I think the other thing that adds to the toxicity is the absence of language editors and /or a way to report offensive chat. This is true both in game and on the forums.
Anything goes in AA, so yeah, it can bring out the worst in some folks.
Me personally, I think the "toxic" behavior you describe is a deeper problem than you realize. In my opinion, I tend to see this type of behavior in almost all mmo's I play. I think it is a byproduct of the current generation of mmo players at large not just AA. Especially my generation (I am 22 atm).
Like some already mentioned some people on the fast track for a quest, but did it ever occur to you to actually be social and invite the said player? I have played AA enough to almost have this particular event never happen because I take care of the problem beforehand.
Also, if you have 20 years vested in "mmo's" then you should not only expect this behavior but be preventative of it just in case, sure you can make the case that we shouldn't have to act in that way or going back to the days of old were some type of "etiquette" was practiced. Please grow up and realize that the times and mentality changes, whether we want it to or not.
Take my words with a grain of salt (like I said it is just my opinion on the matter), but let's look at the bigger picture here.
Lastly, like others have stated, the game itself gives off a vibe of anarchy.
Originally posted by Callidor in my 20 years of online gaming Ive never seen a community as toxic as AA. Ive played several F2P games, but never have I witnessed the depths of utter human depravity plumbed so deeply.
[mod edit]
He actually has played the game. He's stated so before. Just because he was not aware of something in-game does not mean he hasn't played it.
He actually has played the game. He's stated so before. Just because he was not aware of something in-game does not mean he hasn't played it.
Maybe, but Callidor have been discuss some deep features about the game based on forum posts, claimed by himself, wich gives the idea that dont play the game and hes opinions are based on others info.
Archeage has a rule set that encourages "every man for himself" gaming. You can steal mobs. You can scam other players. You can attack other players in your faction and you can harass them - frequently with fewer consequences than attacking members of other factions. Global chat is not moderated. It's PvP and it doesn't require a subscription. People are angry about things like land shortages and bots / hacks.
It shouldn't be controversial that this combination doesn't bring out the best in all involved. I'd wager that a lot of the people not bothered by things like nasty global chat simply shut it off. You may not see it, but the people who do see it will have a radically different opinion about it. The guild world is a different one, and it's entirely possible that the people with a more positive outlook spend most of their time interacting with their guild members - who really are on the same team, aren't stealing your trade packs, and are helping you.
By contrast, most PvE games are strongly co-operatitve - and this fosters positive community.
I think that it'd help AA a lot to clean up the global chat channels. It's sort of like going to a forum and seeing spam ads in the messages (cough, cough...) - it sends a clear signal.
Longer term they need to decide if the thrills for some in hassling fellow faction members outweigh the social cost (and the consequences for the "sheep" population that the wolves need to have their fun.)
Archeage has a rule set that encourages "every man for himself" gaming. You can steal mobs. You can scam other players. You can attack other players in your faction and you can harass them - frequently with fewer consequences than attacking members of other factions. Global chat is not moderated. It's PvP and it doesn't require a subscription. People are angry about things like land shortages and bots / hacks.
It shouldn't be controversial that this combination doesn't bring out the best in all involved. I'd wager that a lot of the people not bothered by things like nasty global chat simply shut it off. You may not see it, but the people who do see it will have a radically different opinion about it. The guild world is a different one, and it's entirely possible that the people with a more positive outlook spend most of their time interacting with their guild members - who really are on the same team, aren't stealing your trade packs, and are helping you.
By contrast, most PvE games are strongly co-operatitve - and this fosters positive community.
I think that it'd help AA a lot to clean up the global chat channels. It's sort of like going to a forum and seeing spam ads in the messages (cough, cough...) - it sends a clear signal.
Longer term they need to decide if the thrills for some in hassling fellow faction members outweigh the social cost (and the consequences for the "sheep" population that the wolves need to have their fun.)
My experience is somewhat the opposite, namely that unlike most MMO's, the threat of griefing asshats brings the community together.
In most MMO's I've played recently, I never knew the reputation of (or typically even met) people outside my playgroup. But I have opinions on LOTS of Archeage players on my server/faction.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I tried Archeage for about the past week. Started a Firran, ran the main quest line and a number of the side quests along the way and levelled slowly but continually for about 3 days playing time. I am not a race-to-the-endgame type of player - I have done my time in major raiding guilds and "played professionally" for long enough to want to enjoy a game as I play it, not when I am finished. On the fifth day I deleted the game from my system.
The game mechanics were ok, there was a tendency for the quests to get beyond the abilities of a caster and require a bit of side-levelling activity before continuing with the main, but nothing too bad or really too far out of the ordinary.
The real issue was the other players. While they may have been "rushing to get to the endgame" or whatever, I have never seen so universal a collective "me first" attitude in any gaming community, including some of the most competitive. To clear a room or an area only to have someone run up and kill a boss or required mob was not only common, but would happen 5 - 6-7 times in a row on each boss mob. Training adds to another player, attacking quest mobs, and general ass-hattery was so common I finally gave it up in disgust.
It is sad when a game fails, not on the strength of its mechanics, quests, difficulty or anything else that is remotely related to the game itself, but because it is populated, at least at the beginning levels, by the worst the gaming community has to offer.
The real issue is that ArcheAge is BOT infested.
If you read my previous posts, I have been continuously telling that this game lacks real players. Most probably you encountered levelling bots or support players who are there to make ArcheAge look populated. That is not a gaming community there. That is a BOT community there. I am still clueless why is the game-space made so populated with so many BOTS or support players.
Cheers Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Originally posted by jbriskey You are surprised that the community in a free to play game is terrible?? Well then...
The fact that it's F2P makes very little difference - I've played P2P games that had extremely toxic communities as well (Tera on launch was P2P and was worse than AA IMO)
Well yes, Tera was bad at launch as P2P. But guess what? When it went F2P the community became about 10x worse then it was when P2P. I was there from Closed Beta 1 to about 2 months after F2P. So, you see your argument kinda collapses on itself here.
what did you expect? At it's core AA is a competitive open world pvp game. the leveling itself is nothing more than a tutorial to introduce players to the core game, obviously those who wants to go do their "real" thing will be in a lots of hurry. they kept the boring horrendous questing here so that like other owpvp games you don't end up broke after a couple of skirmishes. try some other owpvp out in western market now, for example darkfall unholy wars; start the game, create character, enter world, get out of safe area and die, rinse and repeat until you have to leave game. owpvp games at core are nothing but looney-bin. don't be fooled by Trion and XLGames' "sandpark" definition, it is a owpvp game and if you are not that kind of a person stay away from AA.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
I tried Archeage for about the past week. Started a Firran, ran the main quest line and a number of the side quests along the way and levelled slowly but continually for about 3 days playing time. I am not a race-to-the-endgame type of player - I have done my time in major raiding guilds and "played professionally" for long enough to want to enjoy a game as I play it, not when I am finished. On the fifth day I deleted the game from my system.
The game mechanics were ok, there was a tendency for the quests to get beyond the abilities of a caster and require a bit of side-levelling activity before continuing with the main, but nothing too bad or really too far out of the ordinary.
The real issue was the other players. While they may have been "rushing to get to the endgame" or whatever, I have never seen so universal a collective "me first" attitude in any gaming community, including some of the most competitive. To clear a room or an area only to have someone run up and kill a boss or required mob was not only common, but would happen 5 - 6-7 times in a row on each boss mob. Training adds to another player, attacking quest mobs, and general ass-hattery was so common I finally gave it up in disgust.
It is sad when a game fails, not on the strength of its mechanics, quests, difficulty or anything else that is remotely related to the game itself, but because it is populated, at least at the beginning levels, by the worst the gaming community has to offer.
OP did you play solo or actively in a guild?
The difference between a solo player and a guild player is night and day in AA in terms of how you experience the game.
AA's community is no different than any PvP game - there are awesome guilds, there are bad guilds, there are scum players too.
How exactly does being in a guild change how others in the game, not being in your guild, change their behaviour?
Originally posted by DMKanoI disagree 100% percent.
You can disagree as much as you want but it won't change the fact that it is a bad mechanics, it did not work back in the days and it does not work now.
But then again, you are in denial/blind mode thus it does not really matter what you say.
How exactly does being in a guild change how others in the game, not being in your guild, change their behaviour?
It doesn't change others - what it changes is YOUR perception - as you are doing things with your guild, playing with them etc...
It's like RL - a person living alone will often focus on negative things and percieve the world as a cruel and unforgiving place.
But that same person surrounded by family and friends could have an entirely different perception of the world - because he himself would be happier.
That's my point.
Actively socializing changes YOUR perspective of the world in a positive way, it doesn't change others - it changes how you experience the world around you.
What you see in the world is a reflection of your inner state of being - if you see the world as miserable - it's because you are miserable inside - if you see the world as wonderful and full of life - its because that's your state of mind - that's what you will notice around you.
People are social animals - it's no accident that isolation is the harshest punishment in the prison system.
There's an obvious flaw to your point. IF the community behavior is as toxic as people indicate, the challenge becomes finding those good players to play with. Toxic communities place all kinds of hurdles on socialization, as it forces non guilded into a situation of avoiding said community as the potential for bad experiences heightens, as well as established guilds avoiding potential recruits for the same reason..
It's all a product of the no mans land approach these FFA PVP games take. The idea of broad socialization and the former are two completely different things and are at odds with each other. Make everyone the enemy and everyone becomes the enemy, it's the nature of FFA PVP.. It's a place best suited for established playing groups, who are familiar with one another out of game.... Goon squad is a prime example.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You can disagree as much as you want but it won't change the fact that it is a bad mechanics, it did not work back in the days and it does not work now.
But then again, you are in denial/blind mode thus it does not really matter what you say.
I don't really see what the big deal is. If the game mechanics are bad, don't cry about it; (especially at this time when the game is no longer in Alpha or Beta) adapt. I skipped all the boss battles at the beginning, and came back after I was a much higher level (also with a friend) and aggroed the bosses away from everyone else. Get stronger, is usually a good answer to many problems in life ( I made it to level 30 just fine this way). Never bothered with the raids.
The code of the pessimistic loner: "We unpopular loners are realists, who follow the three non- popular principles: Not having any (Hope), Not making any (Gaps in your heart); And not giving into (Sweet talk)".
Originally posted by Painbringer7If the game mechanics are bad, don't cry about it; (especially at this time when the game is no longer in Alpha or Beta) adapt.
People do not adapt to bad games, they leave and that is why such mechanics as fighting over quest mobs were changed.
The sound of common sense cannot reach the heights of your high horse anyway...right?
If the game mechanics are bad, don't cry about it; (especially at this time when the game is no longer in Alpha or Beta) adapt.
People do not adapt to bad games, they leave and that is why such mechanics as fighting over quest mobs were changed.
The sound of common sense cannot reach the heights of your high horse anyway...right?
Whuh? Whats that? Sorry, can't quite hear you; you'll need to speak a little louder.
The code of the pessimistic loner: "We unpopular loners are realists, who follow the three non- popular principles: Not having any (Hope), Not making any (Gaps in your heart); And not giving into (Sweet talk)".
Originally posted by thunderC I thought it was common knowledge at this point that archeage has the most toxic community of any mmo on the market.
And this can be backed up by what data?
Or you're just throwing out - you know 100% pure opinion.
Community feel is something that varies from moment to moment - server to server - it is VERY subjective
You may continue to white knight and apologize with feeble responses all you like. But the fact is Ive never witnessed such pure unadulterated misogyny, racism, or homophobia in an MMO. Sure, you can as usual say "oh well thats in every game" as a defense, but the incredible amount of people participating is what blows me away. Its not just a few jerks, were talking a full scale assault with an army of the most ill mannered people Ive ever encountered. Were talking hundreds of people here. Its simply mind boggling to think this much socially unacceptable behavior is not only tolerated, but celebrated in AA.
Id also like to say I dont see anything like that in ESO, or FF, which I currently play. Its a terrible argument that every game is like that. It validates the behavior, and doesnt refute the fact.
Originally posted by thunderC I thought it was common knowledge at this point that archeage has the most toxic community of any mmo on the market.
And this can be backed up by what data?
Or you're just throwing out - you know 100% pure opinion.
Community feel is something that varies from moment to moment - server to server - it is VERY subjective
You may continue to white knight and apologize with feeble responses all you like. But the fact is Ive never witnessed such pure unadulterated misogyny, racism, or homophobia in an MMO. Sure, you can as usual say "oh well thats in every game" as a defense, but the incredible amount of people participating is what blows me away. Its not just a few jerks, were talking a full scale assault with an army of the most ill mannered people Ive ever encountered. Were talking hundreds of people here. Its simply mind boggling to think this much socially unacceptable behavior is not only tolerated, but celebrated in AA.
Id also like to say I dont see anything like that in ESO, or FF, which I currently play. Its a terrible argument that every game is like that. It validates the behavior, and doesnt refute the fact.
What can i say, it's sad that you only found bad people. In my server i can actually keep faction chat on and not insta-close it, like i had to in beta. So you are just unlucky. See ya o/
I like AA and I continue to play it everyday but... I dont think they have any GM's or moderators watching the chat or forums. While I like the game I do have to admit that the chat and forums are quite possibly the worse I have ever seen. But I also have to admit it seems to come from a small number of people. I play with a good sized guild (300+) and we are civil to each other and have a lot of fun but I keep my chat window as small as possible and just do my communication on TS. I tend to stay away from the official forums as going there depresses me.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
Originally posted by thunderC I thought it was common knowledge at this point that archeage has the most toxic community of any mmo on the market.
And this can be backed up by what data?
Or you're just throwing out - you know 100% pure opinion.
Community feel is something that varies from moment to moment - server to server - it is VERY subjective
You may continue to white knight and apologize with feeble responses all you like. But the fact is Ive never witnessed such pure unadulterated misogyny, racism, or homophobia in an MMO. Sure, you can as usual say "oh well thats in every game" as a defense, but the incredible amount of people participating is what blows me away. Its not just a few jerks, were talking a full scale assault with an army of the most ill mannered people Ive ever encountered. Were talking hundreds of people here. Its simply mind boggling to think this much socially unacceptable behavior is not only tolerated, but celebrated in AA.
Id also like to say I dont see anything like that in ESO, or FF, which I currently play. Its a terrible argument that every game is like that. It validates the behavior, and doesnt refute the fact.
I don't know where you're getting your sample data but just last night in our guild we were talking about how much improved the quality of faction chat is now (Kyrios server) compared to release. 99% of what I see now is legitimate game related chat (items linked for sale, people LFG of one sort or another, etc.) About the only annoyance in open channels now is the gold spammers and even that is much less than it was 2 or 3 weeks ago.
The asshats seem to have either weeded themselves out through boredom or have been banned - homophobic, racist, mysogynist comments and other obscenities in chat are bannable offenses if reported.
Talking about the toxicity of the community in the present tense makes as much sense as saying that ESO is full of broken quests... ancient history both.
And speaking of ESO... a lot of this asshattery was also present there until the GM workload became manageable and they could police the game effectively. I've seen this phenomenom in just about every MMO I've ever played - initial toxic chat in public channels followed by more reasonable game-related chat a few weeks down the line.
My (biased) perception is that it's better in sub games and was better everywhere 10 years ago....YMMV
BTW? What's the opposite of "white knighting"? "Chicken Littling?"
It's actually quite funny seeing the habiitual doom and gloom folks here accusing the positive people of being white knights and trying to "lure" people into playing when their own posts are full of grossly exaggerated misinformation... a bit hypocritical don't you think?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
People do not adapt to bad games, they leave and that is why such mechanics as fighting over quest mobs were changed.
The sound of common sense cannot reach the heights of your high horse anyway...right?
It's not a bad mechanic - no matter how much you believe it is.
I'm sure it's bad for you - that's fine.
BUT
just because you disagree with something doesn't make it universal truth.
Again opinions vary.
In a 100% PvE game - mob tagging could be a bad mechanic - in a PvP game it is a great mechanic.
A lot of people also seem to have missed the "shift R" + "area raid invite" for those named quest PVE mobs.
But you're right, Hasla token grinding wouldn't be the same without mob tagging and the same or opposite faction PVP skirmishes it generates. It's actually sort of boring going there in peace time
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Comments
I think the other thing that adds to the toxicity is the absence of language editors and /or a way to report offensive chat. This is true both in game and on the forums.
Anything goes in AA, so yeah, it can bring out the worst in some folks.
Me personally, I think the "toxic" behavior you describe is a deeper problem than you realize. In my opinion, I tend to see this type of behavior in almost all mmo's I play. I think it is a byproduct of the current generation of mmo players at large not just AA. Especially my generation (I am 22 atm).
Like some already mentioned some people on the fast track for a quest, but did it ever occur to you to actually be social and invite the said player? I have played AA enough to almost have this particular event never happen because I take care of the problem beforehand.
Also, if you have 20 years vested in "mmo's" then you should not only expect this behavior but be preventative of it just in case, sure you can make the case that we shouldn't have to act in that way or going back to the days of old were some type of "etiquette" was practiced. Please grow up and realize that the times and mentality changes, whether we want it to or not.
Take my words with a grain of salt (like I said it is just my opinion on the matter), but let's look at the bigger picture here.
Lastly, like others have stated, the game itself gives off a vibe of anarchy.
He actually has played the game. He's stated so before. Just because he was not aware of something in-game does not mean he hasn't played it.
Maybe, but Callidor have been discuss some deep features about the game based on forum posts, claimed by himself, wich gives the idea that dont play the game and hes opinions are based on others info.
That boast has been made of many games.
I self identify as a monkey.
You get back what you give out.
The problem generally lies with the person you see while looking in the mirror.
Archeage has a rule set that encourages "every man for himself" gaming. You can steal mobs. You can scam other players. You can attack other players in your faction and you can harass them - frequently with fewer consequences than attacking members of other factions. Global chat is not moderated. It's PvP and it doesn't require a subscription. People are angry about things like land shortages and bots / hacks.
It shouldn't be controversial that this combination doesn't bring out the best in all involved. I'd wager that a lot of the people not bothered by things like nasty global chat simply shut it off. You may not see it, but the people who do see it will have a radically different opinion about it. The guild world is a different one, and it's entirely possible that the people with a more positive outlook spend most of their time interacting with their guild members - who really are on the same team, aren't stealing your trade packs, and are helping you.
By contrast, most PvE games are strongly co-operatitve - and this fosters positive community.
I think that it'd help AA a lot to clean up the global chat channels. It's sort of like going to a forum and seeing spam ads in the messages (cough, cough...) - it sends a clear signal.
Longer term they need to decide if the thrills for some in hassling fellow faction members outweigh the social cost (and the consequences for the "sheep" population that the wolves need to have their fun.)
My experience is somewhat the opposite, namely that unlike most MMO's, the threat of griefing asshats brings the community together.
In most MMO's I've played recently, I never knew the reputation of (or typically even met) people outside my playgroup. But I have opinions on LOTS of Archeage players on my server/faction.
Yes, please stop, "everyone" knows that EVE has the most toxic community and we're proud of it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yep, I remember them days.
The real issue is that ArcheAge is BOT infested.
If you read my previous posts, I have been continuously telling that this game lacks real players. Most probably you encountered levelling bots or support players who are there to make ArcheAge look populated. That is not a gaming community there. That is a BOT community there. I am still clueless why is the game-space made so populated with so many BOTS or support players.
Cheers
Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Once An Addict Always An Addict .
Well yes, Tera was bad at launch as P2P. But guess what? When it went F2P the community became about 10x worse then it was when P2P. I was there from Closed Beta 1 to about 2 months after F2P. So, you see your argument kinda collapses on itself here.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
How exactly does being in a guild change how others in the game, not being in your guild, change their behaviour?
Apparently they are not, because all your presented complaint is due game mechanics, not player behavior.
Fighting over quest mobs was bad game mechanics in 1998 and it is still bad mechanics in 2014.
You can disagree as much as you want but it won't change the fact that it is a bad mechanics, it did not work back in the days and it does not work now.
But then again, you are in denial/blind mode thus it does not really matter what you say.
It is all your doing you lost your credibility.
There's an obvious flaw to your point. IF the community behavior is as toxic as people indicate, the challenge becomes finding those good players to play with. Toxic communities place all kinds of hurdles on socialization, as it forces non guilded into a situation of avoiding said community as the potential for bad experiences heightens, as well as established guilds avoiding potential recruits for the same reason..
It's all a product of the no mans land approach these FFA PVP games take. The idea of broad socialization and the former are two completely different things and are at odds with each other. Make everyone the enemy and everyone becomes the enemy, it's the nature of FFA PVP.. It's a place best suited for established playing groups, who are familiar with one another out of game.... Goon squad is a prime example.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I don't really see what the big deal is. If the game mechanics are bad, don't cry about it; (especially at this time when the game is no longer in Alpha or Beta) adapt. I skipped all the boss battles at the beginning, and came back after I was a much higher level (also with a friend) and aggroed the bosses away from everyone else. Get stronger, is usually a good answer to many problems in life ( I made it to level 30 just fine this way). Never bothered with the raids.
The code of the pessimistic loner: "We unpopular loners are realists, who follow the three non- popular principles: Not having any (Hope), Not making any (Gaps in your heart); And not giving into (Sweet talk)".
People do not adapt to bad games, they leave and that is why such mechanics as fighting over quest mobs were changed.
The sound of common sense cannot reach the heights of your high horse anyway...right?
Whuh? Whats that? Sorry, can't quite hear you; you'll need to speak a little louder.
The code of the pessimistic loner: "We unpopular loners are realists, who follow the three non- popular principles: Not having any (Hope), Not making any (Gaps in your heart); And not giving into (Sweet talk)".
You may continue to white knight and apologize with feeble responses all you like. But the fact is Ive never witnessed such pure unadulterated misogyny, racism, or homophobia in an MMO. Sure, you can as usual say "oh well thats in every game" as a defense, but the incredible amount of people participating is what blows me away. Its not just a few jerks, were talking a full scale assault with an army of the most ill mannered people Ive ever encountered. Were talking hundreds of people here. Its simply mind boggling to think this much socially unacceptable behavior is not only tolerated, but celebrated in AA.
Id also like to say I dont see anything like that in ESO, or FF, which I currently play. Its a terrible argument that every game is like that. It validates the behavior, and doesnt refute the fact.
What can i say, it's sad that you only found bad people. In my server i can actually keep faction chat on and not insta-close it, like i had to in beta. So you are just unlucky. See ya o/
I don't know where you're getting your sample data but just last night in our guild we were talking about how much improved the quality of faction chat is now (Kyrios server) compared to release. 99% of what I see now is legitimate game related chat (items linked for sale, people LFG of one sort or another, etc.) About the only annoyance in open channels now is the gold spammers and even that is much less than it was 2 or 3 weeks ago.
The asshats seem to have either weeded themselves out through boredom or have been banned - homophobic, racist, mysogynist comments and other obscenities in chat are bannable offenses if reported.
Talking about the toxicity of the community in the present tense makes as much sense as saying that ESO is full of broken quests... ancient history both.
And speaking of ESO... a lot of this asshattery was also present there until the GM workload became manageable and they could police the game effectively. I've seen this phenomenom in just about every MMO I've ever played - initial toxic chat in public channels followed by more reasonable game-related chat a few weeks down the line.
My (biased) perception is that it's better in sub games and was better everywhere 10 years ago....YMMV
BTW? What's the opposite of "white knighting"? "Chicken Littling?"
It's actually quite funny seeing the habiitual doom and gloom folks here accusing the positive people of being white knights and trying to "lure" people into playing when their own posts are full of grossly exaggerated misinformation... a bit hypocritical don't you think?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
A lot of people also seem to have missed the "shift R" + "area raid invite" for those named quest PVE mobs.
But you're right, Hasla token grinding wouldn't be the same without mob tagging and the same or opposite faction PVP skirmishes it generates. It's actually sort of boring going there in peace time
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