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Discipline system in 3.0(with or without expansion purchase)

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  • JetrpgJetrpg Member UncommonPosts: 2,347
    Yep, was going to come back for ~3+ months .. def. not going to now. /\

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • fivorothfivoroth Member UncommonPosts: 3,916

    Skill trees or talent trees or whatever you want to call them is an ancient archaec mechanic seen in Diablo 2 in 2000! They worked well for that game at the time.

    Can any of you deny that talent trees offer 0 choice? You take the same skills at the same levels. If you can't see that, then you are too blinded with your nostalgia.

    /thread

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • ImpacthoundImpacthound Member UncommonPosts: 367
    I was cracking up last week watching the stream when they announced they were doing a "stat squish" right after WoW. It had to happen eventually since it copies a lot from WoW's itemization, but right on the heels of the Alacrity change into "haste" and the discipline system it was too hilarious. They really are phoning it in at this point.
  • ThestrainThestrain Member CommonPosts: 390
    Originally posted by Impacthound
    I was cracking up last week watching the stream when they announced they were doing a "stat squish" right after WoW. It had to happen eventually since it copies a lot from WoW's itemization, but right on the heels of the Alacrity change into "haste" and the discipline system it was too hilarious. They really are phoning it in at this point.

    Trust me. Take it from someone who is playing wow right now. SWTOR stat squish is no where similar or close to that of wow.

  • BadOrbBadOrb Member UncommonPosts: 791
    Originally posted by Thestrain
    Originally posted by Impacthound
    I was cracking up last week watching the stream when they announced they were doing a "stat squish" right after WoW. It had to happen eventually since it copies a lot from WoW's itemization, but right on the heels of the Alacrity change into "haste" and the discipline system it was too hilarious. They really are phoning it in at this point.

    Trust me. Take it from someone who is playing wow right now. SWTOR stat squish is no where similar or close to that of wow.

    Well they both copy each other . WOW copying SWTOR's pets gathering missions. Still Alacrity has never worked as it should do , so that change will be massive and they added some extra uses for it , you could argue took them long enough and yes you would be right there.

     

    Cheers,

     

    BadOrb.

    PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
    "SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
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  • KuinnKuinn Member UncommonPosts: 2,072
    Originally posted by umcorian
    Originally posted by Kuinn
    Originally posted by Impacthound

    https://www.reddit.com/r/swtor/comments/2iggja/developer_update_introduction_to_disciplines/

     They are removing talent trees completely and replacing it with the same talent system(perks) that WoW did with Cataclysm 4 years ago. I always liked the reasoning Blizzard gave at the time, so for BioWare to copy it is pretty vindicating. I can't wait to see the tears from people who hated it in WoW, and the wishy-washy people who flip and say "oh, well since SWTOR is doing it too, I guess it's not so bad." Also a little humorous BioWare is following exactly in Blizzard's footsteps design-wise, but that's a whole different discussion.

    This made my day. :D

     

    I'm sorry but you are utterly wrong :) It's actually very different from WoW if you spend a millisecond looking at the system. I finally did and here's what the system in reality is:

     

    In WoW you take an active ability every 15 levels from 3 choises, you can only pick one and have to discard the others (vastly superior to the old system where you mostly pick passives and mandatory tree specific actives that "you are supposed to pick").

     

    With SWTOR disciplines, you still pick mandatory passives and actives just like you used to, and then get to choose from different kinds of passives that augment your existing abilities.

     

    You dont pick one out of three like in WoW, but you choose which ones you want from a bunch of choises unltil you unlock a higher tier "pool of choises" and then you still can pick things from the lower "pool" if you want to. Active abilities comes automatically (if you dont pick them with the current tree-system, you only nerf your character on purpose, so if you want to nerf your self, you still can by not putting the ability on the hotbar).

     

    http://dulfy.net/2014/10/13/swtor-disciplines-calculator-swtor_miner/

    In another words... exactly like WoW?

    I mean, even look at this screenshot. Looks familiar to me. 

    http://hydra-media.cursecdn.com/wowpedia.org/3/30/Specialization_&_Talents_-_Primary_Specialization.jpg?version=240d4b5a8d2d36a4cb1aa320193afbc9

    In WoW, you get passive abilities as you level. What's the point of making you "choose" mandatory passives? Is it even a choice if it's mandatory? And the way you've said it, you actually never get to choose an active ability - just big passive talents after unlocking the pool. How exciting. Either that's a direct WoW ripoff or it's actually worse than WoW.. either isn't ideal. 

     

    And the difference to wow is that in WoW you pick actives every 15 levels, major active abilities actually, so that is an actual choise which you did not have before the system changed in WoW, so it is a better system, there's more choise than the correct build vs the bad build system. You have to choose between good abilities, but cant mess up really by wrong/stupid choises.

     

    In SWTOR you put a ton of points in a tree like you used to but most of the choise (gimping your self) is away. So in SWTOR the change between the old and new is very minor, you just cant gimp your self but you get to "put points in a tree" and to pick some ability alternating passives.

     

    Those are different systems. The argument never were about how good or bad the systems even are, they are just different. WoW came up with better system when it did the big change, SWTOR simply seem to take away the self nerfing and streamlining the 3 choises you have with any given spec.

     

    Streamlining a bad talent system is not a bad thing, but better option would have been to create an actual talent tree system, longer and wider trees, with multiple good choises. I cant blame Eaware just for streamlining a crap system though.

  • gunmanvladgunmanvlad Member UncommonPosts: 281

    Yey, I was actually just thinking about this while leveling up!

     

    The current talents for a Jedi Sentinel are oh-so-boring to be honest, and veeeery cookie-cutter. As a reasonably experienced MMO player, it was obvious to me at first glimpse what the 3-4 key talents would be by lvl 15. After cross-checking with some online guides I found out that I was spot-on.

     

    If they cut out the boring-filler talents, then it would make for a much more interesting system!

     

    Doing it like WoW right now would be stupid tho, as there the problem was just reduced, a.k.a. there are 30% decent choices and 70% crap ones, but the base for the % is super-small (20 talents altogether or smthg)...

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