A gun to my head or one of those SAW type traps that would rip my head off if I didn't play. Then again maybe I would rather just be killed since Isometric view is crappy in action games much less an MMO.
Originally posted by DeathageI love isomeric MMORPGs. However, the vast majority of isometric games out there are shallow, diablo-esque cash grab attempts.
Now this guy gets it.
I think the main reason many isometric games are shallow is actually because the designers were thinking this:
Originally posted by MMOExposedgood starter project and less hardware consuming.
And along with that they think "If the beta version can't support itself with a cash shop, the project doesn't justify further development; if it can support itself with a cash shop, does it need further development?
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
Originally posted by DeathageI love isomeric MMORPGs. However, the vast majority of isometric games out there are shallow, diablo-esque cash grab attempts.
Now this guy gets it.
I think the main reason many isometric games are shallow is actually because the designers were thinking this:
Originally posted by MMOExposedgood starter project and less hardware consuming.
And along with that they think "If the beta version can't support itself with a cash shop, the project doesn't justify further development; if it can support itself with a cash shop, does it need further development?
Originally posted by DeathageI love isomeric MMORPGs. However, the vast majority of isometric games out there are shallow, diablo-esque cash grab attempts.
Now this guy gets it.
I think the main reason many isometric games are shallow is actually because the designers were thinking this:
Originally posted by MMOExposedgood starter project and less hardware consuming.
And along with that they think "If the beta version can't support itself with a cash shop, the project doesn't justify further development; if it can support itself with a cash shop, does it need further development?
I dont understand what you mean
Just that, if you set out to make something with a minimum amount of effort and cost, with a minimum amount of skill, experience, and materials, your result is always going to be shallow. That's just a general truth that applies to all kinds of creative work, not only making games.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
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And along with that they think "If the beta version can't support itself with a cash shop, the project doesn't justify further development; if it can support itself with a cash shop, does it need further development?
I dont understand what you mean
Philosophy of MMO Game Design
Just that, if you set out to make something with a minimum amount of effort and cost, with a minimum amount of skill, experience, and materials, your result is always going to be shallow. That's just a general truth that applies to all kinds of creative work, not only making games.