Its just not doing it for me. I stuck it out hoping it would get better but I dont have the desire to play
Wanna share what was your hope in getting better?
For those of you who are still playing I hope you have fun.
Good luck
Thanks, i wish you the best in your next adventure.
It is plagued with issues......BOTS, hacks, too many downtimes.......
For me: It is just like groundhog day over and over.....same thing day after day. Run packs, do dailies, tend farm etc....I got 8 skills to lvl 50 by leveling leather working. Grind intensive. Making gold is so tedious thru trade pack running. I just could not do it anymore.
Hey thanks. Hope you all continue to find in the game.
OP, good luck man, hope you find something else you enjoy. I may not be that far behind you to be honest. The longer I play the more I question why I am playing, which is never a good sign. There are sometimes when I have fun but for the most part I find myself either leveling professions (which is a total borefest) or farming tokens in Hasla (which is also a huge borefest).
I do enjoy running GHA but sadly I am melee which means no one ever wants to take me. I can also tank but lack the cloth gear that most groups require.
I am actually considering giving FFXIV a real go. I know it's themepark, I know it's gear treadmill, etc but I would rather be on a gear treadmill over sitting in Windshade dumping real life $$ into a game to level professions.
The RNG really killed it for me. I don't like having to spend so much time and energy gathering materials for crafting high-level items, only to have them turn out to be something useless. Like cloth gear with strength and agility. Also the game is a total grindfest. You will need thousands upon thousands of gold to craft, buy gear, consumables, etc. The best trade pack in the game for gold is around 11g. So you can imagine how many you need to craft and transport if you are taking this route to make money. Want to PvP? You need gear to compete. Want to PvE? You need gear to compete. Want a weapon? Go kill thousands of mobs and hope they drop a token, of which you need hundreds for a good weapon.
Its just not doing it for me. I stuck it out hoping it would get better but I dont have the desire to play
Wanna share what was your hope in getting better?
For those of you who are still playing I hope you have fun.
Good luck
Thanks, i wish you the best in your next adventure.
It is plagued with issues......BOTS, hacks, too many downtimes.......
For me: It is just like groundhog day over and over.....same thing day after day. Run packs, do dailies, tend farm etc....I got 8 skills to lvl 50 by leveling leather working. Grind intensive. Making gold is so tedious thru trade pack running. I just could not do it anymore.
Hey thanks. Hope you all continue to find in the game.
Fair enouph. When we reach a point where we find the game activitys boring, there isnt much we can do except move on.
OP, good luck man, hope you find something else you enjoy. I may not be that far behind you to be honest. The longer I play the more I question why I am playing, which is never a good sign. There are sometimes when I have fun but for the most part I find myself either leveling professions (which is a total borefest) or farming tokens in Hasla (which is also a huge borefest).
I do enjoy running GHA but sadly I am melee which means no one ever wants to take me. I can also tank but lack the cloth gear that most groups require.
I am actually considering giving FFXIV a real go. I know it's themepark, I know it's gear treadmill, etc but I would rather be on a gear treadmill over sitting in Windshade dumping real life $$ into a game to level professions.
Dude, I was totally thinking the same thing. I am trying out ESO again, just because I had already bought it at release. What I have realised about myself from this game; spending real money or 12 hours a day to have fun in a game is not something I am willing to do.
The RNG really killed it for me. I don't like having to spend so much time and energy gathering materials for crafting high-level items, only to have them turn out to be something useless. Like cloth gear with strength and agility. Also the game is a total grindfest. You will need thousands upon thousands of gold to craft, buy gear, consumables, etc. The best trade pack in the game for gold is around 11g. So you can imagine how many you need to craft and transport if you are taking this route to make money. Want to PvP? You need gear to compete. Want to PvE? You need gear to compete. Want a weapon? Go kill thousands of mobs and hope they drop a token, of which you need hundreds for a good weapon.
Yawn
Yup...that to. I was a patron but I wasn't gonna spend $$ to try and keep up.
OP, good luck man, hope you find something else you enjoy. I may not be that far behind you to be honest. The longer I play the more I question why I am playing, which is never a good sign. There are sometimes when I have fun but for the most part I find myself either leveling professions (which is a total borefest) or farming tokens in Hasla (which is also a huge borefest).
I do enjoy running GHA but sadly I am melee which means no one ever wants to take me. I can also tank but lack the cloth gear that most groups require.
I am actually considering giving FFXIV a real go. I know it's themepark, I know it's gear treadmill, etc but I would rather be on a gear treadmill over sitting in Windshade dumping real life $$ into a game to level professions.
Dude, I was totally thinking the same thing. I am trying out ESO again, just because I had already bought it at release. What I have realised about myself from this game; spending real money or 12 hours a day to have fun in a game is not something I am willing to do.
Strange, i only spend real money in monthly fee and only play 3,4h a day and some days i cant even log in and i still enjoy alot the game.
OP, good luck man, hope you find something else you enjoy. I may not be that far behind you to be honest. The longer I play the more I question why I am playing, which is never a good sign. There are sometimes when I have fun but for the most part I find myself either leveling professions (which is a total borefest) or farming tokens in Hasla (which is also a huge borefest).
I do enjoy running GHA but sadly I am melee which means no one ever wants to take me. I can also tank but lack the cloth gear that most groups require.
I am actually considering giving FFXIV a real go. I know it's themepark, I know it's gear treadmill, etc but I would rather be on a gear treadmill over sitting in Windshade dumping real life $$ into a game to level professions.
Dude, I was totally thinking the same thing. I am trying out ESO again, just because I had already bought it at release. What I have realised about myself from this game; spending real money or 12 hours a day to have fun in a game is not something I am willing to do.
Strange, i only spend real money in monthly fee and only play 3,4h a day and some days i cant even log in and i still enjoy alot the game.
Thats fair.
Games very RNG and grind intensive and I already have a job so I didnt need another.
Its just not doing it for me. I stuck it out hoping it would get better but I dont have the desire to play
Wanna share what was your hope in getting better?
For those of you who are still playing I hope you have fun.
Good luck
Thanks, i wish you the best in your next adventure.
It is plagued with issues......BOTS, hacks, too many downtimes.......
For me: It is just like groundhog day over and over.....same thing day after day. Run packs, do dailies, tend farm etc....I got 8 skills to lvl 50 by leveling leather working. Grind intensive. Making gold is so tedious thru trade pack running. I just could not do it anymore.
Hey thanks. Hope you all continue to find in the game.
Thats exactly my experience. Trade runs and pretty boring pvp with 1 zerg guild vs 1 zerg guild. Told myself i can do this in EVE with way more depth.
OP, good luck man, hope you find something else you enjoy. I may not be that far behind you to be honest. The longer I play the more I question why I am playing, which is never a good sign. There are sometimes when I have fun but for the most part I find myself either leveling professions (which is a total borefest) or farming tokens in Hasla (which is also a huge borefest).
I do enjoy running GHA but sadly I am melee which means no one ever wants to take me. I can also tank but lack the cloth gear that most groups require.
I am actually considering giving FFXIV a real go. I know it's themepark, I know it's gear treadmill, etc but I would rather be on a gear treadmill over sitting in Windshade dumping real life $$ into a game to level professions.
Dude, I was totally thinking the same thing. I am trying out ESO again, just because I had already bought it at release. What I have realised about myself from this game; spending real money or 12 hours a day to have fun in a game is not something I am willing to do.
Strange, i only spend real money in monthly fee and only play 3,4h a day and some days i cant even log in and i still enjoy alot the game.
Thats fair.
Games very RNG and grind intensive and I already have a job so I didnt need another.
Not trying to bash you but why do people feel the need to say your quit a game??? I never could understand this.
When I quit, I feel I don't need the attention to tell the world, I WILL tell some friends if they are playing but that's it.Just saying.
Anyways far as the whole job thing, some games are to fast, and people complain they blow through things, were other complain, they take to long. Well, most older games took months to get to max level, which I loved, because it was a challenge and there wad fun things to do.,
Now if it is hard and nothing fun then I can understand. By the way I do not play AA, I played the beta but the community was full of people that were annoying.
But anyways, I just wanted to point that out there.
Best way to make money is to learn to fish. If you can luck out and get some Thunderstruck trees and make the fishing boat you can rake in serious gold.
If your going to run trade packs you need the cart (which requires a Thunderstruck log) so you can run 3 packs at a time.
You can farm mobs for coin purses but that is very random with what you can get...you might 100gp worth of mats in a couple hours or a couple golds worth.
I can understand the OP. It does feel like a job trying to make enough gold to buy decent gear/items at times...especially if RNDjesus isn't on your side.
Always cracks me up when people say, I want a sandbox! I hate quest hubs! I want meaningful PvP and I want a death penalty! I want corpse runs and I want forced grouping!
And then after 2 months:
I don't have time for this shit! I want a themepark!!
Grass is always greener boys. These games are made for the younger crowd with lots of spare time or they are made for the older crowd with plenty of dough and lots of spare time.
They aren't made for the everyday working stiff with a family. Unless you are prepared to compromise. And most people aren't.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Always cracks me up when people say, I want a sandbox! I hate quest hubs! I want meaningful PvP and I want a death penalty! I want corpse runs and I want forced grouping!
And then after 2 months:
I don't have time for this shit! I want a themepark!!
Grass is always greener boys. These games are made for the younger crowd with lots of spare time or they are made for the older crowd with plenty of dough and lots of spare time.
They aren't made for the everyday working stiff with a family. Unless you are prepared to compromise. And most people aren't.
UO is generally considered a definitive sandbox game, and in it you could max out several things in like, 2 hours if you really wanted. Crafting took longer but was really only like, a month to get to max and then spit out a full set of exceptional gear (Archeage, by comparison, is at two years+ and one player has gotten ONE piece of top equipment)
It became a bit harder when Age of Shadows expansion came out, but that was a shift towards theme park mechanics if anything in order to try to compete with WoW.
Likewise, SWG is considered a sandbox (or... was) but maxing stuff out there was easy too.
IMHO, sandboxes almost need to be easy if you're going to add open-world competitive PvP to them. Making them have hard-core gear grinds is just asking for a situation where some players have better gear (because they worked hard and are hardcore) whlie others... don't. Yes, seems obvious, right? But then it leads to stupid unbalanced PvP situations where those better geared players are inherently too powerful for those weaker people, and the "sandbox" fast becomes more of a "strong kill the weak over and over and ooooover again" rather than something based around with playing with the sand in the box (and using it to build stuff). Not that Archeage really lets you build much with the sand in the box anyways.
In Ultima Online, useable equipment was easy as hell to get, but also easy as hell to lose. PvP thus had consequences for both winning and losing, but was easy enough to jump back into even if you lost, and everyones' gear wasn't too off from each other so PvP was roughly balanced if you didn't take into account zerg gank fests. (there was magical gear that was sliiightly better as well as harder to get, but the difference wasn't very large and anytime you used that gear, you were at risk of losing it)
Of course, zerg gank fests existed, which is why UO eventually had to add non-PvP safe zones (heck, an entire nonPvP safe mirror world, even) but that's another issue entirely from whether or not sand boxes should be hard core when it comes to earning gear.
I didn't last very long in the game either. I don't blame you at all for quitting, I honestly don't blame anyone who has quit... The game was lauched with extremely high expectations which in some ways were met, but in other ways (bots, hacks, queues, etc.) were not. Every time I post about ArcheAge I always say it's a great concept, that was poorly executed.
I wish you luck in finding the MMO that you seek OP, and game on!
For some reason people use the term "hardcore" and "time consuming" synonymously when they are not. The fact that something takes 2 years doesn't make it hardcore, it makes it a time sink.
My biggest issue with AA is that every aspect of the game revolves around gold, hell even castle sieges require a gold bid which can be out bid by the guild you are attacking. The game itself revolves around spending real life $$ to maximize your results in game, which in turn makes it a pay to win game.
In addition to that the game itself isn't impacted that greatly on action based events such as PvE and PvP but more so by economic events like farming, crafting, fishing, etc which takes some of the point out of PvE and PvP. Take PvP for example when you participate you gain honor and you lose honor with the net yield being very small with no real point other than to say, hey I killed some people. The PvE rewards are also small in comparison to high end crafting rewards, so again not much point.
I personally prefer a game where my skills and abilities have a greater impact on the outcome. I really do believe that archeage is designed to be a real money sink.
Always cracks me up when people say, I want a sandbox! I hate quest hubs! I want meaningful PvP and I want a death penalty! I want corpse runs and I want forced grouping!
And then after 2 months:
I don't have time for this shit! I want a themepark!!
Grass is always greener boys. These games are made for the younger crowd with lots of spare time or they are made for the older crowd with plenty of dough and lots of spare time.
They aren't made for the everyday working stiff with a family. Unless you are prepared to compromise. And most people aren't.
OP, good luck man, hope you find something else you enjoy. I may not be that far behind you to be honest. The longer I play the more I question why I am playing, which is never a good sign. There are sometimes when I have fun but for the most part I find myself either leveling professions (which is a total borefest) or farming tokens in Hasla (which is also a huge borefest).
I do enjoy running GHA but sadly I am melee which means no one ever wants to take me. I can also tank but lack the cloth gear that most groups require.
I am actually considering giving FFXIV a real go. I know it's themepark, I know it's gear treadmill, etc but I would rather be on a gear treadmill over sitting in Windshade dumping real life $$ into a game to level professions.
Dude, I was totally thinking the same thing. I am trying out ESO again, just because I had already bought it at release. What I have realised about myself from this game; spending real money or 12 hours a day to have fun in a game is not something I am willing to do.
Strange, i only spend real money in monthly fee and only play 3,4h a day and some days i cant even log in and i still enjoy alot the game.
Thats fair.
Games very RNG and grind intensive and I already have a job so I didnt need another.
Not trying to bash you but why do people feel the need to say your quit a game??? I never could understand this.
When I quit, I feel I don't need the attention to tell the world, I WILL tell some friends if they are playing but that's it.Just saying.
Anyways far as the whole job thing, some games are to fast, and people complain they blow through things, were other complain, they take to long. Well, most older games took months to get to max level, which I loved, because it was a challenge and there wad fun things to do.,
Now if it is hard and nothing fun then I can understand. By the way I do not play AA, I played the beta but the community was full of people that were annoying.
But anyways, I just wanted to point that out there.
You should always say, when you quit.
Gives others an idea of how many people are actually quitting a game in it's second month of release. It also makes other people aware that a P2W grind-fest is to be avoided and it's entertainment ability is only a month or so.
Somewhere also shows why people did quit and when they did quit, giving you an idea about the re-subbing part of that particular game.
Cheers Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
For some reason people use the term "hardcore" and "time consuming" synonymously when they are not. The fact that something takes 2 years doesn't make it hardcore, it makes it a time sink.
My biggest issue with AA is that every aspect of the game revolves around gold, hell even castle sieges require a gold bid which can be out bid by the guild you are attacking. The game itself revolves around spending real life $$ to maximize your results in game, which in turn makes it a pay to win game.
In addition to that the game itself isn't impacted that greatly on action based events such as PvE and PvP but more so by economic events like farming, crafting, fishing, etc which takes some of the point out of PvE and PvP. Take PvP for example when you participate you gain honor and you lose honor with the net yield being very small with no real point other than to say, hey I killed some people. The PvE rewards are also small in comparison to high end crafting rewards, so again not much point.
I personally prefer a game where my skills and abilities have a greater impact on the outcome. I really do believe that archeage is designed to be a real money sink.
What you're thinking of is "skilled", which is one version of "hardcore" but not every version of "hardcore". The difference between "casual" and "hardcore" in some cases is the skill, but in other cases it's the TIME, thus "time-sinks" are "hardcore". A casual person doesn't have the TIME nor desire to dedicate to TIME-sinks in the first place, while a hard-core person does.
Another definition of hard core is "dedication" or "obsession", which is loosely related to time-sinks in that only really really dedicated or obsessive people put up with them in the first place and are willing to put the energy/effort/resources/time/money (in some cases) towards them.
By warning people that Archeage is "hardcore", you can be warning them that Archeage "requires a huge time investment (and maybe money investment, depending on who you ask) and lots of dedication to remain competitive and/or to progress".
It is very important to note that there is a significant distinction between skilled hardcore and time-sink hardcore. Some people call League of Legends "hardcore" because it's skill based, however, many "casuals" love League of Legends because they can get in and get out without committing to it, which would instead imply that the "hardcore" could also be a time-sink thing, which LoL generally lacks, and is why casuals can get into it. In Marvel Heroes, meanwhlie, there's an ongoing debate on whether or not raids are too hardcore in a game that's typically for casuals simply because of the time investment needed to gear them, with people explicitly stating "casual players should be able to beat those raids using skill!", implying that skill != hardcore in this case but time = hardcore (" != " means "not equal to", for those not versed in computer language)
In general, a good rule of thumb is that if someone is discussing "casuals vs hardcore", they PROBABLY are discussing time involved, though sometimes skill involved is what's being discussed instead.
Gives others an idea of how many people are actually quitting a game in it's second month of release. It also makes other people aware that a P2W grind-fest is to be avoided and it's entertainment ability is only a month or so.
Somewhere also shows why people did quit and when they did quit, giving you an idea about the re-subbing part of that particular game.
Every MMORPG has a % of players that don't make it pass the first month - it is more indicative of the type of player and less indicative of the game.
I seriously question your assessment that "its entertainment ability for a month or so" - if this was the case for any MMORPG they wouldn't make it through alpha.
AA is not lacking in entertainment for me - I am in month 2 and am just beginning to scratch the surface.
Maybe you just don't like the game, and maybe you are not willing to admit that some people could like it for a longer period of time?
People are different.
Finally - "I quit posts" - are an awful metric to judge the health of any game - you can look at reddit traffic, twitch traffic, overall number of hits, server status etc... those are much better indicators.
Agree.
However ... nowadays the major population moves from mmos to mmos. We lack deeper games and faster xp is a mmo killer. The recent gaming trend is all about consuming a game to it's highest levels , ignoring the grind, looking into the lore and the dungeon, finding fun ... or just simply move on.
If AA had better entertainment, then it should have lasted more than the time it is lasting for most of us. There will be always a few players for whom figuring out a game or reaching the highest levels might take a considerable time.
There are still mmos that I and a few friends here play, ( Anarchy Online / Wow / FFXIV ) and all those are played for years now. When I compare the payment model and the game's entertainment offering compared to these titles which somewhere are way cheaper to the AA P2W model, I am one of the quitters.
Cheers Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Yea, for games like AA, you can pay the sub price at a rate similar to WoW and other sub-based games and yet you still will find things like the best mounts in the game locked behind costly cash shop lottery boxes with extremely low drop rates as well as have to deal with the labor point system.
Hooks most people anyways, which is why many facebook games and mobile games have a sub-system of their own in addition to random lottery boxes and what else in the cash shop.
The game has good things in it, but I have to say the hassle over LP and the dailies is what I find hard to stomach. Not sure, if I'll call it quits already, but figured it has started to sink in. Already started to look into other games again so most likely there's no real coming back anymore at least with this monetization.
Comments
Wanna share what was your hope in getting better?
Thanks, i wish you the best in your next adventure.
It is plagued with issues......BOTS, hacks, too many downtimes.......
For me: It is just like groundhog day over and over.....same thing day after day. Run packs, do dailies, tend farm etc....I got 8 skills to lvl 50 by leveling leather working. Grind intensive. Making gold is so tedious thru trade pack running. I just could not do it anymore.
Hey thanks. Hope you all continue to find in the game.
OP, good luck man, hope you find something else you enjoy. I may not be that far behind you to be honest. The longer I play the more I question why I am playing, which is never a good sign. There are sometimes when I have fun but for the most part I find myself either leveling professions (which is a total borefest) or farming tokens in Hasla (which is also a huge borefest).
I do enjoy running GHA but sadly I am melee which means no one ever wants to take me. I can also tank but lack the cloth gear that most groups require.
I am actually considering giving FFXIV a real go. I know it's themepark, I know it's gear treadmill, etc but I would rather be on a gear treadmill over sitting in Windshade dumping real life $$ into a game to level professions.
The RNG really killed it for me. I don't like having to spend so much time and energy gathering materials for crafting high-level items, only to have them turn out to be something useless. Like cloth gear with strength and agility. Also the game is a total grindfest. You will need thousands upon thousands of gold to craft, buy gear, consumables, etc. The best trade pack in the game for gold is around 11g. So you can imagine how many you need to craft and transport if you are taking this route to make money. Want to PvP? You need gear to compete. Want to PvE? You need gear to compete. Want a weapon? Go kill thousands of mobs and hope they drop a token, of which you need hundreds for a good weapon.
Yawn
Fair enouph. When we reach a point where we find the game activitys boring, there isnt much we can do except move on.
Dude, I was totally thinking the same thing. I am trying out ESO again, just because I had already bought it at release. What I have realised about myself from this game; spending real money or 12 hours a day to have fun in a game is not something I am willing to do.
Yup...that to. I was a patron but I wasn't gonna spend $$ to try and keep up.
Strange, i only spend real money in monthly fee and only play 3,4h a day and some days i cant even log in and i still enjoy alot the game.
Thats fair.
Games very RNG and grind intensive and I already have a job so I didnt need another.
Thats exactly my experience. Trade runs and pretty boring pvp with 1 zerg guild vs 1 zerg guild. Told myself i can do this in EVE with way more depth.
Not trying to bash you but why do people feel the need to say your quit a game??? I never could understand this.
When I quit, I feel I don't need the attention to tell the world, I WILL tell some friends if they are playing but that's it.Just saying.
Anyways far as the whole job thing, some games are to fast, and people complain they blow through things, were other complain, they take to long. Well, most older games took months to get to max level, which I loved, because it was a challenge and there wad fun things to do.,
Now if it is hard and nothing fun then I can understand. By the way I do not play AA, I played the beta but the community was full of people that were annoying.
But anyways, I just wanted to point that out there.
Best way to make money is to learn to fish. If you can luck out and get some Thunderstruck trees and make the fishing boat you can rake in serious gold.
If your going to run trade packs you need the cart (which requires a Thunderstruck log) so you can run 3 packs at a time.
You can farm mobs for coin purses but that is very random with what you can get...you might 100gp worth of mats in a couple hours or a couple golds worth.
I can understand the OP. It does feel like a job trying to make enough gold to buy decent gear/items at times...especially if RNDjesus isn't on your side.
Always cracks me up when people say, I want a sandbox! I hate quest hubs! I want meaningful PvP and I want a death penalty! I want corpse runs and I want forced grouping!
And then after 2 months:
I don't have time for this shit! I want a themepark!!
Grass is always greener boys. These games are made for the younger crowd with lots of spare time or they are made for the older crowd with plenty of dough and lots of spare time.
They aren't made for the everyday working stiff with a family. Unless you are prepared to compromise. And most people aren't.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
UO is generally considered a definitive sandbox game, and in it you could max out several things in like, 2 hours if you really wanted. Crafting took longer but was really only like, a month to get to max and then spit out a full set of exceptional gear (Archeage, by comparison, is at two years+ and one player has gotten ONE piece of top equipment)
It became a bit harder when Age of Shadows expansion came out, but that was a shift towards theme park mechanics if anything in order to try to compete with WoW.
Likewise, SWG is considered a sandbox (or... was) but maxing stuff out there was easy too.
IMHO, sandboxes almost need to be easy if you're going to add open-world competitive PvP to them. Making them have hard-core gear grinds is just asking for a situation where some players have better gear (because they worked hard and are hardcore) whlie others... don't. Yes, seems obvious, right? But then it leads to stupid unbalanced PvP situations where those better geared players are inherently too powerful for those weaker people, and the "sandbox" fast becomes more of a "strong kill the weak over and over and ooooover again" rather than something based around with playing with the sand in the box (and using it to build stuff). Not that Archeage really lets you build much with the sand in the box anyways.
In Ultima Online, useable equipment was easy as hell to get, but also easy as hell to lose. PvP thus had consequences for both winning and losing, but was easy enough to jump back into even if you lost, and everyones' gear wasn't too off from each other so PvP was roughly balanced if you didn't take into account zerg gank fests. (there was magical gear that was sliiightly better as well as harder to get, but the difference wasn't very large and anytime you used that gear, you were at risk of losing it)
Of course, zerg gank fests existed, which is why UO eventually had to add non-PvP safe zones (heck, an entire nonPvP safe mirror world, even) but that's another issue entirely from whether or not sand boxes should be hard core when it comes to earning gear.
I didn't last very long in the game either. I don't blame you at all for quitting, I honestly don't blame anyone who has quit... The game was lauched with extremely high expectations which in some ways were met, but in other ways (bots, hacks, queues, etc.) were not. Every time I post about ArcheAge I always say it's a great concept, that was poorly executed.
I wish you luck in finding the MMO that you seek OP, and game on!
For some reason people use the term "hardcore" and "time consuming" synonymously when they are not. The fact that something takes 2 years doesn't make it hardcore, it makes it a time sink.
My biggest issue with AA is that every aspect of the game revolves around gold, hell even castle sieges require a gold bid which can be out bid by the guild you are attacking. The game itself revolves around spending real life $$ to maximize your results in game, which in turn makes it a pay to win game.
In addition to that the game itself isn't impacted that greatly on action based events such as PvE and PvP but more so by economic events like farming, crafting, fishing, etc which takes some of the point out of PvE and PvP. Take PvP for example when you participate you gain honor and you lose honor with the net yield being very small with no real point other than to say, hey I killed some people. The PvE rewards are also small in comparison to high end crafting rewards, so again not much point.
I personally prefer a game where my skills and abilities have a greater impact on the outcome. I really do believe that archeage is designed to be a real money sink.
You should always say, when you quit.
Gives others an idea of how many people are actually quitting a game in it's second month of release. It also makes other people aware that a P2W grind-fest is to be avoided and it's entertainment ability is only a month or so.
Somewhere also shows why people did quit and when they did quit, giving you an idea about the re-subbing part of that particular game.
Cheers
Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Once An Addict Always An Addict .
What you're thinking of is "skilled", which is one version of "hardcore" but not every version of "hardcore". The difference between "casual" and "hardcore" in some cases is the skill, but in other cases it's the TIME, thus "time-sinks" are "hardcore". A casual person doesn't have the TIME nor desire to dedicate to TIME-sinks in the first place, while a hard-core person does.
Another definition of hard core is "dedication" or "obsession", which is loosely related to time-sinks in that only really really dedicated or obsessive people put up with them in the first place and are willing to put the energy/effort/resources/time/money (in some cases) towards them.
By warning people that Archeage is "hardcore", you can be warning them that Archeage "requires a huge time investment (and maybe money investment, depending on who you ask) and lots of dedication to remain competitive and/or to progress".
It is very important to note that there is a significant distinction between skilled hardcore and time-sink hardcore. Some people call League of Legends "hardcore" because it's skill based, however, many "casuals" love League of Legends because they can get in and get out without committing to it, which would instead imply that the "hardcore" could also be a time-sink thing, which LoL generally lacks, and is why casuals can get into it. In Marvel Heroes, meanwhlie, there's an ongoing debate on whether or not raids are too hardcore in a game that's typically for casuals simply because of the time investment needed to gear them, with people explicitly stating "casual players should be able to beat those raids using skill!", implying that skill != hardcore in this case but time = hardcore (" != " means "not equal to", for those not versed in computer language)
In general, a good rule of thumb is that if someone is discussing "casuals vs hardcore", they PROBABLY are discussing time involved, though sometimes skill involved is what's being discussed instead.
Agree.
However ... nowadays the major population moves from mmos to mmos. We lack deeper games and faster xp is a mmo killer. The recent gaming trend is all about consuming a game to it's highest levels , ignoring the grind, looking into the lore and the dungeon, finding fun ... or just simply move on.
If AA had better entertainment, then it should have lasted more than the time it is lasting for most of us. There will be always a few players for whom figuring out a game or reaching the highest levels might take a considerable time.
There are still mmos that I and a few friends here play, ( Anarchy Online / Wow / FFXIV ) and all those are played for years now. When I compare the payment model and the game's entertainment offering compared to these titles which somewhere are way cheaper to the AA P2W model, I am one of the quitters.
Cheers
Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Once An Addict Always An Addict .
Yea, for games like AA, you can pay the sub price at a rate similar to WoW and other sub-based games and yet you still will find things like the best mounts in the game locked behind costly cash shop lottery boxes with extremely low drop rates as well as have to deal with the labor point system.
Hooks most people anyways, which is why many facebook games and mobile games have a sub-system of their own in addition to random lottery boxes and what else in the cash shop.
Yeah, I'm about done too. Finally, I should say:D
The game has good things in it, but I have to say the hassle over LP and the dailies is what I find hard to stomach. Not sure, if I'll call it quits already, but figured it has started to sink in. Already started to look into other games again so most likely there's no real coming back anymore at least with this monetization.
Give me AA's art style, class system, game world, crafting, farming, housing and implement PVE depth and i'd call it home for a long time.