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Where are the MMOs?

2

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  • Gamer54321Gamer54321 Member UncommonPosts: 452
    I recently thought I could have some fun with War Thunder playing tanks, but they seem to have a major issue with waiting time for anything other than "arcade battles", I felt like uninstalling it. No point playing an MMO with a 30-60 min waiting time for a battle. :|
  • reignfyrereignfyre Member UncommonPosts: 19

    Its true-- there is not much MMO in MMORPG's anymore.  I think players are to blame-- remember when there was a huge glorification of the "solo" class-- everyone wanted to be able to solo, and if you picked a class that could not solo well, there were endless cries to make that class more "viable" for soloing.  Now why in the hell any player would want to solo in an MMORPG is beyond me-- I mean I guess its cool to say "look how good I am, I don't need other people," but it looks like game developers picked up on the trend and ran with it.

    Plus-- from a game design perspective-- today's solo friendly MMO's are just not FUN.  They are as you said, statistics grinders, filling a need to kill time rather than a need to have fun.

    I'd love to play an MMO where you had no choice but to group up for anything beyond resting in your own little safehouse.

  • KopogeroKopogero Member UncommonPosts: 1,685
    MMO's are all over the place, to answer OP question. After 13 years of MMO's one has far more choices now what to play than I did in 2001. Thanks to this and my vast experience, familiarity with all of what's out there I can conclude for myself which MMO's are the best option until another X MMO comes to triumph that.

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  • GardavsshadeGardavsshade Member UncommonPosts: 907
    Originally posted by Vahrane
          The amount of games catering to people with limited time and attention spans has grown exorbitantly. Big numbers, gaudy armor, and instances allowing for no outside interference have become the industry standard. The original mmo gamers have, for the most part, moved on to RL after an absolutely astonishing dismissal of their opinions by the aforementioned industry which, as with all businesses, seeks to maximize shareholder wealth by designing games that anyone can succeed at (quantity of players pays the bills while quality design cost more money and time, simple cost benefit analysis there). Some of us wish it weren't so, but that isn't going to change anything as evidenced by the past decade. Even newer games that claim to champion old styles of gameplay continually fail to deliver the experience they were trying to emulate in the first place. 

    Vahrane has stated the essence of my opinion on this topic far better than I ever could. Well said Vahrane.

  • Originally posted by fiftyplusgeek

    In case you didn't get the memo: Your ship is boarding. It's headed to the far shores of Felucca, where old-school gamers who can't move on go to die.

    Better than living in mediocrity. ;)

    Originally posted by Forgrimm

    Now you're just trolling and I feel silly for wasting my time answering your question. To the block list you go.

    That's great. See you. :)

  • KopogeroKopogero Member UncommonPosts: 1,685
    Originally posted by Gardavsshade
    Originally posted by Vahrane
          The amount of games catering to people with limited time and attention spans has grown exorbitantly. Big numbers, gaudy armor, and instances allowing for no outside interference have become the industry standard. The original mmo gamers have, for the most part, moved on to RL after an absolutely astonishing dismissal of their opinions by the aforementioned industry which, as with all businesses, seeks to maximize shareholder wealth by designing games that anyone can succeed at (quantity of players pays the bills while quality design cost more money and time, simple cost benefit analysis there). Some of us wish it weren't so, but that isn't going to change anything as evidenced by the past decade. Even newer games that claim to champion old styles of gameplay continually fail to deliver the experience they were trying to emulate in the first place. 

    Vahrane has stated the essence of my opinion on this topic far better than I ever could. Well said Vahrane.

    I disagree. You lost me at "anyone". Anyone cannot succeed and will never since the point of the game is to play the game to reach that success. Once that success is reached the game becomes boring, finished, thus it won't last long, especially if it's designed for the casual audience.

    EVE online, World of Warcraft are two MMORPG's that has withstand the test of time and flourished for a decade. Both of these MMORPG's are also very complex for one to grasp, learn and bring very high challenge at endgame where small percent of the players get to experience it. They require a lot of skill, practice, gear to slowly obtain for the entire guild to progress through the heroic boss mechanics for the purpose to keep their guild as one of the most attractive one would like to be part of. Of course, guilds that can achieve all this in less hours put in the week will always be the superior.

    Finally, I don't recall ANYONE being gladiator in arena. I don't recall anyone riding the latest, heroic/rare mounts for example.

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  • iridescenceiridescence Member UncommonPosts: 1,552
    Originally posted by Kopogero
     

    I disagree. You lost me at "anyone". Anyone cannot succeed and will never since the point of the game is to play the game to reach that success. Once that success is reached the game becomes boring, finished, thus it won't last long, especially if it's designed for the casual audience.

    EVE online, World of Warcraft are two MMORPG's that has withstand the test of time and flourished for a decade. Both of these MMORPG's are also very complex for one to grasp, learn and bring very high challenge at endgame where small percent of the players get to experience it. They require a lot of skill, practice, gear to slowly obtain for the entire guild to progress through the heroic boss mechanics for the purpose to keep their guild as one of the most attractive one would like to be part of. Of course, guilds that can achieve all this in less hours put in the week will always be the superior.

    Finally, I don't recall ANYONE being gladiator in arena. I don't recall anyone riding the latest, heroic/rare mounts for example.

    EVE, sure but WoW has always been one of the easiest MMOs to play. Was in 2004 and has got easier over time to keep up with the casualization and streamlining of other games. Part of the secret of WoW's financial success is the fact that almost literally  anyone can do most things in the game with comparatively little effort. Maybe there's a small amount of really challenging things in the game but the game on the whole is known for its simplicity compared to other MMOs.

     

  • thinktank001thinktank001 Member UncommonPosts: 2,144
    Originally posted by ICastIntegerValue

    Seriously, I'm at a loss here. I've been looking and I've not been able to find a single game post-EverQuest that I would define as Massively Multiplayer Online.

    Where are the huge sprawling dungeons where you can come across other player groups? Where's the social interaction? Where's the actual socialisation and playing with others?

    Why have MMOs became "Statistics Grinding Online" without even the veneer of living in a virtual world?

    What the hell happened?

     

    MMORPG publishers don't allow developers to build games anymore.  Instead they are forced to pick the biggest market of people and develop products that those people will consume.   This is a fundamentally different design philosphy that doesn't push game design in a direction of innovation and world building, but towards the idea that game systems should be designed around customer preference.

     

    In other words, if you don't fit their target audience, then you are just shit out of luck.

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Originally posted by fiftyplusgeek
    Originally posted by ICastIntegerValue

    Seriously, I'm at a loss here. I've been looking and I've not been able to find a single game post-EverQuest that I would define as Massively Multiplayer Online.

    Where are the huge sprawling dungeons where you can come across other player groups? Where's the social interaction? Where's the actual socialisation and playing with others?

    Why have MMOs became "Statistics Grinding Online" without even the veneer of living in a virtual world?

    What the hell happened?

    In case you didn't get the memo: Your ship is boarding. It's headed to the far shores of Felucca, where old-school gamers who can't move on go to die.

    Sadly, this opinion is relatively common.  Such an incredibly elitist attitude to take towards gaming in general, though.

     

    There are reasons genres exist.  Those reasons are to cater to players with different preferences.  To suggest that any player's preferences should die is silly.  It's like suggesting orchestral music (and fans of that music) should die because it doesn't sell as many records as Miley Cyrus can.

    image
  • KopogeroKopogero Member UncommonPosts: 1,685
    Originally posted by iridescence
    Originally posted by Kopogero
     

    I disagree. You lost me at "anyone". Anyone cannot succeed and will never since the point of the game is to play the game to reach that success. Once that success is reached the game becomes boring, finished, thus it won't last long, especially if it's designed for the casual audience.

    EVE online, World of Warcraft are two MMORPG's that has withstand the test of time and flourished for a decade. Both of these MMORPG's are also very complex for one to grasp, learn and bring very high challenge at endgame where small percent of the players get to experience it. They require a lot of skill, practice, gear to slowly obtain for the entire guild to progress through the heroic boss mechanics for the purpose to keep their guild as one of the most attractive one would like to be part of. Of course, guilds that can achieve all this in less hours put in the week will always be the superior.

    Finally, I don't recall ANYONE being gladiator in arena. I don't recall anyone riding the latest, heroic/rare mounts for example.

    EVE, sure but WoW has always been one of the easiest MMOs to play. Was in 2004 and has got easier over time to keep up with the casualization and streamlining of other games. Part of the secret of WoW's financial success is the fact that almost literally  anyone can do most things in the game with comparatively little effort. Maybe there's a small amount of really challenging things in the game but the game on the whole is known for its simplicity compared to other MMOs.

     

    Easiest to play and playing it fully, experiencing it all such as being a Gladiator and riding the coolest mounts or using the most attractive titles, are completely different things.

    Yes, anyone can go kill the bosses in raid finder. Yes, anyone can reach to max level, but not everyone can experience the game fully.

     

     

     

     

     

     

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  • iridescenceiridescence Member UncommonPosts: 1,552
    Originally posted by Kopogero
    Originally posted by iridescence
    Originally posted by Kopogero
     

     

    Easiest to play and playing it fully, experiencing it all such as being a Gladiator and riding the coolest mounts or using the most attractive titles, are completely different things.

    Yes, anyone can go kill the bosses in raid finder. Yes, anyone can reach to max level, but not everyone can experience the game fully.

     

     

    Nothing you wrote here disagrees with my earlier post. Saying "WoW is hard because some PVP achievements or titles are hard to get!" is a completely stupid argument. WoW is an easy game with a small amount of optional hard content.

     

     

  • Moxom914Moxom914 Member RarePosts: 731


    Originally posted by ICastIntegerValue

    Originally posted by Forgrimm The fact is that there is only a small, yet somewhat vocal minority that still wants an old-school type mmo. The overwhelming majority of gamers have no interest in it. 
    Do you have evidence of that?

    The same was said of old school RPGs but Divinity: Original Sin, Pillars of Eternity, Torment: Tides of Numenera and Shadowrun Returns have all sold VERY well, and I'd say their gameplay styles are arguably more dated than old-school style MMOs.


    evidence?

  • LucchenoLuccheno Member UncommonPosts: 65

    For what it's worth, here's another example of why games have a more "solo-friendly-side":

    - LOTRO, when it came out, had several quests of the main campaign that could only be done in a group (as it makes sense given the lore of the whole world and so on).... After only a little time, that got changed, and since then they have the solo and the group options, to please both tastes....

     

    In my point of view, and at least in terms of "how much human interaction is stimulated ingame", it really has to do with most people just not being "into" interacting all the time i guess. Times ARE changing, and it IS nice that games have the solo "option" for those that like a lil bit more solitude... Unfortunately, sometimes developers end up "forgetting" the group part up until ... usually late game for dungeons on the higher level... 

    Just my thoughts on part of the issue :)

  • Ender4Ender4 Member UncommonPosts: 2,247

    People want a game to play, not a world to experience. These games cost a ton of cash and they need a healthy player base and just not enough people want to actually experience a world.

    I think a lot of what EQN is trying to do might move people back towards playing in a world though. Logical spawn AI, procedurally generated content etc are huge steps forward in living in a world and not just playing a game.

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Forgrimm
    Originally posted by ICastIntegerValue
    Originally posted by Forgrimm
    The fact is that there is only a small, yet somewhat vocal minority that still wants an old-school type mmo. The overwhelming majority of gamers have no interest in it. 

    Do you have evidence of that?

    The same was said of old school RPGs but Divinity: Original Sin, Pillars of Eternity, Torment: Tides of Numenera and Shadowrun Returns have all sold VERY well, and I'd say their gameplay styles are arguably more dated than old-school style MMOs.

    I do have evidence of that, plenty in fact. All you need to do is look at the market. The old-school style, hardcore mmo's rarely go beyond niche status, while the casual modern mmo's get the most subscribers. And that casual playstyle has been branching out even further with the advent of MOBA's. 

    Correlation does not imply causation. The old-school style hardcore mmo's of today are all made by indy companies with low experience and small budget where as the casual, themepark mmo's are made with multi-million dollar budgets and that is more likely the reason for them attracted larger crowds.

  • bentrimbentrim Member UncommonPosts: 299

    I'am sorry forgrimm , please tell me what old school MMO it is you are talking about. I didn't know there was a recent, current one that was playable. And also you say a small percentage want that kind of game....seems that is what EVERYONE talks about and wants, instead of these WORTHLESS O/W PVP gankfest, kiddy babysitters they are prevalent, and dying on the vine now. Devs try giving us something that holds our attention for more than 3 days, and STOP selling your hype before your game is even a quarter way finished (Im looking at you SOE...EQN) the next MASS failure.

  • grimgryphongrimgryphon Member CommonPosts: 682
    Originally posted by ICastIntegerValue
    Originally posted by Forgrimm
    The fact is that there is only a small, yet somewhat vocal minority that still wants an old-school type mmo. The overwhelming majority of gamers have no interest in it. 

    Do you have evidence of that?

    The same was said of old school RPGs but Divinity: Original Sin, Pillars of Eternity, Torment: Tides of Numenera and Shadowrun Returns have all sold VERY well, and I'd say their gameplay styles are arguably more dated than old-school style MMOs.

    Only one piece of evidence, whether you like it or not: Blizzard.

    If there is one thing Blizzard does well, it's know their markets. They do not waste time on anything that won't rake in the cash. They do their research and they do it well.

    They have a successful MMO, ARPG, Card Game, RTS, and soon to be FPS. Don't you think that if there was a market for an old school MMO Blizzard would already be injecting themselves into that cash cow? 

    They're not, because there is no cash cow. Old-school gamers are insignificant. There is no ROI associated with building a game for them.

    Let's look back at all the indie houses that are promoting their "old school game we want to play" bullshit and where their games will be in 2016-2017. Probably in the same trash bin as Mortal Online and Darkfall. I take that back. There are probably at least fifteen people still playing Darkfall.

    Optional PvP = No PvP
  • BossalinieBossalinie Member UncommonPosts: 724
    Why is the OP looking for even more evidence when he has not  found the game he's looking for after +10 years?
  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    Originally posted by Gorwe
    Vanguard:Saga of Heroes.

    There, you satisfied ;) ?

    Stop toying with our emotions meany!

  • GestankfaustGestankfaust Member UncommonPosts: 1,989
    Originally posted by CalmOceans
    Originally posted by Gorwe
    Vanguard:Saga of Heroes.

    There, you satisfied ;) ?

    Stop toying with our emotions meany!

    Yeah well...I played and many things about vanguard fell short of what it could have been. Could have been the central MMO hub that all want to be playing within (if they were smart).

     

    This tread is just another rant that will never generate the answer the OP want...so meh...

    "This may hurt a little, but it's something you'll get used to. Relax....."

  • kjempffkjempff Member RarePosts: 1,760
    Originally posted by ICastIntegerValue

    Seriously, I'm at a loss here. I've been looking and I've not been able to find a single game post-EverQuest that I would define as Massively Multiplayer Online.

    Where are the huge sprawling dungeons where you can come across other player groups? Where's the social interaction? Where's the actual socialisation and playing with others?

    Why have MMOs became "Statistics Grinding Online" without even the veneer of living in a virtual world?

    What the hell happened?

    Thats easy to answer. What happened is mmorpgs turned from online worlds for rpg gamers numbering 1-2mil players worldwide, INTO games for the mainstream player. With that transition mmorpg as they were simply died, or there were no new ones made because all the new chased the mainstream customers.

    And so the themepark genre was born claiming to be mmorpgs because they were born out of mmorpg and sharing many features. WoW was the first real themepark, but games at the same time such as eq2, did a good job following suit. Anything since that, maybe except for eve, has been themepark. Even the belowed Vanguard had some themepark dna.

    So what happened to mmorpgs? They got beaten by natural selection.. The themepark was a better survivor and a safer investment.

    I do not agree with your claim that games are not massively multiplayer online, that is exactly what they are. What they are not anymore, is game worlds for roleplaying.. So it would be a bit more correct to say its the RP part of mmorpg that is gone. Mmog or themepark if you need a name.

  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    The person who brought up Divinity Original Sin made a good point. The market is still there for certain types of games, you just need developers who understand that market. Larian understands their audience extremely well, they know what they want, they know how to do it, and that's why their game was a massive success. A game from a genre others declared "dead" years ago.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Originally posted by fiftyplusgeek
    Originally posted by ICastIntegerValue
    Originally posted by Forgrimm
    The fact is that there is only a small, yet somewhat vocal minority that still wants an old-school type mmo. The overwhelming majority of gamers have no interest in it. 

    Do you have evidence of that?

    The same was said of old school RPGs but Divinity: Original Sin, Pillars of Eternity, Torment: Tides of Numenera and Shadowrun Returns have all sold VERY well, and I'd say their gameplay styles are arguably more dated than old-school style MMOs.

    Only one piece of evidence, whether you like it or not: Blizzard.

    If there is one thing Blizzard does well, it's know their markets. They do not waste time on anything that won't rake in the cash. They do their research and they do it well.

    They have a successful MMO, ARPG, Card Game, RTS, and soon to be FPS. Don't you think that if there was a market for an old school MMO Blizzard would already be injecting themselves into that cash cow? 

    They're not, because there is no cash cow. Old-school gamers are insignificant. There is no ROI associated with building a game for them.

    Let's look back at all the indie houses that are promoting their "old school game we want to play" bullshit and where their games will be in 2016-2017. Probably in the same trash bin as Mortal Online and Darkfall. I take that back. There are probably at least fifteen people still playing Darkfall.

    I personally feel the rise of the MOBA and games blending RPG and online elements (such as Destiny and The Division) will signal the downfall of the mainstream MMO.  Those genres/games seem to hone in on what those "new" MMO gamers want specifically in regards to an online experience, and they do so without the limitations a traditional MMO brings to the table.

     

    However, to act as if there isn't a niche for MMO games to fill is also being foolish.  The genre was born out of that niche, it will retreat back to it.  I'm not sure many old school gamers give a shit if the game they play is a multi-million dollar AAA, cutting edge graphics MMO.  They don't give a shit about playing a cash cow.  For all they care, Blizzard and the console crowd can have 'em.  They'd be just fine with a smaller dev team doing things their own way (crowdfunding, anyone?) in order to cut ties with investors who want a multiplicative return on their investment.

    image
  • iridescenceiridescence Member UncommonPosts: 1,552
    Originally posted by fiftyplusgeek
     

    If there is one thing Blizzard does well, it's know their markets. They do not waste time on anything that won't rake in the cash. They do their research and they do it well.

    They have a successful MMO, ARPG, Card Game, RTS, and soon to be FPS. Don't you think that if there was a market for an old school MMO Blizzard would already be injecting themselves into that cash cow? 

    They're not, because there is no cash cow. Old-school gamers are insignificant. There is no ROI associated with building a game for them.

    Are you really trying to say that Blizzard knows the market so well that every other company should just copy them in everything they do? That kind of "logic", to the extent that companies have actually followed it,  got the genre where it is in the first place and why would Blizzard make any other type of MMO when they already have the most successful one on the market by far? They'd just be cannibalizing their own customer base and they aren't exactly hard up for cash or profit making games so it probably would be a waste of time for *them*.

     

    There are plenty of profitable companies making games in genres Blizzard has nothing to do with.

     

     

  • KyleranKyleran Member LegendaryPosts: 44,069
    Originally posted by iridescence
    Originally posted by fiftyplusgeek
     

    If there is one thing Blizzard does well, it's know their markets. They do not waste time on anything that won't rake in the cash. They do their research and they do it well.

    They have a successful MMO, ARPG, Card Game, RTS, and soon to be FPS. Don't you think that if there was a market for an old school MMO Blizzard would already be injecting themselves into that cash cow? 

    They're not, because there is no cash cow. Old-school gamers are insignificant. There is no ROI associated with building a game for them.

    Are you really trying to say that Blizzard knows the market so well that every other company should just copy them in everything they do? That kind of "logic", to the extent that companies have actually followed it,  got the genre where it is in the first place and why would Blizzard make any other type of MMO when they already have the most successful one on the market by far? They'd just be cannibalizing their own customer base and they aren't exactly hard up for cash or profit making games so it probably would be a waste of time for *them*.

     

    There are plenty of profitable companies making games in genres Blizzard has nothing to do with yet..

     

     

    Fixed that for you, rest assured, only a matter of time before Blizzard delves into every genre and they'll likely to be a huge success in all of them.

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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