It looks like you're new here. If you want to get involved, click one of these buttons!
I played RPGs for years, then I went online and played WoW for several years. But with this new patch, they have invalidated all the older content. Basically you have God Mode for anything pre-Panda. I'm tired of Blizz taking all fun out of the game.
So I'm looking for something else. I *don't* want 'free to play' where I have to buy chits to keep going. Just a regular monthly subscription for a fixed amount. Hopefully something that requires a brain but not lightning fast reflexes. No interest in PvP.
My all time favorite game was Wizardry 8. Turn based, lots of puzzles to solve, and a satisfying story line. Obviously there will be nothing like that in an MMORP, but something other than a first person shooter would be nice.
Thanks!!!!!
Donald
Comments
James T. Kirk: All she's got isn't good enough! What else ya got?
Maybe try The Secret World. it has plenty of puzzles... definitely needs brain /grin.
It's B2P.
Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E
Elder Scrolls Online might fit your bill
All games mentioned above are all worthy of a try
"Be water my friend" - Bruce Lee
The LFG forum is here http://www.mmorpg.com/discussion2.cfm/forum/841/LFGame.html
As a couple of others have said, Final Fantasy XIV would be a good choice.
Donald, your choices are so limited here, I wonder about why you have to ask.
Final Fantasy for PvE. Secret World also is good for PvE. ( good puzzles in the quest line, seems like a good fit for you you) ESO is good for PvE and some PvP if you want that. I might add GW2 here, or even GW1 if you haven't played it. Forget about Wildstar. Not your game.
That's it.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Umm. I'm curious did you think lvl 90s weren't already god mode for pretty much everything pre-Panda before the patch? Because you could 3man 10man DS. Hardly need much more for 25 DS. Lowest i've done 25 DS with was 8, and 3 died fairly early.
Just saying if you're gonna list a reason for leaving WoW, have it be an actual logical one cause the reason you gave is bullshit. WoW's always been like this with expansions, nothings changed yet you're leaving now. Sounds to me you probably don't even play WoW and in fact just wanted to express your dislike by saying LFG...oh i'm leaving WoW btw, instead of everyone who comes to these forums LFG just say LFG, here's what i like, and here's the games i've already tried.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
Perhaps he's talking about leveling. The most recent patches made the lower levels ridiculously easy to the point where there is absolutely no challenge in questing and leveling. As a priest, one of my most used tactics while questing consists of placing a DoT on everything and then kiting until all monsters are dead. It's absolutely mindless gameplay, where I am taking on several groups of monsters at once without any fear of dying, and I can see how this quickly causes a player to stop playing out of shear boredom.
Actually the older dungeons like Vanilla were & have been getting revamped, changed & made more difficult, so I don't think that was his point.
What I meant was non-instanced content.
Making lower level content challengeing is bad bad bad decision. Have you played EQ2? it is a bit older than WOW and you can do pretty much the same in that game. Why? because devs know that when a game is 10 years old players just want to get through the levels asap. Challenge exists at level cap where it should be.
The whole difficult level experince from lvl 1 onwards works for newer games but not for a decade old ones.
I'm going to have to respectfully disagree with this.
I believe that in this day and age these MMORPG's should keep the leveling curve and difficulty to what made these games popular in the first place.
If you want to get through as fast and painless as possible they should just let you press the "Boost to Max" button FOR FREE.
Even better..... Let you set your level at will..... FOR FREE
A Revolutionary Concept I'm sure
"Be water my friend" - Bruce Lee
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Thanks everyone for your feedback, it's really appreciated.
Sephiroso mellow out lad. Don't be dissing on me when you know nothing about me. It's one of the worst things about the MMORP universe. People for some reason love to talk down to others. Makes them feel special or something, I don't know.
Blizz has broken all the rules for the game with 6.0. A frostbolt from a level 90 mage now does 2.5k damage to a level 84 monkey in Jade Forest. But it does 30k damage to a level 85 mob in Twilight Highlands. The damage has increased by 1200% for the same level mob, just because it's in a different zone. Nothing like this has every happened before. You got more powerful as you went up levels and got better gear in every expansion going back to BC. The simple fact of (say) Panda being released didn't not suddenly make you invincible. When 5.0 came out you certainly couldn't solo the Liche King in your 375 gear. But you can now solo *Firelands* no problem in PANDA gear, much less WoD gear. You blow it off now. But in 6 months when you want to do some older achievements because you are bored and 6.1 isn't out yet, you'll find they are pointless. You won't need a guild group to run older content, you can solo *everything*.
Again thanks to everyone for your feedback, I have some stuff to look into .
Donald
what the f***ck are u talking about?
Eq2....loads of content and a great game..with a good solid community!
mmorpg junkie since 1999
After 10 damn years of seeing everything that there is to be seen at low levels? and 100 lvls to climb? hell no.
So giving you choice is a bad thing?
What about the guy who has never seen experienced it before but wants to?
"Be water my friend" - Bruce Lee
Okay, unless you just leveled a toon to 90 post patch, you really don't understand what they did. Generally speaking the stat squish flatlines in MoP. Prior to MoP you are still gaining stats et al, once you hit MoP, you really don't. That's why you do more damage in content prior to MoP than in MoP. All part of the stat squish.
Now, for the record, previous content is always a literal joke when a new expansion comes out. PEOPLE WILL BE SOLOING ALL RAIDS IN MOP at level 100. Absolute guarantee. This is how it has been since the very first expansion.
Trust me, WoD will smack you in the face compared to current MoP. Especially if you level from 1-90 and mosey right on in with your low level MoP greens. This is as it has always been. Later they nerf it down a bit to make leveling easier, but at launch, you see everything at it's hardest. As time goes by it gets easier... not necessarily due to you getting better gear but because Blizzard tones down the content incrementally. As intended.
If you really want to see the content as it was originally released, you have to experience it as it is released... not 6 months later or a year... by then the nerf bat has swung once or twice. Trust me, anyone doing level 60 content on a level 100 isn't experiencing the old content, hell they aren't even seeing the real content, the fights have been altered to allow you to solo them, you outgear the content, you really think it's going to be the same thing as the 40-man raid days?
Remember also that most players do not walk into WoD in crap gear, they are wearing gear from heroic raids, heirlooms that rival even raid gear. You get those sort of items as quest rewards for collecting 10 goats in WoD? No. So many players are already better geared than the content they are doing, unlike an actual fresh 90 who leveled the old fashioned way. Their experiences with level 91 content will be entirely different, not equal.
Pepeq,
The stat squish doesn't excuse their screwing up the game. You didn't address my main point, which is that your dps has increased by 1200% in all older content between 5.4 and 6.0 with no change in gear or level. Nothing like this ever happened. I ran with a group that did Firelands two months ago. We wiped with a group of 5 because we didn't know the mechanics well enough. Today, 1 person in that group can solo it no problem. Same gear. You people try and blow that off like it always happens. It never has before now. I couldn't solo the Liche King on my mage at 90, much less 85. Older raid achievements were still a challenge up until 5.4, unless you were very good. They have invalidated all the older content. Did they make things somewhat easier as time when on? Yeah. Increase dps 12 times? You're joking.
Elder Scrolls Online has solid PvE content and endgame. There's tons of stuff to do plus there's no cash shop or paid-for DLC or anything of the sort. Plus it pumps out huge updates every month, the most recent being Update 5 which is the biggest update to be released at 13GB in size.
Speaking of stuff to do at endgame, there is LOADS. You have dungeons which are repeatable and scale to your level, daily dungeon quests, raids, crafting, level up your skill trees, an endgame group zone called Craglorn, and you can go hunting for achievements or lorebooks, or complete the 600+ additional quests waiting for you at level 50. Veteran Ranks are a bit grindy but they're addressing that when the Champion System comes out around Update 6 next month.
Questing is really well done too, there are literally 0 grindy quests e.g go kill 10 rats or collect 10 black dragon eyes. It's very story-oriented and imo you'll definitely have fun with leveling. Graphics are really nice too.
Who says you can not experince anything as a new player? unless ofcourse in your eyes that experience only means dragging yourself through low levels when meat of content is at lvl 100.
"Be water my friend" - Bruce Lee
Not for lower level characters...
Players who have done all the content want to rush through, sure. It shouldn't be ruined for new players or those going back for something they missed.
This statement could not be more wrong, but for the sake of argument... The solution is to start new characters at max level (or maybe max level for the second most recent expansion.) Not as a paid service, and definitely not the current method of making players with a short attention span power level their way through lower levels. As I say before, new changes to mechanics should also not affect this experience for brand new players. (In fact, keeping this process as slow as it always was gives bigger incentive to buy a max level character for cash.)Around the time EQ1 was 10 years old, they put in a news bit on the site or on some blog a bunch of player statistics. Level cap was something like 85 or 90 at the time, they said that the majority of player time was being spent between level 40 and 55, even then. People weren't rushing to max level because the mid level content was still entertaining. I think the developers honestly tried to convince the suits that they should release more low and mid level content in the next expansions, but they had already fallen into the trap of thinking they have to copy everything WoW does. (No game will ever be "the next WoW". It came out at the right time in the right market and had a built in fan base for an existing game's lore. That combination will never happen again, and an all original MMO certainly will never pull that off. I wish publishers would realize this and let their developers make good games instead of "familiar" ones that don't succeed.)
The majority of the zones and quest lines in any game are below level cap, most well below cap. ALL of that content is the "meat", it's you that are choosing to ignore it for the tiny scraps you're given every expansion.
When you run out of low level content that is interesting, stop making new characters? Sounds fairly simple to me.
Exactly why I say that it's fine if they want to make an option for players to skip the content (better if they don't, but I understand the business practice), but not mechanics changes that ruin the experience for any genuinely new player. Especially for any game charging $40 for the base game, even if it includes all the but the most recent expansion, then $40 more for the newest expansion, when the only content they will use is that last expansion. Charge them $40 less and lock out all the old content from them - given human psychology, they'll probably be more inclined to later spend that $40 and play through the old content just because it's something being kept from them.
To answer the original post, Champions Online fits your requirement still. You can play for free, but it's much better if you subscribe. Yeah, it's got a cash shop, but the features you can get from that are trivial compared to what is unlocked simply for subscribing. (And if you subscribe long enough, you accumulate your stipend of currency for the shop and can eventually grab anything that looked interesting.)
There's also Anarchy Online, but I have less nice things to say about it. Fits your model otherwise.