Originally posted by rodingo Yes it might be easy to make with the toolset and engine they bought. But it's the design of the environment, ships, lighting (both direct and ambient), sound, animation keying, character design, color study and the overall aesthetic of making it look like all those elements belong together and convincing is what is not easy.
That is mostly a matter of experience rather than man-hours.
What they did is a tech demo. That is what you show when you work 4 years on engine and want to show it's capabilities. They bought the engine ffs...
So to be fair, im not interested in this game at all. That being said, Im neither for, nor against it. I honestly hope they do very well, especially for the amount of money other people have put into it, I really do hope the game is a success, im just not into space sims.
So what Im wondering is, what is the point of the planets? What I know of the game so far is that its pretty much just a newer version of EVE, with most of the gameplay taking space aboard the ships. So is the planetary stuff just purely cosmetic? I know in the video, the guy said thats where they will host things like the shops, and quest givers and such, but is that it? Planets are just a lobby for trade and missions? Seems like a whole lot of wasted development if it doesnt have a significant use in actual gameplay. They could have easily just used spaceports or UI menus or something. Is that what players really want? Just something added for the cosmetic appeal? Just curious.
I guess that is their best build... so what do they have so far?
- Ship vs Ship fight in space
- walking around onboard a ship
- Landing on a planet with a loading screen
- non functioning shop keeper "we can't do much beyond this"
I would love to have a space sim mmo but to me this looks like they have a lot of work to do to implement everything they want.To get to this point took them 2ish years? I really doubt they can get it done by 15/16 when they have to create the AI, multiple cities, eco system, making it work as an mmo and optimizing everything.
They talk a lot about what they have planned and how great and smooth everything will be but atm Im not sure if they will deliver on all that. The loading screen is kind of a buzzkill. I was truely hoping for a seamless landing like you could see in the infinity engine a few years back or the 2nd or post in here.
Let's hope for the best and wish that a 490x will be enough to play it
I dont think anyone can legitimately argue against the potential of this project, I just cant take it seriously with all the pre-purchase ships and I cant help but to wonder what kinds of crazy post launch purchases theyll have.
I've been following this game for a long time, pledged a long time ago, and been playing around with Arena Commander. I like what I have seen and experienced so far.
The video in the OP makes me more excited.
I'd love seamless transitions from space to ground, and vice versa. But I imagine that's incredibly difficult to accomplish.
I have to maintain realistic expectations, otherwise I'm just setting myself up for disappointment.
I can't afford to throw money at them every time they announce a new ship, but I'm certainly excited for the official release (a long way off, I'm sure)!
I have serious doubts about Star Citizen, because I know too much about Chris Roberts. And all the Cult of Roberts fans tend to gloss over the fact that he's helmed two major projects that were years late, way overbudget, and underdelivered on promises. In one of those, he had complete creative control.
You guys are like lemmings, blindly following along the self-proclaimed chosen one. While it doesn't necessarily mean that you all will plunge off the cliff, it could easily happen. And you will have paid through the nose for the privilege.
If you are holding out for the perfect game, the only game you play will be the waiting one.
After looking around the net to find, who is exactly Chris Roberts and what he do I decided to not give him any money. If he make good game then i maybe buy it but will never, ever give money for unfinished product. My money are to worth for me to buy only promises.
As for now it looks more and more like milking people and riding the fame of "OMG game in spaaaaace".
Also, if Chris get so fanatic peps like DocBrody then wow...
They could put all these ships up for sale after they have a game released. But that won't bring in as much as it would by releasing ships beforehand, since one could get equivalents though ingame means. So as it is now, it seems they are putting resources in these backing methods with 600 dollar ships.
So what Im wondering is, what is the point of the planets? What I know of the game so far is that its pretty much just a newer version of EVE, with most of the gameplay taking space aboard the ships. So is the planetary stuff just purely cosmetic? I know in the video, the guy said thats where they will host things like the shops, and quest givers and such, but is that it? Planets are just a lobby for trade and missions? Seems like a whole lot of wasted development if it doesnt have a significant use in actual gameplay. They could have easily just used spaceports or UI menus or something. Is that what players really want? Just something added for the cosmetic appeal? Just curious.
That's what I've been wondering, too. The planets looks too fancy to be just lobbies, but... what are they, then? This is my problem with the project in general: they seem to focus way too much on things that don't matter in the end and/or have nothing to do with gameplay itself.
Like the first poster said, although the character animations in third person need a lot of work, the game looks impressive. With that said, for the amount of money Roberts is making funding this game i expect to land and depart manually . Yes, a cheaper indie game like No Mans Sky did a better space/ground transition in real time and none of the games are even out. That landing (interactive loading screen) in SC looks nice visually, but i rather land my ship myself. Actual gameplay will always be more immersive than loading screens in video games.
and how long did it take you to modify the cryengine 3 after you bought the rights on it?
For what they showed, there isn't much modification needed - it is just what CE does. The hard work will come once they turning this gfx scene a game - game mechanics, network layer, etc. which...we did not see yet.
do you even realize how ridiculous your statements are , if you had followed the development you would KNOW how much modification they NEED to do and already did with Cryengine, like
rebuild the whole networking and server architecture for low latency massive multiplayer use, or do you think that came with the engine? NOPE
rebuild the whole engine to support big space vehicles, or do you think that came with the engine? NOPE
right now they are turning this baby into full 64 bit architecture so they can make the gigantic space they need. Do you think that came with the engine? NOPE
the complex DAMAGE model you can see by playing 1 minute of Arena Commander, shooting bits and pieces off other space ships and seeing your own ship getting shot into pieces, do you think that came with the engine? NOPE!
rebuild the whole avatar skeleton to replace the crappy SDK included animations
That´s just a few bullet points I know of and there is probably tons more, they even hired Cryengine developers in their 280 man team FFS, so please stop posting nonsense like "It all comes with the SDK"
Originally posted by SuperNickbecause as time goes on, less and less people think so.
reality does not reflect your statement, as each week I see at least 1000 people join the site and pledge to get a game package, CIG makes a million $ every two weeks average.
And that´s just PRE ORDERS and pledges for ships people can get for free in the game, so in fact they´ve made 57 million $ with pre-orders.
Guess how much they´ll make on release?
edit:
status of today:
Budget raised: 57,789,144 $
Star Citizens: 618,211
a few weeks ago the number of Ciitzens was below 600.000, so in a short time 18.211 people joined
Originally posted by SuperNickbecause as time goes on, less and less people think so.
reality does not reflect your statement, as each week I see at least 1000 people join the site and pledge to get a game package, CIG makes a million $ every two weeks average.
And that´s just PRE ORDERS and pledges for ships people can get for free in the game, so in fact they´ve made 57 million $ with pre-orders.
Guess how much they´ll make on release?
Where do you "see" these numbers exactly? Tough sell to post some arbitrary figures that look pulled out of a hat.
My post comes from a view of forums, Reddit, news websites and Kickstarter posters. Does this encompass millions of players? Of course not. It doesn't mean there isn't a lot more chatter and worry going on than before though.
I see an increasing amount of people pissed about the constant ship sales, people who don't think they'll make their release date and people who think the development team don't know what they're doing.
Further to that: I don't really look at financial success. RuneScape may be one of the best selling MMOs financially, it doesn't mean something I'd ever play or consider a good game.
Originally posted by SuperNickbecause as time goes on, less and less people think so.
reality does not reflect your statement, as each week I see at least 1000 people join the site and pledge to get a game package, CIG makes a million $ every two weeks average.
And that´s just PRE ORDERS and pledges for ships people can get for free in the game, so in fact they´ve made 57 million $ with pre-orders.
Guess how much they´ll make on release?
Where do you "see" these numbers exactly? Tough sell to post some arbitrary figures that look pulled out of a hat.
My post comes from a view of forums, Reddit, news websites and Kickstarter posters. Does this encompass millions of players? Of course not. It doesn't mean there isn't a lot more chatter and worry going on than before though.
I see an increasing amount of people pissed about the constant ship sales, people who don't think they'll make their release date and people who think the development team don't know what they're doing.
Further to that: I don't really look at financial success. RuneScape may be one of the best selling MMOs financially, it doesn't mean something I'd ever play or consider a good game.
edited the above post with source, since a few minutes the numbers changed again:
Now:
57,790,869
Star Citizens
618,216
-> so if you compare to my post 15 minutes ago, 5 new Citizens registered on the site and pledged.
Anyway the people who are "pissed" because CIG offers ships as pledge rewards, ships that will be easy to acquire in game without paying anything, are the minority.
Because the majority knows this is a non-issue. The majority knows, LTI is nothing but a minor perk.
Want a Constellation? Play the game, earn credits, buy it in game if you can´t/ don´t want to support CIG with further $
No Man's Sky do it better. Much, much better. Glorified loading screen is a glorified loading screen. This is fact. It is like screen saver when you can poke fish.
And yes, manual landing should be in this game. Because options are NEVER bad thing. Striping options is most of the times a really bad thing.
No Man's Sky do it better. Much, much better. Glorified loading screen is a glorified loading screen. This is fact. It is like screen saver when you can poke fish.
And yes, manual landing should be in this game. Because options are NEVER bad thing. Striping options is most of the times a really bad thing.
oh please, these procedural games like No Mans Sky, with random terrain, with terrible low-detail graphics, landing on low detail planets is useless to me. What´s the point? Doing this over and over for the lulz?
The background loading is more than sufficient, gives enough freedom and from a lore standpoint a big city planet wouldn´t let you land manually and fly around where you want, it works PERFECTLY.
Besides Star Citizen WILL have procedurally generated empty/barren planets like No Mans Sky too, in the future. Pretty sure you can land where you want on some asteroid or sand planet if that is sooo incredibly important, to me it is not. I prefer Star Wars level realtime graphics, not some low poly random procedural stuff, thanks
Nice video of how docking will be like even if I would like to do it myself as in Elite Dangerous. In ED it's really fun and exciting to land as we are dealing with parameters like "other players" there, which can make the docking procedure an exciting experience. But I really hope Chris succeeds as it will be game I will later buy.
No Man's Sky do it better. Much, much better. Glorified loading screen is a glorified loading screen. This is fact. It is like screen saver when you can poke fish.
And yes, manual landing should be in this game. Because options are NEVER bad thing. Striping options is most of the times a really bad thing.
oh please, these procedural games like No Mans Sky, with random terrain, with terrible low-detail graphics, landing on low detail planets is useless to me. What´s the point? Doing this over and over for the lulz?
The background loading is more than sufficient, gives enough freedom and from a lore standpoint a big city planet wouldn´t let you land manually and fly around where you want, it works PERFECTLY.
Besides Star Citizen WILL have procedurally generated empty/barren planets like No Mans Sky too, in the future. Pretty sure you can land where you want on some asteroid or sand planet if that is sooo incredibly important, to me it is not. I prefer Star Wars level realtime graphics, not some low poly random procedural stuff, thanks
Brody, you are starting to sound like a troll. You know the person you quoted is not talking about those things. He is clearly and specifically talking about Landing your ship manually. That has nothing to do with the reasons you gave to justify your post.
As for the rest of your comment, its ok if you prefer a loading screen, but please dont pretend its better to watch a loading screen than playing the game yourself. If you dont want to play a game you watch a video gameplay. SC is ridiculously ambitious and they cant even make manual landing? it doesn´t take a rocket scientist to realise how lame that is.
Also, is there no point in manually landing your ship every time you get to a planet? really? i didnt know pilots jumped off the airplane before landing at the airport to have a different experience.....As for the game, If you control a pilot in a video game you should be able to land your own ship anywhere you want, and if its a landing hangar (whatever its called) then you are assigned a landing zone but you still do it manually. SC should consider redesigning that. Should there be a loading screen, then show random NPCs landing their ships on other parts of that station so you can have your interactive loading screen.
OP is so desperately trying to make this game sound awesome that he came up with 'immersive loading'.
Immersive loading... good God in heaven, what will they think up next? Don't get me wrong, I want the game to be good, but this late into development with supposedly near 300 people working on it, if the best defense you can come up with is 'immersive loading' you're in deep shit my friend.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
Comments
That is mostly a matter of experience rather than man-hours.
What they did is a tech demo. That is what you show when you work 4 years on engine and want to show it's capabilities. They bought the engine ffs...
So to be fair, im not interested in this game at all. That being said, Im neither for, nor against it. I honestly hope they do very well, especially for the amount of money other people have put into it, I really do hope the game is a success, im just not into space sims.
So what Im wondering is, what is the point of the planets? What I know of the game so far is that its pretty much just a newer version of EVE, with most of the gameplay taking space aboard the ships. So is the planetary stuff just purely cosmetic? I know in the video, the guy said thats where they will host things like the shops, and quest givers and such, but is that it? Planets are just a lobby for trade and missions? Seems like a whole lot of wasted development if it doesnt have a significant use in actual gameplay. They could have easily just used spaceports or UI menus or something. Is that what players really want? Just something added for the cosmetic appeal? Just curious.
I guess that is their best build... so what do they have so far?
- Ship vs Ship fight in space
- walking around onboard a ship
- Landing on a planet with a loading screen
- non functioning shop keeper "we can't do much beyond this"
I would love to have a space sim mmo but to me this looks like they have a lot of work to do to implement everything they want.To get to this point took them 2ish years? I really doubt they can get it done by 15/16 when they have to create the AI, multiple cities, eco system, making it work as an mmo and optimizing everything.
They talk a lot about what they have planned and how great and smooth everything will be but atm Im not sure if they will deliver on all that. The loading screen is kind of a buzzkill. I was truely hoping for a seamless landing like you could see in the infinity engine a few years back or the 2nd or post in here.
Let's hope for the best and wish that a 490x will be enough to play it
I've been following this game for a long time, pledged a long time ago, and been playing around with Arena Commander. I like what I have seen and experienced so far.
The video in the OP makes me more excited.
I'd love seamless transitions from space to ground, and vice versa. But I imagine that's incredibly difficult to accomplish.
I have to maintain realistic expectations, otherwise I'm just setting myself up for disappointment.
I can't afford to throw money at them every time they announce a new ship, but I'm certainly excited for the official release (a long way off, I'm sure)!
I have serious doubts about Star Citizen, because I know too much about Chris Roberts. And all the Cult of Roberts fans tend to gloss over the fact that he's helmed two major projects that were years late, way overbudget, and underdelivered on promises. In one of those, he had complete creative control.
You guys are like lemmings, blindly following along the self-proclaimed chosen one. While it doesn't necessarily mean that you all will plunge off the cliff, it could easily happen. And you will have paid through the nose for the privilege.
If you are holding out for the perfect game, the only game you play will be the waiting one.
After looking around the net to find, who is exactly Chris Roberts and what he do I decided to not give him any money. If he make good game then i maybe buy it but will never, ever give money for unfinished product. My money are to worth for me to buy only promises.
As for now it looks more and more like milking people and riding the fame of "OMG game in spaaaaace".
Also, if Chris get so fanatic peps like DocBrody then wow...
"Im not listening GAME IS GREAT LALALALALAL!".
Jesus...
Here's my 2 cents:
They could put all these ships up for sale after they have a game released. But that won't bring in as much as it would by releasing ships beforehand, since one could get equivalents though ingame means. So as it is now, it seems they are putting resources in these backing methods with 600 dollar ships.
That and that alone is ticking me off.
That's what I've been wondering, too. The planets looks too fancy to be just lobbies, but... what are they, then? This is my problem with the project in general: they seem to focus way too much on things that don't matter in the end and/or have nothing to do with gameplay itself.
WHEN ARE WE GONNA GET A NEW SHIP?!?
do you even realize how ridiculous your statements are , if you had followed the development you would KNOW how much modification they NEED to do and already did with Cryengine,
like
rebuild the whole networking and server architecture for low latency massive multiplayer use, or do you think that came with the engine? NOPE
rebuild the whole engine to support big space vehicles, or do you think that came with the engine? NOPE
right now they are turning this baby into full 64 bit architecture so they can make the gigantic space they need. Do you think that came with the engine? NOPE
the complex DAMAGE model you can see by playing 1 minute of Arena Commander, shooting bits and pieces off other space ships and seeing your own ship getting shot into pieces, do you think that came with the engine? NOPE!
rebuild the whole avatar skeleton to replace the crappy SDK included animations
That´s just a few bullet points I know of and there is probably tons more, they even hired Cryengine developers in their 280 man team FFS, so please stop posting nonsense like "It all comes with the SDK"
The game sounds like biting off way more than they can chew. Both expertise wise (staff) and financially.
Here's to hoping they actually pull it off because as time goes on, less and less people think so.
reality does not reflect your statement, as each week I see at least 1000 people join the site and pledge to get a game package, CIG makes a million $ every two weeks average.
And that´s just PRE ORDERS and pledges for ships people can get for free in the game, so in fact they´ve made 57 million $ with pre-orders.
Guess how much they´ll make on release?
edit:
status of today:
Budget raised: 57,789,144 $
Star Citizens: 618,211
a few weeks ago the number of Ciitzens was below 600.000, so in a short time 18.211 people joined
https://robertsspaceindustries.com/funding-goals
Where do you "see" these numbers exactly? Tough sell to post some arbitrary figures that look pulled out of a hat.
My post comes from a view of forums, Reddit, news websites and Kickstarter posters. Does this encompass millions of players? Of course not. It doesn't mean there isn't a lot more chatter and worry going on than before though.
I see an increasing amount of people pissed about the constant ship sales, people who don't think they'll make their release date and people who think the development team don't know what they're doing.
Further to that: I don't really look at financial success. RuneScape may be one of the best selling MMOs financially, it doesn't mean something I'd ever play or consider a good game.
edited the above post with source, since a few minutes the numbers changed again:
Now:
57,790,869
Star Citizens
618,216
-> so if you compare to my post 15 minutes ago, 5 new Citizens registered on the site and pledged.
Anyway the people who are "pissed" because CIG offers ships as pledge rewards, ships that will be easy to acquire in game without paying anything, are the minority.
Because the majority knows this is a non-issue. The majority knows, LTI is nothing but a minor perk.
Want a Constellation? Play the game, earn credits, buy it in game if you can´t/ don´t want to support CIG with further $
@up
No Man's Sky do it better. Much, much better. Glorified loading screen is a glorified loading screen. This is fact. It is like screen saver when you can poke fish.
And yes, manual landing should be in this game. Because options are NEVER bad thing. Striping options is most of the times a really bad thing.
oh please, these procedural games like No Mans Sky, with random terrain, with terrible low-detail graphics, landing on low detail planets is useless to me. What´s the point? Doing this over and over for the lulz?
The background loading is more than sufficient, gives enough freedom and from a lore standpoint a big city planet wouldn´t let you land manually and fly around where you want, it works PERFECTLY.
Besides Star Citizen WILL have procedurally generated empty/barren planets like No Mans Sky too, in the future. Pretty sure you can land where you want on some asteroid or sand planet if that is sooo incredibly important, to me it is not. I prefer Star Wars level realtime graphics, not some low poly random procedural stuff, thanks
great interview although I hope they will not overuse procedural generation, it gets very boring quickly. Handmade stuff > random generation
nm...
Brody, you are starting to sound like a troll. You know the person you quoted is not talking about those things. He is clearly and specifically talking about Landing your ship manually. That has nothing to do with the reasons you gave to justify your post.
As for the rest of your comment, its ok if you prefer a loading screen, but please dont pretend its better to watch a loading screen than playing the game yourself. If you dont want to play a game you watch a video gameplay. SC is ridiculously ambitious and they cant even make manual landing? it doesn´t take a rocket scientist to realise how lame that is.
Also, is there no point in manually landing your ship every time you get to a planet? really? i didnt know pilots jumped off the airplane before landing at the airport to have a different experience.....As for the game, If you control a pilot in a video game you should be able to land your own ship anywhere you want, and if its a landing hangar (whatever its called) then you are assigned a landing zone but you still do it manually. SC should consider redesigning that. Should there be a loading screen, then show random NPCs landing their ships on other parts of that station so you can have your interactive loading screen.
OP is so desperately trying to make this game sound awesome that he came up with 'immersive loading'.
Immersive loading... good God in heaven, what will they think up next? Don't get me wrong, I want the game to be good, but this late into development with supposedly near 300 people working on it, if the best defense you can come up with is 'immersive loading' you're in deep shit my friend.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic