Definitely looks like a good dungeon crawler type of game, but even lineage 1 looked like it was more of a grouping game. I want to see them incorporating MMO aspects. When I first heard about the mouse to use skills, I thought it was an idea I had considered using, but it's not . hah.
Seems like the first CBT is going to be in 2015, while launch isn't before 2016 or later. Characters in Lost Ark seems to be moving slower, but that's fine. At least this is different from the typical MMO releases these days. Maybe it's just too much to hope for, but they should add ways to customize the skills as well.
-Open World MMORPG -Unique Skill Activation System (Mouse Cursor Movement) -Field Event Quests -World/Raid Bosses with 20+ Members -Randomized Dungeons -Dynamic Dungeons -PK/PvP Available -PvP Arena -Simplified Controls for MMORPG -Event Contribution Upper Right -Items and Exp. obtainable solo (Event Quest) -Showed Town with various players hanging out -Mobile Game Support Using Cloud Connect Features -Generic Questing System Removed -Supports 500 Players in one area -New Asssassin Class
-Open World MMORPG -Unique Skill Activation System (Mouse Cursor Movement) -Field Event Quests -World/Raid Bosses with 20+ Members -Randomized Dungeons -Dynamic Dungeons -PK/PvP Available -PvP Arena -Simplified Controls for MMORPG -Event Contribution Upper Right -Items and Exp. obtainable solo (Event Quest) -Showed Town with various players hanging out -Mobile Game Support Using Cloud Connect Features -Generic Questing System Removed -Supports 500 Players in one area -New Asssassin Class
Open world MMORPG with randomized dungeons and dynamic dungeons (aka Instances)
When i think about Lineage , i image open world without instances .
Well , old players are old , they need new players .
Comments
This game looks good but there are so many good isometric games out and coming out atm, its a bit hard to choose.
Seems like the first CBT is going to be in 2015, while launch isn't before 2016 or later. Characters in Lost Ark seems to be moving slower, but that's fine. At least this is different from the typical MMO releases these days. Maybe it's just too much to hope for, but they should add ways to customize the skills as well.
http://steparu.com/previews/mmorpg/1650-lineage-eternal-preview-system-overview-and-highlights with video in the link.
Some details:
-Open World MMORPG
-Unique Skill Activation System (Mouse Cursor Movement)
-Field Event Quests
-World/Raid Bosses with 20+ Members
-Randomized Dungeons
-Dynamic Dungeons
-PK/PvP Available
-PvP Arena
-Simplified Controls for MMORPG
-Event Contribution Upper Right
-Items and Exp. obtainable solo (Event Quest)
-Showed Town with various players hanging out
-Mobile Game Support Using Cloud Connect Features
-Generic Questing System Removed
-Supports 500 Players in one area
-New Asssassin Class
Open world MMORPG with randomized dungeons and dynamic dungeons (aka Instances)
When i think about Lineage , i image open world without instances .
Well , old players are old , they need new players .