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Star Citizen FPS Gameplay Reveal

13

Comments

  • ErillionErillion Member EpicPosts: 10,329
    Originally posted by Gdemami

    Do you understand that there is no zero G at IIS?

    We can discuss the microgravity environment of the ISS in private mails in excrutiating detail  if you want.

    Meanwhile, enjoy this video

    http://www.youtube.com/watch?v=VDu9z4SCTmc

    And its ISS (International Space Station) , not IIS.

    You would be correct to claim that there is no zero-g at the Microsoft Internet Information Service IIS.

    Have fun

  • sgelsgel Member EpicPosts: 2,197
    Originally posted by Erillion
    Originally posted by sgel
    Originally posted by Erillion


    --> You will find a nice solution to that even in Star Citizen. Its called ESP.

     

    You should probably wait until they actually make it work properly before you advertise it as a "solution".

    https://www.youtube.com/watch?v=uWuzpMVRWYo

     

     

    Why dont you ALSO say that i does work well for many other people ? Including me.

    Yes, for some it does not work and for some combinations there are still bugs in the system. Thats why its still in pre-alpha phase. Better to discover bugs now amirite ? 

    I just said that you shouldn't call it a solution when so many people want an option to disable it (and there isn't one) and it has some serious bugs like the one above.

    Lots of people like it and I personally find it interesting, I just think you were exaggerating (as usual ;))

    ..Cake..

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Erillion

    We can discuss the microgravity environment of the ISS in private mails in excrutiating detail  if you want.

    Do I misread or you just requested lessons in primary school physics...?


    I was watching the video couple times and I see no high wind moving the astronauts nor other objects around, not even hairs are moving like they do in even very light air. Sorry, I think you might be wrong with your theory there...

  • ErillionErillion Member EpicPosts: 10,329
    You did misread.

    Although i am sure it would be great fun listening to you giving a lecture in primary school physics ;-)

    Have fun
  • KangaroomouseKangaroomouse Member Posts: 394

     

    Don't get me wrong this looks ok for a shooter but they seriosly need to work on those animations. 

    ----

    Those of you that expect a seamless open world will be very disappointed. This is Chris Roberts, the king of cut-scenes. Everything will be small instances with loading screens connecting them. We already saw that in the planet landing and it will be the same for docking, capturing, fps, zones in space and jumping to other systems.

    ----

    If you look for a seamless experience you need to look elsewhere, ~No Man's Land~ for example does it right.

     

  • JonBonJawaJonBonJawa Member UncommonPosts: 489
    Originally posted by Kangaroomouse

     

    Don't get me wrong this looks ok for a shooter but they seriosly need to work on those animations. 

     

    have you even watched the livestream or what? They said RIGHT after the demo, the next thing is doing motion capturing for all the FPS animations, until release in early Q1 2015

     

    Originally posted by Kangaroomouse

     

    Those of you that expect a seamless open world will be very disappointed. This is Chris Roberts, the king of cut-scenes. Everything will be small instances with loading screens connecting them. We already saw that in the planet landing and it will be the same for docking, capturing, fps, zones in space and jumping to other systems.

     

    stop with this "seamless open world" nonsense, in engine cutscenes plus interactivity are great, yes the game will be VERY CINEMATIC and Star Wars like at many places, and I love it.  Guess what, at some point they also need to cover up LOADING of immensely high poly geometry and high res textures, and if they do it like they showed, it´s just perfect.

    If you think a cool fly in scene with background loading is not cooler than a still:

    then allow me to disagree.

     

    The whole flying around in space will be seamless open world anyway, and surprise I like seeing my ship on the outside landing in a badass Aliens II way:

    https://www.youtube.com/watch?v=cir3w-wIx9U

    So if you hate cinematic cutscenes...

     

    If you look for a seamless experience you need to look elsewhere, ~No Man's Land~ for example does it right.

    no, I´m not looking for low poly or randomly generated games without story, stop plugging them in SC threads

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502

    Cutscenes are totally last gen unless it's for advancing a storyline, everything is available both server and client side to support seamless transitioning in all areas of gameplay. CIG's choice of engine and dick waving poly counting is ultimately stopping this from being something truly fantastic.

  • ErillionErillion Member EpicPosts: 10,329
    Originally posted by DocBrody

    okay fine, now that we´ve seen your opinion 100+ times placed in every SC thread, how long will you continue to complain about every aspect of an alpha title in development? Now that "vaporware" got old due to enough gameplay feauture footage out for everyone to see?

    you think you will make people stop pledging because of subversive excessive negative comments?

    publishers and jealous competitors  have been trying to boycott this game from the beginning with ludicrous complaints and disinformation of all sorts, it won´t change a thing and SC will steamroll on towards 100 million $ and more. It will get finished, released and break a lot more records than it did so far.

