Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

5 Reasons I'll never return to WoW...

1.  Level boosting by Blizzard.  This can be attached to the recruit a friend system as well.   I guess Blizzard doesnt seem to understand that when you level everyone up to level 90, you're basically stepping on everyone else who spent hours and hours leveling to 90 by actually fighting mobs, questing, etc.....They've basically devalued leveling or any progression in WoW.  What's the point in leveling if everyone else is just going to be free boosted there?  I might as well just wait til next expansion to even it up, or better yet not play at all...

2. Instances, instances, instances.  When WoW first came out it was an excellent sandbox.  Now it's just a game of instance hopping, instant travel.  You can even group up cross server and escape any pvp, or even use it to grief.

3. CrossServer everything basically kills off your server drama, guilding, pvpiing, etc...   Running over some random for honor points will never be as fun as getting to kill the annoying server brat.

4. Microtransactions from a company that said they would never do it.

5. No Crafting in any form that's interesting.   I can play free games now with superior crafting.

So I cant say I'm surprised that the new expansion has been really lackluster and probably not even close to the numbers of previous expansions.  I only just now saw they had a new expansion out.

Blizzard took an epic experience and tried to milk, milk, milk it by making it more shallow for every LCD to play.  Now you have it here, a dying empire.

«13456

Comments

  • tawesstawess Member EpicPosts: 4,227

    1: The game is 10 years old and have four major expansion and about 40-soon to be 50 level of content piled on the core game... Asking a returning customer to slog through that just in order to be able to play with their friends would be very poor biz-sense... But if you feel stepped on i respect your opinion. I just do not share it.

     

    2: WoW was NEVER a sandbox... Did it have less instances.. yes.. but it also had a lot less content over all.

     

    3: Well as a player of a smaller realm... Cross-realm ques and zones is a heaven sent... And my server was not even empty per se... Just a lot smaller. Sure you lose a little flavour and personality but at the same time you do not lose big chunks of players who are feed up not being able to play the game due to low pop.

     

    4: Yeah... They are still not selling anything game-changing. You still get access to EVERYTHING the game have to offer with your subscription and IIRC back when they said that microtransaction was pretty much the3 same as selling P2W items. Again i respect your opinion...

     

    5: Well... This is not exactly news... WoW´s crafting has always been a mediocre system.

     

    So yes i can see why you do not want to return... But beyond some form of digital confession booth i do not find much here to discuss... you are very narrow in your view of the system changes that have been made and refue to look beyond your own iron clad design of what made WoW good.

    This have been a good conversation

  • OhhPaigeyOhhPaigey Member RarePosts: 1,517
    Originally posted by Bribaryan

    1.  Level boosting by Blizzard.  This can be attached to the recruit a friend system as well.   I guess Blizzard doesnt seem to understand that when you level everyone up to level 90, you're basically stepping on everyone else who spent hours and hours leveling to 90 by actually fighting mobs, questing, etc.....They've basically devalued leveling or any progression in WoW.  What's the point in leveling if everyone else is just going to be free boosted there?  I might as well just wait til next expansion to even it up, or better yet not play at all...

    2. Instances, instances, instances.  When WoW first came out it was an excellent sandbox.  Now it's just a game of instance hopping, instant travel.  You can even group up cross server and escape any pvp, or even use it to grief.

    3. CrossServer everything basically kills off your server drama, guilding, pvpiing, etc...   Running over some random for honor points will never be as fun as getting to kill the annoying server brat.

    4. Microtransactions from a company that said they would never do it.

    5. No Crafting in any form that's interesting.   I can play free games now with superior crafting.

    So I cant say I'm surprised that the new expansion has been really lackluster and probably not even close to the numbers of previous expansions.  I only just now saw they had a new expansion out.

    Blizzard took an epic experience and tried to milk, milk, milk it by making it more shallow for every LCD to play.  Now you have it here, a dying empire.

    1) Nothing has been devalued, many players look at leveling as a chore, if you want to pay to skip it, it is kind of stupid, but you don't get a real advantage, in fact they're more than likely to completely suck at the game because they haven't tested their class on anything.

    2) WoW was never a sandbox, sorry. All end game content was built around instanced based gameplay, 3 day long battlegrounds or typical raiding. They've also fixed most cross server abuse, people inviting each other to different realms to get rare kills has been extremely limited, other areas nerfed.

