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Give us harsh death penalties

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  • azarhalazarhal Member RarePosts: 1,402
    Originally posted by BurntCabbage

    OP...

    how about giving us something that resembles EQ and stop trying to sell a recycled title that is totally diff.

    EQ2 was not or any of the same of EQ

    EQnext is not or in any way the same of EQ / EQ2

    when will the butchering of EQ stop...sony needs to stop beating a dead horse or pony up and make a EQ title that falls in-line with the true EQ world of old

    EverQuest is still up and running, with enough players that SOE still create expansions for it every year. They can also do what ever they want with their owned trademarks and franchises. EQ2 is not less EQ than the first game was, it's just a different game. Just like EQNext is going to be a different game for a different player base.

  • FuuManChew35FuuManChew35 Member UncommonPosts: 22
    More harsh the game is the less money they will get. Nothing more to be said. It's unfortunate but true.
  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by FuuManChew35
    More harsh the game is the less money they will get. Nothing more to be said. It's unfortunate but true.

    True, but look at Diablo 3..  It has an optional harsh death penalty for those that elect to try it..  No reason why others can't do the same..  Having select servers with slightly different rule sets isn't hard, time consuming or hurts anyone..

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Make it optional for those who love this kind of stuff otherwise no thank you.
  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Bigdaddyx
    Make it optional for those who love this kind of stuff otherwise no thank you.

    Been saying that for years, but no one is listening..  Take WoW for example.. Create a "new" server option where ALL the mobs in the open world are 300% stronger, remove ALL leashes so mobs can not reset (but can not cross zone lines).. along with some other tweaks to the rule set to promote a more dangerous world that encourages grouping.. Would love to, and probably have to change the way quest are done as well..  A linear quest hub system DISCOURAGES grouping.. grrrr

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Rydeson
    Originally posted by Bigdaddyx
    Make it optional for those who love this kind of stuff otherwise no thank you.

    Been saying that for years, but no one is listening..  Take WoW for example.. Create a "new" server option where ALL the mobs in the open world are 300% stronger, remove ALL leashes so mobs can not reset (but can not cross zone lines).. along with some other tweaks to the rule set to promote a more dangerous world that encourages grouping.. Would love to, and probably have to change the way quest are done as well..  A linear quest hub system DISCOURAGES grouping.. grrrr

    See now this makes me so confused. What about splitting up the community based on skill? Isn't this exactly what is being suggested and you keep saying you are against?

    It is okay to have different servers with varying degrees of difficulty, but not within one server? Instead of trying to make a system that welcomes all to play together in multiple ways, just flat out split everyone at the door?

    I'm all for variety and would love to see this idea happen, but I don't believe it is needed and is actually more anti-community them what I've been rambling on about.

  • BenediktBenedikt Member UncommonPosts: 1,406
    Originally posted by Caldicot

    Theory: The now burned out wow-crowd has matured and is ready for something that actually makes you stop and think if something is worth doing considering the risk involved.

    sorry, but thats BS - liking "death penalty" and "hardcore gaming" has nothing to do with "maturing" - it is simply a personal taste. and frankly, dont know about others but imo the "mature" audience (read people with job and life) actually usually dont have time for things like replacing eq and xps after each death.

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Allein
    Originally posted by Rydeson
    Originally posted by Bigdaddyx
    Make it optional for those who love this kind of stuff otherwise no thank you.

    Been saying that for years, but no one is listening..  Take WoW for example.. Create a "new" server option where ALL the mobs in the open world are 300% stronger, remove ALL leashes so mobs can not reset (but can not cross zone lines).. along with some other tweaks to the rule set to promote a more dangerous world that encourages grouping.. Would love to, and probably have to change the way quest are done as well..  A linear quest hub system DISCOURAGES grouping.. grrrr

    See now this makes me so confused. What about splitting up the community based on skill? Isn't this exactly what is being suggested and you keep saying you are against?

    It is okay to have different servers with varying degrees of difficulty, but not within one server? Instead of trying to make a system that welcomes all to play together in multiple ways, just flat out split everyone at the door?

    I'm all for variety and would love to see this idea happen, but I don't believe it is needed and is actually more anti-community them what I've been rambling on about.

         Seriously dude?  Having different types of servers with different rule sets is NOT splitting up the community.. OMFG.. Blizzard's WoW has HUNDREDS of servers.. Most games are not like Eve.. lol   And comparing server to in game play is apples and oranges..  One I can control, the other I can not.. If you want to PvP, go join a PvP server, but I do NOT want open world gankfest PvP for all..  You don't see the difference?  My idea of a harder server does NOT split up the community within that server.. geeeeesh..

         So in your eyes you view "role play" and "PvP" servers as anti-community??? /boggled

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Caldicot

    No evidence other than that it is a logical conclusion given that the WoW-virgins indeed now have matured and are still looking to play MMOs. And yes, "bored" might be a better word than "burned-out".

    Considering you are the one being stuck in past, it is you who needs to mature first.

    Harsher or more hard core does not mean more matured, likely the way round - matured people do not take MMOs as seriously, thus general trend for MMOs is casual gameplay...

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Rydeson

         Seriously dude?  Having different types of servers with different rule sets is NOT splitting up the community.. OMFG.. Blizzard's WoW has HUNDREDS of servers.. Most games are not like Eve.. lol   And comparing server to in game play is apples and oranges..  One I can control, the other I can not.. If you want to PvP, go join a PvP server, but I do NOT want open world gankfest PvP for all..  You don't see the difference?  My idea of a harder server does NOT split up the community within that server.. geeeeesh..

     So in your eyes you view "role play" and "PvP" servers as anti-community??? /boggled

    Not at all. I simply believe there are sub-communities within the larger ones.

    Which can include how "skilled" people are.

    There is nothing wrong with RP or PVP folks playing off on their own, be it server or area of the same world.

    Same as casuals and hardcore, soloers and raiders, and whatever other contrasting styles.

    You kept on about how including Aiming would split the community a part some how. I believe it will allow those of different ability levels to play within content made for them, but still allow for cross play with enough creative content/design.

    It doesn't have to be Noob Server or Super Duper Elite Server. Tiers could facilitate this somewhat, along with a variety of content within each of them.

    In EQ someone could be part of the EQ Tunnel community, casual PVE, RP, Raiders, PVP, etc. Each comes with it's own set of rules and expectations and for some, skill expectations/requirements. Simply expand upon that greatly.

    I'm anti-segregation, but pro sub-communities doing their own thing within the overall community that they still are a part of.

    But I do feel that having servers for one group can help avoid problems when their is a strong difference in views (PVP vs PVE). But within each, "skill" variance still exists.

     

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Allein

    I'm anti-segregation, but pro sub-communities doing their own thing within the overall community that they still are a part of.

    I take it you don't see what you said as a complete contradiction?????????

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Rydeson
    Originally posted by Allein I'm anti-segregation, but pro sub-communities doing their own thing within the overall community that they still are a part of.
    I take it you don't see what you said as a complete contradiction?????????

    There is no contradiction.

    All he says that he vouches for support of various play styles without a need to outcast them onto different server or wherever away from others.


    It ain't that hard to comprehend...

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Gdemami

     


    Originally posted by Rydeson

    Originally posted by Allein I'm anti-segregation, but pro sub-communities doing their own thing within the overall community that they still are a part of.
    I take it you don't see what you said as a complete contradiction?????????

     

    There is no contradiction.

    All he says that he vouches for support of various play styles without a need to outcast them onto different server or wherever away from others.


    It ain't that hard to comprehend...

        Who said ANYTHING about casting them off to different servers?  You might want to familiarize yourself what segregation is and how it occurs..   If you bothered to read his earlier post he is PRO - tier spliting of player skill, but doesn't call it segregating?  Seriously?   lol

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by RydesonWho said ANYTHING about casting them off to different servers? 

    You...

