No tricks. No traps. No EU-RP server. NO THANKS!
...10% Benevolence, 90% Arrogance in my case!
Forgot to mention:
1. No more reforging, which is awesome as they've done a balance pass at Mastery/Haste/Crit to be more valuable for each spec, no more running to town to make a new drop viable.
2. Reduced number of slots/pieces you can enchant/gem, and make each individual gem/enchant more powerful. Same as above really, less maintenance on gear to make it viable, more get gear and use it.
3. Primary stat swapping - primary gear slots (armor) will now swap primary stats when switching specs, so Strength will become Intelligence if you swap between say Retribution and Holy specs on your Paladin.
4. More gear drops, more gear variety - they are making it easier/faster to get a basic set of gear via drops/crafting etc. yet are also giving everything a chance to be a chunk of ilvl higher, maybe add a gem slot, maybe add a third-tier stat like Multistrike etc. so the gap from under-geared to BiS will be filled with a lot more minor upgrades and decent pieces versus the current weeks and weeks of nothing new/good.
5. No flying! Big win.
6. Stat squish - also big win!
There is something to be said for arbitrary complexity. I know that having 50 talent choices, but only one path through them isn't really choosing, but there was a time investment in getting the right set of talents picked. Even if that time investment was looking up what the path was, it still existed. Periodically respeccing my talent tree was part of the process. Now, my choices are more meaningful, in that I can pick whatever I like, but at the same time, I've lost the investment of time in choosing what things I like. It's a trade off. I've gained ease of use or an actual choice, but lost investment of time.
I'm not even sure that losing that "investment of time" is a bad thing overall. It certainly means that what I'm doing in the game revolves more around the questing, battlegrounds, etc., so it doesn't seem like something I'm missing, but for other people, this might be a big deal.
I can not remember winning or losing a single debate on the internet.
Can I just point out the obvious? While many of you/us will hail a lot of these changes as welcomed, and very nice...some of them are just "duh" changes, and should have been in the game long ago.
Once again, Blizzard displays its uncanny ability to copy and paste what other games are doing. Inventory sorting...mods have been doing this for years, other games provide this innately. Storage sorting/withdrawel, other games provide this innately. Map + quest in same GUI, mods provide this and other games provide this innately.
Since the end of Cata, it seems Blizzard is in catch up mode with the rest of the industry in terms of simple QoL improvements and other various game systems. I feel they have been complacent through three full expansions and only after their subs started to take hits and other successful games have cut into the market such as GW2,ESO(say what you want..lotta copies sold), Destiny(not an MMO really but still), Wildstar, etc..., have they begun to actually IMPROVE the quality of their game. They had no urgency prior to Cata to make these improvements. They just pumped out continents with quests dungeons and raids, with the ocassional class and race. Thats it. No actual improvement or iteration on the game. Its only when they are challenged, even in the slightest, do they actually care enough about what WE want and have been asking for, for years. Its because of their dev direction that I stopped playing before Mists.
I will say, WoD has me curious and might revitalize the game for me. Long shot though.
No it really isn't obvious, go join a random raid, besides LFR and look at how many people change their talents & glyphs before a boss pull. Nobody, because nobody bothers to test and research when is a talent going to be better for what fights.
If people can't even do that now, changing 2 or 3 talents around a boss fight, why would having 30+ choices change that ideology? It makes 0 sense.
And the same can be said for the old talent tree, MOST choices were extremely obvious to know what you should be picking. I really don't think you can deny there's more meaningful options to choose from with MoPs talent tree changes.
Anybody who says differently, I think they want to hate WoW just cuz (read the previous posts here) or they're just terribly misinformed.
See you space cowboys
The thing i am on the fence the most about the thought of even coming back to this game is: How will the game look with the new Models, Animations, Effects, Graphics, etc.
I cannot make a firm decision until i see these visual changes in action, because frankly; ArcheAge is just blowing everything out of the water is virtually every facet of MMORPG gaming culture for me personally, and i feel like this is something that can only spread like wildfire.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
I might be in the minority on this, but I really miss the big, bloated talent trees from WoTLK. Yeah, I'm aware of endgame cookie cutter specs, but I look at that as the price one pays for wanting to be a serious raider. I just enjoyed tinkering around with my talent tree during the leveling process, and I enjoyed the fact that every single level, no matter what, I was going to get to customize my playstyle with at least a single talent point. I HATE the fact that you can now go several levels at a time with no changes in skills/talents.
Still think it's the best game out there, but that's my main gripe.
I'm just the opposite. I tried Archeage and couldn't go back to WoW quickly enough. That game bored me to tears.
This is what killed this game for me. It's become a top contender for someone's "First MMO" as the class system and now gear have become so basic. I like LFR, I like the PvP Changes and Quality of LIfe coming to this xpac. But WoW's class system is boring and dated.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Someone who is actually playing with these change's the sad thing is there are still addon's that do a much better job of inventory management I disabled mine to give there's ago but in less than a day addon's were back on.
New Quest log is awful use to be able to just open it and see exactly what quests I had now I have to go through countless drop down menu's
The rest of the change's are ok except my night elf running animation is just bad I don't know how they thought yeah that looks good lets go with that its so awful.
All those things sounds really tasty, I'm just kinda surprised it's taken them this long to implement the QoL stuff mentioned here. Either way, good on them!
Nunstheless, I think I'm gonna skip out on this expac. It's much more tempting than the last one, but I just don't have time, not even with winter coming.