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Ya know, nobody has a clue it seems on what an advocate can do. The newly redesigned reclamation website defines them as such, "Advocates are dreamers who have devoted their dreams to helping others. They are social beings and, as such, their arts are often of little importance to them. They find aiding and assisting other dreamers to be more rewarding than the pursuit of strength. Advocates are very useful as councilors and diplomats."
Now, that's a tricky topic to touch. But I have thought of an array of abilities, and a few arts that could work for them. I made the level affects under the impression that level 99 is godly and level 60ish is very rarely seen except for the most skilled of dreamers.
I note different elements for each art because in Reclamation elements decide the max level of an art and when you can learn it. If you prefer it more simple you can make them all dreamsoul arts and abilities.
Synergy - Passive advocate insight ability - This passive advocate only ability is linked to insight for purposes of max level. Basically, when an advocate with this ability gets in a party, the sum of the experience gained by the membersis greater then the whole. The more members in the party, the greater a percentage of a boost you get up to a max of 4 members, any beyond that number do not affect the percentage boost. In the end it isn't a massive boost, but it's enough to make hunting in large parties with an advocate a bit more profitable then lone hunting. The higher the level this ability, the more of an affect it has.
Mitigate - Passive Advocate Resilience Ability - This passive advocate only ability is linked to resilience for purposes of max level. For every 2 levels of mitigate, you reduce the experience lost for any party members who are felled by 1 percent. This ability does NOT apply to the advocate who has it, only to other party members.
Transmit - Dreamsoul Advocate art - This art allows an advocate to send a 1 way message to another dreamer who isn't in the same room as him. People in the threshold, and friendly aligned planes are the easiest to contact and using this art and can be affected at low levels. Higher levels are required to get a message into a hostile plane, or places like the rifts. Casting the art gives no confirmation that the message got accross, furthermore, the recipient has no means of replying unless he is or has an advocate on hand with this art.
Submit - Dreamsoul Advocate Art - By standing still and using no arts, talismans, or aggresive actions, an advocate can enter a state from which he or she is totally immune to damage. This art is relatively short lived though, and all you can do without breaking the affect is talk. This art was designed to buy an advocate a few moments of time to try to calm down angered individuals enough that they might put their weapons away and talk the situation out.
Transfuse - Dreamsoul advocate art - There was a reward art in UL that allowed one to transfer experience at a reduction rate to someone else by burning a power token. This art does the same task, but it does not require a power token, furthermore levelling this art up increases the conversion ratio. At level 1 it grants 50 percent of what you spend in experience. Every 2 levels increases the reward by 1%.
Extend Party - Advocate passive Willpower ability - When an advocate is the leader of a party with this ability, which is tied to willpower for purposes of max level, he allows for extra party members beyond the traditional 4. At level 1 it grants 1 extra slot, every 20 levels grants another party member slot.
Empathy - Advocate passive ability with toggle - When this ability is activated, it creates an area of affect around the advocate, anything that happens to the advocate happens to everyone in the area. This includes healing, harm, and even status affects. If the advocate is affected by an adverse condition, but a protective art blocks it, then the empathy does not transmit it. If the advocate is affected by an adverse art without any protection, everyone around the advocate gets affected, regardless of protections. This can be handy for arting up large groups real fast before a fight, but it can open up a group for a lot of damage too. Any self targeting talismans are NOT transmitted. So no using a cursed elemen or alteror as a suicidal assault. At level 1 it transmits 25% of the affect over. Every 2 levels increases the amoutn transmited by 1%.
Awareness - Advocate passive ability tied to insight - This ability is always active, it increases the range at which an advocate can hear speech. Higher levels increase your keen hearing. Gives a passive partial resistence to deafen as well, which does not outright stop the art, but it reduces the duration of it.
Presence - Advocate passive ability tied to lucidity with a toggle - This ability is always active, it increases range at which otheres can hear the advocate. higher levels increase the range of your spoken word, you can toggle this off if for some reason you don't want to be a loud moth.
Enlighten - Advocate passive ability tied to resilience with a toggle - The advocate with this ability active acts as a sort of rebroadcast node on a short range. People in the immediate vicinity of the advocate hear anything he does (with the exception of whispers). This can be used in combination with Awareness to increase a speaker's effective range.
Message - Advocate dreamsoul art - This advocate art puts a message in a room. Anyone who enters the room triggers the message. The art lasts as long as 1 hour per level. This art can be used to cancel an existing message in a room. The message can be programmed to last a specific amount of time, or expire the instant it broadcasts an X amount of times, or even to only broadcast to dreamers of a specific affiliation, such as all dreamers hostile to your guild, or all dreamers of a specific guild, even dreamers of a specific name.
I'll have to think of more, if they did get this stuff it'd certainly make them seem funner in my book.
Because only someone as deranged as me would have a rubber chicken Named Alfredo Sanchez