Originally posted by WillJones420 First and foremost is the multiplayer aspect and grouping with other players to do things. This is the point of MMORPG's, isn't it? It's just done on a more grand scale, and it's just sad to me that some games are catering more to those who solo than grouping (it's one of the reasons I'm considering going back to EQ2). If someone were to give friends who group a lot together the option of making named adventuring groups who get certain benefits (xp bonus, higher chances for better treasure, etc), that would be swell. Second I love the immersiveness. Not many games out there give the feeling of being part of these worlds, or at least try and come up short. It takes more than just running around and killing things to get xp to give this fact. It might be fun for a while, but this is one of the major things that keep MMORPG players coming back.
I agree, definetly the grouping aspects of the game are the biggest factor for me.
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Carebear
*WoW = Level 60 Priest*
*EQ2 = Level 25 Druid*