Originally posted by fivoroth I remember seeing this topic on reddit someone saying that gw2 was the most popular sub reddit behind wow. However their topic wasn't absurd like yours implying it's the second most played mmo.
Yeah they are counting the subscribers (who are irrelevant) while I'm counting the average active users (who are statistically significant).
Here is an example: ESO has 38k subscribers while AA has 28k. Do you really think ESO is more popular than AA at the moment? On the other hand their average activity is 96 for ESO and 1038 for AA. Google trends, Twitch activity pretty much confirm those numbers.
ESO is garbage, I don't even know why you bring this fail game into question anyway <o>
Originally posted by SoMuchMass Subreddit activity being a good way to measure MMO populations is one of the funniest things I have heard in a while. However, I don't doubt AA is behind WoW at the moment, but that won't last more than a month.
Do you have better alternatives to measure MMO populations that are available to the general public? Please name them.
Raptr is easily the best thing we have at the moment. You know it actually is based on players that actually play games.
Raptr is a good source of data but the rewards can inflate numbers for some games. For example I remember when Rift was #1 for a long time because of the rewards. Also I can't find the stats page on raptr anymore. Did they remove it?
The links you posted have nothing to do with population of the games on the list. Just how often they are being searched/discussed on the internet right?
Raptr and Xfire are more accurate as they actually see who's playing.
Originally posted by SoMuchMass Subreddit activity being a good way to measure MMO populations is one of the funniest things I have heard in a while. However, I don't doubt AA is behind WoW at the moment, but that won't last more than a month.
Do you have better alternatives to measure MMO populations that are available to the general public? Please name them.
Raptr is easily the best thing we have at the moment. You know it actually is based on players that actually play games.
Raptr is a good source of data but the rewards can inflate numbers for some games. For example I remember when Rift was #1 for a long time because of the rewards. Also I can't find the stats page on raptr anymore. Did they remove it?
The links you posted have nothing to do with population of the games on the list. Just how often they are being searched/discussed on the internet right?
Raptr and Xfire are more accurate as they actually see who's playing.
I don't think Raptr tracks games any more (at least I couldn't find any list), and xfire has dropped in popularity so much that it has become very unreliable.
This is a really weak methodology. Forum activity is always high when games are new. It's high when people are complaining a lot. The numbers are especially squishy for a game like Archeage, where there can be a lot of freeloaders (nice for numbers, not so useful for income).
With the horrible press that this game has had, and the reports (here) that queues have vanished, I'd be quite surprised if this was the "second most popular MMO". And, in any case, it's much more difficult to suss out what the number of subscribers means for the long-term health of the game given the idiosyncrocy of the AA model: how much money are they taking in? And what, if anything, can they do about steering the future direction of the game given that it's an import from Korea?
Originally posted by SoMuchMass Subreddit activity being a good way to measure MMO populations is one of the funniest things I have heard in a while. However, I don't doubt AA is behind WoW at the moment, but that won't last more than a month.
Do you have better alternatives to measure MMO populations that are available to the general public? Please name them.
There is no 1 way to tell. So it is #2 on a sub-reddit, doesn't mean it is the 2nd most populated game, just the 2 most in that reddit forum.
Plus what has already been said if they don't get it under control soon then they will find it as a ghost town.
One thing I can tell you for certain is when I log into AA at prime times over the past week the queues and population on each server has declined. Most aren't even in High status anymore and none are queued. For many this is a good thing to not wait for a queue, but it also shows there has been an Exodus from the game.
ArcheAge just does not have the staying power to keep people playing. It is NOT a Sandbox and should not be marketed as one.... more a Theme Park with a Sandbox Hybrid feel. There is open exploration, a Law system that is more a popularity contest, housing and farming that is far from sandbox and open... u get to be part of a "Virtual Projects", an economy that gives the player little control and creativity, and a PvP system that offers little in rewards. The most Sandbox part of this game is the ships and Pirating.
Koreans are typically slow to add new features to the game or fixes and the UI is already ancient and clumsy (one of the big reasons I became frustrated with the game). It is a beautiful world, but many parts of the world just feel generic and empty (i.e. most of the cities).
So I just do not see it staying too popular much longer.
They took action against those queues though:
- Can't (or couldn't?) make any new characters on the original launch servers.
- And they added more servers to split the population more evenly.
In addition to that... the initial surge is over. The vast majority of MMO players that were interested in it has either tried it by now and liked it enough to keep playing, or moved on. Which also helps with the queues.
Also, those activity meters aren't very good... I remember Wildstar fans bragging about the activity on things like reddit, Rptr, etc when it first came out. And look how that wound up.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Originally posted by Darwa Using the data gathering methods employed by the OP, I can safely say that currently, the most played MMO is 'American Horror Story', with 'ebola' in second place, and 'lunar eclipse' in third.
That's officially a /Thread worthy post.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
The launch wasn't ready for the western player~ Instead of the Founder Pack they could of released it as a one time purchase like GW2 is sold, maybe that would of stem launch problems and giving the game more staying power?
i really cant see how you could use popularity of streams and chatter on reddit to measure that its most popular... You are leaving out quite a large chunk of people who dont use any of those.
I don't think Raptr tracks games any more (at least I couldn't find any list), and xfire has dropped in popularity so much that it has become very unreliable.
Go to your profile -> games collection -> click on discover games.
I found it on the GW2 subreddit by the way. Oh and ignore the "estimated users" tab, no idea how on earth the site creator tried to calculate it but he failed. Only the "average active" tab counts.
Google trends seems to confirm the data from reddit.
Here are some comparisons between AA and other MMOs:
There are a LOT of "haters"/disgruntled founders that have long quit Archeage that are posting about it like crazy on various things like reddit (and forums, which leads to more google searches). This forum activity is more so than other MMOs. Archeage is different enough from other MMOs that it's quite discussable. These people no longer play the game, nor do they LIKE the game (unless you include "like to hate it") thus don't count towards how "popular" a game is, but they lead to a massive increase in reddit and google activity anyways.
As stated, a better tracker, albeit far from perfect, is raptr and x-fire because those at least track who's actually PLAYING the game and don't include haters/disgruntled founders/trolls/whatever.
I haven't really researched the statistic, but assuming it's is accurate, it isn't really a good measurement at this time. It's 2 new in the US. There is always a surge of players. Once things settle out in a couple of months, the metric will be a bit more reflective of things.
Originally posted by SoMuchMass Subreddit activity being a good way to measure MMO populations is one of the funniest things I have heard in a while. However, I don't doubt AA is behind WoW at the moment, but that won't last more than a month.
Do you have better alternatives to measure MMO populations that are available to the general public? Please name them.
There is no 1 way to tell. So it is #2 on a sub-reddit, doesn't mean it is the 2nd most populated game, just the 2 most in that reddit forum.
Plus what has already been said if they don't get it under control soon then they will find it as a ghost town.
One thing I can tell you for certain is when I log into AA at prime times over the past week the queues and population on each server has declined. Most aren't even in High status anymore and none are queued. For many this is a good thing to not wait for a queue, but it also shows there has been an Exodus from the game.
ArcheAge just does not have the staying power to keep people playing. It is NOT a Sandbox and should not be marketed as one.... more a Theme Park with a Sandbox Hybrid feel. There is open exploration, a Law system that is more a popularity contest, housing and farming that is far from sandbox and open... u get to be part of a "Virtual Projects", an economy that gives the player little control and creativity, and a PvP system that offers little in rewards. The most Sandbox part of this game is the ships and Pirating.
Koreans are typically slow to add new features to the game or fixes and the UI is already ancient and clumsy (one of the big reasons I became frustrated with the game). It is a beautiful world, but many parts of the world just feel generic and empty (i.e. most of the cities).
So I just do not see it staying too popular much longer.
They took action against those queues though:
- Can't (or couldn't?) make any new characters on the original launch servers.
- And they added more servers to split the population more evenly.
In addition to that... the initial surge is over. The vast majority of MMO players that were interested in it has either tried it by now and liked it enough to keep playing, or moved on. Which also helps with the queues.
Also, those activity meters aren't very good... I remember Wildstar fans bragging about the activity on things like reddit, Rptr, etc when it first came out. And look how that wound up.
In all admittance, once could argue at the time that Wildstar really WAS possibly the most popular MMO besides WoW for a very brief period (...very brief). In that regards, considering that AA is #3 on Raptr, the OP might technically not be far from the truth.
However, that's only for NOW. As shown by Wildstar, being popular for a moment means jack in the long run. As stated by many others in this thread, the true relevant statistics will start to emerge in 3+ months after the game's launch.
... according to subreddit activity, which IMO is the most accurate way of measuring MMO populations currenltly (together with twitch activity).
I swear if MMORPG.com doesn't add an Emote of a smiley laughing uproariously I am going to cry in real life.
This. I don't even understand how you can begin to measure the population of an MMORPG through the use of an external site that wouldn't even have fraction of the players on it. A lot of people go to reddit yes, but a lot of people also never touch sub reddit subscriptions or post on it. Twitch is another horrid way of measurement simply because one popular streamer can bring a game 20k viewers. So 3 semi popular streamers bringing 1k a piece makes it look like a ton of people are watching for that game specifically but in actuality only a small minority of the viewers are watching specifically to watch archeage. Like when the wow players try out new mmo's on there, they stream them for a week or two then go back to wow. The only real way to measure MMO populations would be the sales figures after each quarter. Or if they have some site that shows active logins, but I only know of a couple games that have that, like Lineage 2 has a couple sites that monitor that.
Go have a look. It isn't a happy community yammering on about how much they love the game. You only need to look at the first page of post headers to see what Reddit is so popular right now. In fact, OP, you could argue that the fact the the AA subreddit is so popular is in fact a BAD sign for the game as much as you can argue the game is successful.
There are a LOT of "haters"/disgruntled founders that have long quit Archeage that are posting about it like crazy on various things like reddit (and forums, which leads to more google searches). This forum activity is more so than other MMOs. Archeage is different enough from other MMOs that it's quite discussable. These people no longer play the game, nor do they LIKE the game (unless you include "like to hate it") thus don't count towards how "popular" a game is, but they lead to a massive increase in reddit and google activity anyways.
As stated, a better tracker, albeit far from perfect, is raptr and x-fire because those at least track who's actually PLAYING the game and don't include haters/disgruntled founders/trolls/whatever.
Raptr confirms the #2 spot at the moment (with a huge difference to the 3rd place). Xfire has become irrelevant lately since its user count has dropped significantly.
Originally posted by SoMuchMass Subreddit activity being a good way to measure MMO populations is one of the funniest things I have heard in a while. However, I don't doubt AA is behind WoW at the moment, but that won't last more than a month.
Do you have better alternatives to measure MMO populations that are available to the general public? Please name them.
If you are playing and having fun who cares about population.
There is no "my MMORPG is better than yours" competition going on.
There are a LOT of "haters"/disgruntled founders that have long quit Archeage that are posting about it like crazy on various things like reddit (and forums, which leads to more google searches). This forum activity is more so than other MMOs. Archeage is different enough from other MMOs that it's quite discussable. These people no longer play the game, nor do they LIKE the game (unless you include "like to hate it") thus don't count towards how "popular" a game is, but they lead to a massive increase in reddit and google activity anyways.
As stated, a better tracker, albeit far from perfect, is raptr and x-fire because those at least track who's actually PLAYING the game and don't include haters/disgruntled founders/trolls/whatever.
Raptr confirms the #2 spot at the moment (with a huge difference to the 3rd place). Xfire has become irrelevant lately since its user count has dropped significantly.
Yep, it has. Like I said in a later post, that is more valid and the OP might actually be correct in that it's the most popular MMO behind WoW right now as this moment.
It's an interesting bit of factual trivia, but as most others pointed out, it's merely one blip in a moment of time, relatively speaking. I'm pretty sure Wildstar was the most popular MMO behind WoW for a brief period too, after all.
Comments
ESO is garbage, I don't even know why you bring this fail game into question anyway <o>
The links you posted have nothing to do with population of the games on the list. Just how often they are being searched/discussed on the internet right?
Raptr and Xfire are more accurate as they actually see who's playing.
I don't think Raptr tracks games any more (at least I couldn't find any list), and xfire has dropped in popularity so much that it has become very unreliable.
DAoC - Excalibur & Camlann
This is a really weak methodology. Forum activity is always high when games are new. It's high when people are complaining a lot. The numbers are especially squishy for a game like Archeage, where there can be a lot of freeloaders (nice for numbers, not so useful for income).
With the horrible press that this game has had, and the reports (here) that queues have vanished, I'd be quite surprised if this was the "second most popular MMO". And, in any case, it's much more difficult to suss out what the number of subscribers means for the long-term health of the game given the idiosyncrocy of the AA model: how much money are they taking in? And what, if anything, can they do about steering the future direction of the game given that it's an import from Korea?
They took action against those queues though:
- Can't (or couldn't?) make any new characters on the original launch servers.
- And they added more servers to split the population more evenly.
In addition to that... the initial surge is over. The vast majority of MMO players that were interested in it has either tried it by now and liked it enough to keep playing, or moved on. Which also helps with the queues.
Also, those activity meters aren't very good... I remember Wildstar fans bragging about the activity on things like reddit, Rptr, etc when it first came out. And look how that wound up.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
That's officially a /Thread worthy post.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Acording to the media this guy is the moost poputair music star.
Damn that guy has to be damn good in making music..
Trust me he is. hell everyone is talking about him.
Some say he is the next king of pop.
For the ones of my generation. listen to the first sentence.
The only way for us ti find out is of they actualy put the numbers down.
How many are logged on right now. but they will never do that.
some games even put down "High" on a server when u dont actualy see anyone for hours.
Go to your profile -> games collection -> click on discover games.
WoW is #1
AA is #3
GW2 is #14
FF14 is #15
SWTOR is #17.
For the week.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
look at ffxiv at release
http://www.google.com/trends/explore#q=/m/021dvx, /m/0v4gvn3, /m/02q25c_, /m/064ln09, /m/0243qz&date=1/2013 12m&cmpt=q
archeage will be a ghost town in 2 months, at least ffxiv still has 1/3 of the traffic
There are a LOT of "haters"/disgruntled founders that have long quit Archeage that are posting about it like crazy on various things like reddit (and forums, which leads to more google searches). This forum activity is more so than other MMOs. Archeage is different enough from other MMOs that it's quite discussable. These people no longer play the game, nor do they LIKE the game (unless you include "like to hate it") thus don't count towards how "popular" a game is, but they lead to a massive increase in reddit and google activity anyways.
As stated, a better tracker, albeit far from perfect, is raptr and x-fire because those at least track who's actually PLAYING the game and don't include haters/disgruntled founders/trolls/whatever.
I haven't really researched the statistic, but assuming it's is accurate, it isn't really a good measurement at this time. It's 2 new in the US. There is always a surge of players. Once things settle out in a couple of months, the metric will be a bit more reflective of things.
I self identify as a monkey.
In all admittance, once could argue at the time that Wildstar really WAS possibly the most popular MMO besides WoW for a very brief period (...very brief). In that regards, considering that AA is #3 on Raptr, the OP might technically not be far from the truth.
However, that's only for NOW. As shown by Wildstar, being popular for a moment means jack in the long run. As stated by many others in this thread, the true relevant statistics will start to emerge in 3+ months after the game's launch.
I swear if MMORPG.com doesn't add an Emote of a smiley laughing uproariously I am going to cry in real life.
I can not remember winning or losing a single debate on the internet.
This. I don't even understand how you can begin to measure the population of an MMORPG through the use of an external site that wouldn't even have fraction of the players on it. A lot of people go to reddit yes, but a lot of people also never touch sub reddit subscriptions or post on it. Twitch is another horrid way of measurement simply because one popular streamer can bring a game 20k viewers. So 3 semi popular streamers bringing 1k a piece makes it look like a ton of people are watching for that game specifically but in actuality only a small minority of the viewers are watching specifically to watch archeage. Like when the wow players try out new mmo's on there, they stream them for a week or two then go back to wow. The only real way to measure MMO populations would be the sales figures after each quarter. Or if they have some site that shows active logins, but I only know of a couple games that have that, like Lineage 2 has a couple sites that monitor that.
I suspect it is a popular subreddit. Because people need a place to vent and complain about the game.
http://www.reddit.com/r/archeage/
Go have a look. It isn't a happy community yammering on about how much they love the game. You only need to look at the first page of post headers to see what Reddit is so popular right now. In fact, OP, you could argue that the fact the the AA subreddit is so popular is in fact a BAD sign for the game as much as you can argue the game is successful.
Raptr confirms the #2 spot at the moment (with a huge difference to the 3rd place). Xfire has become irrelevant lately since its user count has dropped significantly.
DAoC - Excalibur & Camlann
If you are playing and having fun who cares about population.
There is no "my MMORPG is better than yours" competition going on.
After all these years looks like we finally have a WOW killer on our hands!!!!!!!
Yep, it has. Like I said in a later post, that is more valid and the OP might actually be correct in that it's the most popular MMO behind WoW right now as this moment.
It's an interesting bit of factual trivia, but as most others pointed out, it's merely one blip in a moment of time, relatively speaking. I'm pretty sure Wildstar was the most popular MMO behind WoW for a brief period too, after all.