    Amen ;-)

  • KangaroomouseKangaroomouse Member Posts: 394
    Originally posted by MoreOfTheSame
    Originally posted by Kangaroomouse

     

    Don't get me wrong this looks ok for a shooter but they seriosly need to work on those animations. 

     

    have you even watched the livestream or what? They said RIGHT after the demo, the next thing is doing motion capturing for all the FPS animations, until release in early Q1 2015

    Which make my point even more valid. they need to work on those animations.

    Originally posted by Kangaroomouse

     

    Those of you that expect a seamless open world will be very disappointed. This is Chris Roberts, the king of cut-scenes. Everything will be small instances with loading screens connecting them. We already saw that in the planet landing and it will be the same for docking, capturing, fps, zones in space and jumping to other systems.

     

    stop with this "seamless open world" nonsense, in engine cutscenes plus interactivity are great, yes the game will be VERY CINEMATIC and Star Wars like at many places, and I love it.  Guess what, at some point they also need to cover up LOADING of immensely high poly geometry and high res textures, and if they do it like they showed, it´s just perfect.

    I never said it was a bad thing, i even mentioned Chris Roberts particular skill for creating interactive movies and cinematic experiences.

    You seem rather defensive about the game, do you work for SC or are you just one of those heavily invested with a paranoid tendency?

    If you look for a seamless experience you need to look elsewhere, ~No Man's Land~ for example does it right.

    no, I´m not looking for low poly or randomly generated games without story, stop plugging them in SC threads

    Not plugging anything. The game is far from low poly and without story. You seem to bash everything that is not SC. 

    You seriously need to take a step back and take a deep breath.

  • loulakiloulaki Member UncommonPosts: 944
    Originally posted by ElRenmazuo
    Originally posted by OhhPaigey

    The people playing are hilarious.

    Anyways, I guess I don't see the big deal around it, it looks like plenty of other FPS games. I haven't been following the game though.

    Yea but in other FPS I cant fly space ships and dock with other peoples ships in real time and infiltrate it.  And in other FPS I cant explore space and fly into planets in real time then explore the ground.

     even for a simple FPS game (which is NOT) they have zero gravity mechanics into gameplay ...

     they are reaching this point which, EVE failed to reach with its DUST ... but there is a strong argument, EVE is a released game SC not, they just raise the hype higher every time which is dangerous for them . At least i get the feeling how an investor would feel against a developer team who promises the best game around, demanding more money.. this is what they do, they see the public as their investors ...

    image

  • sgelsgel Member EpicPosts: 2,197
    Originally posted by MoreOfTheSame
    Originally posted by sgel
    Originally posted by MoreOfTheSame

     

    Just stop following the development stalking a work in progress product.

    You mean EXACTLY like you're doing below?

    By the way, your precious random area game- snoozecruise is a cutscene too, and an instance, they shrink your area and put you in an instance. You go from one little bubble instance to another, but I am pretty sure that is so much cooler. How´s the 20 second hang and shake freeze to load the next instance coming along? That´s next gen seamless, right? Oh boy so much better than Star Citizen cinematics:) 

    The difference being that you still have control over your ship in supercruise. Try harder.

    so thats`s the difference, isnt´that great.

    Zero evidence of FPS is not the difference

    Braben already said they can do it, but they won't until they've perfected the flying experience. It's just a different development model, it shouldn't be too hard for you to understand.

    Zero evidence of planetary landings is not the difference

    See above.

    Zero evidence of any interesting missions or things to do is not the difference.

    It has ****loads of missions with a great variety. You haven't played the game so I wouldn't expect you to know that.

    Zero evidence of any sort of stories or story missions is not the difference.

    This is Elite and you expect story missions? Do you even know what you're talking about?

    Zero evidence of having avatars in any foreseeable future is not the difference.

    They've already shown spoilers of that and I also take it you've never played the game with a Oculus Rift.

    The difference is of course, being able to "move" in the supersnooze instance! Great, whatever.

    You don't just "move", you have control of your ship. It would be nice if you didn't talk about things you have zero understanding of.

    [mod edit]

    Anyway... wanted to look up what others say in their own subscriber forum,  doesn´t look too good

    almost 70% say they shouldn´t release the game in 2014 - how is that? Thought it´s so awesome?

    Whether they delay or not, I can still play it now and they're adding features post launch. So it doesn't really matter to me. But please.. tell me more about deadlines in an StarCitizen topic.

    [mod edit]

    ..Cake..

  • ErillionErillion Member EpicPosts: 10,329
    Originally posted by rpmcmurphy

    We can all go to forums and find posts from people that dislike certain things about a certain game, controls and console-like auto aim being one of the hot topics on RSI forums, your attempt at "proof" proves nothing.

    If you care to have checked the link .... he is referring to a general poll on the E:D forum, not a single negative post.

    https://forums.frontier.co.uk/showthread.php?t=53764

    623 votes from forum users .... Question "Should they release Elite:Dangerous in 2014 ?"

    33,87 % ... YES     66,13 % ... NO     

    ( i am one of the "no" votes ... no reason to get hasty with this good game, some more polish and bug hunting would be a good idea)

     

    Have fun

  • APThugAPThug Member RarePosts: 543
    Once they tighten and polish up the FPS shooting mechanics this game will end up being in a league of its own. 

    image
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    Originally posted by Erillion
    Originally posted by rpmcmurphy

    We can all go to forums and find posts from people that dislike certain things about a certain game, controls and console-like auto aim being one of the hot topics on RSI forums, your attempt at "proof" proves nothing.

    If you care to have checked the link .... he is referring to a general poll on the E:D forum, not a single negative post.

     

    623 votes from forum users .... Question "Should they release Elite:Dangerous in 2014 ?"

    33,87 % ... YES     66,13 % ... NO     

    ( i am one of the "no" votes ... no reason to get hasty with this good game, some more polish and bug hunting would be a good idea)

     

    Have fun

    As I said it doesn't prove anything, it's purely conjecture as we have no idea of their development status bar what they have shown us.

    All I know is that they have delivered each and every time, on time. Every major patch has had huge amounts of additions/changes and fixes. In that way they have earnt an amount of trust (from me at least) that they can do what they say they're going to do.

    Besides all MMOs are an ongoing thing, if an addition is delayed for a week to get it up to snuff, it's not that big a deal.

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by rpmcmurphy
    Originally posted by Erillion
    Originally posted by rpmcmurphy

    We can all go to forums and find posts from people that dislike certain things about a certain game, controls and console-like auto aim being one of the hot topics on RSI forums, your attempt at "proof" proves nothing.

    If you care to have checked the link .... he is referring to a general poll on the E:D forum, not a single negative post.

     

    623 votes from forum users .... Question "Should they release Elite:Dangerous in 2014 ?"

    33,87 % ... YES     66,13 % ... NO     

    ( i am one of the "no" votes ... no reason to get hasty with this good game, some more polish and bug hunting would be a good idea)

     

    Have fun

    As I said it doesn't prove anything, it's purely conjecture as we have no idea of their development status bar what they have shown us.

    All I know is that they have delivered each and every time, on time. Every major patch has had huge amounts of additions/changes and fixes. In that way they have earnt an amount of trust (from me at least) that they can do what they say they're going to do.

    Besides all MMOs are an ongoing thing, if an addition is delayed for a week to get it up to snuff, it's not that big a deal.

    lol! That poll is comedy gold. Now their own forum members in the E-D forum are against a release? Wow, that´s some interesting news regarding Elite. Despite the constant spamming for it in Star Citizen threads, this is truly interesting news for once. Thanks for posting. Guess the computer generated game world is not so cool after all? I still wonder this is related to SC´s firstperson reveal, how???

     

  • DocBrodyDocBrody Member UncommonPosts: 1,926

    Can someone please post a comparison video to No Mans Sky multiplayer FPS and ED multiplayer FPS, let´s see which one did it better? Oh wait

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    Originally posted by DocBrody

    Can someone please post a comparison video to No Mans Sky multiplayer FPS and ED multiplayer FPS, let´s see which one did it better? Oh wait

    Sure I can show you that but first you have to show a player in Star Citizen jumping to a new system, manually docking, collecting some cargo, taking off, attacking an NPC, stealing his cargo, jumping to another system, smuggling the stolen goods into a station, docking and earning some in-game credits by selling the goods on the black market.

    /lets all post silly things

  • ErillionErillion Member EpicPosts: 10,329
    Originally posted by DocBrody

    lol! That poll is comedy gold. Now their own forum members in the E-D forum are against a release? Wow, that´s some interesting news regarding Elite. Despite the constant spamming for it in Star Citizen threads, this is truly interesting news for once. Thanks for posting. Guess the computer generated game world is not so cool after all? I still wonder this is related to SC´s firstperson reveal, how???

     

    No, they are not against the release ....

    they say ... "Hey guys, WE can wait ... make it EVEN BETTER ! Don't push it out yet just because of US."

    E:D is fun already ... as is SC. Both still need a healthy dose of playtesting, bughunting and polish. So yes ... exploring the world of E:D is already cool.

    How does this relate to SC FPS ? --> Same idea. Don't push the FPS out too soon.  Most of the players can and will wait until proper playtesting, bughunting and polishing has been done. Motion capturing, polygon optimization, finishing the 64 bit Cryengine 3, server connection optimization ... the works....

    Have fun

  • jcrg99jcrg99 Member UncommonPosts: 723
    Originally posted by rpmcmurphy

    Cutscenes are totally last gen unless it's for advancing a storyline, everything is available both server and client side to support seamless transitioning in all areas of gameplay. CIG's choice of engine and dick waving poly counting is ultimately stopping this from being something truly fantastic.

    Which will end to make them the less popular Space Sim in the medium/long term. The game industry is not a place with no competition. That's basically the reason for publishers to do not be so "opened" (that in the CIG's case is for the sake to create addiction, to keep people looking to their sales offer along the development, since all those profitable scheme of selling ships is supposed to end on release) and why they don't "push the boundaries" so much.

    Because timing is important, very important. It's a lesson that CR never learned, and right now, actually fits with a money grabbing scheme, but that's almost like those economic bubbles that made a lot of people rich for a period, but explodes later. It's a short term adventure that can't hold itself in the medium/long term and impacts negatively enough to destroy their chances of future popularity (because its associated with continuous earlier experience hampered to encourage pledges), losing ground even for those games made by 1 guy, but that are capable to be more effective (because they have the interest to deliver, deliver is what will lead them to make the money, not the contrary, as the situation created on Star Citizen model).

    They always will be slow... even after release. After all, with the level of income dropping exponentially (obvious trend), and people do not coming as zergs as they presume (obvious trend, much caused by years of negative reflex to their own money grabbbing strategy and due the own design/style of the game), CR won't "invest" his profit made along the road in the game. Will keep the budget short, according with the level of income, and that will make the things even more slow that they are now - a little in purpose for sure.

    Or, he will continue to sell ships after release (with some easy manipulation it could be made), but to feed the continuous ship sales, he also will  delay things, just as he does now, to continue to make people always buying based on hype. "Buy this art of this future ship today, remember, you can earn then in-game" - laaaaaaater. Or some "new" ships that "you can earn then in-game, but you know... very difficult to earn them in-game... you must to be a marksman" LoL.

    All that would be a nice scheme that would work in the perfect world where only Chris Roberts and Star Citizen worked with the sci-fi genre. And that its far to be the case... Mainly in 2017/18, when they finally put "something" still far of what was promised, out.

    The others, following a best approach, are effective, not really because they are "angels", but because its interesting to be. Deliver is what matters more for the majority of people... features.... working features, expanding their universes to the level that you mentioned above that SC won't be capable to (and that hardly will be bdsse for the status of other games in this future to come... bdsse vs. games of the 80's... but against games of 2017/18... hmmmmmm). Graphical fidelity is not what people consider "immersion" these days. Gameplay features is what they consider, in general, for the majority of the players, and "enough is enough"... you can balance the things without one sacrificing the other too much.

    I read an earlier interview of Chris Roberts, that make very clear that the engine choice was wrong and the approach to level of fidelity was wrong, all them based in a scenario with no competition ever. But are things that they can't give up, because they were  their basis, and now, they are doomed to going to this level and hoping that "people will change".

    I don't doubt that this game will come out, one day. And that will be a fine game. But I am almost sure, based on my experience and the natural side effects of things that CIG are doing (and they are not in the fantasy world, so, side effects happen) will lead this company to be his fourth to have a short life. 

    It will be a game for a very few people to play. Maybe they will continue to scream that they will be the bdsse, and the most popular, putting whatever number that they want in the front of their webpage as they usually do. But in reality, they will be always far, and losing market share quickly for any 5-team people around the world with ideas that are more attractive for the new generation of players... and even the old generation, after all, the majority of them, grow up and "looking to a gout of water falling into a bucket" hardly is considered "immersion" these days, and definitely won't be in 2017.

    Immersion on Space Sims, will be more like the path that No Man's Sky and Elite: Dangerous are taking. And even in "minor details" they are able to make it more quickly, pretty enough, and effective than the CIG team.

    I would not even count with a Squadron 42 success. For what I know that is coming, the competition will be even more strong on this side of the coin - sci-fi story driven games. Not a chance that CIG could prevail on that too.

    I wish luck for the fans and their private servers, the only thing that will remain, sooner than they imagine - "I am pretty sure that even modders will end to be more effective than CIG" ... obvious short-term project and company is obvious.

    Or... by some divine miracle, CR will throw away his "business man" to become a charity man, a hero of the minorities... Just as their marketing speech says, throwing away all the money to keep the thing going and magically going quickly than the competition. Far to be the reality of the past of CR and even of his behavior in his current project. Just speech. To the ears of fans of the man, not exactly fans of the game, because that help the hype and keeping those few buying all the expensive ships offered.

     

     

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by rpmcmurphy
    Originally posted by DocBrody

    Can someone please post a comparison video to No Mans Sky multiplayer FPS and ED multiplayer FPS, let´s see which one did it better? Oh wait

    Sure I can show you that but first you have to show a player in Star Citizen jumping to a new system, manually docking, collecting some cargo, taking off, attacking an NPC, stealing his cargo, jumping to another system, smuggling the stolen goods into a station, docking and earning some in-game credits by selling the goods on the black market.

    /lets all post silly things

    all in a generic samey backdrops and same stations without story context and all done by text windows and lists while the rest of it takes place in your imagination. Awesome. Yours truly. Sorry won´t buy despite the heavy advertising in all SC threads. No chance.

    And again I ask what has this to do with Star Ciitzen FPS reveal other than thread topic hijacking?

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    Originally posted by DocBrody

    all in a generic samey backdrops and same stations without story context and all done by text windows and lists while the rest of it takes place in your imagination. Awesome. Yours truly. Sorry won´t buy despite the heavy advertising in all SC threads. No chance.

    And again I ask what has this to do with Star Ciitzen FPS reveal other than thread topic hijacking?

    You tell me, you're the one that keeps having a dig at the game. You got your panties in a twist and started ranting about Elite because something was said about Star Citizen's cutscenes....

  • ErillionErillion Member EpicPosts: 10,329
    Originally posted by jcrg99

    I read an earlier interview of Chris Roberts, that make very clear that the engine choice was wrong and the approach to level of fidelity was wrong,

    Link please

     

    Have fun

  • ErillionErillion Member EpicPosts: 10,329

    Going a bit back to the topic of FPS gameplay:

    If one watches the PAX Australia SC Livestream

    https://robertsspaceindustries.com/comm-link/transmission/14272-PAX-Australia-Livestream

    you not only see the FPS demo but also quite a bit of FPS features being shown in detail in the hangar. A lone marine walks around, drives the buggy, inspects his weapon, shoots, aims, runs around and breathes heavily into his helmet, fogging up the visor. CR explains some cool features of the engine that are not immediately obvious but greatly help with the immersion (things like eye movement, vision stability while running, correct positioning of weapon carrying arms, recoil effects etc.)

    For all the fans of the Mustang light fighter / starter ship: you can see new Mustang variants lined up in that hangar :-)

     

    Have fun

  • JonBonJawaJonBonJawa Member UncommonPosts: 489
    Originally posted by Erillion

    Going a bit back to the topic of FPS gameplay:

    If one watches the PAX Australia SC Livestream

    https://robertsspaceindustries.com/comm-link/transmission/14272-PAX-Australia-Livestream

    you not only see the FPS demo but also quite a bit of FPS features being shown in detail in the hangar. A lone marine walks around, drives the buggy, inspects his weapon, shoots, aims, runs around and breathes heavily into his helmet, fogging up the visor. CR explains some cool features of the engine that are not immediately obvious but greatly help with the immersion (things like eye movement, vision stability while running, correct positioning of weapon carrying arms, recoil effects etc.)

    For all the fans of the Mustang light fighter / starter ship: you can see new Mustang variants lined up in that hangar :-)

     

    Have fun

    friends, we all know this game has demonstrated tons of features and mechanics

    the "it´s vaporware" agenda has died out and been replaced by another one.

    Don´t worry, it´s marching along towards 100 million $ being the biggest threat to the publisher model that ever existed.

    When it´s out it will sell at least 2 million copies at launch. Publishers will go the way of the Dodo and they don´t like it.

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Awesome demo, if I can get my hands on it early 2015 as promised this alpha was well worth the 40$ pledge
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