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The more I learn about this game the better it gets.
Yes it has some characters with classes, you level them up, you pvp, get weapons, get armor, do quests, ect. ect. ect.. This is what pretty much what most people are judging this game on and pretty much the only thing critics are ranting about (well besides the queues but they are getting better) And even if that is all you looked at its pretty damn awesome with the addition of Naval PVP to put a twist on it.
But there's more, A LOT MORE.
This is game is pretty much EVE but set in a fantasy role play land. This game is 90% about commerce. You need to figure out what is selling for high dollar and either find it, grow it or steal it. The best way being of course is growing it and yes this is going to cost you a sub fee if you want to do this safely. But you are by all means able to do this off in the middle of nowhere as F2P you just run the risk of getting your crops stolen since anyone can come by and get them when they are finished growing. I'm sure many guilds will form and protect their illegal grows with brute force
Also, every land region has its own (specialty products) which can only be made in that region. Every region has a trader where you can then sell this product. The further away you can get it from where you made it the more money you are going to get paid for it. And also out of those products if you choose the one that they are not seeing much of you get more money for it. Now if you can get this (trade pack) ALL THE WAY across the ocean then you make bookoo bucks but you run the risk of getting attacked by pirates on the open seas. Or the other faction can attack you once you make it to their continent (working in groups is key). It's amazing and it gets the blood pumping when you are getting close to dropping your product off. At any minute all your hard work (lets say 30 mins to an hour) can be lost. but if you do it it's a very rewarding feeling. Something every fantasy MMO in the last 10 year has been missing for me.
Farming is pretty cool what should you plant? What do people want right now? Trees can be picked of fruit then left for awhile and they fruit again or they can be chopped down for wood.
Fishing is in it self a mini game. once you have a rod and reel fishing docs and get a fish on your line you have to click the correct boxes to wear it out so you can catch it. You can build a fishing boat and catch monster fish, use the proper chum and lures and bring them back and sell them for big bucks.
Raise animals, you can breed some of them for meat, fur, pelts, mounts, pets,
All your other standard stuff like mining, making weapons, armor, ect ect... ya we already know all about that...
So what it comes down to is you need to figure out what is going to make you the most money. Are you going to be honest and earn it, or do you want to be a pirate and steal it? Do you want to grow a good amount in a safe zone, or do you want your land in a PVP zone which usually grows your crops faster since they are in tropical zones. thats another things all these land regions are different zones and crop and animal outputs are different in the varying weather zones... its seems endless right now the amount of stuff thats possible IF YOU LIKE COMMERCE GAMES. I for one do, and I also love the MMORPG genre so this game is win win with me.
This is all my opinion but I wanted to tell some of you folks that were wondering about Archeage what its really about. You know maybe even some of you tried it but didn't really look into it deep enough? I dunno but its a commerce game, its all about making the $$$ and you can do it the honest way or the pirate way. And I've seen enough that even if you wanted nothing to do with PVP you have that option doing all your trading and farming from the Auction house and even trading specialty goods within the non PVP regions.
Hope this helps someone I'm not the best writer but I belive this thread needed to be started so people can get the right idea about what Archeage is all about. There so much more as well, look for Archeage guides on YT...
Comments
I'll totally agree its much much better than Tera or GW2/TSW/SWOTOR/Wildstar/TESO and that ilk.
I'd like the game a lot more if it actually was "EVE in a fantasy world". Unfortunately that is not true at all. It is more like WoW on an open PVP server with some minor sandbox elements and a few faceboook game mechanics thrown in. Really it is not at all like EVE other than both games having heavy PVP (but even PVP is totally different and way better in EVE).
Im not digging it at all I quit before the actual launch of the beta. Played Korean cbt,obt,russia launch, and trions alpha but just found out its not what i want after all
Played-Everything
Playing-LoL
QFT.
Comparing Archeage to Eve online is just silly, it has nothing like even the minor gameplay elements of Eve, let alone the broader spectrum of PVP that is possible in Eve, or that it is far more integrated, never mind all the other activities that are totally combat unrelated, from industry to research, nor are these activities artificially curtailed by an arbitrary points system that only allows the player to carry out a limited number of activities. Even trading in Archeage is totally unlike Eve online, the mechanics are far too simplified in Archeage by comparison, so even the Commerce part of the OP's statement is not in any way accurate, even the elements that drive Commerce in Eve are totally different to those in Archeage.
I didn't get to play Eve that much (graphics/gameplay too hardcore for me), but I agree that it seems to have some of the same elements. It is heavily reliant on commerce.
In any case, I think what you posted OP is a good representation of what the endgame is all about and if people are confused after playing the game breifly and thinking it's just another themepark, they should refer to what you posted.
Just for example's sake, I'm level 50 and spent all day playing today and didn't do a single quest or dungeon. Spent all day doing trade runs, fighting world bosses with my guild, group PVP, and scouting for free land.
I think the comparison is like saying oh look this donkey is like that horse. They may look similar but one is clearly far superior to the other.
The depth of gameplay in EVE dwarfs AA in all areas. Add to that the way PvP has been implemented in EVE with secure space and 0.0 and you rarely see the ganking you get in AA. What you do get is a geo-politicaly driven control of 0.0 territory, stimulated and supported by the commerce and industry of secure space. A virtual universe in which carebears and PK'ers can coexist and even thrive off each other, as each group requires the other for the whole system to work.
They're light years apart, pun intended.
Labor points are basically a cap on earnings
For example I have 50 fruit trees that ripen every 9 hrs
but take 15 labor to harvest each
thats 750 labor to harvest
about 20 trade packs
but it takes 120 labor per pack
thats 2,400 labor
total 6,300 labor every 18hrs or 40packs
then I gotta move those goods for best price
around 5 gold each say...
thats 200 gold a day
the cost of APEX is about 40gold
1,250 credits = $10 US
labor pots give 1000 labor ever 12 hrs account wide
If you had 4 characters thats 8000 a day
this is a pretty easy game
AA is total sandbox on 1 servercluster then?
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
It's closer to Eve than the other games out there, but still not close enough for me. I'd like to see things like guilds being able to build castles and "claim" (purely by dint of muscle) the surrounding lands and encourage players to settle there and mine/grow/craft stuff there , in return for protection of the settlers and a % of all trades made. Of course, some other guild might want to take over, in which the guild owning the place would declare war and even call upon a Militia comprised of willing settlers... then let battle commence.
You can tell I liked Corporations taking over star systems and the resulting shenanigans in Eve.
This matches a lot of that in design, if you're interested/aware? I've seen a fair bit of AA being marketed as Fantasy EVE, yet not sufficient evidence to warrant such a push. Darkfall sounds closer to such a "moniker"to me.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem