You know these sub prices being all the same never really made sense to me. On other products usually the price matches the quality. Not all clothes cost the same, computers, cars, houses everything really. Why are games different? Not all games are the same, they have different costs to make, different amount of content, different upkeep cost yet they all cost the same?
I can see why everyone is saying the game needs to be good in order to attract more subs and I agree, the games should be good.
Then again I see a lot of posts here where people flat out say they'll never pay a sub for a game again. At $15.99 a month I can see why they say that. Now what if that sub was $5, or $7.50? How many of those same people would be tempted to play that game and pay the lower sub for it?
At the end of the day, even with the argument about a game needing to be good, I think a lower sub would lead to more players. Whether it would be more profitable is another question. Half the sub fee would need twice the subs to generate the same revenue. The real question is if the lower sub would attract enough players to offset the lower fee.
I just don't like the way P2P games try to stretch everything in order to make you play longer (and pay more). I really wish we could go back to paying for boxes and expansions only. Payment model shouldn't affect gameplay.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
Originally posted by Quirhid I just don't like the way P2P games try to stretch everything in order to make you play longer (and pay more). I really wish we could go back to paying for boxes and expansions only. Payment model shouldn't affect gameplay.
Why would developers add grind if it hurts their sales?
Compare that to almost every microtransaction game that is designed to increase grind to push " time saving " item sales I think it would be very hard to find a game you enjoy.
++++++++++++++++++++++++++
I would argue that neither of those two games offer subscription services. They offer a bundle package that is better value than purchasing the items separately from their cash shop.
I think pricing is largely irrelevant. Games like all other forms of entertainment are all about meeting a minimum value. If the game doesn't meet an individual's criteria of good, then they will not spend money regardless of the price.
The simple, obvious answer from economics is "yes".
The obvious answer is "No".
You can't beat your competition with price, only quality of your product is what matters. People won't play your "bad" game because it's cheap, they will play it because it is better than others.
Econ 101.
As a long time MMO Player I can say THIS is the important part.
Quality FIRST.
Then you get my money longterm.
Just like any other well reasoned investment. (Don't waste money by purchasing junk).
Originally posted by Quirhid I just don't like the way P2P games try to stretch everything in order to make you play longer (and pay more). I really wish we could go back to paying for boxes and expansions only. Payment model shouldn't affect gameplay.
An expansion is just a cash shop item where you have to buy all the items or none at all. Why do you want to pay for expansions?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Well, there is an ultimate price that would maximize your profits, that is clear with anything subscriber based, be that magazines, newspapers, movie streaming or MMOs.
The question however is what that price is, it really could be anything between $5 and $25. You really would have to do plenty of market research to get the ultimate price.
$5 will mean more subscribers but the question is if it would bring in more than 3 times as many as $15 (and you do have to spend a little more on hardware and bandwidth for more players).
I don't have a good answer for what an MMO perfectly should cost to maximize profits, my guess would be something around $10 but it could be that they actually would earn more with $20.
My perceived value of Champions Online certainly isn't $9.99/month. The game, and the subscription just doesn't offer enough value for the money. I only jump in that game about once every 2 months. Free-to-play with a cash shop (which I've never used) works perfectly well enough for me. The locked loot requiring a cash shop key that this game (and most all PW games) employs guarantees that I will get frustrated with the game and give it up.
I may not be your typical gamer anymore. I'm a fixed income case these days, and that particular $120 a year could be spent better elsewhere. You know, food, gas, medical. Those types of things. I do still play EQ1 (annual subscription) but my interest in that game is currently waning. And that's another $119 that could be redistributed to better uses when renewal time comes around in April.
To the original question, a price reduction isn't likely to persuade me. The game quality, the game support and the company's attitude to their customers matter more than ever to me. The entertainment value for the money has to be my main priority.
Logic, my dear, merely enables one to be wrong with great authority.
That's not only bad economic theory it's bad psychology. The lower the price point the more likely you are to attract bargain hunters. People are more accepting of poor quality at lower cost as long as a product retains some value. It's McDonalds entire theory of operation.
Not true, McDonalds also get many customers because it is fast. You don't go to a French placewhen you are in a hurry (heck, when I was in Havana it took 4 hours to go out and eat).
What we the community should be more concern about is the fact that I have not spent $ on a new MMO in almost 4 years. That's the most evident of what type of quality and direction the genre has headed toward. Before that...