    3) There's plenty of server drama, you're picking apart reasons just to complain, maybe you should try it out instead. In fact most servers that have been merged were completely soulless, nobody knew anybody and nobody talked. With more people on your server, you'd technically have more drama, PvPing, guilds, ect.

    4) I guess I missed the memo.

    5) What is superior crafting exactly? Googling an overly complicated recipe system to make a certain item? If that's how you like it then you wouldn't of liked WoW to begin with.

    So I can't say I'm surprised another uninformed person is posting about WoW, in perfect timing for the expansion too, so way to go.

    You have took every typical "the sky is falling" post talking about how the game is dying every expansion, every patch, every new game release and you've just updated it with some more factually wrong reasons. Now you have it here, a dying troll.

    When all is said and done, more is always said than done.
  • SovrathSovrath Member LegendaryPosts: 32,938
    Originally posted by Bribaryan

     

    2. ...  When WoW first came out it was an excellent sandbox.  

    image

    Not it wasn't. Not even close!

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • KrimzinKrimzin Member UncommonPosts: 687

    Swore I would never got back.
    Wildstar flopped and Im back to WoW.
    Having a blast.

    Just because I'm a gamer doesn't mean I drive a Honda.
    Best Duo Ever

    Lets see your Battle Stations /r/battlestations
    Battle Station 
  • AmjocoAmjoco Member UncommonPosts: 4,860

    I respect all your opinions OP, I just value mine more.

    WoW has the most content and polish of any themepark game. 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • kitaradkitarad Member LegendaryPosts: 8,177

    If you look up the meaning of themepark it will say World of Warcraft. How the devil could you have confused it with sandbox ? Perhaps you should go check up what sandbox means before writing a post like this.

     

    Instances were always in WoW. All the dungeons were instances. I remember Deadmines and it was an instance and one of the very first dungeons I played in.

  • giftedHorngiftedHorn Member UncommonPosts: 106

    Maybe not a true sandbox, but for roleplayers or PvPers, WoW was a lot more open on its initial release. I and my friends did not play to reach level cap or to raid dungeons. We played to contest zones, to gank or be ganked. You could say we were missing the point of the game -- but I had more fun before level 60 than after.

  • SlampigSlampig Member UncommonPosts: 2,342
    Originally posted by Bribaryan

    1.  Level boosting by Blizzard.  This can be attached to the recruit a friend system as well.   I guess Blizzard doesnt seem to understand that when you level everyone up to level 90, you're basically stepping on everyone else who spent hours and hours leveling to 90 by actually fighting mobs, questing, etc.....They've basically devalued leveling or any progression in WoW.  What's the point in leveling if everyone else is just going to be free boosted there?  I might as well just wait til next expansion to even it up, or better yet not play at all...

    2. Instances, instances, instances.  When WoW first came out it was an excellent sandbox.  Now it's just a game of instance hopping, instant travel.  You can even group up cross server and escape any pvp, or even use it to grief.

    3. CrossServer everything basically kills off your server drama, guilding, pvpiing, etc...   Running over some random for honor points will never be as fun as getting to kill the annoying server brat.

    4. Microtransactions from a company that said they would never do it.

    5. No Crafting in any form that's interesting.   I can play free games now with superior crafting.

    So I cant say I'm surprised that the new expansion has been really lackluster and probably not even close to the numbers of previous expansions.  I only just now saw they had a new expansion out.

    Blizzard took an epic experience and tried to milk, milk, milk it by making it more shallow for every LCD to play.  Now you have it here, a dying empire.

    At $60 a pop I doubt we are going to see player after player boost to 90.

     

    And what microtransactions are you talking about? If they sold things that actually AFFECTED gameplay then I could see your point. Three masks and some mounts and pets do not equal pay-to-win which it seems to me you are implying.

     

    My gripe with cross server isn't with the players or anything like that. My problem is that in a lot of cases it seems they have left quest and crafting spawn rates the same which can be trying when you have several realms of players are vying for the same resources.

     

    Instances don't really bother me. I have been used to them since my days back in EverQuest. And the game has always had instances, I don't understand why this would be something to gripe about.

     

    And as far as crafting goes, that is up to the individual player. You might not like it, someone else may love it. I don't care for it too much but mainly because I always end up picking one that doesn't really make me a ton of gold.

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    There is only 1 valid reason to return to WoW (Or not):

    I (don't) want to play the game.

  • jdlamson75jdlamson75 Member UncommonPosts: 1,010

    OP is obviously either a troll or extremely stoned.  I'm talking "Did you guys see the size of that chicken?!?" stoned.

     

    WoW a sandbox?  No sir.  That said, I'm back playing after 3 years away, and enjoying it.  The perfect game for a casual player with a wife and kid that I always swore against having...

     

    What the hell happened to me?  =D

  • BribaryanBribaryan Member Posts: 23

    Not sure why so many of the trolls coming in are claiming WoW wasnt a sandbox.  Maybe every person here has a different definition of what a sandbox is?

     

    It was 100% a sandbox when it first came out.  Zone to Zone, the world was completely open with a few side dungeons.  If you're one of those trolls, explain to me how it wasnt a sandbox ?

  • Instigator-JonesInstigator-Jones Member UncommonPosts: 530
    Remember players selling fully geared toons on eBay for some serious cash? I met a few in game; they knew zilch about HOW to play their class. I would suspect that's one of the 'boosted' level 90's will be experiencing the same thing. Then again, Blizz has simplified the mechanics so much that it shouldn't be too hard to pick up and master. Will make for some interesting drama in any event.
  • OhhPaigeyOhhPaigey Member RarePosts: 1,517
    Originally posted by Instigator-Jones
    Remember players selling fully geared toons on eBay for some serious cash? I met a few in game; they knew zilch about HOW to play their class. I would suspect that's one of the 'boosted' level 90's will be experiencing the same thing. Then again, Blizz has simplified the mechanics so much that it shouldn't be too hard to pick up. Will make for some interesting drama in any event.

    Fixed.

    When all is said and done, more is always said than done.
  • ThestrainThestrain Member CommonPosts: 390
    Originally posted by Bribaryan

    Not sure why so many of the trolls coming in are claiming WoW wasnt a sandbox.  Maybe every person here has a different definition of what a sandbox is?

     

    It was 100% a sandbox when it first came out.  Zone to Zone, the world was completely open with a few side dungeons.  If you're one of those trolls, explain to me how it wasnt a sandbox ?

    image

  • BribaryanBribaryan Member Posts: 23
    Originally posted by Thestrain
    Originally posted by Bribaryan

    Not sure why so many of the trolls coming in are claiming WoW wasnt a sandbox.  Maybe every person here has a different definition of what a sandbox is?

     

    It was 100% a sandbox when it first came out.  Zone to Zone, the world was completely open with a few side dungeons.  If you're one of those trolls, explain to me how it wasnt a sandbox ?

    image

    Oh, you cant explain I see...

  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430

    The way you make it sound, is that there are changes to the game that you aren't used to and makes your return unlikely.  I don't know when you quit, but some of the things on your list has been around for a long time, so if you could stand it before, there is no reason that it becomes onerous all of a sudden (other than the fact you no longer enjoy them, which would be a different discussion)

    If you quit 3 years ago or something, then some of your points would be valid, in that some things may have changed since then.

    I self identify as a monkey.

  • Instigator-JonesInstigator-Jones Member UncommonPosts: 530
    ? "Pick up and Master"

    Yea, maybe not I n your opinion, but in their minds, yes.

    WoW is not hard to 'master'. Don't like 'master'; how bout 'become an expert'? Still don't like? How bout 'conquer'? Doesn't matter, players will claim their status no matter what your opinion is.
  • kitaradkitarad Member LegendaryPosts: 8,177

    http://lorehound.com/news/the-merits-of-sand-box-versus-theme-park-mmos/

     

    ''The premier theme park MMO is of course the almighty World of Warcraft. At the time of the release of WoW back in 2004 it was very much not par for the course to have MMO’s that were so stuffed with quests that you could pretty much get from level 1 to max level by doing one quest after the other. Furthermore, WoW was quite good at ensuring that the player was led from one area to the next as they exhausted the quests in the zone. The result was a game that was virtually free of grinding random mobs and free from the confusion of wondering where you should be going next.....

     

    The strengths of the theme park MMO’s are fairly evident. They provide gamers with things to do in the game and a sense of purpose for doing them. In a good theme park MMO you are taken from one interesting experience to the next and you are always seeing new surroundings and trying new things. It’s a great ride. Until the end.....

     

     

    The “Sandbox” MMO is a quite different beast from the theme park MMO. The sandbox MMO is designed as a frame that players can play in and a big toolbox that allows them to make their own content. In a sandbox MMO you will find very few quests that fill out your leveling experience and it will be much more up to yourself to decide where you want to go and do said leveling. The experience that sandbox MMO’s generally aim to provide is that of a truly massive and open world for the players to explore and form for themselves. These games really appeal to our lust for exploration and pioneering spirit.

     

    Eve Online is a good example of a sandbox MMO. Eve Online relies very much on emergent gameplay that players create as they play the game. This is usually in the form of the various events that unfold in or between the player corporations that are the guilds of Eve Online. The conflicts between warring corporations make up a huge part of Eve Online’s gameplay and it is fully created by the players themselves. Building factories and locking down a system or planning and executing a large fleet attack on an enemy are all events that occur without any direction from the developers of the game.''

     

    Now OP explain to us why WoW which basically has exclamation marks over heads of NPCs leads you by the nose from quest hub to the other and is gives you skills and spells as you level and go higher ie. rewarding you for levelling is not a themepark. It is the very definition of themepark.

  • OhhPaigeyOhhPaigey Member RarePosts: 1,517
    Originally posted by Instigator-Jones
    ? "Pick up and Master"

    Yea, maybe not I n your opinion, but in their minds, yes.

    WoW is not hard to 'master'. Don't like 'master'; how bout 'become an expert'? Still don't like? How bout 'conquer'? Doesn't matter, players will claim their status no matter what your opinion is.

    You have H Garrosh achieve?

    When all is said and done, more is always said than done.
  • entropyratentropyrat Member UncommonPosts: 19
    Originally posted by Bribaryan

    sandbox

    I do not think it means what you think it means.
  • bebopdrumsbebopdrums Member UncommonPosts: 168
    Originally posted by giftedHorn

    Maybe not a true sandbox, but for roleplayers or PvPers, WoW was a lot more open on its initial release. I and my friends did not play to reach level cap or to raid dungeons. We played to contest zones, to gank or be ganked. You could say we were missing the point of the game -- but I had more fun before level 60 than after.

    Completely Agree. Things have changed...so have people.

  • KyleranKyleran Member LegendaryPosts: 44,059
    Originally posted by Bribaryan

    Not sure why so many of the trolls coming in are claiming WoW wasnt a sandbox.  Maybe every person here has a different definition of what a sandbox is?

     

    It was 100% a sandbox when it first came out.  Zone to Zone, the world was completely open with a few side dungeons.  If you're one of those trolls, explain to me how it wasnt a sandbox ?

     

    No, WOW was never a sandbox, and while everyone has their own definition of what makes one, it is almost universally accepted that WOW has always been the ultimate theme park MMO.

    I think you may be confusing open world game play with the term sandbox and yes, WOW was much more of an open world at launch compared to its more heavily instanced and fast travel gameplay in its current incarnation.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • kitaradkitarad Member LegendaryPosts: 8,177
    Agreed OP has gotten open world confused with sandpark. Yes WoW was more open world but open world never equated to sandparks. A sandpark has an open world but not all open worlds are sandparks.


  • When WoW first came out it was an excellent sandbox.

    image

  • ForgrimmForgrimm Member EpicPosts: 3,069
    Originally posted by Bribaryan

    1.  Level boosting by Blizzard.  This can be attached to the recruit a friend system as well.   I guess Blizzard doesnt seem to understand that when you level everyone up to level 90, you're basically stepping on everyone else who spent hours and hours leveling to 90 by actually fighting mobs, questing, etc.....They've basically devalued leveling or any progression in WoW.  What's the point in leveling if everyone else is just going to be free boosted there?  I might as well just wait til next expansion to even it up, or better yet not play at all...

    2. Instances, instances, instances.  When WoW first came out it was an excellent sandbox.  Now it's just a game of instance hopping, instant travel.  You can even group up cross server and escape any pvp, or even use it to grief.

    3. CrossServer everything basically kills off your server drama, guilding, pvpiing, etc...   Running over some random for honor points will never be as fun as getting to kill the annoying server brat.

    4. Microtransactions from a company that said they would never do it.

    5. No Crafting in any form that's interesting.   I can play free games now with superior crafting.

    So I cant say I'm surprised that the new expansion has been really lackluster and probably not even close to the numbers of previous expansions.  I only just now saw they had a new expansion out.

    Blizzard took an epic experience and tried to milk, milk, milk it by making it more shallow for every LCD to play.  Now you have it here, a dying empire.

Sign In or Register to comment.