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Old Gamer Points

LukoooneLukooone Member UncommonPosts: 153

Im a 40 years old gamer playing this genre since UO and want to tell you the things I saw  that in my opinion are making this game to be a gem, a true diamond for my taste:

 

The Faction Open world PvP pops everywhere in a meaningful way. You loot honor points from your enemy (im amazed with this) only during conflicts, peace for all in peace time (people uses this time to commerce with trade packs). Honor weapons decay in a month so you need to keep your honor high everytime. The faction pvp is just everywhere, you see enemy raids at your city door many times! very innovative and amazing good idea.

 

PKing : can be done everywhere xcept in peace time zone. you lose nothing XCEPT TRADE PACKS wich is the best idea in a mmorpg since Ultima Online because , U being PKed? ok, lost nothing! U being PKed while commerce? Man FIGHT FOR YOUR MONEY! The thrill starts when u are carrying a trade pack and see a green bar turn to gray. You need to have eyes in your back, paranoic, thrilling...Simply genius from XLGames.

 

People figures trade routes between "in peace" territories, sometimes they risk a bit going through a conflict or sea to win more money, RISK VS REWARD at its best. I have seen lots of people jumping from zeppelin to a very fast river to do a trade route faster or safer, some others lose dps skills to have invis, invuls, blinks, or bard sprints to do commerce, use your brain MMORPG, just plain amazing.

 

If you didnt try the game or played it and leave cause the boooring tutorial that is quest leveling to 50, give it another chance because the game SHINES at lvl 50, really.

 

But, but, but he attacked me when I was low life! 

Yes, HE DID, why you cant do the same to him? 

Uf that will take me a lot of time... 

HERE IS YOUR QUEST!

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Comments

  • An4thorAn4thor Member Posts: 524
    Finally someone who understands what open world pvp is about in AA.
    Plenty of others ragequit first time a same faction guy kills them...10 years of WoW clones ruined gamers
  • jdizzle2k13jdizzle2k13 Member UncommonPosts: 251

    Your OP is the reason I like this game.

    I only have one gripe:  I find it painful trying to level in this game.  It feels like I do little damage to mobs and I get mauled easily sometimes.  I'm learning how to combo better and it's helping my survivability and ability to kill, but I just have to remember if I'm wearing cloth and I'm a caster I have to kite lol.

    But so far, I've had fun.  There's loads of things to do, especially with a guild and a family.

     

    Edit:  I probably can't kill stuff because dps specs aren't my main spec.... duh.  lol

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  • JabasJabas Member UncommonPosts: 1,249

    Gratz OP, one more that catch the AA essence.

     

    Im a PvEr and the thrill of crossing a pvp zone with packs even for a few minuts is amazing  image

     

    Cheers image

  • farbegefarbege Member UncommonPosts: 305

    It is revealing how MMORPG vets like this game. I am on the same boat and i agree with you thinking AA is reviving the getting dead genre of MMORPG's again.

    It isn't even radical with it,  AA knows to set the "right dose" of everything. Yes FFA PvP but there exist peace times giving traders a breath. Its fantanstic AA supports so many playstyles where games like Darkfall for example fail with their fulltime FFA full loot policy and letting traders know they  sesond class guests just PK content in a world made for the PK'r. There is room for PvP, room for trading, for RP and so forth in Archeage. 

     

  • WillowFuxxyWillowFuxxy Member Posts: 406

    game play aside for a moment.

    I look at a farm and homestead in a game like Life is Feudal and then look at the farm and homestead in Archeage and I think to myself 'you have got to be fucking joking me'.

     

    oh and archeage forgot to add seasons.....really...forgot seasons? what the actual...

  • CallidorCallidor Member Posts: 371

    I just cant get past that the game was designed to be played in korean internet cafes, and to maximize profit due to how much Koreans tend to spend on their mmo cash shops.

