I always think it is funny when people try to make the aurgument that people who like F2P dont want to pay for anything. It is especially humours in light of the recent (multiple years worth of) data that shows that F2P makes more money that P2P. F2P customers are more than willing to pay for stuff... but only if they get to see what they are buying. They only difference betweeen F2P customers and P2P customers is that F2P allows them to see what they are getting first... so they dont get fooled/tricked.
The #1 source of revenue for all F2P games in the west is subscriptions. The #1 source of revenue for F2P games worldwide is timecards (non -recurring subs). F2P is all about getting the potential customer into your game, then convincing them that it is worth spending their money on. P2P is all about convincing them that it is worth spending money on... before they can see the actual product (i.e. via marketing hype).
That makes sense. The people who aren't going to pay money don't matter. Their opinions don't really matter either. I think it's hard to see which people are the people who aren't going to pay money though. When someone complains about paying for bag slots, are they complaining about paying, or would they really rather pay for an XP potion kind of thing? Is someone who complains about subscriptions really just complaining about paying money at all, or would they really prefer to pay for bag slots, XP potions, etc.?
Then there are people like me who would rather pay a subscription, but only if I can buy it a month at a time with no recurring charges. This is how I play WoW. If I want a month of time, I buy it, and when it's up, I'll either buy another month, or take a month off. It's a teeny, tiny difference, but for me, it's the difference between actually playing WoW or giving it a pass. I really think more games should do this. When I get into a F2P game, there is nearly zero chance that I'm going to buy anything. I'm not even sure why. I would just rather pay for blanket access with a single, initial purchase or for blanket access through monthly game time. I don't have a good reason for this, it amounts to mostly the same thing and the same amount of money over the same amount of time, but I prefer the B2P/P2P models. *shrug* I get to the hard stop pay wall in a F2P game and then just stop playing. I am one of those freeloaders, but I'm not someone who is unwilling to pay money in general to play games. All the unplayed but paid for games in my Steam games list would attest to that.
Thank you for pointing out the main problem with this discussion around here. As it shows the main goal of opposing views is typically to disqualify a poster rather than refute what a poster said. As an example, you can't really state a concern with a F2P practice without getting the typical freeloader label by that games fans. "They like to pay for their entertainment"... Even though what you may be arguing is you'd rather see a sub only model in place of microtransactions.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
This is simply presented as an attack on some players and not a genuine discussion. If you would like to discuss this issue, putting players on the defensive as early as the title is not the way to do it.
To give feedback on moderation, contact mikeb@mmorpg.com
Comments
I always think it is funny when people try to make the aurgument that people who like F2P dont want to pay for anything. It is especially humours in light of the recent (multiple years worth of) data that shows that F2P makes more money that P2P. F2P customers are more than willing to pay for stuff... but only if they get to see what they are buying. They only difference betweeen F2P customers and P2P customers is that F2P allows them to see what they are getting first... so they dont get fooled/tricked.
The #1 source of revenue for all F2P games in the west is subscriptions. The #1 source of revenue for F2P games worldwide is timecards (non -recurring subs). F2P is all about getting the potential customer into your game, then convincing them that it is worth spending their money on. P2P is all about convincing them that it is worth spending money on... before they can see the actual product (i.e. via marketing hype).
Thank you for pointing out the main problem with this discussion around here. As it shows the main goal of opposing views is typically to disqualify a poster rather than refute what a poster said. As an example, you can't really state a concern with a F2P practice without getting the typical freeloader label by that games fans. "They like to pay for their entertainment"... Even though what you may be arguing is you'd rather see a sub only model in place of microtransactions.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
To give feedback on moderation, contact mikeb@mmorpg.com