    I guess it is hard for some people afterall. I think you do not understand what segregation means.


    Originally posted by Rydeson
    If you bothered to read his earlier post he is PRO - tier spliting of player skill, but doesn't call it segregating?

    What he says is that there can co-exist more challenging content for anyone who has the skill and will to participate. There is no splitting up nor segregation going on there, you can go back and forth as you feel.

    You, on the other hand ask for different server as a solution = segregation. The part of the player base will be isolated(segragated) from the rest.

    Rocket science, huh...?

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Gdemami

    You...  I guess it is hard for some people afterall. I think you do not understand what segregation means.

    Not even close.. I NEVER promoted people be split based on talent and skill, like you and Allein suggest.. There is a reason we have PvP servers and PvE servers for example and that is not considered "segregating"  as we frown upon.. If you can't understand why FFA PvP is separate from role playing PvE, then we are at an impasse..

    What he says is that there can co-exist more challenging content for anyone who has the skill and will to participate. There is no splitting up nor segregation going on there, you can go back and forth as you feel. Wrong, maybe you are not familiar what happen to EQ during the PoP expansion when EQ played with tiering the player base.. It backfired and quickly alienated and disrupted the community..  People that were unable to advance in tier quick enough were left behind and isolated from the rest.. Most everyone that did tier up, never returned to lower tier unless it was for a friend in need..

    You, on the other hand ask for different server as a solution = segregation. The part of the player base will be isolated(segragated) from the rest. 

    Rocket science, huh...?

    I NEVER suggested different servers for less skill players.. Do NOT put words or ideas that were never said..  There are legit reasons we have PvP , PvE and RP servers, and even servers with different languages, etc etc.. That is NOT what is the topic here.. The topic is how combat ISOLATES and segregates the playerbase based on skill level..  Two entirely different things..  TY.. Happy Holidays

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by RydesonI NEVER suggested different servers for less skill players.. Do NOT put words or ideas that were never said.. 

    Do you keep track of your own words and understand any of others say? You seem to read and react to something that does not exist in posts you reply to.



    Originally posted by RydesonBeen saying that for years, but no one is listening..  Take WoW for example.. Create a "new" server option where ALL the mobs in the open world are 300% stronger, remove ALL leashes so mobs can not reset (but can not cross zone lines).. along with some other tweaks to the rule set to promote a more dangerous world that encourages grouping..


    Originally posted by RydesonHaving select servers with slightly different rule sets isn't hard, time consuming or hurts anyone..


    Originally posted by RydesonTrue.. However, I would love to see companies like Blizzard add new servers to their list for peeps like me.. I would love a server that promotes grouping because the open world trash mobs are MUCH harder then normal.. etc etc..  This would require little effort in doing.. I can dream..
  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Gdemami

     


    Originally posted by Rydeson

    I NEVER suggested different servers for less skill players.. Do NOT put words or ideas that were never said.. 

    Since you are unable to keep track of your own words and then fail to comprehend what other say and twist it into something they didn't - either consciously or unconsciously, any further discussion would be futile and unfruitful.


    Originally posted by Rydeson

    Been saying that for years, but no one is listening..  Take WoW for example.. Create a "new" server option where ALL the mobs in the open world are 300% stronger, remove ALL leashes so mobs can not reset (but can not cross zone lines).. along with some other tweaks to the rule set to promote a more dangerous world that encourages grouping..


    Originally posted by Rydeson

    Having select servers with slightly different rule sets isn't hard, time consuming or hurts anyone..


    Originally posted by Rydeson

    True.. However, I would love to see companies like Blizzard add new servers to their list for peeps like me.. I would love a server that promotes grouping because the open world trash mobs are MUCH harder then normal.. etc etc..  This would require little effort in doing.. I can dream..

     

    I'm waiting for you to show me where I said players should be segregated based on skill level?  ALL those quotes say nothing to the sort.. NOT even close..  You must be reading something between the lines in your own thoughts.. 

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Rydeson

    I'm waiting for you to show me where I said players should be segregated based on skill level?

    Um...you want me to provide quotes of something you made up?

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Rydeson

    I'm waiting for you to show me where I said players should be segregated based on skill level?  ALL those quotes say nothing to the sort.. NOT even close..  You must be reading something between the lines in your own thoughts.. 

    Maybe it's just semantics or something, but your suggestion to have servers split by difficulty seems like segregation to me. No different then PVP or RP. Although I fully support splitting servers in whatever way if it means like minded folks can enjoy themselves better. 

    My view is that we shouldn't "need" to though. No reason a one server can't appeal to the majority at least when it comes to skill.

    To me you are saying those that want to play Heroic dungeons in WoW should play on their own sever. Which doesn't have to happen. Simply have sections of the world that cater to different skill types, without using instancing and gamey features.

    Doesn't even have to be lvl 1-10, 10-20, 90-100 zone type design.

    Could be something like:

    Tier 1 - Difficulty rating 1-100

    Tier 2 - 25-125

    Tier 3 - 50-150

    Tier 4 - 75-175

    Tier 5 - 100-200

    So the hardest content in Tier 1 = easiest in Tier 5. Also gives players of all skill levels to play in all Tiers. There is no "best". Rewards would equal risk vs reward.

    Factor in the Aim concern, hit box becomes less forgiving the higher it goes. Not too much unlike having mobs become 300% times harder or whatever. It balances out.

    From what I understand, everyone will make it to Tier 5 eventually. Once there, there will still be plenty of reasons to go back to the previous Tiers with that class or others. No "out leveling" areas. With a range of difficulty within each (Solo-Raid) everyone has something to do.

    No Billy the soloer probably isn't going to take down a dragon alone. Doesn't mean he can't have plenty to do. Also doesn't mean someone can run around hitting 1111111 and be as effective as someone that is actually playing correctly. It should take some effort and know how to accomplish more difficult tasks.

    Doesn't mean someone has to have super aimbot skill and reflexes to play though. Aim is just one element of combat. It should be more about how we utilize our builds (class-skills-gear) then how well we can aim our mouse.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Allein

    My view is that we shouldn't "need" to though. No reason a one server can't appeal to the majority at least when it comes to skill.

    Oh, there is a reason - money.

    It is way more expensive and financially inefficient to develop content that will be exclusive for limited player base. Starting a new server is much simpler.

    I am not saying it isn't doable, just likely not in traditional MMO design.

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Allein
    Originally posted by Rydeson

    I'm waiting for you to show me where I said players should be segregated based on skill level?  ALL those quotes say nothing to the sort.. NOT even close..  You must be reading something between the lines in your own thoughts.. 

    Maybe it's just semantics or something, but your suggestion to have servers split by difficulty seems like segregation to me. No different then PVP or RP. Although I fully support splitting servers in whatever way if it means like minded folks can enjoy themselves better. 

    My view is that we shouldn't "need" to though. No reason a one server can't appeal to the majority at least when it comes to skill.

    To me you are saying those that want to play Heroic dungeons in WoW should play on their own sever. Which doesn't have to happen. Simply have sections of the world that cater to different skill types, without using instancing and gamey features.

    Doesn't even have to be lvl 1-10, 10-20, 90-100 zone type design.

    Could be something like:

    Tier 1 - Difficulty rating 1-100

    Tier 2 - 25-125

    Tier 3 - 50-150

    Tier 4 - 75-175

    Tier 5 - 100-200

    So the hardest content in Tier 1 = easiest in Tier 5. Also gives players of all skill levels to play in all Tiers. There is no "best". Rewards would equal risk vs reward.

    Factor in the Aim concern, hit box becomes less forgiving the higher it goes. Not too much unlike having mobs become 300% times harder or whatever. It balances out.

    From what I understand, everyone will make it to Tier 5 eventually. Once there, there will still be plenty of reasons to go back to the previous Tiers with that class or others. No "out leveling" areas. With a range of difficulty within each (Solo-Raid) everyone has something to do.

    No Billy the soloer probably isn't going to take down a dragon alone. Doesn't mean he can't have plenty to do. Also doesn't mean someone can run around hitting 1111111 and be as effective as someone that is actually playing correctly. It should take some effort and know how to accomplish more difficult tasks.

    Doesn't mean someone has to have super aimbot skill and reflexes to play though. Aim is just one element of combat. It should be more about how we utilize our builds (class-skills-gear) then how well we can aim our mouse.

         Seriously dude.. You need to stop assuming and reading ideas not in print or said..  I NEVER said a thing about splitting people up based on skill..  And NO WHERE did I say anything about people playing heroic dungeons should be on their own server..  double WOW /slocked..   Your ASSUMPTION of tiers has never been said by Sony, and that concept of tiers lives in your own mind..  In any case you are wanting to divide the player base up into skill groups.. And that is exactly what this game doesn't need.. MMORPG have enough problems with building communities, and here you go off promoting "Esport" concepts of I or We are better then you..   NO THANKS..

         I do NOT want to be doing tier 5 content, and be forced to ignore my friends that are lower skilled, or go play their tier feeling like a god because the mobs are too easy..   As for my comment about mobs being 300% harder, that doesn't effect skill, it promotes GROUP play in the open world.. Good luck in soloing that shit..  Even mobs 300% tougher can be taken down by a weak group of less skilled players.. I'm starting to think you NEVER played a game where the open world was actually dangerous..  Making mobs 300% harder with NO leash sure as hell does :)  

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Special servers that dont follow the norm of RP, PvP and PvE servers have the lowest populations and are normally the first that have to be shut down because of it. In theory they sound awesome but in the end dont help the game. When servers get shut down and the population is forced to pick a new server you lose players. 
  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Nanfoodle
    Special servers that dont follow the norm of RP, PvP and PvE servers have the lowest populations and are normally the first that have to be shut down because of it. In theory they sound awesome but in the end dont help the game. When servers get shut down and the population is forced to pick a new server you lose players. 

         This only holds true if the game is so shit already that it can't sustain a population for general servers..   Trust me when I say that Blizzard's WoW having OVER 100 servers, that adding one more isn't going to brake them.. And I bet that 1 server could stay open to satisfy group minded people like me.. But yeah, games like Rift, Tera or SWToR that have a small number of PvE servers can justify adding in another..  Think about it this way..  Having a "hard" server were grouping is almost needed for open world content, would discourage gold sellers.. 

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by Rydeson
    Originally posted by Nanfoodle
    Special servers that dont follow the norm of RP, PvP and PvE servers have the lowest populations and are normally the first that have to be shut down because of it. In theory they sound awesome but in the end dont help the game. When servers get shut down and the population is forced to pick a new server you lose players. 

         This only holds true if the game is so shit already that it can't sustain a population for general servers..   Trust me when I say that Blizzard's WoW having OVER 100 servers, that adding one more isn't going to brake them.. And I bet that 1 server could stay open to satisfy group minded people like me.. But yeah, games like Rift, Tera or SWToR that have a small number of PvE servers can justify adding in another..  Think about it this way..  Having a "hard" server were grouping is almost needed for open world content, would discourage gold sellers.. 

    So not true, the games I have played that had special servers like you are asking for was EQ1 and DAoC two of the biggest founding MMOs to date. Point to one game that has a speciality server thats still standing. You cant because MMOs that flag shipped that idea fail. No matter how epic the game is. 

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by rojoArcueid
    i dont know how corpse run worked in EQ1 but based on other mmos borpse run is not very appealing. I rather have harsher penalties than teddious running back to a grave.

    Corpse runs in EQ1 often became adventures on themselves, they where often naked(underwear) and where anything but tedious...  Often required friends or friendly players to help you( turning strangers intoo friends). If you think corpse runs where tedious, you surely never played the orriginal EQ..

     

    my take however is that corpse runs and mass xp loss including level loss on death only work in an open world .....

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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