2001: Rushed bought Everquest from Walmart, invalid key. No problem, rush and bought Ultima Online
2002: Rushed and bought Sims Online
2003: Rushed and bought Star Wars Galaxies
2004: Rushed and bought World of Warcraft
2005: Rushed and bought Guild Wars 1
2009: Rushed and bought Aion
2011: Didn't rush but bought DCUO on start, thx to a good promo by SOE ($35 for box + 30 days free on release)
Somewhere between those years I rushed and bought Final Fantasy XI and bought other MMO's and played many other F2P on top of other genres like FPS Half Life, CS and Star Craft 1.
Reality is I'm no longer rushing because as you can see the trust is gone. I no longer trust majority of the products. Their level of quality is not the same decade ago. Out of all those games I rushed and bought 5 of them I saw myself enjoying and playing for years. Today I'm voting with my wallet and hopefully me and the newer veterans to the genre will start doing the same so we can finally get products worthy to spend $ on.
The simple, obvious answer from economics is "yes". But the real question is, would it lead to enough additional subscribers to offset the loss in revenue per subscriber and on net lead to more revenue? There are periodic threads around here where people argue that the answer to the second question is also "yes".I've often argued that the answer to this is "no". If you're not willing to pay a $15/month subscription to a game, it's probably because you either don't like the game or can't pay at all. Either of those are pretty compelling reasons not to pay $10/month to play the game, either.But you know what trumps theory? Reality. And now Perfect World Entertainment is running an experiment to determine the answer to precisely the question above. Champions Online is now 1/3 off: a monthly subscription now costs $10/month, not the usual $15/month. Longer subscription periods are likewise discounted, though a lifetime subscription is not.There are caveats, though. The discounted price is this weekend only. It's available right now, even though I don't normally think of Thursday as being part of a weekend. I'm not sure when it will end. But if you lock in the lower subscription price today, you can keep it for as long as you stay subscribed. Current subscribers can switch to the new, lower rate, too, though you do have to edit your payment to get the reduced rate.As with previous trial balloons, if this goes well in Champions Online, PWE will probably bring it to Star Trek Online and other games. Indeed, if a payment model works well in one game, it could spread to a lot of other games. See what happened with the rise of "free to play" and the conversion of formerly subscription games to that model.And if the game's subscriber numbers don't budge? Then we can forever point to it as an example of why the people claiming that games should reduce subscription fees are wrong.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
I think there is something that gets lost in the whole pricing f2p debate. There are hundreds of free games out there, mostly low quality shovelware but one or two gems come out every once in a while. I don't think price matters as much to the consumer as it does to the developers. From a consumer point of view long as the price is reasonable it's not a barrier to entry. What matters is the quality of the product.
As long as the game is worth playing, people will pay for their access. You couldn't get me to play some games even if they were giving them away for free. I'm just not interested in some games. I don't like point and click games, they bore me, I don't like FPS games - I just suck at them. But I will pay and have spent hundreds on strategy games MMOs and TCGs. These are the games I enjoy and spend my free time on.
In regards to MMO's I just want to have fun with my friends. So long as we feel it's a fun game and an interesting world we will play it. The problem with MMOs is not the subscription or pricing model. There are bigger issues that MMOs have, that are probably intrinsic - such as pacing and longevity.
10 or 15 years ago 15$ for a sub was a big deal but how can you justify that today in 2014 it is a big deal? we earn more then we did in those years, sure things goes up in price but still it can not justify to lower down the price of subs. If you buy or rent so much things per month it is your problem not everyone else.
I play 1 sub game per month and play some F2P games here and there or buy to paly games only for a change of pace. I only pay for 1 sub at 15$ and never give any money in the F2P games and i don't even play them that much. I think i play something like 10hrs a month because they are so bad they cant keep my interest more then that.
What we the community should be more concern about is the fact that I have not spent $ on a new MMO in almost 4 years.
Concerned? More than that.... We're thankful!
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
McDonald's is fast decently tasty decent variety good price (actually one of the more expensive fast food places though) and almost everywhere. All those combined are why it's done so well.
Just because you don't like it doesn't mean it is bad.
That's not only bad economic theory it's bad psychology. The lower the price point the more likely you are to attract bargain hunters. People are more accepting of poor quality at lower cost as long as a product retains some value. It's McDonalds entire theory of operation.
Not true, McDonalds also get many customers because it is fast. You don't go to a French placewhen you are in a hurry (heck, when I was in Havana it took 4 hours to go out and eat).
There are plenty of other places with better food and more variety that are just as fast too. Self serve buffets for instance. The big difference there is the cost.
I don't know... I think a lot of people go into McDonald's because it's McDonald's. I think advertising and the general image McDonald has created will always make it popular. Like it or not branding has a lot of appeal. I don't think anyone cares if the burger joint across the street is serves better burgers and fries even if they were at the same price. People, particularly young people will want the big mac over the local diner simply because its a big mac.
Originally posted by grimal Yes. There are many games I would play if they were $5 / month than their current pricing.
Yeah this is so true. Most people just don't see a long term value with any of these new games. Wow has locked that down and these new games just don't cut it anymore for most people. And most of them are niche games too. But a 5 dollar a month sub. Most people would do that in a heartbeat. The reason wow still easly gets 15 a month is it appeals to all play styles. Thats why all these new games go quiet after a few months. And when wod comes out forget about it.
What we the community should be more concern about is the fact that I have not spent $ on a new MMO in almost 4 years.
Concerned? More than that.... We're thankful!
I know and you should be. I've done the best I can to vote with my wallet and not buy into most overhyped, mass advertised/marketed and promiced products. Now, when companies and developers don't have or receiving the cash they've been used to, things should get better. We should see us the players receiving better quality and bigger value for our $.
But yea, it's been indeed sad sad period for the genre and one should concern about, when even the most hardcore of the gamers out there choose not to buy into what's been delivered. So, Loktofeit you are welcome to thank me again once WOW:WoD came because I vote no for $50 expansion fee on top of $15 monthly fee. Paying $230 for a year for 10 year old, outdated MMORPG...I simply don't see it, not in 2014 and not when they choose not to deliver content they suppose to for over a year, despite all the revenue.
So, keep thanking me Loktofeit and hope there are more like me out there who slowly, but effectively push this genre forward.
I guess it would all depend. Since the game has a lower sub price, it would need more subs to provide content. Either way it comes down the fact that a bad game wouldn't get subs in the first place, if somebody thinks they can appeal to a seriously large mass then I could see a lower sub price being a smart option.
Originally posted by VengeSunsoar McDonald's is fast decently tasty decent variety good price (actually one of the more expensive fast food places though) and almost everywhere. All those combined are why it's done so well.
Not one of your points is accurate other than it is everywhere.
I think lower sub price would work. I would pay $5 sub cost for almost anything and not even worry about unsubbing. I would sill be able to log into ESO every now and then. Not a game I hated but a game I was bored by in extended play sessions. Now my $60 box price is out the window and I have no way to access the game, even to screw around once a week. I am speaking for myself I think normal gamers may be more emotional and all or nothing. Fifteen dollars a month to log in once a week isn't worth it, but $5 is imo.
What we the community should be more concern about is the fact that I have not spent $ on a new MMO in almost 4 years.
........
Reality is I'm no longer rushing because as you can see the trust is gone. I no longer trust majority of the products. Their level of quality is not the same decade ago. Out of all those games I rushed and bought 5 of them I saw myself enjoying and playing for years. Today I'm voting with my wallet and hopefully me and the newer veterans to the genre will start doing the same so we can finally get products worthy to spend $ on.
I too am no longer buying. Last MMO I bought was Lifetime sub to LOTRO*. Heck, I'm not even a fan of mainstream single player games these days, preferring to buy indie titles off of Steam (like Kerbel Space Program and Don't Starve).
I really don't feel as though I'm getting my money's worth with mainstream games anymore. Big budget flash, spectacle, and marketing hype, while actual gameplay takes a ride in the trunk of the car, like the spare donut wheel tire. Last mainstream SP title I bought was Skyrim.
*I completely forgot I bought SWTOR, lol..which goes to show how much of an impression it left on me as an MMO and a game.
What we the community should be more concern about is the fact that I have not spent $ on a new MMO in almost 4 years.
Concerned? More than that.... We're thankful!
I know and you should be. I've done the best I can to vote with my wallet and not buy into most overhyped, mass advertised/marketed and promiced products. Now, when companies and developers don't have or receiving the cash they've been used to, things should get better. We should see us the players receiving better quality and bigger value for our $.
But yea, it's been indeed sad sad period for the genre and one should concern about, when even the most hardcore of the gamers out there choose not to buy into what's been delivered. So, Loktofeit you are welcome to thank me again once WOW:WoD came because I vote no for $50 expansion fee on top of $15 monthly fee. Paying $230 for a year for 10 year old, outdated MMORPG...I simply don't see it, not in 2014 and not when they choose not to deliver content they suppose to for over a year, despite all the revenue.
So, keep thanking me Loktofeit and hope there are more like me out there who slowly, but effectively push this genre forward.
Spot on. When VIP/Deluxe/LE/SE/Founder/Early Access money starts drying up, we'll see changes.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
To the Op, I would say price point is less relevant than enjoyably of game play. Sure a lower price point may make someone more forgiving to annoyances. However a lower price point also adds the potential for lower investment of $/time/emotion whatever, which could make it less of a loss to just walk away. If a game is fun people will find a way to pay it and play it. If a person thinks it sucks one has trouble giving it away.
Originally posted by Quirhid I just don't like the way P2P games try to stretch everything in order to make you play longer (and pay more). I really wish we could go back to paying for boxes and expansions only. Payment model shouldn't affect gameplay.
An expansion is just a cash shop item where you have to buy all the items or none at all. Why do you want to pay for expansions?
Because making expansions is not free.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
Comments
I can see why everyone is saying the game needs to be good in order to attract more subs and I agree, the games should be good.
Then again I see a lot of posts here where people flat out say they'll never pay a sub for a game again. At $15.99 a month I can see why they say that. Now what if that sub was $5, or $7.50? How many of those same people would be tempted to play that game and pay the lower sub for it?
At the end of the day, even with the argument about a game needing to be good, I think a lower sub would lead to more players. Whether it would be more profitable is another question. Half the sub fee would need twice the subs to generate the same revenue. The real question is if the lower sub would attract enough players to offset the lower fee.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Why would developers add grind if it hurts their sales?
Compare that to almost every microtransaction game that is designed to increase grind to push " time saving " item sales I think it would be very hard to find a game you enjoy.
++++++++++++++++++++++++++
I would argue that neither of those two games offer subscription services. They offer a bundle package that is better value than purchasing the items separately from their cash shop.
I think pricing is largely irrelevant. Games like all other forms of entertainment are all about meeting a minimum value. If the game doesn't meet an individual's criteria of good, then they will not spend money regardless of the price.
As a long time MMO Player I can say THIS is the important part.
Quality FIRST.
Then you get my money longterm.
Just like any other well reasoned investment. (Don't waste money by purchasing junk).
An expansion is just a cash shop item where you have to buy all the items or none at all. Why do you want to pay for expansions?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Well, there is an ultimate price that would maximize your profits, that is clear with anything subscriber based, be that magazines, newspapers, movie streaming or MMOs.
The question however is what that price is, it really could be anything between $5 and $25. You really would have to do plenty of market research to get the ultimate price.
$5 will mean more subscribers but the question is if it would bring in more than 3 times as many as $15 (and you do have to spend a little more on hardware and bandwidth for more players).
I don't have a good answer for what an MMO perfectly should cost to maximize profits, my guess would be something around $10 but it could be that they actually would earn more with $20.
My perceived value of Champions Online certainly isn't $9.99/month. The game, and the subscription just doesn't offer enough value for the money. I only jump in that game about once every 2 months. Free-to-play with a cash shop (which I've never used) works perfectly well enough for me. The locked loot requiring a cash shop key that this game (and most all PW games) employs guarantees that I will get frustrated with the game and give it up.
I may not be your typical gamer anymore. I'm a fixed income case these days, and that particular $120 a year could be spent better elsewhere. You know, food, gas, medical. Those types of things. I do still play EQ1 (annual subscription) but my interest in that game is currently waning. And that's another $119 that could be redistributed to better uses when renewal time comes around in April.
To the original question, a price reduction isn't likely to persuade me. The game quality, the game support and the company's attitude to their customers matter more than ever to me. The entertainment value for the money has to be my main priority.
Logic, my dear, merely enables one to be wrong with great authority.
Not true, McDonalds also get many customers because it is fast. You don't go to a French placewhen you are in a hurry (heck, when I was in Havana it took 4 hours to go out and eat).
What we the community should be more concern about is the fact that I have not spent $ on a new MMO in almost 4 years. That's the most evident of what type of quality and direction the genre has headed toward. Before that...
2001: Rushed bought Everquest from Walmart, invalid key. No problem, rush and bought Ultima Online
2002: Rushed and bought Sims Online
2003: Rushed and bought Star Wars Galaxies
2004: Rushed and bought World of Warcraft
2005: Rushed and bought Guild Wars 1
2009: Rushed and bought Aion
2011: Didn't rush but bought DCUO on start, thx to a good promo by SOE ($35 for box + 30 days free on release)
Somewhere between those years I rushed and bought Final Fantasy XI and bought other MMO's and played many other F2P on top of other genres like FPS Half Life, CS and Star Craft 1.
Reality is I'm no longer rushing because as you can see the trust is gone. I no longer trust majority of the products. Their level of quality is not the same decade ago. Out of all those games I rushed and bought 5 of them I saw myself enjoying and playing for years. Today I'm voting with my wallet and hopefully me and the newer veterans to the genre will start doing the same so we can finally get products worthy to spend $ on.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I think there is something that gets lost in the whole pricing f2p debate. There are hundreds of free games out there, mostly low quality shovelware but one or two gems come out every once in a while. I don't think price matters as much to the consumer as it does to the developers. From a consumer point of view long as the price is reasonable it's not a barrier to entry. What matters is the quality of the product.
As long as the game is worth playing, people will pay for their access. You couldn't get me to play some games even if they were giving them away for free. I'm just not interested in some games. I don't like point and click games, they bore me, I don't like FPS games - I just suck at them. But I will pay and have spent hundreds on strategy games MMOs and TCGs. These are the games I enjoy and spend my free time on.
In regards to MMO's I just want to have fun with my friends. So long as we feel it's a fun game and an interesting world we will play it. The problem with MMOs is not the subscription or pricing model. There are bigger issues that MMOs have, that are probably intrinsic - such as pacing and longevity.
10 or 15 years ago 15$ for a sub was a big deal but how can you justify that today in 2014 it is a big deal? we earn more then we did in those years, sure things goes up in price but still it can not justify to lower down the price of subs. If you buy or rent so much things per month it is your problem not everyone else.
I play 1 sub game per month and play some F2P games here and there or buy to paly games only for a change of pace. I only pay for 1 sub at 15$ and never give any money in the F2P games and i don't even play them that much. I think i play something like 10hrs a month because they are so bad they cant keep my interest more then that.
Concerned? More than that.... We're thankful!
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I don't know... I think a lot of people go into McDonald's because it's McDonald's. I think advertising and the general image McDonald has created will always make it popular. Like it or not branding has a lot of appeal. I don't think anyone cares if the burger joint across the street is serves better burgers and fries even if they were at the same price. People, particularly young people will want the big mac over the local diner simply because its a big mac.
Yeah this is so true. Most people just don't see a long term value with any of these new games. Wow has locked that down and these new games just don't cut it anymore for most people. And most of them are niche games too. But a 5 dollar a month sub. Most people would do that in a heartbeat. The reason wow still easly gets 15 a month is it appeals to all play styles. Thats why all these new games go quiet after a few months. And when wod comes out forget about it.
I know and you should be. I've done the best I can to vote with my wallet and not buy into most overhyped, mass advertised/marketed and promiced products. Now, when companies and developers don't have or receiving the cash they've been used to, things should get better. We should see us the players receiving better quality and bigger value for our $.
But yea, it's been indeed sad sad period for the genre and one should concern about, when even the most hardcore of the gamers out there choose not to buy into what's been delivered. So, Loktofeit you are welcome to thank me again once WOW:WoD came because I vote no for $50 expansion fee on top of $15 monthly fee. Paying $230 for a year for 10 year old, outdated MMORPG...I simply don't see it, not in 2014 and not when they choose not to deliver content they suppose to for over a year, despite all the revenue.
So, keep thanking me Loktofeit and hope there are more like me out there who slowly, but effectively push this genre forward.
Played-Everything
Playing-LoL
Not one of your points is accurate other than it is everywhere.
I think lower sub price would work. I would pay $5 sub cost for almost anything and not even worry about unsubbing. I would sill be able to log into ESO every now and then. Not a game I hated but a game I was bored by in extended play sessions. Now my $60 box price is out the window and I have no way to access the game, even to screw around once a week. I am speaking for myself I think normal gamers may be more emotional and all or nothing. Fifteen dollars a month to log in once a week isn't worth it, but $5 is imo.
I too am no longer buying. Last MMO I bought was Lifetime sub to LOTRO*. Heck, I'm not even a fan of mainstream single player games these days, preferring to buy indie titles off of Steam (like Kerbel Space Program and Don't Starve).
I really don't feel as though I'm getting my money's worth with mainstream games anymore. Big budget flash, spectacle, and marketing hype, while actual gameplay takes a ride in the trunk of the car, like the spare donut wheel tire. Last mainstream SP title I bought was Skyrim.
*I completely forgot I bought SWTOR, lol..which goes to show how much of an impression it left on me as an MMO and a game.
Spot on. When VIP/Deluxe/LE/SE/Founder/Early Access money starts drying up, we'll see changes.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
To the Op, I would say price point is less relevant than enjoyably of game play. Sure a lower price point may make someone more forgiving to annoyances. However a lower price point also adds the potential for lower investment of $/time/emotion whatever, which could make it less of a loss to just walk away. If a game is fun people will find a way to pay it and play it. If a person thinks it sucks one has trouble giving it away.
Because making expansions is not free.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky