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Star Citizen hits 58 million $ in crowdfunding

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  • ErillionErillion Member EpicPosts: 10,329
    Originally posted by rodarin

    LOL so many suckers in this thread. 58 million and what has anyone seen?

     

    How long has this nonsense been going on?

    Lemme see .. what have i personally seen (and played with multiple ships) since 19 Nov 2012 ?

     

    PvE Alpha ... dunnit

    PvP Alpha .. dunnit

    PvE Coop Alpha ... dunnit

    Racing Alpha ... dunnit

    The Hangar Games ;-) ... dunnit  ... the THINGS i did to my Buggy .... ** blushes ** ....

     

    You are right. Nothing to be seen here. Move on !!

     

    Have fun

  • JonBonJawaJonBonJawa Member UncommonPosts: 489
    Originally posted by jcrg99
    Originally posted by Elsabolts

    How about more game and less money?

     

    react as a smart customer

     

     

    maybe CIG should just refund the professional Pre-Kickstarter/November 2012 era complainers, take away their account in case they even own one if they aren´t publisher shills anyway,  even better: refund the whole joke amount they got out of Kickstarter. Have you contacted them for a refund already? Or are you just driving your agenda 24/7 without being a backer? 

     

    only $2,134,374 -> came from Kickstarter, as an alternative payment option to their own crowfunding site.

    CIG should just refund the miniscule number of people who love to play the Kickstarter victim card, CIG earns 2 million $ every month, who cares about that coin money?

    You can´t even pay a team of 30 devs for a year with 2 million. 

    They have 280 devs to pay each month and at least one more year of work to do.
    Maybe go ask Ubisoft or Bioware what the cost of an average 3-year project of that scale might be, or PRO TIP: get a calculator and put in some numbers yourself.
  • AzothAzoth Member UncommonPosts: 840
    Originally posted by MoreOfTheSame
    Originally posted by jcrg99
    Originally posted by Elsabolts

    How about more game and less money?

     

    react as a smart customer

     

     

    maybe CIG should just refund the professional Pre-Kickstarter/November 2012 era complainers, take away their account in case they even own one if they aren´t publisher shills anyway,  even better: refund the whole joke amount they got out of Kickstarter. Have you contacted them for a refund already? Or are you just driving your agenda 24/7 without being a backer? 

     

    only $2,134,374 -> came from Kickstarter, as an alternative payment option to their own crowfunding site.

    CIG should just refund the miniscule number of people who love to play the Kickstarter victim card, CIG earns 2 million $ every month, who cares about that coin money?

    You can´t even pay a team of 30 devs for a year with 2 million. 

    They have 280 devs to pay each month and at least one more year of work to do.
    Maybe go ask Ubisoft or Bioware what the cost of an average 3-year project of that scale might be, or PRO TIP: get a calculator and put in some numbers yourself.

    Didn't you know about contractor ? Man those guys just do all the work and you don't even have to pay them, it's ''magic''. According to someone in here...

  • ErillionErillion Member EpicPosts: 10,329
    Originally posted by jcrg99

    An expert promised:

    "

    Can you explain the stretch goals?

    The purpose of the higher stretch goals is to ensure that the game-as-described is finished in the two year time period."

    Once again ... and more slooooooowly for even  jcrg99 to understand - see Terms of Service:

    "However, you acknowledge and agree that delivery as of such date is not a promise by RSI since unforeseen events may extend the development and/or production time."

    Making history with the (by far) highest funded crowdfunding project (of ANY category) to date can in my opinion by considered an "unforeseen event" that COULD lead to some rescheduling. Dodging all those money bags thrown at RSI just MIGHT be a bit distracting while coding.

    Have fun

  • sgelsgel Member EpicPosts: 2,197
    Originally posted by MoreOfTheSame

     

    They have 280 devs to pay each month and at least one more year of work to do.
     
    PRO TIP: get a calculator and put in some numbers yourself.

    What? SQ42 alone needs more than another year (end of 2015 for the first chapter).

    Something's wrong with your math.

    ..Cake..

  • JonBonJawaJonBonJawa Member UncommonPosts: 489
    Originally posted by sgel
    Originally posted by MoreOfTheSame

     

    They have 280 devs to pay each month and at least one more year of work to do.
     
    PRO TIP: get a calculator and put in some numbers yourself.

    What? SQ42 alone needs more than another year (end of 2015 for the first chapter).

    Something's wrong with your math.

    you are SO incredibly well informed about everything, but you don´t know that only the UK studio Foundry 42 does Squadron 42?

    I have a puzzle for you, what do think are the 6 or 7 other CIG studios working on, in the meantime?

  • jcrg99jcrg99 Member UncommonPosts: 723
    Originally posted by MoreOfTheSame
    Originally posted by jcrg99
    Originally posted by Elsabolts

    How about more game and less money?

     

    react as a smart customer

     

     

    maybe CIG should just refund the professional Pre-Kickstarter/November 2012 era complainers, take away their account in case they even own one if they aren´t publisher shills anyway,  even better: refund the whole joke amount they got out of Kickstarter. Have you contacted them for a refund already? Or are you just driving your agenda 24/7 without being a backer? 

     

    only $2,134,374 -> came from Kickstarter, as an alternative payment option to their own crowfunding site.

    CIG should just refund the miniscule number of people who love to play the Kickstarter victim card, CIG earns 2 million $ every month, who cares about that coin money?

    You can´t even pay a team of 30 devs for a year with 2 million. 

    They have 280 devs to pay each month and at least one more year of work to do.
    Maybe go ask Ubisoft or Bioware what the cost of an average 3-year project of that scale might be, or PRO TIP: get a calculator and put in some numbers yourself.

    Why should I get a calculator? Why should i ask other companies if the own CEO of Cloud Imperium answered that? What happened with your expert, that knows all the internal numbers, the CEO of Cloud Imperium that confirmed the game was fully funded with 6 (regardless the rest) and would deliver his FULL DREAM in that point and later that was fully financed by the own backers when having 20-23, and since before that all these "hirings" were part of the plan and were ongoing? Do you think that he would say that the cost of the game is X without considering how long it would take and # of employees (which as i told, is common a 'work in demand' with closed prices, not needing to CIG to 'pay salaries' of the majority of this #)?

    And by the way. The exact same text that was in KS was in the own RSI website. Heh. And I am pretty sure that many people that backed on KS are the same who backed on RSI website too.

    If they follow your logic, tomorrow they could sell their company to EA and deliver the game exclusively for PS4. Then, "the only thing that they should do would refund this microscopic # of people, in favor of millions of fans of consoles".

    You know. It solves all problems, right?

     

     

  • WillowFuxxyWillowFuxxy Member Posts: 406
    Originally posted by jcrg99
    Originally posted by WillowFuxxy
    Thinking that he is doing all this on purpose is giving him more intelligence than I am.

    Not knowing what you are doing < doing it on purpose.

     

    About 20 years in production/executive roles, CEO (of 3 earlier starter companies, curiously, all them quickly dead, but in all cases, he, particularly, making a lot of money... coincidence?)...

    don't you think that he would not "know the consequences" of what he is doing?

    Hard to believe.

    He knows, and if he did not know yet, he received enough feedback already to remind him (and will put some focus in try to silence those who dare to continue to remind him, just like the behavior of Ponzi scheme owners usually do).

    He do what he does, in purpose. 

    production/executive roles != smart

  • jcrg99jcrg99 Member UncommonPosts: 723
    Originally posted by WillowFuxxy
    Originally posted by jcrg99
    Originally posted by WillowFuxxy
    Thinking that he is doing all this on purpose is giving him more intelligence than I am.

    Not knowing what you are doing < doing it on purpose.

     

    About 20 years in production/executive roles, CEO (of 3 earlier starter companies, curiously, all them quickly dead, but in all cases, he, particularly, making a lot of money... coincidence?)...

    don't you think that he would not "know the consequences" of what he is doing?

    Hard to believe.

    He knows, and if he did not know yet, he received enough feedback already to remind him (and will put some focus in try to silence those who dare to continue to remind him, just like the behavior of Ponzi scheme owners usually do).

    He do what he does, in purpose. 

    production/executive roles != smart

    It depends of the objective my friend. If his objective is to make as more money as possible for a good retirement regardless the consequence for the entity=company+game, he is smart in doing what he is doing.

    But if the objective is truly what his marketing speech tells you... yes. I have to agree that he is far to be smart.

  • sgelsgel Member EpicPosts: 2,197
    Originally posted by MoreOfTheSame
    Originally posted by sgel
    Originally posted by MoreOfTheSame

     

    They have 280 devs to pay each month and at least one more year of work to do.
     
    PRO TIP: get a calculator and put in some numbers yourself.

    What? SQ42 alone needs more than another year (end of 2015 for the first chapter).

    Something's wrong with your math.

    you are SO incredibly well informed about everything, but you don´t know that only the UK studio Foundry 42 does Squadron 42?

    I have a puzzle for you, what do think are the 6 or 7 other CIG studios working on, in the meantime?

    You said they have at least another year. I'm telling you CR said, yesterday, that chapter 1 of SQ42 will be ready end of 2015.

    That's more than one year.... for chapter 1. That's what? 10/50 missions planned iirc?

    Are you going to admit your mistake or are you going to hide behind a tree of words again?

    ..Cake..

  • ErillionErillion Member EpicPosts: 10,329

    Sometimes i wonder if the teams creating "Star Citizen" feel a bit like the teams that created "The Lord of the Rings" movies, or the newer "Star Wars" and "Star Trek" movies.

    To be part of something GREAT. Something with a history going back decades ... a history you are honor bound to live up to.

    Where some people would even be willing to PAY to be part of the team and appear in the credits scrolling down at the end  .... and remember also that the names of the Imperator Prime and Centurion yearly subscribers WILL be in the game

    "When reporters asked me, 'Are there any directors you want to work with that you haven't worked with before,' I would say, 'George Lucas is about to do the Star Wars thing, I'd really love to work with him.' And I said that often enough that somebody heard it and told him. I got invited to the Ranch to see if I was serious about that. Yeah, sure! You can make me a stormtrooper if you want, I don't care—as long as I know I'm in the movie, I don't care if anybody else knows or not."
    ?Samuel L. Jackson
     
     
    Have fun
  • jcrg99jcrg99 Member UncommonPosts: 723
    Originally posted by Erillion

    Sometimes i wonder if the teams creating "Star Citizen" feel a bit like the teams that created "The Lord of the Rings" movies, or the newer "Star Wars" and "Star Trek" movies.

    To be part of something GREAT. Something with a history going back decades ... a history you are honor bound to live up to.

    Where some people would even be willing to PAY to be part of the team and appear in the credits scrolling down at the end  .... and remember also that the names of the Imperator Prime and Centurion yearly subscribers WILL be in the game

    "When reporters asked me, 'Are there any directors you want to work with that you haven't worked with before,' I would say, 'George Lucas is about to do the Star Wars thing, I'd really love to work with him.' And I said that often enough that somebody heard it and told him. I got invited to the Ranch to see if I was serious about that. Yeah, sure! You can make me a stormtrooper if you want, I don't care—as long as I know I'm in the movie, I don't care if anybody else knows or not."
    ?Samuel L. Jackson
     
     
    Have fun

    Now the "wikipedia guru" refers to SC as something big like Star Wars, Star Trek and Lord of the Rings.

    LoL

  • WillowFuxxyWillowFuxxy Member Posts: 406


    Originally posted by jcrg99

    Originally posted by WillowFuxxy

    Originally posted by jcrg99

    Originally posted by WillowFuxxy

    Thinking that he is doing all this on purpose is giving him more intelligence than I am.
    Not knowing what you are doing < doing it on purpose.  
    About 20 years in production/executive roles, CEO (of 3 earlier starter companies, curiously, all them quickly dead, but in all cases, he, particularly, making a lot of money... coincidence?)... don't you think that he would not "know the consequences" of what he is doing? Hard to believe. He knows, and if he did not know yet, he received enough feedback already to remind him (and will put some focus in try to silence those who dare to continue to remind him, just like the behavior of Ponzi scheme owners usually do). He do what he does, in purpose. 
    production/executive roles != smart
    It depends of the objective my friend. If his objective is to make as more money as possible for a good retirement regardless the consequence for the entity=company+game, he is smart in doing what he is doing. But if the objective is truly what his marketing speech tells you... yes. I have to agree that he is far to be smart.

    so because he has worked as a CEO means he is smart at creating Ponzi schemes?
    failed businesses are not an example of incompetness but instead an example of a scam?
    yeah at this point I think its time for you to show us his retirement plan you keep refering to. as in actual numbers

  • jcrg99jcrg99 Member UncommonPosts: 723
    Originally posted by sgel
    Originally posted by MoreOfTheSame
    Originally posted by sgel
    Originally posted by MoreOfTheSame

     

    They have 280 devs to pay each month and at least one more year of work to do.
     
    PRO TIP: get a calculator and put in some numbers yourself.

    What? SQ42 alone needs more than another year (end of 2015 for the first chapter).

    Something's wrong with your math.

    you are SO incredibly well informed about everything, but you don´t know that only the UK studio Foundry 42 does Squadron 42?

    I have a puzzle for you, what do think are the 6 or 7 other CIG studios working on, in the meantime?

    You said they have at least another year. I'm telling you CR said, yesterday, that chapter 1 of SQ42 will be ready end of 2015.

    That's more than one year.... for chapter 1. That's what? 10/50 missions planned iirc?

    Are you going to admit your mistake or are you going to hide behind a tree of words again?

    Just as I presumed (and I have no doubt that a few people noticed, as probably was the CIG plans), they presented the new schedule exactly seconds after that "footage of planetside", in their Citizencon, definitely to minimize the impact. There, they confirmed what you told about SQ42 too and was answered again by CR yesterday.

    It seems that I am the only one who noticed that this new schedule for 2014/15, is basically the same presented for 2013/14 in 2013, except by some changes in labels. With people with so much short memory, that's not an issue for them.

    They even ignored what they said further, earlier this year, about the schedule of the next year. They dismissed all that, both CIG and his "community". Apparently the last half of 2013 and 2014, until now, simply did not exist.

     

  • ErillionErillion Member EpicPosts: 10,329
    Originally posted by jcrg99
    Now the "wikipedia guru" refers to SC as something big like Star Wars, Star Trek and Lord of the Rings.

    LoL

    In my opinion it is.

    Seems like the "Guiness Book of World Records" agrees.

    https://www.yahoo.com/tech/star-citizen-earns-guinness-world-record-for-insane-99060007404.html

    From this article (and the original blog - which BTW answers most points raised by jcrg99):

    “I sometimes get asked why [I] continue to raise money,” Roberts said in a blog post announcing the news. “Haven’t you already raised enough to make the game? The answer is that Star Citizen isn’t a normal game. It’s not being developed like a normal game and it’s not being funded like a normal game.  I’ve had to toss aside a lot of my knowledge from the old way of developing and embrace a completely new world. There is no publisher. There is no venture capitalist wanting a massive return in three years. There is no need to cram the game onto a disc and hope we got it all right. Star Citizen is not the type of game that will be played for a few weeks, then put on a shelf to gather dust. Instead of building a game in secrecy we can be fully open with you as a community who have made this game possible. We can involve the future player base in the creative feedback loop as we develop and iterate core systems. As a group we are all involved and united in our quest to make the best game possible.

    I have a lot of industry friends pat me on the back and say, “Wow, it must be so great to be operating in profit even before you ship!” Their look usually turns to incredulity when I explain that my intention is for all the money we bring in before launch to be spent on development. It is the community, from the existing backers who continue to support the game, to new members who join every day who are setting the level of ambition and budget for Star Citizen. Every effort is about enriching the game’s vision. Funding to date has allowed us to go so far beyond what I thought was possible in 2012. You’re still getting that game, no question, but it will be all the richer and so much more immersive because of the additional funding.

    Long ago I stopped looking at this game the way I did when I worked for a publisher who gave me a fixed budget to make a retail game. I now look at our monthly fundraising and use that to set the amount of resources being used to develop this game. We keep a healthy cash reserve so that if funding stopped tomorrow we would still be able to deliver Star Citizen (not quite to the current level of ambition, but well above what was planned in Oct 2012). If you combine our in-house staff and outsourced developers, we now number more than 280 people. Your support has created a significant number of jobs in the gaming industry. (And no matter what you might have heard, only a small number of our team is tasked with designing new ships!)

    If we had raised the original amount and no more, we wouldn’t be able to deliver involved capital ship systems or the level of FPS gameplay that we are now planning for planets in the Persistent Universe. Nor would have the time or budget to continually upgrade the game with new features like Physically Based Rendering (PBR), or continually strive to make the art assets better. Just compare the Hornet from October 2012 to the current PBR Hornet in Arena Commander. Our ability to iterate in Arena Commander, to try different flight or targeting schemes, or add new game modes that are test beds for future Persistent Universe gameplay is all due to our increased funding, as is the ability to deliver FPS, Planetside and Squadron 42 as modules or episodic content for the community all before the game is “done.” And in the process, you’re giving us the time to get it right, and you’re giving us more opportunities to share our work with you.

    I know some people are afraid of “feature creep” and the game never being finished as we keep adding functionality and content to the mix with increased funding. I would say that this would be fair criticism if we were delivering this game at retail and on disc. However, we are online and already pushing out builds, well before Star Citizen reaches what anyone would consider a “finished” stage. Just because we haven’t implemented a planned feature or built a certain asset yet doesn’t prevent us from sharing the game with everyone right now. It’s this evolved process which gives us the Hangar and Arena Commander and so many modules yet to come. We’re sharing the game as it’s being built and it’s an amazing opportunity for everyone who has backed, to have input on the direction the game is going. You just don’t get this in the traditional game business.

    Ship sales and new members of our community are the two main fund raising sources. I want to stress that no one has to or should contribute more than the basic amount for a starting package. Everything is earnable in the game with enough time (and skill). However, if you like the direction we are taking and want to contribute more to the development of Star Citizen, then purchasing different ships with diverse roles are a great way to give back for this support. The new ships add interesting new gameplay and populating the future Persistent Universe with a range of different ships, flown by players pursuing all kinds of professions, will only add to the richness of the game once it’s fully live.

    That’s what Star Citizen is about: the creative freedom to build something unlike anything that has been done before and the ability to do it with the support of a community that is as passionate about this game as I am. We want to make the Best Damn Space Sim Ever, and with your continued support I know we will."

     

    Have fun

  • SeanalexSeanalex Member UncommonPosts: 45

    Sigh.. I didn't want to have to type a wall of text, but the vitriol and hatred in this thread is mind boggling.

     

    Point 1: Funding.

    During the initial Kickstarter campaign, which ran alongside their own sites crowd funding program CR Stated, clear as day that the money being raised was to show potential venture capitalist investors that there was interest in this genre, and this game. The minimum amount he needed was roughly $25,000,000 to create just Squadron 42 with publisher support (This doesn't include the expanded scope of just Squadron 42, which has expanded from I believe 20 Missions to 40 now). After the success of the Kickstarter, and the subsequent crashing of their personal crowd funding site from the massive influx of pledges CR decided to forgo any outside investors, including a publisher. As they received more funding the scope of the game expanded immensely, the deadlines had to be changed as the game they were creating was no longer just Squadron 42. It became a project completely different.

     

    Point 2: Release Dates.

    While deadlines were pushed back as things expanded things had to become integrated, programming challenges of the engine overcome. Cryengine 3.6 was not designed for what this game was becoming, and thus huge internal engine changes had to, and still are being made to this day to fully incorporate what the game needs to do. Development pipelines had to be implemented in order to streamline the process of certain things, all of which have to wait on some other facet of the integrated systems. Squadron 42 is slated for the first 10 missions (Chapter 1) To be released early to mid 2015 with AC 2.0 being pushed along side it. The social module is on the board for release in 2015. The end of 2015 marks the release of the Persistent Universe Alpha. We're talking Q1/2/3/4. Not exact dates, not exact months but fiscal quarters of the year.

     

    Point 3: "Pay to Win"

    While you may be able to purchase your ships with cash right now in order to generate revenue for development by no means will these ships be purchasable post PU launch. For the naysayers who claim "lifetime insurance means it will always be replaces" False, Insurance values are determined by the relative safety the system your ship was lost in. If you take your lifetime insurance ship into a Threat level 5 System your insurance will not cover the loss. That ship will be gone unless you paid a substantially higher premium to cover more dangerous situations. The only purchasable things post launch will be vanity items and a limited number of in game currency with purchase caps as to subsidize those who cannot play as much and thus have a lower in game stream of money.

    Played - EQ 1/2, WoW, SWG, SWTOR, GW 1/2 UO, STO, CO, DCUO, AO, Rift.

  • jcrg99jcrg99 Member UncommonPosts: 723
    Originally posted by WillowFuxxy

     


    Originally posted by jcrg99

    Originally posted by WillowFuxxy

    Originally posted by jcrg99

    Originally posted by WillowFuxxy

    Thinking that he is doing all this on purpose is giving him more intelligence than I am.
    Not knowing what you are doing < doing it on purpose.  
    About 20 years in production/executive roles, CEO (of 3 earlier starter companies, curiously, all them quickly dead, but in all cases, he, particularly, making a lot of money... coincidence?)... don't you think that he would not "know the consequences" of what he is doing? Hard to believe. He knows, and if he did not know yet, he received enough feedback already to remind him (and will put some focus in try to silence those who dare to continue to remind him, just like the behavior of Ponzi scheme owners usually do). He do what he does, in purpose. 
    production/executive roles != smart
    It depends of the objective my friend. If his objective is to make as more money as possible for a good retirement regardless the consequence for the entity=company+game, he is smart in doing what he is doing. But if the objective is truly what his marketing speech tells you... yes. I have to agree that he is far to be smart.

     

    so because he has worked as a CEO means he is smart at creating Ponzi schemes?
    failed businesses are not an example of incompetness but instead an example of a scam?

     

    That's your conclusions from what I said? It was not my own conclusions, definitely. 

  • sgelsgel Member EpicPosts: 2,197
    Originally posted by Seanalex

    Squadron 42 is slated for the first 10 missions (Chapter 1) To be released early to mid 2015 with AC 2.0 being pushed along side it. 

    Chapter 1  of SQ42 has been pushed back to end of 2015 as CR stated yesterday

     

    Point 3: "Pay to Win"

    While you may be able to purchase your ships with cash right now in order to generate revenue for development by no means will these ships be purchasable post PU launch. 

    Ben has stated that they will consider selling ships post launch if the community wants them to and we all know what that means.

     

     

    ..Cake..

  • WillowFuxxyWillowFuxxy Member Posts: 406
    Originally posted by jcrg99
    Originally posted by WillowFuxxy

     


    Originally posted by jcrg99

    Originally posted by WillowFuxxy

    Originally posted by jcrg99

    Originally posted by WillowFuxxy

    Thinking that he is doing all this on purpose is giving him more intelligence than I am.
    Not knowing what you are doing < doing it on purpose.  
    About 20 years in production/executive roles, CEO (of 3 earlier starter companies, curiously, all them quickly dead, but in all cases, he, particularly, making a lot of money... coincidence?)... don't you think that he would not "know the consequences" of what he is doing? Hard to believe. He knows, and if he did not know yet, he received enough feedback already to remind him (and will put some focus in try to silence those who dare to continue to remind him, just like the behavior of Ponzi scheme owners usually do). He do what he does, in purpose. 
    production/executive roles != smart
    It depends of the objective my friend. If his objective is to make as more money as possible for a good retirement regardless the consequence for the entity=company+game, he is smart in doing what he is doing. But if the objective is truly what his marketing speech tells you... yes. I have to agree that he is far to be smart.

     

    so because he has worked as a CEO means he is smart at creating Ponzi schemes?
    failed businesses are not an example of incompetness but instead an example of a scam?

     

    That's your conclusions from what I said? It was not my own conclusions, definitely. 

    you claim to know Chris Roberts retirement plans with no evidence and at the same time you laugh at Wikipedia as a creditable source.

    I am done with this guy..

  • jcrg99jcrg99 Member UncommonPosts: 723
    Originally posted by Erillion
    Originally posted by jcrg99
    Now the "wikipedia guru" refers to SC as something big like Star Wars, Star Trek and Lord of the Rings.

    LoL

    In my opinion it is.

    Seems like the "Guiness Book of World Records" agrees.

    https://www.yahoo.com/tech/star-citizen-earns-guinness-world-record-for-insane-99060007404.html

    From this article (and the original blog - which BTW answers most points raised by jcrg99):

    I have a lot of industry friends pat me on the back and say, “Wow, it must be so great to be operating in profit even before you ship!” Their look usually turns to incredulity when I explain that my intention is for all the money we bring in before launch to be spent on development.

    Nice "marketing" letter. That one that you brought. I could make a party with so much contradictions that such thing presented with earlier speech of Mr. Roberts, but I decided to quote just the above to keep it short.

    If you cannot see that he is just saying what he is meant to say, and that is pure marketing, I am sorry... you are hopeless.

    Its curious how his marketing strategy always involve to put himself as some kind of "hero", as different from anyone else, etc. etc. Heh! Why people compare CR as a televangelist? Why?

    There is no feature beyond of the 20-23 million mark that would justify the need of 3 times this budget. No way. And how that fits with this speech that he needs much more people coming after release, so he really make the development advance further of that milestone, I have no idea.

    About the Guiness Book of Records, good luck trying to find in the registered record, the # of backers, which should be a record for crowdfunded games, even if you considered just the time of the original campaign... curiously, such record was not mentioned, just "the money". I wonder why.

    :D

     

     

  • jcrg99jcrg99 Member UncommonPosts: 723
    Originally posted by WillowFuxxy
    you claim to know Chris Roberts retirement plans with no evidence and at the same time you laugh at Wikipedia as a creditable source.

     

    Heh. The evidences are there. You just refuse to see. You do not need a recording to see, a footage with CR assuming that. You just need to look to what he does, not what he says, and understand that it has consequences and that a CEO interested in the long term of this company, dealing with a niche, would not do what he is doing in the way that he has doing. Its pretty basic. You don't need to be really an expert to see that. 

    Surprisingly, despite all this "massive success" , nobody tried to do what they do, despite acquiring less money in their funding campaigns. Even between the crowd-funded projects that came LATER, not a single one appealed to sell important in-game assets and encouraging such sales by hampering the experience of people earlier in the game. Or continuously, very very later, to offer arts for 600 bucks, 350, 100... etc., in a bi-weekly basis regardless been extremely delayed.

    Not a single one. I wonder why. It seems that the whole game industry is dumb. Just CR is smart and knows how to do to create a long-life company and game.

    :D

  • SeanalexSeanalex Member UncommonPosts: 45
    Originally posted by sgel
    Originally posted by Seanalex

    Squadron 42 is slated for the first 10 missions (Chapter 1) To be released early to mid 2015 with AC 2.0 being pushed along side it. 

    Chapter 1  of SQ42 has been pushed back to end of 2015 as CR stated yesterday

     

    Point 3: "Pay to Win"

    While you may be able to purchase your ships with cash right now in order to generate revenue for development by no means will these ships be purchasable post PU launch. 

    Ben has stated that they will consider selling ships post launch if the community wants them to and we all know what that means.

     

     

    And if you actively read the forums you would know that the community is whole heardedly against the Pay 2 Win model, and the major consensus is that the practice of selling ships after launch should not occur.

     

    As to the change in release date, I am not surprised. In a recent discussion CR Stated that Squadron 42 when played at the release of PU will be an integrated seamless thing. You would create your character, then either join the UEE Military and be thrust into Squadron 42, Request basic military training and owe the UEE a monetary debt for the training to be paid within a year, or the ability to skip both options altogether. To release them as two entirely different executable games would be obnoxious, much like what was done with Deus Ex: Human Revolution and their content DLC Missing Link that were two entirely self contained "Games" Which made the entire experience immersion breaking and down right irritating and fortunately was fixed with the release of the enhanced edition of the game.

    Played - EQ 1/2, WoW, SWG, SWTOR, GW 1/2 UO, STO, CO, DCUO, AO, Rift.

  • AlverantAlverant Member RarePosts: 1,347
    Good for them! This isn't the MMO for me but I wish them the best. We need more sci-fi games out there. I hope they can deliver on their promises and the game enjoys many years of success.
  • sgelsgel Member EpicPosts: 2,197
    Originally posted by Seanalex
    Originally posted by sgel
    Originally posted by Seanalex

    Squadron 42 is slated for the first 10 missions (Chapter 1) To be released early to mid 2015 with AC 2.0 being pushed along side it. 

    Chapter 1  of SQ42 has been pushed back to end of 2015 as CR stated yesterday

     

    Point 3: "Pay to Win"

    While you may be able to purchase your ships with cash right now in order to generate revenue for development by no means will these ships be purchasable post PU launch. 

    Ben has stated that they will consider selling ships post launch if the community wants them to and we all know what that means.

     

     

    And if you actively read the forums you would know that the community is whole heardedly against the Pay 2 Win model, and the major consensus is that the practice of selling ships after launch should not occur. 

    AC as it is now is P2W. I don't see many people complaining about that. In fact I see quite a few people asking all the time when the next ship sale is or when x variant will go on sale etc 

    Buying ships for real currency has become a cultural thing in SC.

    However I do know the majority of people aren't interested in buying anymore ships with real currency, but there's a lot of people who do on the forums.... and CIG likes to use forum voting for some of their choices.

    ..Cake..

  • WillowFuxxyWillowFuxxy Member Posts: 406
    Originally posted by jcrg99
    Originally posted by WillowFuxxy
    you claim to know Chris Roberts retirement plans with no evidence and at the same time you laugh at Wikipedia as a creditable source.

     

    Heh. The evidences are there. You just refuse to see. You do not need a recording to see, a footage with CR assuming that. You just need to look to what he does, not what he says, and understand that it has consequences and that a CEO interested in the long term of this company, dealing with a niche, would not do what he is doing in the way that he has doing. Its pretty basic. You don't need to be really an expert to see that. 

    Surprisingly, despite all this "massive success" , nobody tried to do what they do, despite acquiring less money in their funding campaigns. Even between the crowd-funded projects that came LATER, not a single one appealed to sell important in-game assets and encouraging such sales by hampering the experience of people earlier in the game. Or continuously, very very later, to offer arts for 600 bucks, 350, 100... etc., in a bi-weekly basis regardless been extremely delayed.

    Not a single one. I wonder why. It seems that the whole game industry is dumb. Just CR is smart and knows how to do to create a long-life company and game.

    :D

    despite you still not revealing any information about how much money he is taking for his retirement plan while at the same time laughing at wikipedia sources let me ask you this.

     

    if he was just woefully incompetent as a project manager because he hasnt created a game since the 386 how would the story look?

    oh that right...exactly the same.

This discussion has been closed.