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Land an issue??

ethionethion Member UncommonPosts: 2,888

So for people thinking that land isn't an issue, check out this picture today.  This was a party for a 16x16 plot that was being destroyed.

This by the way is just one side and was a few minutes after the house was placed.  When I was trying to place it it was hard to get a good line of site on the plot with all the people gathered round.

 

image

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Ethion

Comments

  • LudwikLudwik Member UncommonPosts: 407

    This is from the land that opened up next to our guild plots today.

     

  • jacker1991jacker1991 Member UncommonPosts: 191
  • AngervienAngervien Member UncommonPosts: 24

    They (XLGames) are pushing people out of this game because of the land issue, the old fallback of just wait land will open up then you see when land does open up, 30 players gather around and spam it. No restrictions per account on Land Designs, 2 million players on 21 servers (most of which weren't even up at launch). Even with the head start I know of players in my guild that had 10 plots before the servers even went live. Also, NOT opening up the north even helped exacerbate the already big deal of a land issue.

     

    Launch as far as the game goes was smooth, it was already a completed product stable and clean. The handling of the amount of servers screwed over a lot of people that have already walked away. While other players are just amassing huge amounts of land.

     

  • tyfontyfon Member UncommonPosts: 240

    If there is no limits to land, there will be no real estate economy and a much less fun game (for me). The way it is in AA now much more resembles the real world with different classes of people etc.

    I hate games where everyone can get everything instantly. 

     

    You can get land in AA on the most busy servers, you just don't get it on day 1.

     

  • ohioastroohioastro Member UncommonPosts: 534

    They could have set an account limit of one property at launch and gradually raised it.  They could have adopted a grid system where a few properties couldn't block lots of placements.  People could then have amassed large holdings organically through play.  And in such an environment they could have flipped a lot of ftp people to subscribe to participate in the land game. Instead they held a lottery based on crashes and queues and are permitting bots to autoclaim multiple properties. 

    This was a huge, huge mistake. They antagonized a large fraction of their most enthusiastic backers.  They created bitter community dissention (because the people who profited from this system want to defend their advantage and will vigorously post to defend the indefensible.) They created awful word of mouth - this game has just about the worst user reviews for any MMO.   And they did so for no larger design reason.  Is there someone, somewhere who would design how the land situation played out in AA on purpose?

  • lathaanlathaan Member UncommonPosts: 476

    land is in demand, like it has to be - why that would be an issue is not clear to me.

  • ohioastroohioastro Member UncommonPosts: 534

    Indeed; the rich do what they will, and the poor suffer what they must.

    Fortunately, this is a game - and people don't have to play an unfair game.  People like you should be jumping up and down to fix this - because otherwise you'll find no one around for you to lord over.

    Edit: That was unfair and didn't come out the way I intended.  It just feels better to win a competition when others have a chance is what I meant.

  • fivorothfivoroth Member UncommonPosts: 3,916
    Originally posted by tyfon

    If there is no limits to land, there will be no real estate economy and a much less fun game (for me). The way it is in AA now much more resembles the real world with different classes of people etc.

    I hate games where everyone can get everything instantly. 

     

    You can get land in AA on the most busy servers, you just don't get it on day 1.

     

    There is no freaking need for a real estate economy. Why? Because people who start late and will never get a fair shot at owning a land without actually resorting to buying it for shitloads of gold. And it's not like people sell 24x24 plots with built thatched farms on top so they can actually make the transaction in a secure way. Trion need to at least make it so that you can sell land without having the structure built cause that prevents people from trading in a secure way. Scamming should not be an intentional part of the game.

    Anyway I completely disagree with your argument (even though it's made all the time by people playing the game, people who probably snatched 10 land spaces anyway). People who start the game now or in the future will not have access to land. This means that they will not be able to craft or farm. And once you take out the crafting and farming out of the equation, this game is probsbly the most boring MMO ever. 

    People who start now or in the future won't be able to amass that kind of gold to buy land as prices keep going up because of inflation. And since they can't properly craft and farm, it will be very difficult for them to make gold without having access to basic stuff like a 16x16 farm.

    If I were to start now, I would subscribe and see that there is no land available and I am mostly limited to questing and mining like crazy an having a very small 8x8 farm which gets destroyed every week, I would just quit the game.

    You can all have your 10 land spots and play your "estate economy" but that would alienate a lot of potential players. 

    All in real life real estate works in a very different manner to Archeage. In Archeage you just have land grab for people who were there first and who then scam other people.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • tyfontyfon Member UncommonPosts: 240
    Originally posted by fivoroth
    Originally posted by tyfon

    If there is no limits to land, there will be no real estate economy and a much less fun game (for me). The way it is in AA now much more resembles the real world with different classes of people etc.

    I hate games where everyone can get everything instantly. 

     

    You can get land in AA on the most busy servers, you just don't get it on day 1.

     

    There is no freaking need for a real estate economy. Why? Because people who start late and will never get a fair shot at owning a land without actually resorting to buying it for shitloads of gold. And it's not like people sell 24x24 plots with built thatched farms on top so they can actually make the transaction in a secure way. Trion need to at least make it so that you can sell land without having the structure built cause that prevents people from trading in a secure way. Scamming should not be an intentional part of the game.

    Scamming has always been a part of sandboxy games. If you choose to use the unsecure way of trading it's your own fault. If the sellers won't use secure trading they have to keep paying tax for an unfinished property. It solved it self in the end.

    Look to EVE.

     

    Anyway I completely disagree with your argument (even though it's made all the time by people playing the game, people who probably snatched 10 land spaces anyway). People who start the game now or in the future will not have access to land. This means that they will not be able to craft or farm. And once you take out the crafting and farming out of the equation, this game is probsbly the most boring MMO ever. 

    I have 1 small plot (and just now, one 16x16) so you can quit your straw man arguments already.

    People who start now or in the future won't be able to amass that kind of gold to buy land as prices keep going up because of inflation. And since they can't properly craft and farm, it will be very difficult for them to make gold without having access to basic stuff like a 16x16 farm.

    16x16 farm is not basic, 8x8 is. I just had a run around the start zone Gweonid forest and I found at least 4 small plot spots and 1 16x16 large in about 10 minutes. The 16x16 I actually grabbed right now, so thank you for making me make the trip and see.

     

    If I were to start now, I would subscribe and see that there is no land available and I am mostly limited to questing and mining like crazy an having a very small 8x8 farm which gets destroyed every week, I would just quit the game.

    You can all have your 10 land spots and play your "estate economy" but that would alienate a lot of potential players. 

    All in real life real estate works in a very different manner to Archeage. In Archeage you just have land grab for people who were there first and who then scam other people.

    So you are saying no one claimed the lands when they came to the US, and there was no scamming among them? :D

  • blutigfaustblutigfaust Member UncommonPosts: 129
    It doesn't really matter because Trion is unable or unwilling to control bots in this game, so land bots have the land sooner than you can click it.  Within milliseconds of the destruction of old owner asset, the bot has it, and he's not even around the plot.

    Current games playing: MechWarrior Online
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  • fivorothfivoroth Member UncommonPosts: 3,916
    Originally posted by tyfon
    Originally posted by fivoroth
    Originally posted by tyfon

    If there is no limits to land, there will be no real estate economy and a much less fun game (for me). The way it is in AA now much more resembles the real world with different classes of people etc.

    I hate games where everyone can get everything instantly. 

     

    You can get land in AA on the most busy servers, you just don't get it on day 1.

     

    There is no freaking need for a real estate economy. Why? Because people who start late and will never get a fair shot at owning a land without actually resorting to buying it for shitloads of gold. And it's not like people sell 24x24 plots with built thatched farms on top so they can actually make the transaction in a secure way. Trion need to at least make it so that you can sell land without having the structure built cause that prevents people from trading in a secure way. Scamming should not be an intentional part of the game.

    Scamming has always been a part of sandboxy games. If you choose to use the unsecure way of trading it's your own fault. If the sellers won't use secure trading they have to keep paying tax for an unfinished property. It solved it self in the end.

    Look to EVE.

    The problem is very few people will have built the structure so the "secure" way is usually not an option. It's something which Trion should just change. But to be honest I am not quite sure how much they can actually change since they are not the developer. 

    Anyway I completely disagree with your argument (even though it's made all the time by people playing the game, people who probably snatched 10 land spaces anyway). People who start the game now or in the future will not have access to land. This means that they will not be able to craft or farm. And once you take out the crafting and farming out of the equation, this game is probsbly the most boring MMO ever. 

    I have 1 small plot (and just now, one 16x16) so you can quit your straw man arguments already.

    Still doesn't change the fact that the game is boring without owning land and is not worth my time or sub.

    People who start now or in the future won't be able to amass that kind of gold to buy land as prices keep going up because of inflation. And since they can't properly craft and farm, it will be very difficult for them to make gold without having access to basic stuff like a 16x16 farm.

    16x16 farm is not basic, 8x8 is. I just had a run around the start zone Gweonid forest and I found at least 4 small plot spots and 1 16x16 large in about 10 minutes. The 16x16 I actually grabbed right now, so thank you for making me make the trip and see.

     8x8 is terrible and super slow. Guildies on my server have been looking for ages for 16x16 and have found 0 places even on PvP zones. I personally have 1 16x16 house, 1 16x16 large farm and a 24x24 farmhouse but that was because I was there on day 1. 

    If I were to start now, I would subscribe and see that there is no land available and I am mostly limited to questing and mining like crazy an having a very small 8x8 farm which gets destroyed every week, I would just quit the game.

    You can all have your 10 land spots and play your "estate economy" but that would alienate a lot of potential players. 

    All in real life real estate works in a very different manner to Archeage. In Archeage you just have land grab for people who were there first and who then scam other people.

    So you are saying no one claimed the lands when they came to the US, and there was no scamming among them? :D

    So you are saying that Archeage works like the real estate in 1700s or even early 1000s in Europe? Ok. It's certainly not how it works NOW!

     

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by DMKano
    Originally posted by ohioastro

    They could have set an account limit of one property at launch and gradually raised it.  They could have adopted a grid system where a few properties couldn't block lots of placements.  People could then have amassed large holdings organically through play.  And in such an environment they could have flipped a lot of ftp people to subscribe to participate in the land game. Instead they held a lottery based on crashes and queues and are permitting bots to autoclaim multiple properties. 

    This was a huge, huge mistake. They antagonized a large fraction of their most enthusiastic backers.  They created bitter community dissention (because the people who profited from this system want to defend their advantage and will vigorously post to defend the indefensible.) They created awful word of mouth - this game has just about the worst user reviews for any MMO.   And they did so for no larger design reason.  Is there someone, somewhere who would design how the land situation played out in AA on purpose?

    The rich and powerful control AA.

    The rich and powerful control EvE

    The rich and powerful are a minority yet they control the majority of the worlds wealth.

     

    Welcome to humanity - fairness is a fairy tale told to everyone and believed by kids and the gullible

     

    In that case get used to people raging about this. There's no reason to purposely create an environment of have and have not in a game. If the alternative was possible in '03 it's possible now. There could be plenty of land for just about all if they designed it as such. There could still be things to fuel PVP over as well (something like faction bases in SWG being one example)...

    They designed a system that will fuel jealousy which in turn causes the rage you see on forums. That's not even taking into account releasing enough servers to support the demand, another area that needs some serious attention apparently.

    IMO there are some serious flaws with how they've approached this game.

     

     

     

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    Land is just one of many design flaws in this  game. ArcheAge is already on its way out as server que's have al but vanished. This game is one of the most fail MMO's I have had the displeasure of wasting time on . If this is "Sandbox" than no thank you.
    • Aloha Mr Hand ! 

  • VaporsVapors Member UncommonPosts: 407

    Easy Solution -> Join a guild with a big farm, ask if you can use some place

    2nd Solution -> Do some tradepacks and buy a 16x16 farm. This farm will offer enough place to soak all your Labour points even with the 1k pot a day.

    There are certificates ensuring a save trade.

  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    Originally posted by Vapors

     

    2nd Solution -> Do some tradepacks and buy a 16x16 farm. This farm will offer enough place to soak all your Labour points even with the 1k pot a day.

     

    BUAHHAHAHAHAHAH 16 X 16 Land plots are going for 300-500 gold on my server , the avg tradepack run gives what? 4 gold max, forget about cross continent runs on my server as they are controlled by zerg guild and troll/gank guilds of your own faction. So that's about what 100 boring ass trade pack runson your donkey going from point a to point b not to mention the time it takes to grow the ats to make the said pack, That's hundres of hours of game time. Ugh yeah No thx. No wonder so many people are buying gold and chat has been taken over by gold farmers.

     

      Strating to understand how this game works........

    • Aloha Mr Hand ! 

  • ethionethion Member UncommonPosts: 2,888
    Originally posted by tyfon
    16x16 farm is not basic, 8x8 is. I just had a run around the start zone Gweonid forest and I found at least 4 small plot spots and 1 16x16 large in about 10 minutes. The 16x16 I actually grabbed right now, so thank you for making me make the trip and see.

    On what server are you finding land and where?  On my server Tahyang there is NO land and when one does expire there are 50-100 people waiting.  

    I did create an account on Calleil and run around the safe zone land spots and didn't see any space on that server as well.  That is the newest server so I thought it might have the best chance of having land.  

    On my server there were a few spots for 28x28 and above in windscour....

    Now I am checking he east since thats what I'm playing but on most server the west is more populated...

     

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    Ethion

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