Archeage was the nail in the coffin for me. SWG was the pinnacle.
P2W options, advanced bots/hacks, small & instanced worlds, easy/everyone can win gameplay and cash shops are just some of the reasons this genre is over.
I know you can never "go back". But EQ and SWG were magical, and had it right. EQ was actually dangerous, and SWG was a living breathing, player built world.
Where are these types of games today?
I've been playing single player rts.....
You have to wait for a indie company to nail it OP..
Games change based on input from the players. The changes made since 1999 are the changes that players have been willing to pay for. The changes that haven't been made since then are changes that didn't make the cut.
I just made a more in depth post about this same topic in another thread. Basically Blizzard realized that the audience for video games is much bigger than tabletop RPG players and if they could cater to the former more than the latter that they would make a fortune. It worked and this is where we are. It sucks if you actually want literal multiplayer computer role playing games like I do but that's where the industry is (doesn't mean it will never change though.)
This sounds a lot like something that StoryBricks would eventually allow. Maybe not in a massive setting where all the players are interfering with each others' stories, but in an online multiplayer setting you could have an authentic D&D or GURPS experience. If voice recognition wasn't complete cr@p, you could even do it with a combination of graphics, keyboard controls and just talking to the system.
I can not remember winning or losing a single debate on the internet.
no it is just damaged like many other genres but that doesn't mean you can't enjoy modern MMOs. they have their own things to offer. some of them anyway.
my top MMOs: UO,DAOC,WoW,GW2
most of my posts are just my opinions they are not facts,it is the same for you too.
Originally posted by vidiotking Archeage was the nail in the coffin for me. SWG was the pinnacle.P2W options, advanced bots/hacks, small & instanced worlds, easy/everyone can win gameplay and cash shops are just some of the reasons this genre is over.I know you can never "go back". But EQ and SWG were magical, and had it right. EQ was actually dangerous, and SWG was a living breathing, player built world.Where are these types of games today?I've been playing single player rts.....
If you won't change with time you will be left behind.I do not support cash shop heavy games or botters and hackers but then again i have more choice now than i ever had in days of EQ and UO.
Choice in what? How to kill pixels? I had more choice in activities with old EQ than I do today in any other MMO today. I grant that you have about 600 choices in games compared to the 20-30 choices back around 2000. But most of those choices are strangely very similar, just different settings.
Choices in games to play, I agree with. Choices with activities within those games I disagree with.
I'd also clarify the thread title to "The MMORPG is dead", but MMOs are alive and thriving.
The genre has changed. It does not mean I have to like the changes. My personal form of showing displeasure is to NOT play new MMOs. I know it means diddly squat to these companies, but it helps me feel better
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
yes i agree but i still like testing the new mmos out just for kicks..i still have my fingers crossed and who knows i may strike gold one of these years
the genre has become a "instant gratification work at nothing brag about everything" type
the genre has become a bot fest with even the average joe using scripts to play the game for them and add-ons out the waa-zoo
yes its pretty much dead to me too and its not just 1 game that does this...its all games now none excluding
We are old, we have more commitments , our populations becomes lesser by the year....
New mmo play style is created for the current young and future generation.
Have to accept this fact.
Our time is over.
And personally, thanks to WoW, it gives hope for other companies to continue in this genre.
Just a suggestion, maybe future mmo can add in some " choose your own adventure " kind of choices.
And please, be seamless for the world, as least the whole continent ....
nah ... modern mo play style is created for people who like games more than world sims. That does not mean young. I am old, and I prefer modern MMOs way more than old classical ones.
Your time may be over ... hey ... i am still being entertained.
So issue one with this argument is that the focus for many games now shifts towards art and gameplay. It's much more focused on being fun to play and be beautiful than being complex. The issue with complex systems is that they're complex. So average Joe gamer doesn't want to play it because they don't want to spend the time to try to understand it. Or the gameplay elements are so deep that Joe Casual doesn't want to play it. This about it, you're sitting, relaxing on the couch with your wife, having a nice romantic night in.
"Shoot! My pies are going to burn!!!" You jump off the couch and dart away. Your wife yells at you, "Honey, the kitchen is that way!" pointing in the opposite direction that you ran. You quickly yell back, "No, I meant my pies in my game! Whoa, I just made it in time. I just about wasted all those ingredients!"
Soooooo, some people are going to be like, "That would be so awesome!!!!!" Others will be like, "I would be sleeping on the couch for the next week."
I think that these crazy complex games had a place in history, but it was still a niche at the time. The problem is that they never branched out and looked for more mass appeal, or I should say that they did, but their niche didn't want to grow with the game. Instead people left. I think they ultimately had the right idea, they knew they had to change as their core audience grew older and took on more responsibilities, but maybe just a little too soon? I don't know.
While I agree with the gist of what you are saying, there is an aspect of capability that just got left behind and has been replaced with really linear stuff that doesn't even afford choices.
In some of the older games there were complex systems that I never used or barely messed with, but was happy that they were in the game. I had the opportunity to get involved with it, or not, and many times guildies would explore things and I would hear about the far shore from them, which added depth to the game experience. The horizon in newer games is super close and stitched to a skybox. You hit the wall fast and there is nothing else there.
Anything that you may want to be deeper isn't there.
Average Joe Gamer has produced Average Joe Game, resulting in a focus on the mean of activities with nothing on either side of the distribution. The result is something much less heavy than what could have been. Something unsatisfying and short lived.
MMORPG players are often like Hobbits: They don't like Adventures
MMOs are not dead and like one poster has said they are more alive now then they have ever been. I love when people call games failures that are alive, showing off months of future content and still providing a quality sub based experience.
Even Archeage, at its roots, is still a WoW Clone. Rather than 1-2 light innovations on the WoW model, it maybe has 4-5... and an end game that replaces raid bosses with a backpack. It's no surprise it's not working.
Company's see this - no new WoW clones by big production have started development after SWTOR's initial bomb. TESO and Wildstar were the last Themeparks to finish up in the age of the dead WoW Clone... and their flopping only proved it further.
New games are being developed that will be quite different from the WoW model. Everything I hear about EQ Next is very positive. And if that one doesn't catch on, the games after EQ Next will.
MMOs will never die, they'll just evolve.
And by flop, you mean doing better than any non WoW clone that came before it? SWTOR, for example, is doing better than any MMO ever released in the west not named WoW...
Archeage was the nail in the coffin for me. SWG was the pinnacle.
P2W options, advanced bots/hacks, small & instanced worlds, easy/everyone can win gameplay and cash shops are just some of the reasons this genre is over.
I know you can never "go back". But EQ and SWG were magical, and had it right. EQ was actually dangerous, and SWG was a living breathing, player built world.
Where are these types of games today?
I've been playing single player rts.....
ArcheAge is a disaster to begin with.
The game developers needed HUGE time , participation, team-game-play, real- money, devotion, etc from it's player base offering them just a PvP option / guild based land grab. However if OP is looking for pure player driven economy and player built living vibrating game world or mmos of that genre ArcheAge was never the option.
Cheers Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
There are so many great ideas and great concepts that developers and publishers cannot get out of the way on. MMOs are now nothing more than business models that someone tried to build a game up around.
Too heavily monetized. I just said it the other day. When I am playing a game and the business model "smacks me in the face" I'm done. No more, will I be "funneled" into a cash shop or some other form of in game monetization. If I can't pay a flat fee and forget about the payment model in the game, I'm just not interested. I've gone back and have been investing a lot more time in Skyrim, Oblivion, Fallout, DAO. etc.
Archeage was the nail in the coffin for me. SWG was the pinnacle.
P2W options, advanced bots/hacks, small & instanced worlds, easy/everyone can win gameplay and cash shops are just some of the reasons this genre is over.
I know you can never "go back". But EQ and SWG were magical, and had it right. EQ was actually dangerous, and SWG was a living breathing, player built world.
Where are these types of games today?
I've been playing single player rts.....
It's good that you've seen the light. My final coffin nail was ESO - bots, hacks, broken lore, total crap processed game. I chose playing on a Dark Age of Camelot shard with a God-awful community and 228 players prime time over the stuff I see today. That being said -
The mmo is alive (massively multiplayer game) but I no longer end the term with RPG since RPG denotes some form of role playing in the game that we all know died along with most of America's intellectual capacity. The era of Ultima, Everquest, Dark Age of Camelot and Asheron's Call is over.
This is the age of the mmoVG or the massively multi player online video game.
I'm hoping Camelot Unchained at least raises the bar once more. Other than that - it's just Asian grinder games or overly processed nonsense like Elder Scrolls Online. WoW died with Kung Fu Panda the expansion - perhaps oh, Star Citizen?
I don't know man - but I agree.
RTS is where it's at. At least the AI has I.Q. to go along with it. The scrubs and children that permeate today's industry and community is unacceptable - and sure as hell not escapism after a long day at work.
Even Archeage, at its roots, is still a WoW Clone. Rather than 1-2 light innovations on the WoW model, it maybe has 4-5... and an end game that replaces raid bosses with a backpack. It's no surprise it's not working.
Company's see this - no new WoW clones by big production have started development after SWTOR's initial bomb. TESO and Wildstar were the last Themeparks to finish up in the age of the dead WoW Clone... and their flopping only proved it further.
New games are being developed that will be quite different from the WoW model. Everything I hear about EQ Next is very positive. And if that one doesn't catch on, the games after EQ Next will.
MMOs will never die, they'll just evolve.
And by flop, you mean doing better than any non WoW clone that came before it? SWTOR, for example, is doing better than any MMO ever released in the west not named WoW...
Even ESO has more subs than any pre WoW MMO...
I really don't know where you're getting your info from... but in the course of a single month, Archeage couldn't retain a fraction of the people who initially tried it. And it's a real stretch to say SWTOR and TESO weren't flops. The only reason those two games even made a blip on the radar was the IP they were attached to... and yet SWTOR was f2p within 6 months, following a catastrophic quarter which EA posted a deficit of hundreds of millions.
And if TESO finishes its first year with more than a 30% retention rate, I'll be surprised.
Even now, look at the games being hyped. There's no more Theme Park MMOs being developed - Theme Parks are *dead* with sole exception to WoW.
Look, DMKano, for all that AA offers, it's a steaming pile of p2w poop.
The tier 9 "Delphinad" bow does 2x damage as the tier 8 "Epherium" bow, and if you just buy credits, spend them on worker's comp. potions, sell those on the AH for gold, buy logs, grind carpentry, sell the lumber to buy more logs, sell more worker's comp. pots to buy the crystals, then RNGesus your way to the best weapon in the game, you can then WFTPWN noobz who did not spend the raw cash to keep up.
The rest of the crafting is the same, if you just buy stuff on the cash shop, sell it for gold, use 5 alts, for 6 total toonz, guzzle labor like a drunkard, you get enough labor points to max any craft in just over a week, and can then afford to make the gear needed.
The worst part is that each tier of gear requires the tier before it, up to to tier 6, when the RNG really kicks in, as only one in 7 pieces can be upgraded to the next tier.
Having figured this out, I am done with both Trion and XLgames.
Yes, AA has music you can make your own score, it has housing, if you were in for headstart ( I was ), it has boats and diving and fishing and and and, it's a p2w grind game, and this is not going to change.
Once I figured this out, it was like poison, there is just no way I can pay to keep up with the reality of a cash shop driven cash grab.
Look, DMKano, for all that AA offers, it's a steaming pile of p2w poop.
The tier 9 "Delphinad" bow does 2x damage as the tier 8 "Epherium" bow, and if you just buy credits, spend them on worker's comp. potions, sell those on the AH for gold, buy logs, grind carpentry, sell the lumber to buy more logs, sell more worker's comp. pots to buy the crystals, then RNGesus your way to the best weapon in the game, you can then WFTPWN noobz who did not spend the raw cash to keep up.
The rest of the crafting is the same, if you just buy stuff on the cash shop, sell it for gold, use 5 alts, for 6 total toonz, guzzle labor like a drunkard, you get enough labor points to max any craft in just over a week, and can then afford to make the gear needed.
The worst part is that each tier of gear requires the tier before it, up to to tier 6, when the RNG really kicks in, as only one in 7 pieces can be upgraded to the next tier.
Having figured this out, I am done with both Trion and XLgames.
Yes, AA has music you can make your own score, it has housing, if you were in for headstart ( I was ), it has boats and diving and fishing and and and, it's a p2w grind game, and this is not going to change.
Once I figured this out, it was like poison, there is just no way I can pay to keep up with the reality of a cash shop driven cash grab.
Cheers Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Even Archeage, at its roots, is still a WoW Clone. Rather than 1-2 light innovations on the WoW model, it maybe has 4-5... and an end game that replaces raid bosses with a backpack. It's no surprise it's not working.
...
EVERY game has some ELEMENTS (some more, some less) from some game. Do you really think is humanly possible - just to make you and alike you happy - create REVOLUTIONARY with every new game coming out? Give me a break. Nothing I hate so much - and in time more and more - than this constant "clone" and "nothing revolutionary" babbling. This is what has killed many games and created so many hate communities. Do yourself something revolutionary, stop playing games and leave others to enjoy. Well, used you as example, as there are unfortunately many like you. I’m really pissed of by all this.
Even Archeage, at its roots, is still a WoW Clone. Rather than 1-2 light innovations on the WoW model, it maybe has 4-5... and an end game that replaces raid bosses with a backpack. It's no surprise it's not working.
...
EVERY game has some ELEMENTS (some more, some less) from some game. Do you really think is humanly possible - just to make you and alike you happy - create REVOLUTIONARY with every new game coming out? Give me a break. Nothing I hate so much - and in time more and more - than this constant "clone" and "nothing revolutionary" babbling. This is what has killed many games and created so many hate communities. Do yourself something revolutionary, stop playing games and leave others to enjoy. Well, used you as example, as there are unfortunately many like you. I’m really pissed of by all this.
If games get killed by simple generalizations then they deserve to die. Hell, WoW has been attacked in a generalized way for years, yet it still commands an enormous lead on every other MMORG.
'If games get killed by simple generalizations then they deserve to die. Hell, WoW has been attacked in a generalized way for years, yet it still commands an enormous lead on every other MMORG.'
Games don't get killed by generalisation, innovation does. Needless to say, the opposite of generalisation is specialisation and aiming for a limited demographic, - allowing you to focus on what they want and improving that experience. For example, if someone said lets make a game that aims for 8-90 year olds, offers both hardcore and casual play, virtual world and lobby, balanced play and a constant power increases you would laugh at the designers for trying to be all thing to all men.
An absolute perfect example of the price of generalisation is 'housing' in WOW. Rather than specialisation of the games engine to provide housing that moves on the quality and standard of housing in the genre (wildstar, rift,lotr etc) you get a strange half effort where the 'house' turns out to be a weird buffing-dally reward system that totally misses the point of housing, no doubt as a result of the limitations of a games engine that was obviously not designed with housing in mind.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Comments
You have to wait for a indie company to nail it OP..
These big companies arent going to do it.
This sounds a lot like something that StoryBricks would eventually allow. Maybe not in a massive setting where all the players are interfering with each others' stories, but in an online multiplayer setting you could have an authentic D&D or GURPS experience. If voice recognition wasn't complete cr@p, you could even do it with a combination of graphics, keyboard controls and just talking to the system.
I can not remember winning or losing a single debate on the internet.
Sorry to hear you feel this way. I'm having tons of fun in Gw2/ArcheAge/SWTOR. Yeah go figure i play all 3
my top MMOs: UO,DAOC,WoW,GW2
most of my posts are just my opinions they are not facts,it is the same for you too.
Yup MMORPG's are dead MMO's are the "future"
Choices in games to play, I agree with. Choices with activities within those games I disagree with.
I'd also clarify the thread title to "The MMORPG is dead", but MMOs are alive and thriving.
The genre has changed. It does not mean I have to like the changes. My personal form of showing displeasure is to NOT play new MMOs. I know it means diddly squat to these companies, but it helps me feel better
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
OP : the mmo is dead
yes i agree but i still like testing the new mmos out just for kicks..i still have my fingers crossed and who knows i may strike gold one of these years
the genre has become a "instant gratification work at nothing brag about everything" type
the genre has become a bot fest with even the average joe using scripts to play the game for them and add-ons out the waa-zoo
yes its pretty much dead to me too and its not just 1 game that does this...its all games now none excluding
nah ... modern mo play style is created for people who like games more than world sims. That does not mean young. I am old, and I prefer modern MMOs way more than old classical ones.
Your time may be over ... hey ... i am still being entertained.
While I agree with the gist of what you are saying, there is an aspect of capability that just got left behind and has been replaced with really linear stuff that doesn't even afford choices.
In some of the older games there were complex systems that I never used or barely messed with, but was happy that they were in the game. I had the opportunity to get involved with it, or not, and many times guildies would explore things and I would hear about the far shore from them, which added depth to the game experience. The horizon in newer games is super close and stitched to a skybox. You hit the wall fast and there is nothing else there.
Anything that you may want to be deeper isn't there.
Average Joe Gamer has produced Average Joe Game, resulting in a focus on the mean of activities with nothing on either side of the distribution. The result is something much less heavy than what could have been. Something unsatisfying and short lived.
And by flop, you mean doing better than any non WoW clone that came before it? SWTOR, for example, is doing better than any MMO ever released in the west not named WoW...
Even ESO has more subs than any pre WoW MMO...
so, everything you guys don't like is dead?
yea seems legit.
i'd rather say mmo's are doing fine, you just don't like em anymore. shit happens.
"I'll never grow up, never grow up, never grow up! Not me!"
ArcheAge is a disaster to begin with.
The game developers needed HUGE time , participation, team-game-play, real- money, devotion, etc from it's player base offering them just a PvP option / guild based land grab. However if OP is looking for pure player driven economy and player built living vibrating game world or mmos of that genre ArcheAge was never the option.
Cheers
Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Once An Addict Always An Addict .
There are so many great ideas and great concepts that developers and publishers cannot get out of the way on. MMOs are now nothing more than business models that someone tried to build a game up around.
Too heavily monetized. I just said it the other day. When I am playing a game and the business model "smacks me in the face" I'm done. No more, will I be "funneled" into a cash shop or some other form of in game monetization. If I can't pay a flat fee and forget about the payment model in the game, I'm just not interested. I've gone back and have been investing a lot more time in Skyrim, Oblivion, Fallout, DAO. etc.
It's good that you've seen the light. My final coffin nail was ESO - bots, hacks, broken lore, total crap processed game. I chose playing on a Dark Age of Camelot shard with a God-awful community and 228 players prime time over the stuff I see today. That being said -
The mmo is alive (massively multiplayer game) but I no longer end the term with RPG since RPG denotes some form of role playing in the game that we all know died along with most of America's intellectual capacity. The era of Ultima, Everquest, Dark Age of Camelot and Asheron's Call is over.
This is the age of the mmoVG or the massively multi player online video game.
I'm hoping Camelot Unchained at least raises the bar once more. Other than that - it's just Asian grinder games or overly processed nonsense like Elder Scrolls Online. WoW died with Kung Fu Panda the expansion - perhaps oh, Star Citizen?
I don't know man - but I agree.
RTS is where it's at. At least the AI has I.Q. to go along with it. The scrubs and children that permeate today's industry and community is unacceptable - and sure as hell not escapism after a long day at work.
mmoRPG = RIP.
Paying for gold in the Cash Shop?
:P
I really don't know where you're getting your info from... but in the course of a single month, Archeage couldn't retain a fraction of the people who initially tried it. And it's a real stretch to say SWTOR and TESO weren't flops. The only reason those two games even made a blip on the radar was the IP they were attached to... and yet SWTOR was f2p within 6 months, following a catastrophic quarter which EA posted a deficit of hundreds of millions.
And if TESO finishes its first year with more than a 30% retention rate, I'll be surprised.
Even now, look at the games being hyped. There's no more Theme Park MMOs being developed - Theme Parks are *dead* with sole exception to WoW.
Look, DMKano, for all that AA offers, it's a steaming pile of p2w poop.
The tier 9 "Delphinad" bow does 2x damage as the tier 8 "Epherium" bow, and if you just buy credits, spend them on worker's comp. potions, sell those on the AH for gold, buy logs, grind carpentry, sell the lumber to buy more logs, sell more worker's comp. pots to buy the crystals, then RNGesus your way to the best weapon in the game, you can then WFTPWN noobz who did not spend the raw cash to keep up.
The rest of the crafting is the same, if you just buy stuff on the cash shop, sell it for gold, use 5 alts, for 6 total toonz, guzzle labor like a drunkard, you get enough labor points to max any craft in just over a week, and can then afford to make the gear needed.
The worst part is that each tier of gear requires the tier before it, up to to tier 6, when the RNG really kicks in, as only one in 7 pieces can be upgraded to the next tier.
Having figured this out, I am done with both Trion and XLgames.
Yes, AA has music you can make your own score, it has housing, if you were in for headstart ( I was ), it has boats and diving and fishing and and and, it's a p2w grind game, and this is not going to change.
Once I figured this out, it was like poison, there is just no way I can pay to keep up with the reality of a cash shop driven cash grab.
Cheers
Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Once An Addict Always An Addict .
Exactly. :-) More then ever. Btw, Pacman is also dead, no matter once was my favorite game. But that is now history, just good memories.
EVERY game has some ELEMENTS (some more, some less) from some game. Do you really think is humanly possible - just to make you and alike you happy - create REVOLUTIONARY with every new game coming out? Give me a break. Nothing I hate so much - and in time more and more - than this constant "clone" and "nothing revolutionary" babbling. This is what has killed many games and created so many hate communities. Do yourself something revolutionary, stop playing games and leave others to enjoy. Well, used you as example, as there are unfortunately many like you. I’m really pissed of by all this.
If games get killed by simple generalizations then they deserve to die. Hell, WoW has been attacked in a generalized way for years, yet it still commands an enormous lead on every other MMORG.
'If games get killed by simple generalizations then they deserve to die. Hell, WoW has been attacked in a generalized way for years, yet it still commands an enormous lead on every other MMORG.'
Games don't get killed by generalisation, innovation does. Needless to say, the opposite of generalisation is specialisation and aiming for a limited demographic, - allowing you to focus on what they want and improving that experience. For example, if someone said lets make a game that aims for 8-90 year olds, offers both hardcore and casual play, virtual world and lobby, balanced play and a constant power increases you would laugh at the designers for trying to be all thing to all men.
An absolute perfect example of the price of generalisation is 'housing' in WOW. Rather than specialisation of the games engine to provide housing that moves on the quality and standard of housing in the genre (wildstar, rift,lotr etc) you get a strange half effort where the 'house' turns out to be a weird buffing-dally reward system that totally misses the point of housing, no doubt as a result of the limitations of a games engine that was obviously not designed with housing in mind.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D