    I applaud that you ike the game, however its not like UO in any way, you dont get the other stuff on them, you just get a trade pack, at least in games like Shadowbane you got to keep the stuff in their inventory not just 1 thing.

    Id like you to address the complaints about open sea warfare has been non existent according to many posts here on MMORPG.COM

    How about safe zone harassment? that doesnt seem very much in the spirit of open world pvp.

    With all due respect  Im glad you enjoy the game, but you were very vague citing only that you like open world pvp. Aside from that Im suprised you compared getting a gold pack to UO where you got everything they had, or as I mentioned like shadowbane where you took everything they had in their backpack.

    I hope you continue to enjoy AA.

     

    If you would I would like to see some video footage of the open world pvp youre involved in. Would do wonders in making me believe.

    image
  • farbegefarbege Member UncommonPosts: 305
    Originally posted by Callidor

    I just cant get past that the game was designed to be played in korean internet cafes, and to maximize profit due to how much Koreans tend to spend on their mmo cash shops.

    I applaud that you ike the game, however its not like UO in any way, you dont get the other stuff on them, you just get a trade pack, at least in games like Shadowbane you got to keep the stuff in their inventory not just 1 thing.

    Id like you to address the complaints about open sea warfare has been non existent according to many posts here on MMORPG.COM

    How about safe zone harassment? that doesnt seem very much in the spirit of open world pvp.

    With all due respect  Im glad you enjoy the game, but you were very vague citing only that you like open world pvp. Aside from that Im suprised you compared getting a gold pack to UO where you got everything they had, or as I mentioned like shadowbane where you took everything they had in their backpack.

    I hope you continue to enjoy AA.

     

    If you would I would like to see some video footage of the open world pvp youre involved in. Would do wonders in making me believe.

     

    OP said how its is balanced towards risk vs reward.

    Traders aren't intrested in a PvP encounter so all the surprise moment and the first attack favor the PK'r attacker letting aside all the issue that trdaer haven't invested much into PvPing and Pk'ing people but into knowldge about creating and crafting goods.

    Why street brawler's type of ganmers  should  have all advantages on their side ? AA offers content for Trader playstyles too. 

    You get the the valuable pack fighting a debuffed heavyload carrieng not being able to fast move poor trader ? fine. Why you have to rob him all his tools and his belongings he might be carrying with him ?

    Archaege created a world for many playstyles, it isn't a street brawlers world alone it offers a playable environment for the merchant too. It allows the "right dose" of PvP for all to exist.

  • randomtrandomt Member UncommonPosts: 1,220

    I was expecting something a bit more elaborate.. Is there a point to pvp other than picking people's tradepacks? One trick pony? Have you addressed the asian-grinder game and lack-luster systems supporting that pvp?

  • iixviiiixiixviiiix Member RarePosts: 2,256

    I give the current PVP 5 points out of 10.  When Auroria open , the points may raise to 6 or 7 but never get to 8.

  • JabasJabas Member UncommonPosts: 1,249
    Originally posted by Callidor

    I just cant get past that the game was designed to be played in korean internet cafes, and to maximize profit due to how much Koreans tend to spend on their mmo cash shops.

    I applaud that you ike the game, however its not like UO in any way, you dont get the other stuff on them, you just get a trade pack, at least in games like Shadowbane you got to keep the stuff in their inventory not just 1 thing.

    I re-read OP post and fail to see where is saying AA is like UO.

     

    Id like you to address the complaints about open sea warfare has been non existent according to many posts here on MMORPG.COM

    You shoul not belieave in many posts here on mmorpg.com. OP is talking about is own experience, and yes, theres naval battles.

    If you would I would like to see some video footage of the open world pvp youre involved in. Would do wonders in making me believe.

    Did you ask to those who claim that there isnt naval warfare to show some proves?

     

    Dont take me wrong, but your replie to OP that is just sharing hes good experience in a game dont make much sense to me.

  • farbegefarbege Member UncommonPosts: 305
    Originally posted by randomt

    I was expecting something a bit more elaborate.. Is there a point to pvp other than picking people's tradepacks? One trick pony? Have you addressed the asian-grinder game and lack-luster systems supporting that pvp?

     

    adressing "asian grinder"  :  progression in  MMORPG's has been the core of the genre since it has been invented.  Its being called "grind" by lazy gamers that don't accept having to do anything for rey<ching a goal.

    A freeloader mentality that could be iindeed common in western culture. The point of MMORPG's is to progress in a world advancing with time. Thats why the concept of "experience points" exist only in MMORPG's or at least it was invented  by MMORPG's. NOW Archeage doesn't make it that difficult on that side but there must be a system in place that portays "progression" and that is what you call "asian grinder".

    There are gametypes with zero investment, jump in, grab a weapon and fire away. If you expect a MMORPG from  caliber of Archeage being that game you wrong. Grab a generic shooter game and you set.

    "luckluster systems" :  Could elaborate on "luckluster" because like everything is tied to PvP in Archeage, from zone policies to crafting for equipment, trading  packs, justice system for murder.  In about 2 weeks Auroria will be available too for territory control and player driven tax policies  and also player driven factions.  

     

     

     

  • hockeyplayrhockeyplayr Member UncommonPosts: 604
    im loving the game just wish i had more time to play.  my patron status is running out..
  • CallidorCallidor Member Posts: 371
    Originally posted by Jabas
    Originally posted by Callidor

    I just cant get past that the game was designed to be played in korean internet cafes, and to maximize profit due to how much Koreans tend to spend on their mmo cash shops.

    I applaud that you ike the game, however its not like UO in any way, you dont get the other stuff on them, you just get a trade pack, at least in games like Shadowbane you got to keep the stuff in their inventory not just 1 thing.

    I re-read OP post and fail to see where is saying AA is like UO.

     

    Id like you to address the complaints about open sea warfare has been non existent according to many posts here on MMORPG.COM

    You shoul not belieave in many posts here on mmorpg.com. OP is talking about is own experience, and yes, theres naval battles.

    If you would I would like to see some video footage of the open world pvp youre involved in. Would do wonders in making me believe.

    Did you ask to those who claim that there isnt naval warfare to show some proves?

     

    Dont take me wrong, but your replie to OP that is just sharing hes good experience in a game dont make much sense to me.

    Youre right he brought up UO so I inferred there was a comparison there. Ive actually seen complaints in several places about lack of naval warfare including here, as well as the official forums.

    Hes not sharing a good experience per say, hes citing 1 vague game mechanic that has been done far better elsewhere. To me its like saying he loves driving a geo metro, even though theres better cars, and then he fails to give any significant reasons why he loves something that has been done so much better else where in the past.

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  • JabasJabas Member UncommonPosts: 1,249
    Originally posted by Callidor
     

     To me its like saying he loves driving a geo metro, even though theres better cars, and then he fails to give any significant reasons why he loves something that has been done so much better else where in the past.

    Why is so complicate to understand that for some players AA might be the best game to play atm?

    I dont like ESO but i accept that for some is the best.

    I dont like EVE but i accept that for some is the best.

    I dont like WoW but i accept that for ALOT is the best.

    I dont see nothing special in Life is Feudal but i accept for some is the hope.

    Some people dont like AA and i accept that.

     

    Is not that hard to accept that people have diferent tastes.

     

  • PepeqPepeq Member UncommonPosts: 1,977
    Originally posted by Jabas
    Originally posted by Callidor
     

     To me its like saying he loves driving a geo metro, even though theres better cars, and then he fails to give any significant reasons why he loves something that has been done so much better else where in the past.

    Why is so complicate to understand that for some players AA might be the best game to play atm?

    I dont like ESO but i accept that for some is the best.

    I dont like EVE but i accept that for some is the best.

    I dont like WoW but i accept that for ALOT is the best.

    I dont see nothing special in Life is Feudal but i accept for some is the hope.

    Some people dont like AA and i accept that.

     

    Is not that hard to accept that people have diferent tastes.

     

    It's the standard, I don't like the game, therefore neither should you.

     

    It's why they have not games to play, they're too busy complaining about them.

     

    MMORPG.com should have a subscription model... if you wish to post, it will cost you $15 a month to do so.  You are free to read, but it will cost you to post.  I'm sure they'd make a mint because people can't help but post.

     

  • fuzzylogic11fuzzylogic11 Member UncommonPosts: 56
    What I would really like to see is some incentive to trade to zone in conflict/war. I would suggest giving higher returns on your pack or add a war bonus.
  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Pepeq
     

     

    MMORPG.com should have a subscription model... if you wish to post, it will cost you $15 a month to do so.  You are free to read, but it will cost you to post.  I'm sure they'd make a mint because people can't help but post.

     

    Lol don't give them ideas :)

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • iixviiiixiixviiiix Member RarePosts: 2,256

    If me who design this game , i will make the only way to get Gilda star is trade packs in war time and on war zone) .

    It will make war time more interest than just gank for honor ( 50s kill 30s for honor lol) .

    Then there will be mine owner fight between guilds ,

    maybe land fight too  , something like guild owning public farm .

    And for the sake of PVP , no farm and house in non PvP zone . (of course there are guild owning public farms that decide by battle between guilds)

     

    Each weekend will have big battle in each continent (Nuia/Haranya) to chose ruler who have right to raise tax in they continent .

    And for war zone . A win in war continents with get more % when do trade packs in peace time at peace zone.

     

    At less the PVP should be like that .

    In my opinion , currents PVP of AA just chaotic ,more mindless PK and no interest .

    That's why i only rate it 5 out of 10 .

  • LukoooneLukooone Member UncommonPosts: 153
    Originally posted by iixviiiix

    If me who design this game , i will make the only way to get Gilda star is trade packs in war time and on war zone) .

    You know that this feature is already in game? 4 gildas a trade pack in the isle at oceans center (always at war), but its like a continous war spot camped by hundreds of players of both factions and complete guilds, its IMPOSSIBLE for a small guild or solo player to do this trade route because of the insane number of players attacking you to loot pack and get the gildas...

    It will make war time more interest than just gank for honor ( 50s kill 30s for honor lol) .

    Then there will be mine owner fight between guilds ,

    maybe land fight too  , something like guild owning public farm .

    And for the sake of PVP , no farm and house in non PvP zone . (of course there are guild owning public farms that decide by battle between guilds)

     

    Each weekend will have big battle in each continent (Nuia/Haranya) to chose ruler who have right to raise tax in they continent .

    And for war zone . A win in war continents with get more % when do trade packs in peace time at peace zone.

     

    At less the PVP should be like that .

    In my opinion , currents PVP of AA just chaotic ,more mindless PK and no interest .

    That's why i only rate it 5 out of 10 . 

    But, but, but he attacked me when I was low life! 

    Yes, HE DID, why you cant do the same to him? 

    Uf that will take me a lot of time... 

    HERE IS YOUR QUEST!

  • LukoooneLukooone Member UncommonPosts: 153
    Originally posted by Callidor

    I just cant get past that the game was designed to be played in korean internet cafes, and to maximize profit due to how much Koreans tend to spend on their mmo cash shops.

    I applaud that you ike the game, however its not like UO in any way, you dont get the other stuff on them, you just get a trade pack, at least in games like Shadowbane you got to keep the stuff in their inventory not just 1 thing.

    Id like you to address the complaints about open sea warfare has been non existent according to many posts here on MMORPG.COM

    That comments hardly can be more wrong or missinformed due to my personal experience in my ship...

    How about safe zone harassment? that doesnt seem very much in the spirit of open world pvp.

    Bare in mind that in this game theres no safe zones, there is safe TIMES, peace time = No PvP and no PKilling.

     

    But, but, but he attacked me when I was low life! 

    Yes, HE DID, why you cant do the same to him? 

    Uf that will take me a lot of time... 

    HERE IS YOUR QUEST!

  • g0m0rrahg0m0rrah Member UncommonPosts: 325
    Originally posted by Lukooone

     

    If you didnt try the game or played it and leave cause the boooring tutorial that is quest leveling to 50, give it another chance because the game SHINES at lvl 50, really.

     

      My only problem with the game is what I quoted.  When I go to the bar I dont order the worst tasting drink they have, knowing in the end I will be drunk just like if it tasted good and then I will have fun.  I just wish at some point the concept of grinding levels to reach the fun aspects of the game, yea, that needs to go. 

      I have about 6 hours a week to dedicate to this game, lets see what happens.  Do I get to 50, grind out decent gear, then enjoy the actual fun aspects of the game or I do quit playing before I reach 50.

      In all honesty I dont understand why people call the first 50 levels a tutorial.  As you level your build changes, removing and adding new abilities.  By the time you hit 50 you will be able to complete your ability set and tweak it to your liking.  So in reality being level 10 or 20 does absolutely nothing for teaching you how combat when be at level 50.  Such an odd design in my opinion.   I simply wouldnt have put level caps on abilities so as you go you can always be using abilities that will end up in your final level 50 build, thus some of the game is actually a learning experience.

  • Spankster77Spankster77 Member UncommonPosts: 487

    I like this game, although I don't kid myself as to what it really is, which is a Korean grindfest with the focus being on getting money from the players. 

     

    Take me for example, I don't like crafting and I'm not into Farmville type games which in AA leaves me to PvP and PvE.   As far as PvE goes I am a tank with my Hasla weapon so what's next?  GHA but wait, I can't tank GHA because I don't have a full end game cloth set for tanking the second boss.  Ok I will run as melee DPS but wait, people don't want melee DPS for GHA and it's hard to find tank and healers. 

     

    As far as PvP goes, there is too much imbalance in small team PvP, meaning a mage will always beat a plate wearer, a tank will always beat a rogue, etc.  Which basically leaves you with large scale PvP which is essentially a zergfest and the people with greater numbers usually win.  Also since this game is not an action based skill game 8/10 the player with superior gear will win.

     

    There is one way to overcome both of these issues, spend RL money to buy cash shop items I can sell in game to buy or craft the best high end gear.  Sure this can be done without spending RL $$ if I wanted to invest a ton of time in trade runs and farming but as I stated earlier, I don't enjoy that.

  • LukoooneLukooone Member UncommonPosts: 153
    Originally posted by g0m0rrah
    Originally posted by Lukooone

     

    If you didnt try the game or played it and leave cause the boooring tutorial that is quest leveling to 50, give it another chance because the game SHINES at lvl 50, really.

     

      My only problem with the game is what I quoted.  When I go to the bar I dont order the worst tasting drink they have, knowing in the end I will be drunk just like if it tasted good and then I will have fun.  I just wish at some point the concept of grinding levels to reach the fun aspects of the game, yea, that needs to go. 

      I have about 6 hours a week to dedicate to this game, lets see what happens.  Do I get to 50, grind out decent gear, then enjoy the actual fun aspects of the game or I do quit playing before I reach 50.

      In all honesty I dont understand why people call the first 50 levels a tutorial. 

    I cant explain here the inmenseness of the game and how little these "50lvls tutorial" is, you will be surprised when realize that your expanded bank cant even hold HALF of the different number of crafting materials in game. I have not enough skill bars for my skills + mounts + weapons/shield changes(this is a must, you will see) BTW You can remember the keybind and hide the bar, for the "I cant see my screen crowd(you can do this in wow or other games too)..." And im not counting you need to know enemy skills, good tricky trade routes (river in rockborne anyone?) or things like apropiate climate to grow livestock and herbs/trees, how to avoid dangerous enemy ships like harpooners at the sea or continue raising skill trees at lvl50 with exp. Its a short tutorial believe me :)

    As you level your build changes, removing and adding new abilities.  By the time you hit 50 you will be able to complete your ability set and tweak it to your liking.  So in reality being level 10 or 20 does absolutely nothing for teaching you how combat when be at level 50.  Such an odd design in my opinion.   I simply wouldnt have put level caps on abilities so as you go you can always be using abilities that will end up in your final level 50 build, thus some of the game is actually a learning experience.

     

    But, but, but he attacked me when I was low life! 

    Yes, HE DID, why you cant do the same to him? 

    Uf that will take me a lot of time... 

    HERE IS YOUR QUEST!

  • g0m0rrahg0m0rrah Member UncommonPosts: 325
    Originally posted by Lukooone
    Originally posted by g0m0rrah
    Originally posted by Lukooone

     

    If you didnt try the game or played it and leave cause the boooring tutorial that is quest leveling to 50, give it another chance because the game SHINES at lvl 50, really.

     

    I cant explain here the inmenseness of the game and how little these "50lvls tutorial" is, you will be surprised when realize that your expanded bank cant even hold HALF of the different number of crafting materials in game. I have not enough skill bars for my skills + mounts + weapons/shield changes(this is a must, you will see) BTW You can remember the keybind and hide the bar, for the "I cant see my screen crowd(you can do this in wow or other games too)..." And im not counting you need to know enemy skills, good tricky trade routes (river in rockborne anyone?) or things like apropiate climate to grow livestock and herbs/trees, how to avoid dangerous enemy ships like harpooners at the sea or continue raising skill trees at lvl50 with exp. Its a short tutorial believe me :)

     

     

      Yea I am giving it a go.  I just get overly bored of questing and PvE.  Man the PvE is so damn easy so far.  I will probably get there eventually, I would just have rather enjoyed the path to 50 more.  If there were some sort of PvP to level starting at like level 10, I would have no problem at all leveling because then I could rotate between PvE and PvP when I get bored of one or the other.  What I wouldnt give for DAoC battlegrounds in Archeage...

  • LukoooneLukooone Member UncommonPosts: 153
    Originally posted by Spankster77

    I like this game, although I don't kid myself as to what it really is, which is a Korean grindfest with the focus being on getting money from the players. 

     

    Take me for example, I don't like crafting and I'm not into Farmville type games which in AA leaves me to PvP and PvE.   As far as PvE goes I am a tank with my Hasla weapon so what's next?  GHA but wait, I can't tank GHA because I don't have a full end game cloth set for tanking the second boss.  Ok I will run as melee DPS but wait, people don't want melee DPS for GHA and it's hard to find tank and healers. 

     

    As far as PvP goes, there is too much imbalance in small team PvP, meaning a mage will always beat a plate wearer, a tank will always beat a rogue, etc.  Which basically leaves you with large scale PvP which is essentially a zergfest and the people with greater numbers usually win.  Also since this game is not an action based skill game 8/10 the player with superior gear will win.

     

    There is one way to overcome both of these issues, spend RL money to buy cash shop items I can sell in game to buy or craft the best high end gear.  Sure this can be done without spending RL $$ if I wanted to invest a ton of time in trade runs and farming but as I stated earlier, I don't enjoy that.

    There are other ways to avoid a losed and outnumbered fight like not fighting till you see a possibility because other groups/hard mobs interaction or attack a group you can win or outnumber. Why your group of 5 needs to attack a 50 man raid for example? You can have a cleric with group invis or a bard with group spring, mount, say byebye...

     

    There are always strategies for people who takes the time and effort to figure them, but using the brain seems kinda hard these days...

    But, but, but he attacked me when I was low life! 

    Yes, HE DID, why you cant do the same to him? 

    Uf that will take me a lot of time... 

    HERE IS YOUR QUEST!

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