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Do you also think most online isometric(!!) party/group games are too easy?
We are looking for an Isometric (like Diablo, seen from angle top) game, that have most/all of the typical Diablo-type game BUT ALSO HAVE:
1) Friendly Fire (your hits/swings/fireblasts etc. will also damage close-by party members
2) Solid bodies (No "running through" each other, so a fast exit plan is needed if mobs are too strong
3) Clever AI (Tired of attacking a mob, while other mobs just stand passive even though they are in same room/line of sight/sound, while they in real life would run to the aid of their comrades?)
4) Battle formations (Tired of all mobs just swarming you, in stead of ranged mobs hiding behind obstacles etc.)
5) Aiming (no auto-hitting once a monster is clicked on) - AND because of friendly fire having to shoot OVER/SIDE OF friends, so you dont hit your friends?
6) More realistic loot drops: Snakes can drop bows and elixir can they?...
Of course the game has to be multiplayer, party-mode, quests - but not necessaliry PvP.
Its kinda strange that noone (at least I havent been able to find..) have made a game that is not completely unrealistic and low level..
I HOPE YOU CAN PROVE ME WRONG )
Suggestions; Please post here - and maybe send a mail to adamtoensberg at gmail com
Thanks
AdamDenmark
Comments
I agree with all this, HOWEVER. Games that don't make you feel like a super hero rarely keep their players. It would make sense if all mobs patrolled around instead of some standing in fixed pulls. This way you'd have to wait for 1 or several to become completely separated before engaging.
Games with this level of planning and player skill are always niche games and will never have a massive following.
I'd play it.
you lost me at friendly-fire, could imagin all the trolling that would take place.
Hell in my WoW days you could throw snowballs at friendlies in arathi basin or w.e it was called (40 man pvp) and knock your teamates around. do you know how annoying that shit was!
I highly doubt there would ever be an mmo like that.
You can still do it by the way And yes snowballs still do the knockback.
So if you have 1 in your team that is very bad and likes to leave there friends behind or look at them die instead of helping them when in need, you just wait when he his fighting and throw a snowball at him when you know that the next few hits could be fatal to him and then, well the look on his face is priceless.
How can you see his face?
I'm not sure about formations and things like that but Magicka is pretty similar in the sense it has friendly fire.. and its.. .. not really isometric, but similar - and its not really diablo style -- but
Playing through the game, I definitely hurt myself and my teammates plenty of times. It definitely shows you why larger scale MMOs don't have friendly fire.
Well - It doesnt have to mmo - as long as I can play in a small party of fiends of lets say 4 or 6 team mates. Hell, it could even just be co op.
Or, the Friendly Fire could be limited to dungeons
Thanks for actually mentioning a game title ^^ More of that please
Divinity: Original Sin.
Enjoy.
Thanks!! :-))
I saw that too - however; is it ONLY tour-based combat or also realtime ?
Big thanks again for actually posting a game title tats REALLY close - perhaps THE ONE
Divinity is turn based combat but that's not a deal breaker for me
http://www.reddit.com/r/DivinityOriginalSin/comments/2a58d6/can_you_toggle_to_real_time_combat/
EQ2 fan sites
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Really? I mean D2 or 3 (already has aiming) with friendly fire in instances would be a good start. Add a better AI and a healer class - and then we got a co-op game for him/her
Maybe I should look into d2 mods
Sounds like you need to team up with people you trust if you think friendly fire is a problem in any game (it's not).
There are plenty of games (like EVE Online) that have these mechanics and they work perfectly fine.
Waiting for:
The Repopulation
Albion Online
Vote for divinity original sin also keep a close eye on pillars of eternity to be released early next year.
DOS is old school in many respects, it does not hold your hand with quest giving and multiple approaches to quests, no indicators telling you where to go.
The combat is turn based and is heavily based around skill choice and strategy rather than gear checks. Character skills can compliment one another, one characters casts a rain spell causing npcs and players to be doused if they are burning and also electrocuted and stunned if another player or npc casts an electrical within. You can stealth and strategically place barrels of oil and poison around mobs and use pools of oil to make traps.
Character skill choices offer a wide range of builds that encourage experimentation, rather than just focus on single skill tree. Well rounded characters with good skill choices are much more effective.
DOS probably the most enjoyable rpg I have played since Baldur's gate 2.