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So what has changed since release

Lord.BachusLord.Bachus Member RarePosts: 9,686

Just wondering how much of the initial problems have been repaired since release..... Got to veteran rank3 and then decided to wayt on improvements...    Basically the game was fun, enjoyed both the PvE as well as the PvP part...  

 

( i know whats comming up in the 1.5 uograde) but who can tell me what was changed in 1.2 to 1.4?

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

Comments

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Is this so hard to answer?

     

    let me ask few more specific questions

     

    - how is bosscamping in open world dungeons?

    - how hard is it to keep your party in yhe same instance of a zone?

    - how hard is it to find groups?

    - are there still so many bugs?

    - how competitive is a VR3 in PvP?

     

    -how busy are lower level zones?

    - how busy are the VR zones?

    - has the guildsystem become more usefull?

    - is there a more usefull auction system these days?

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • NorseGodNorseGod Member EpicPosts: 2,654
    Originally posted by Lord.Bachus

    Is this so hard to answer?

     

    let me ask few more specific questions

     

    - how is bosscamping in open world dungeons?

    Haven't noticed anything like that since launch.

    - how hard is it to keep your party in yhe same instance of a zone?

    Never had a much of a problem. Have had to zone or re-log a few times, like any other game with instancing.

    - how hard is it to find groups?

    Not hard if you ask in chat, like any other game. I find it easier to get dungeon groups because people want the armor dyes for completing all of them.

    - are there still so many bugs?

    The Slaver World Boss isn't giving achievement atm. I'm sure there are still a few bugs, like any other game.

    - how competitive is a VR3 in PvP?

    About what you would expect when 11 levels below everyone else. Like any other game.

    -how busy are lower level zones?

    I rolled new alts within the past 2 months. I see lots of people running around.

    - how busy are the VR zones?

    Most people grind in Craglorn. But there are people in the zones, questing.

    - has the guildsystem become more usefull?

    Dunno, I don't really find guilds useful for my playstyle in most games.

    - is there a more usefull auction system these days?

    Not ATM.

    Lots of changes coming in 1.5, sounds like you should wait or pass on the game all together.

    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
  • ohioastroohioastro Member UncommonPosts: 534
    Originally posted by Lord.Bachus

    Is this so hard to answer?

     

    let me ask few more specific questions

     

    - how is bosscamping in open world dungeons?

    - how hard is it to keep your party in yhe same instance of a zone?

    - how hard is it to find groups?

    - are there still so many bugs?

    - how competitive is a VR3 in PvP?

     

    -how busy are lower level zones?

    - how busy are the VR zones?

    - has the guildsystem become more usefull?

    - is there a more usefull auction system these days?

    From a technical point of view the game is very solid.  If you're questing to level up you will rarely encounter a glitched quest (although there never were that many to begin with.)  They plugged the exploits and banished the bots, and the delves are gradually being expanded.

    Veteran content is much easier than it was at launch (a concession to the casuals); 1-50 is the same, and the dungeons (including the vet dungeons) are still challenging and fun.  Low level zones are extremely active.  There are now public guld traders, so you can buy from many guilds by traveling around.  I really like it far better than a sterile global auction house.  The various guilds that I'm in seem quite stable and solid.

    Gear sets are now more versatile; the PvP campaigns have been shortened; and a lot of endgame PvE focuses on Craglorn (and acheivement hunting).  As in every other MMO they are working on balancing abilities - I certainly enjoy the three classes that I play (nightblade, dragonknight, sorceror.) You can dye your gear now. 

    There also appear to be a lot of solid changes and interesting ideas for the future.  I think it's a great game now and would recommend it.

  • EQBallzzEQBallzz Member UncommonPosts: 229
    Originally posted by Lord.Bachus

    Is this so hard to answer?

     Yes. It is hard.

    let me ask few more specific questions

     

    - how is bosscamping in open world dungeons?

    That was largely bots and those have been wiped out. It's not really worthwhile to camp those anymore because the loot table diminishes the more you kill it. They have also been reworking the delves to make them all larger with more mobs and loot but it's an ongoing process so every zone isn't complete yet.

    - how hard is it to keep your party in yhe same instance of a zone?

    You will still have some issues depending on the quest but that is an issue they are actively working on atm to diminish the number of quests that separate you from your group or prevent you from helping someone on a quest that you already completed. I think they said you can expect more changes on that front in the next couple updates. It's a work in progress. You can find more info on that in the last couple patch notes I think.

    - how hard is it to find groups?

    I might be the wrong one to answer because I do a lot of soloing but there are definitely people running around and many are usually willing to help on a world boss or whatever if you need help. I haven't been running the group dungeons much lately so not sure about that. Will likely depend on your role. Tanks in the group finder are probably insta-queue as always.

    - are there still so many bugs?

    They have fixed a lot of the bugs but there are always more. They seem to have a bad habit of fixing lots of bugs and then introducing lots more in the same patch..then hot fixing those days later. It's certainly not ideal but still much better than it was at launch.

    - how competitive is a VR3 in PvP?

    I haven't been doing any PvP so not much info for you on that. My guess is you will likely do OK in a group but if you are running around solo up against V14 people it might be more painful.

    -how busy are lower level zones?

    I have been leveling up a second character for a while now (up to V7) and it varies from zone to zone but generally I see people running around across all level areas.

    - how busy are the VR zones?

    I think the vet zones are a bit busier or more condensed than the 1-50 areas. Still seeing plenty of people.

    - has the guildsystem become more usefull?

    This is one of the weak points of the game IMO. I'm really not a huge fan of the multi-guild system. It's just a PITA trying to manage a guild under the best of circumstances but when every member has multiple guilds and that much divided interest it's just not great for guild loyalty or cohesion. With no guild tags overhead it's almost like guilds barely exist in game. I mean when you see people running around there is usually no indication of any guild affiliation so it's almost like you have the game part and the guild part is separate. I guess if you can manage to hold onto enough people or join an active guild it's fine.

     

    The guild bank is also still a mess. Only 500 slots which is inadequate and no upgrade options. Auto stacking still doesn't work (get an addon called roomba ASAP). There is still lag or whatever when trying to access the bank NPC which causes you to exit/enter the NPC multiple times to see your items. Amazing that this is still broken since launch but I suspect it's some unavoidable side-effect of the mega-server that they can't resolve so they never mention anything about it.

     

    They did add guild heraldry (tabards) which are pretty cool I guess but I really don't like the way tabards look (in any game not just ESO). They look like a big ass baby bib or something. I would rather have cloaks or something but they aren't adding those so oh well. They also added more options for ranks and permissions at least so there have been improvements but it's way too little for my taste.

    - is there a more usefull auction system these days?

    This is another weak point of the game IMO. They added a guild trader system which is better than what we had but still not great. Each major city now has a handful (3 or 4? not sure) of traders that can be blindly bid on by a guild. Once the bidding process is done that guild has access to that trader and their guild store is then visible to anyone who visits that NPC for a week. After that week is up the trader is up again to the next round of bidders and it repeats.

     

    It's definitely better for buyers (I guess) since they can now access many more guild stores than were available before but it's sort of a pain to travel all over the place looking for an item. For sellers I suppose it's good for big trading guilds who can afford to bid ridiculous amounts to lock down the trader NPCs but this system is terrible for small guilds or solo players who want to sell anything. I did notice that the trading guilds I was in that got a guild trader definitely gave me more sales so I suppose it's working.

     

    Also, probably the biggest thing they added is the dye system and improved achievement system that works with it. There are a lot more achievements in the game now and many of them are tied to different dye colors that unlock when you complete them. The dye system is pretty nicely done and the achievements are a pretty fun way to unlock the colors. I have been enjoying that quite a bit and have even been working on the fishing achievements (as painful as they are). Overall I think the game is in a pretty good place and if they follow through with most of their stated plans the future is looking great.

  • BelgaraathBelgaraath Member UncommonPosts: 3,205

    Same answer as I just posted in Gdekks's thread.

    The game is technically much more solid now than at release. Bots and spammers are pretty much gone. Game runs for me more smoothly. Bugs have drastically been reduced. Dye system is awesome. Dungeons continue to expand. More and more small features and options added (example wider field of view in first person). 

     

    HOWEVER, even as a huge supporter of the game my vet 1 remains parked there until they revamp the veteran zones and implement the champion and justice system. That along with the grouping improvements, grouping tool, chat bubbles, etc that are on the way means that the game is only a couple of updates away from being quite the  themepark beast that many were hoping for at release. So if you want to jump in knowing that this is all on the way, nothing is stopping you as the game has improved quite a bit. If you want what so many wanted at release, then wait just a bit longer for a couple of major updates that look awesome. 

    There Is Always Hope!

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by keithian

    Same answer as I just posted in Gdekks's thread.

    The game is technically much more solid now than at release. Bots and spammers are pretty much gone. Game runs for me more smoothly. Bugs have drastically been reduced. Dye system is awesome. Dungeons continue to expand. More and more small features and options added (example wider field of view in first person). 

     

    HOWEVER, even as a huge supporter of the game my vet 1 remains parked there until they revamp the veteran zones and implement the champion and justice system. That along with the grouping improvements, grouping tool, chat bubbles, etc that are on the way means that the game is only a couple of updates away from being quite the  themepark beast that many were hoping for at release. So if you want to jump in knowing that this is all on the way, nothing is stopping you as the game has improved quite a bit. If you want what so many wanted at release, then wait just a bit longer for a couple of major updates that look awesome. 

     

     

    resubbed today, and started a new character, leaving my vet 3 main parked...

    storries are still there

    world feels robust

     

    But i also noticed things not yet improved yet, like the behind the shoulder 3rd person view, stays awkward, will never get used to that

     

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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